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![Jason Bulmahn](http://cdn.paizo.com/image/avatar/private/Jason2.jpg)
Welcome to the final playtest of the base classes set to appear in the Advanced Player's Guide. Thanks in part to the valuable feedback and ideas you have posted up over the past two months, we are happy to share some of the revisions to the base classes with you. This will be the last revision to these classes before the books hits store shelves in August. Since there are changes to all six of the base classes, we have decided to keep the playtest window open for another two weeks to give you time to read over these classes and to use them in your games. All feedback for these classes should be placed in this forum. Feedback that is placed in the older forums may go unnoticed. To help us sort through these posts, please be sure to place the name of the class that you are commenting on at the beginning of all of your forum posts.
Like the playtest of the core rules, I am looking for feedback concerning the mechanics and flavor of these classes. As with all of the previous rounds, actual playtest feedback is of the utmost importance. Raw speculation and musings are useful, but playtesting is the most valuable feedback we can get at this stage.
Note that this is the final round of the playtest of the Advanced Player's Guide classes. The playtest window will remain open until the February 15th.
Thank you for your participation in this process and I look forward to seeing your reports.
Jason Bulmahn
Lead Designer
Paizo Publishing
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Talomyr |
![The Master of Heresy](http://cdn.paizo.com/image/avatar/PZO90107-Master_500.jpeg)
Great stuff! Why did the fluf for the Order of the Cockatrice and Order of the Dragon invert?
Also, does the Order of the Swords 8th level bonus of halving Ride check penalties seem defunct as a cavalier doesn't suffer from them now at all? Or am I missing something?
Nice catch on the 8th level Order of the Sword ability, I'm surprised I didn't notice it when I was asking questions about the other Order of the Sword abilities in another thread.
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Black Harlequin |
![Mask](http://cdn.paizo.com/image/avatar/mask.jpg)
Great stuff! Why did the fluf for the Order of the Cockatrice and Order of the Dragon invert?
Also, does the Order of the Swords 8th level bonus of halving Ride check penalties seem defunct as a cavalier doesn't suffer from them now at all? Or am I missing something?
I thought about this too. I believe the Cav takes no armor penalty on his particular mount would be my guess (since it is under his mount section), and a half armor penalty on any ride check made while not on his particular animal companion.
One thing that strikes me as odd, is the Banner abilities.
At 5th level, I get: +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls, and at level 10, these go up by +1.
But the Greater Banner ability, which I get at 14 gives +2 to other saves, and this: The morale bonus on attack rolls made as part of a charge increases to +2.
But aren't my morale bonuses already at +2 due to level from the original banner? And they will continue to go up by +1 at 15 and 20 due to the normal Banner ability.
It seems to make the Greater Banners attack boost useless
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Soullos |
![Crystal Figurine](http://cdn.paizo.com/image/avatar/14.-jeweled-life-hi-res.jpg)
The text for the Summoner's Summon Monster SLA was not changed to reflect the rule changes made previously. It still states it is a standard action and they last for 1 minute / level.
Have those changes been tossed or was it missed?
It also mentions only one such effect (summon monster/gate) can be in effect at any one time. Another casting will prematurely end the other.
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![Automaton](http://cdn.paizo.com/image/avatar/PZO92104-Automaton_500.jpeg)
QOShea wrote:It also mentions only one such effect (summon monster/gate) can be in effect at any one time. Another casting will prematurely end the other.The text for the Summoner's Summon Monster SLA was not changed to reflect the rule changes made previously. It still states it is a standard action and they last for 1 minute / level.
Have those changes been tossed or was it missed?
This was the exact fix I was looking for. Nifty. Much nift.
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![Psionic](http://cdn.paizo.com/image/avatar/57-Psionics-Maenad.jpg)
QOShea wrote:It also mentions only one such effect (summon monster/gate) can be in effect at any one time. Another casting will prematurely end the other.The text for the Summoner's Summon Monster SLA was not changed to reflect the rule changes made previously. It still states it is a standard action and they last for 1 minute / level.
Have those changes been tossed or was it missed?
Awesome, this is what most people felt was a reasonable compromise, I'm glad it made it in. My wife will rejoice :)
Also: "An eidolon cannot wear armor of any kind, as the armor interferes with the summoner’s connection to the eidolon."
Simplifies the AC problems a lot.
Also, a bit of a typo, the guide says the Summoner's spell list is on Page 12 which is from the original document, the spells are on page 50.
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![The Manyfaced One](http://cdn.paizo.com/image/avatar/Ghostmonkdwarf.jpg)
One thing that strikes me as odd, is the Banner abilities.
At 5th level, I get: +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls, and at level 10, these go up by +1.
But the Greater Banner ability, which I get at 14 gives +2 to other saves, and this: The morale bonus on attack rolls made as part of a charge increases to +2.
But aren't my morale bonuses already at +2 due to level from the original banner? And they will continue to go up by +1 at 15 and 20 due to the normal Banner ability.
