
CaptainMarvelous |

You sure about that plan there, slim? You maybe want to talk it over with the others before you drop down blind into the dark tavern where you know, at the very least, you're outnumbered?
Edit: Okay, nevermind, looks like you had good timing. That's something you should coordinate in the future though.

![]() |

I wasn't even sure if there was a chimney to climb down, I just thought I'd try something.
Not to mention, one sure way to catch them offguard, me coming in through the chimney while others go to the door.

![]() |

HEY YOU SMASH PUNY BAD GUYS!!!

![]() |

Quick question: why is my mobility so hindered? Even if the furniture is difficult terrain, I should still be able to move 40ft per round. That's 4x what I actually traveled this turn. I'm not complaining; I just don't recall any mention made of us being in ridiculously-difficult terrain.

![]() |

Not a problem; I just needed some clarification. :-)

![]() |

Now I'm curious. :-) What was she, a Fighter/Magus/Ranger?

![]() |

Oooohh, very nice. Now I almost feel bad about taking her down so quickly. ;-)

CaptainMarvelous |

"*pant, pant* Woo! That song felt good. Better than therapy, that's for sure."
Excellent game, albeit slow-paced.
Sorry about that, it was completely my fault. I was busy this week and just using the campaign tab without manually checking my games, and I must have loaded the game without posting at some point and not realized everyone had done actions.

CaptainMarvelous |

Sorry this took so long:
Looting the bodies you find a Conductive +1 Whip, a want of Cure Light Wounds (20 charges), a +1 Ring of Protection,
And a Sorcerer Scroll containing:
1st Hold Portal CL: 3
1st Obscuring Mist CL: 1
2nd Rope Trick CL: 4
0th Detect Magic CL: 1
Fat Jack is impressed with how little damage you did the the alehouse, just a few overturned chairs and tables, and pays out the full bonus.
The cleric and the warrior also had chain shirts if you're interested in mundane equipment.
Distribution is up to you.

![]() |

A little confused on the gp reward. Is it 1000gp + 1000gp bonus = 2000gp total? Or is it 1000gp per drow + 1000gp bonus = 4000gp total?

![]() |

Okay, that divides to 800gp per person. I'd love the Ring of protection if nobody else wants it. :-)

Assennato Nox |

Well, I can't use much of anything beyond the ring, but considering you did 99% of the killing, I figure first spoils are yours. I'd like to snag the whip though (unless someone is making a whip fighter).

Adanel |

I am most definitely interested in the ring myself. Being unable to wear armor without it interfering with my spellcasting is a hassle to say the least.
Otherwise, the wand is interesting as well considering it could be of great use.
So the question comes down to how we would like to settle who gets what. We could play a game of chance and roll some bones or we could vote. I simply need to know how we will be iruing things out.

![]() |

Either way's fine. I risk losing INT whenever I take damage; you have spellcaster AC - crappy. ;-) Basically a toss-up in my mind. You want to roll for it?
1d20 ⇒ 17
Or we can do the steel cage brawl. I really like that idea. Actually words can't express how much I like that idea.

![]() |

I can't use anything, I say we can sell what we don't use.

![]() |

There's no "magic mart", so the only way we can sell stuff is by posting it in the Gameplay section of the Master Thread. If another PC buys it, we can split the money. Otherwise, it's in limbo until someone does. For example, after the first game, a Living Steel Shield and +1 nunchaku became available, but the PCs from that encounter won't earn any money from their sale until someone buys them.