Gamma World returning as setting for 4e


4th Edition

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Found this surprise over on enWorld just now.

GMforPowergamers wrote:

You herd it hear first...

Amazon link

I can hardly wait....

You can read the thread here.

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Yow!


awesome f@+*ing sauce


First Dark Sun and now this.

I've not bought a single 4e release ... but man. Ergh. I'd love to have these independently if that's possible. Could have the potential to yoink content out for a homebrew.

RPG Superstar 2012

And here I thought I was out...


What excites me the most is that it is listed as a genre setting, a route I was really hoping 4E would explore - I wouldn't be surprised if we see Oriental Adventures and similar 'theme' settings along these lines. That could be really cool.


That is just awesome! Thank-you for the link.

Sovereign Court

*sigh* Really? That's a real nice way to ruin my morning. -.-

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Well it is almost going to have to be a stand alone book since none of the core 4E races or classes will work well with Gamma World. I am really excited about this. Could Star Frontiers be next?

RPG Superstar 2009 Top 32

Oh, that is so cool. Another sourcebook for the wishlist.

The Exchange RPG Superstar 2010 Top 16

David Fryer wrote:
Well it is almost going to have to be a stand alone book since none of the core 4E races or classes will work well with Gamma World. I am really excited about this. Could Star Frontiers be next?

I don't know, David. Dragonborn, Goliaths, and (particularly) Warforged would work well in a Gamma World setting. But giant humanoid rabbits that turn metal to rubber with a touch -- that's my Gamma World. And they sound like they could be modeled with 4th Ed powers.

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Chris Mortika wrote:
David Fryer wrote:
Well it is almost going to have to be a stand alone book since none of the core 4E races or classes will work well with Gamma World. I am really excited about this. Could Star Frontiers be next?
I don't know, David. Dragonborn, Goliaths, and (particularly) Warforged would work well in a Gamma World setting. But giant humanoid rabbits that turn metal to rubber with a touch -- that's my Gamma World. And they sound like they could be modeled with 4th Ed powers.

I agree. In fact Gamma World is ripe for the 4E treatment, perhaps even more so than D&D was. Although I wouldn't really like Dragonborn in My Gamma World. Shifters on the other hand....


You can still use the core races for Gamma World, just change their appearance and call them differently :
Elves/Cats, Gnomes/Raccoons, Halflings/Weasels or Rabbits, Dwarves/Badgers, Half-Orcs/Wolverines and so on...

Scarab Sages

Chris Mortika wrote:
But giant humanoid rabbits that turn metal to rubber with a touch -- that's my Gamma World. And they sound like they could be modeled with 4th Ed powers.

Time to brush my furry hoop!


This is really a surprise to me.

When they release the 4E Greyhawk it will be interesting to see what happens with the Pathfinder community. Many players and creators in the Pathfinder community are huge Greyhawk fans. Get ready for another schism in the RPG community: Greyhawk Grognards vs. Greyhawk 4E vs. Golarian former Greyhawkers!!

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cibet44 wrote:

This is really a surprise to me.

When they release the 4E Greyhawk it will be interesting to see what happens with the Pathfinder community. Many players and creators in the Pathfinder community are huge Greyhawk fans. Get ready for another schism in the RPG community: Greyhawk Grognards vs. Greyhawk 4E vs. Golarian former Greyhawkers!!

If they release 4E Mystara, that is when I will be torn.

Sovereign Court

It was a great world I wish they would have updated it for 3.5 back in the day (same goes for Dark Sun which is getting the 4e treatment but no 3.5 love).
I wish them luck but I will waith for the Pathfinder edition to come out :)
As for 4e Greyhawk, again I wish they showed interest in that iconic world in 3.5, maybe they learned there lesson and will do it 4E now finally realizing it's importance/appeal to the gamers out there.


David Fryer wrote:
If they release 4E Mystara, that is when I will be torn.

Well, IMHO, get ready to be torn. Putting out these settings is the best way for Wotc to get people over to 4E and, I think, has always been the plan. Dark Sun and now Gamma World are on the way. Greyhawk, Mystara, Dragonlance, you name it, can be put into the pipeline easily enough if Wotc determines interest is there.


Cylerist wrote:

It was a great world I wish they would have updated it for 3.5 back in the day (same goes for Dark Sun which is getting the 4e treatment but no 3.5 love).

Is this what you are looking for? d20 Gamma World.


Awesome!

It's interesting to see all of the disappointment that it's a 4E game here in the 4E forum.

My disappointment is that Golarion and the Adventure Paths are NOT 4E.