It seems to make the Greater Banners attack boost useless
Hmmm... I bumped into the '+X morale bonus to your saves, +Y morale bonus to your saves, +Z morale bonus to your Fort Save (and so on)' when I ran a cavalier in my playtest campaign. Some orders had abilities that just gave too many morale bonuses which overlapped each other with bonuses from Banner and Oaths.
As the cavalier represents a tactical warrior, maybe some bonuses could be changed to insight bonus so they would be less overlap? I wouldn't mind if I could, for example, freely pick the Banner ability or something ('Banner Focus'?) *OR* at least get to select between two bonus types (insight or morale)? Just some thoughts...
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![The Manyfaced One](http://cdn.paizo.com/image/avatar/Ghostmonkdwarf.jpg)
Har har! I'm so damn excited that I almost lit and tore off my beard in joy (I know Mairkurion and Yoda8myhead would have become very happy if I had)! ;)
A *HUGE* thank you, Jason to all of you guys -- amazing work, and thanks for listening to feedback and implementing so many changes to the classes based on our comments!
*Scampers off to do the Naked Dwarven Beard Dance*
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Kaisoku |
![Dragon](http://cdn.paizo.com/image/avatar/Epitaphrum_FHR_071011.jpg)
I'm at work, so I can't see the changes yet... the excitement to get home is driving me nuts.
However, I intend to use the Witch class to rewrite an encounter for an adventure path I'm running, so I'll get to use some real playtesting.
I'll put up a thread on it after it's done (which is next week, sunday or tuesday, so hopefully still in time for the playtest).
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![Haley Starshine](http://cdn.paizo.com/image/avatar/Avatar_Haley.jpg)
unless I read wrong but in the summoner spell list there is an error -
3rd level & 4th level both have minor creation then 5th level gets major creation
maybe 4th level should be major creation & a decent spell replace the the 5th level major creation
just to confirm also - the SLA ability for the summoner is only affected by one at a time but you can still spam spell list summons if you want too ? as well as have a SLA summon up to ?
but considering they are not or equivalence to other casters I doubt this will happen
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Ravingdork |
![Raegos](http://cdn.paizo.com/image/avatar/Raegos_Final.jpg)
just to confirm also - the SLA ability for the summoner is only affected by one at a time but you can still spam spell list summons if you want too ? as well as have a SLA summon up to ?
but considering they are not or equivalence to other casters I doubt this will happen
A summoner's spellcasting is not affected by that limitation, only his spell-like abilities.
Notice in the summon monster class ability it specifically says that the limitation applies to monsters summoned "in this way." It is referring to that class ability, and only that class ability.
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Talomyr |
![The Master of Heresy](http://cdn.paizo.com/image/avatar/PZO90107-Master_500.jpeg)
Did anyone report that the Cavalier was overpowered at some point? I know one of my players will cry when he sees his challenge only works once per day and that the extra damage it dealt has been reduced drastically.
What were the reazons behind this downgrade?
This is just a guess, but I would say to put it on par with the paladin's smite evil. The times per day progression and damage seem simialar, but can be used on anyone as opposed to just evil.
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![Samurai](http://cdn.paizo.com/image/avatar/PZO9421-Samurai_90.jpeg)
0gre wrote:Where is this written? I just reread the Eidolon class feature and cannot find that sentence anywhere...Also: "An eidolon cannot wear armor of any kind, as the armor interferes with the summoner’s connection to the eidolon."
Simplifies the AC problems a lot.
Pg 24, under the "Armor Bonus" entry.
Though I have to wonder - is there a compelling reason to have some of that bonus be an armor bonus over a natural armor bonus that I'm not coming up with?
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![Red Dragon](http://cdn.paizo.com/image/avatar/PZO9093-RedDragon_500.jpeg)
Pg 24, under the "Armor Bonus" entry.
Though I have to wonder - is there a compelling reason to have some of that bonus be an armor bonus over a natural armor bonus that I'm not coming up with?
I find it, then come back to edit the post saying I had fond it, and was ninja'd before I could ever click edit. Dang.
And no, there isn't any reason I can think of right now for it to be an armor bonus instead of natural armor, because you can have the nat armor look like fullplate if you wanted too.
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![Fadil Ibn-Kazar](http://cdn.paizo.com/image/avatar/PZO9219-Fadil.jpg)
Once again Paizo delivers. Even if I never play or run a campaign with any of these classes (and I hope that isn't the case), these are some well done rules and I'd like say 'Thank you' to the hard working staff of Paizo, not only for creating such a quality product but also for taking player base suggestions during the design process.
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Abraham spalding |
![Sleepless Detective](http://cdn.paizo.com/image/avatar/PZO9264-SleeplessDetective.jpg)
You can apply claws to any limb the eidolon possesses.
Except it specifically states you can only apply claws to the arms... same with slam attacks and pincers.
"Claws (Ex): An eidolon has a pair of vicious claws at the
end of its limbs, giving it two claw attacks. These attacks
are primary attacks. The claws deal 1d4 points of damage
(1d6 if Large, 1d8 if Huge). The eidolon must have the limbs
(arms) evolution to take this evolution. This evolution can
be selected more than once, but the eidolon must possess
an equal number of the limbs evolution."
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![Droogami](http://cdn.paizo.com/image/avatar/A5-Plane-of-Shadow-Blast-3.jpg)
Ravingdork wrote:You can apply claws to any limb the eidolon possesses.
Except it specifically states you can only apply claws to the arms... same with slam attacks and pincers.
"Claws (Ex): An eidolon has a pair of vicious claws at the
end of its limbs, giving it two claw attacks. These attacks
are primary attacks. The claws deal 1d4 points of damage
(1d6 if Large, 1d8 if Huge). The eidolon must have the limbs
(arms) evolution to take this evolution. This evolution can
be selected more than once, but the eidolon must possess
an equal number of the limbs evolution."
Huh... you are right. That is very silly as it means quadrupedal forms can't have claws... At all. That seems like a major oversight and will probably be changed/errata'd.
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Ravingdork |
![Raegos](http://cdn.paizo.com/image/avatar/Raegos_Final.jpg)
Ah. I missed the (arms) part because it is on the next line down. You can still pay for the limbs (arms) and then the claws in order to get the claw attacks, and then simply say they are on the legs.
Having to spend the extra points is a balance thing, but yo can always change the flavor of your own eidolon.
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Kaisoku |
![Dragon](http://cdn.paizo.com/image/avatar/Epitaphrum_FHR_071011.jpg)
Why can a lion, a tiger, or a bear have claws on its feet, but an eidolon can't?
Scipion del Ferro wrote:Sure, and the animals certainly have claws on their feet as well, but for game and balance purposes the claws on their forelimbs are the only ones counted.Really? I dare you to say that after a lion rakes you...
Rake is a two point evolution that "grows dangerous claws on its feet,
allowing it to make 2 rake attacks on foes it is grappling."So don't worry, your Eidolon can in fact have claws on it's feet (both in a descriptive sense and mechanically).
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Mirror, Mirror |
Ravingdork wrote:You can apply claws to any limb the eidolon possesses.
Except it specifically states you can only apply claws to the arms... same with slam attacks and pincers.
"Claws (Ex): An eidolon has a pair of vicious claws at the
end of its limbs, giving it two claw attacks. These attacks
are primary attacks. The claws deal 1d4 points of damage
(1d6 if Large, 1d8 if Huge). The eidolon must have the limbs
(arms) evolution to take this evolution. This evolution can
be selected more than once, but the eidolon must possess
an equal number of the limbs evolution."
The evolution you are looking for is "Rake".
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![Droogami](http://cdn.paizo.com/image/avatar/A5-Plane-of-Shadow-Blast-3.jpg)
Abraham spalding wrote:The evolution you are looking for is "Rake".Ravingdork wrote:You can apply claws to any limb the eidolon possesses.
Except it specifically states you can only apply claws to the arms... same with slam attacks and pincers.
"Claws (Ex): An eidolon has a pair of vicious claws at the
end of its limbs, giving it two claw attacks. These attacks
are primary attacks. The claws deal 1d4 points of damage
(1d6 if Large, 1d8 if Huge). The eidolon must have the limbs
(arms) evolution to take this evolution. This evolution can
be selected more than once, but the eidolon must possess
an equal number of the limbs evolution."
which doesn't allow you to gain the normal claw/claw/bite attack routine of some of the quadrupedal forms. the forelegs need to allow the claws evolution.
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Kaisoku |
![Dragon](http://cdn.paizo.com/image/avatar/Epitaphrum_FHR_071011.jpg)
Mirror, Mirror wrote:which doesn't allow you to gain the normal claw/claw/bite attack routine of some of the quadrupedal forms. the forelegs need to allow the claws evolution.Abraham spalding wrote:The evolution you are looking for is "Rake".Ravingdork wrote:You can apply claws to any limb the eidolon possesses.
Except it specifically states you can only apply claws to the arms... same with slam attacks and pincers.
"Claws (Ex): An eidolon has a pair of vicious claws at the
end of its limbs, giving it two claw attacks. These attacks
are primary attacks. The claws deal 1d4 points of damage
(1d6 if Large, 1d8 if Huge). The eidolon must have the limbs
(arms) evolution to take this evolution. This evolution can
be selected more than once, but the eidolon must possess
an equal number of the limbs evolution."
I don't understand what you are getting at. A Lion has 4 claws, but only has a claw/claw/bite routine, and if he gets his grapple he can rake.
How would that be any different from the Eidolon (clawed forearms with a bite, and then rake for the hind legs)?
*Edit* Ah, I reread it and see now.. the Quadruped states it has "legs" on the forelegs, which don't qualify for claws.
Yeah, that might need a bit of a revision in the Claws entry.
Maybe we are missing a "Talons" entry, that are feet specific? That would cover the bird-like Eidolons... and some dinosaurs if I recall correctly.