I love the 4E system, I'm just disappointed that WoTC hasn't produced rich and flavorful adventures for it.

RPG Superstar 2009 Top 32

Snorter wrote:
Time to brush my furry hoop!

Is this as dirty as I think it is?


Playing 4E Gamma world would be a nice change of pace, as a fantasy setting starts to seem plain and predictable after 20 years, regardless of the system or setting used to portray it.

I also like gamma world in regards to something familiar, yet similar to fantasy with all the wierd science, mutations, etc.

It would even be better to have a gamma world setting mixed with Robotech.


Maybe WotC's new business model is to release two (or more) 4E settings each year, from here on out.


i am really excited about this, and glad to see that its wotc and not some 3pp. frankly, most 3pp was not worth the electons to download the pdf.

i love 4e. and yes, hopefully star fronties will be on the radar soon as well.

as far as wotc adventures, i love them. i can tear encounters from anywhere, drop them anywhere with very little problem. i love that wotc is not dragging me and my players by the nose to say "thou shalt tell this story!"

adventure paths always seem very railroaded to me.

Scarab Sages

Snorter wrote:
Time to brush my furry hoop!
Paul Worthen wrote:
Is this as dirty as I think it is?

It's dirty all right. It's in a right state, covered in brambles and oil spills.

Care and hygiene of one's anthropolagomorphs is very important.


cibet44 wrote:
David Fryer wrote:
If they release 4E Mystara, that is when I will be torn.
Well, IMHO, get ready to be torn. Putting out these settings is the best way for Wotc to get people over to 4E and, I think, has always been the plan. Dark Sun and now Gamma World are on the way. Greyhawk, Mystara, Dragonlance, you name it, can be put into the pipeline easily enough if Wotc determines interest is there.

Don't set your expectations too high. For those of us who simply don't like the system, a setting isn't going to magically win us over. No matter how nostalgic it is.

Not saying it won't get some new players, but I suspect most of those will be folks who haven't had a reason to try 4e yet.


This is what someone posted on the Gamma World mailing list, gives a little more detail than the Amazon entry.

So, it was officially announced that Gamma World will be a 4e game. It was leaked by Amazon last night: http://www.amazon.com/Gamma-World-Roleplaying-Game-Setting/dp/0786955082 and that WoTC annocued it officially today. I missed most of the tweets as I was at work, but KJordan at the WoTC boards has summarized what was said:

*"Wizards of the Coast* has just announced (via Twitter <http://twitter.com/Wizards_DnD>) that a new edition of */Gamma World/* will be published in *October 2010*. Laughing The following details were released:

* The */Gamma World/* rule book will be 160 pages and include
everything you need to play, covering character creation through
GM advice.
* The rules will be strongly rooted in the 4e */Dungeons & Dragons/*
game mechanics.
* The rule book will include 30 different monsters, including
badders and yarns.
* The rule book will include an adventure with 10 encounters,
providing enough experience to raise character levels by 2.
* The game will incorporate a card component. 40 tech cards and 40
mutation cards will be included.
* Booster packs of random tech and mutation cards will be available
for purchase separately.
* The rule book will be supported with a boxed set release, /Famine
in Fargo/. This adventure will include 16 encounters, token
sheets, poster maps, and 10 additional GM cards. Oh, and mutant
chickens... can't forget the mutant chickens."

http://community.wizards.com/go/thread/view/75882/22313325/Gamma_World_4E&a mp;post_num=33#388580757 is the post.

Now contrary to what everyone says the cards are (from the sounds of it) a straight rip off of Warhammer Fantasy Roleplay 3e. A description of why they use cards is here: http://www.fantasyflightgames.com/edge_news.asp?eidn=875
To summarize: Unlike a table you can add more stuff and just shuffle it into the deck, and when you play everything is right in front of you: less rulebook flipping. (I think, I only skimmed it to tell the truth, but it sounds right)

RPG Superstar 2009 Top 32

Ow. Only 160 pages, including monsters and an adventure? Cards? Booster Packs of random cards? Well, maybe I won't pick this one up after all. I'm definitely not pre-ordering it.


Paul Worthen wrote:
Ow. Only 160 pages, including monsters and an adventure? Cards? Booster Packs of random cards? Well, maybe I won't pick this one up after all. I'm definitely not pre-ordering it.

Yeah, I'm not thrilled about the whole collectible (cha-ching) card idea, but since I own about every other gamma world ever produced and love the setting I will at least give it a try.


Salintar wrote:
Paul Worthen wrote:
Ow. Only 160 pages, including monsters and an adventure? Cards? Booster Packs of random cards? Well, maybe I won't pick this one up after all. I'm definitely not pre-ordering it.

Yeah, I'm not thrilled about the whole collectible (cha-ching) card idea, but since I own about every other gamma world ever produced and love the setting I will at least give it a try.

It's a RPG and CCG in one.

Dark Archive

The Legion of Gold. Now that's a mod I haven't thought about in a long time.


Originally posted by Dannager on enworld:

See, here's the crazy thing. You don't need to buy any booster packs! You can just buy Gamma World 4e , and you'll probably get a ton of mileage out of just that product. You do not need to buy any booster packs! You can just buy Gamma World 4e, and you'll probably get a ton of mileage out of just that product. If, for some reason, you feel your game is going stale because of lack of variety in mutations or what not, you have the ability to very easily go out and purchase an infusion of new ones. If, for some reason, you feel your game is going stale Because of lack of variety in mutations or what not, you have the ability to very easily go out and purchase an infusion of new ones. They're optional. They're optional. This isn't M:tG. This is not M: tG. Your game won't suck if you don't buy booster packs. Your game will not suck if you do not buy booster packs. You're not competing against each other. You're not competing against each other. Having the cards just right isn't going to matter. Having the cards just right is not going to matter.


Twin Agate Dragons wrote:

Originally posted by Dannager on enworld:

See, here's the crazy thing. You don't need to buy any booster packs! You can just buy Gamma World 4e , and you'll probably get a ton of mileage out of just that product. You do not need to buy any booster packs! You can just buy Gamma World 4e, and you'll probably get a ton of mileage out of just that product. If, for some reason, you feel your game is going stale because of lack of variety in mutations or what not, you have the ability to very easily go out and purchase an infusion of new ones. If, for some reason, you feel your game is going stale Because of lack of variety in mutations or what not, you have the ability to very easily go out and purchase an infusion of new ones. They're optional. They're optional. This isn't M:tG. This is not M: tG. Your game won't suck if you don't buy booster packs. Your game will not suck if you do not buy booster packs. You're not competing against each other. You're not competing against each other. Having the cards just right isn't going to matter. Having the cards just right is not going to matter.

Thank you. Thank you.


Twin Agate Dragons wrote:

Originally posted by Dannager on enworld:

See, here's the crazy thing. You don't need to buy any booster packs! You can just buy Gamma World 4e , and you'll probably get a ton of mileage out of just that product. You do not need to buy any booster packs! You can just buy Gamma World 4e, and you'll probably get a ton of mileage out of just that product. If, for some reason, you feel your game is going stale because of lack of variety in mutations or what not, you have the ability to very easily go out and purchase an infusion of new ones. If, for some reason, you feel your game is going stale Because of lack of variety in mutations or what not, you have the ability to very easily go out and purchase an infusion of new ones. They're optional. They're optional. This isn't M:tG. This is not M: tG. Your game won't suck if you don't buy booster packs. Your game will not suck if you do not buy booster packs. You're not competing against each other. You're not competing against each other. Having the cards just right isn't going to matter. Having the cards just right is not going to matter.

It's a RPG and a CCG if you want it to be one.


WotC has officially updated their product catalog through the end of 2010, including the listings for the Gamma World products. Here are the links to the descriptions of each and titled exactly as they have it:

D&D Gamma World Roleplaying Game

D&D Gamma World Expansion Kit: Famine in Far-go

D&D Gamma World Expansion Kit: Legion of Gold

All are box sets, the main set is $40 and the expansions are $30 each. I will have to see them in person and and read some reviews before I decide to put out that kind of money.

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Twin Agate Dragons wrote:

Originally posted by Dannager on enworld:

-a lot of stuff-

Yeah, right.

WoC will make this boxed set complete without the need for the booster packs.

Look at the boxed set description 40 mutation cards. In a group of 4 players with each PC having 2 mutations it takes 5 games to work through all muations.

Rant::
Look at the concept of the game. It is a blatant Warhammer 3rd copy and WoC will test the waters for such a system with this boxed set.

This really reminds me of Star Wars SAGA and 4th edition.

This really looks as if there is a 4.5 edition (or whatever they will call it) in the pipeline.

Of course I don't know and this is wild speculation, but we will se in 2-3 years if I was right.


Wow I really dont know what to say other than Gamma Worlds newest edition will seem more than lily add more fuel to the Edition Wars...

I understand the concept of the Cards mechanic, but where in any of the Editions of GW did powers change on a daily basis?

Also does this randomness affect Tech? Will my Laser rifle dissapper?

Its just odd...

Futher and further WotC seems to be leaving the traditional concepts of a RPG...opinion, yes I know.

Eric

RPG Superstar 2009 Top 32

onesickgnome wrote:
Futher and further WotC seems to be leaving the traditional concepts of a RPG...opinion, yes I know.

I think you are probably wrong. My guess is that this is a "side game" and that they don't really expect it to take off and replace 4e. It's a chance for them to experiment with some rules, and see if this model works for RPGs. If it does, then you might be right and we'll see something like it for D&D in the future. My guess is that Gamma World will not prove popular at these prices and with the random cards. But that's just my guess.


Paul Worthen wrote:
onesickgnome wrote:
Futher and further WotC seems to be leaving the traditional concepts of a RPG...opinion, yes I know.
I think you are probably wrong. My guess is that this is a "side game" and that they don't really expect it to take off and replace 4e. It's a chance for them to experiment with some rules, and see if this model works for RPGs. If it does, then you might be right and we'll see something like it for D&D in the future. My guess is that Gamma World will not prove popular at these prices and with the random cards. But that's just my guess.

On top of that, if they're under pressure from corporate to see if the random boosters of cards model is feasible, simply not buying boosters would be a great way of demonstrating that you love the Gamma World game but don't care for the random booster mechanic.

I'm pretty sure this is not the direction RPGs are going to go, though. The designers have stated that they believe this format is good for a one- or two-shot but does not support long-term campaigns like D&D does.


Tharen the Damned wrote:

Of course I don't know and this is wild speculation, but we will se in 2-3 years if I was right.

3 years from now will be what? - six years into the cycle. I actually expect them to enter into at least the preliminary stages of planning for 5th about this time. Wotc is on record as saying that they think an edition has about an 8 year life cycle. So six years in its time to begin planning for the follow on edition. Paizo will probably follow with the preliminary stages of planning a 2nd edition of Pathfinder roughly a year later, they probably have to in order to remain a healthy company.

I personally hope that 5th edition is essentially 4.5 because I really like the system and would certainly be on board for a version that was 4E but incorporating everything they learned during its 8 year cycle.


Jeremy Mac Donald wrote:
Tharen the Damned wrote:

Of course I don't know and this is wild speculation, but we will se in 2-3 years if I was right.

3 years from now will be what? - six years into the cycle. I actually expect them to enter into at least the preliminary stages of planning for 5th about this time. Wotc is on record as saying that they think an edition has about an 8 year life cycle. So six years in its time to begin planning for the follow on edition. Paizo will probably follow with the preliminary stages of planning a 2nd edition of Pathfinder roughly a year later, they probably have to in order to remain a healthy company.

I personally hope that 5th edition is essentially 4.5 because I really like the system and would certainly be on board for a version that was 4E but incorporating everything they learned during its 8 year cycle.

I recall one of the designers stating that, currently, they don't think the next edition will be anywhere near as dramatic a revision as 4e was. They'll probably fix what they feel needs to be fixed, but leave the basic structure of the game intact. This would be a smart move, I think.

RPG Superstar 2008 Top 32

I removed a post. Please don't advocate piracy on our boards.


Ross Byers wrote:
I removed a post. Please don't advocate piracy on our boards.

Sorry.


Scott Betts wrote:
Paul Worthen wrote:
onesickgnome wrote:
Futher and further WotC seems to be leaving the traditional concepts of a RPG...opinion, yes I know.
I think you are probably wrong. My guess is that this is a "side game" and that they don't really expect it to take off and replace 4e. It's a chance for them to experiment with some rules, and see if this model works for RPGs. If it does, then you might be right and we'll see something like it for D&D in the future. My guess is that Gamma World will not prove popular at these prices and with the random cards. But that's just my guess.

On top of that, if they're under pressure from corporate to see if the random boosters of cards model is feasible, simply not buying boosters would be a great way of demonstrating that you love the Gamma World game but don't care for the random booster mechanic.

I'm pretty sure this is not the direction RPGs are going to go, though. The designers have stated that they believe this format is good for a one- or two-shot but does not support long-term campaigns like D&D does.

Yea, I think your right here, A little venting was all I think I was doing. pfft.

Will we see a Star Frontiers?

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onesickgnome wrote:

Will we see a Star Frontiers?

Don't tease. That might be the only thing that could get WotC back into my good graces and get me to return to them as a customer.

Still my favorite RPG.
-J

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