Dimension Door vs. Globe of Invulnerability


Rules Questions


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

One of my player's characters attempted to use dimension door to reposition themselves next to another party member--who happened to be standing in the middle of a globe of invulnerability.

What should have happened exactly? Does the teleportation fail?

Also, what does said globe look like on a grid? Is says it is centered on you, but wouldn't that mean it would no longer align to the grid properly?


Pathfinder Rulebook Subscriber
Ravingdork wrote:

One of my player's characters attempted to use dimension door to reposition themselves next to another party member--who happened to be standing in the middle of a globe of invulnerability.

What should have happened exactly? Does the teleportation fail?

I'd say by the rules the dimension door spell fizzles. The target area is not valid. I'd rule however that the spell works but treats the area of effect of the globe as a solid body, shunting the caster to an open space adjacent to it and dealing the normal damage.

Ravingdork wrote:
Also, what does said globe look like on a grid? Is says it is centered on you, but wouldn't that mean it would no longer align to the grid properly?

I'd say it conforms to the 10' radius diagram (scroll down on this page)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
jreyst wrote:
I'd say it conforms to the 10' radius diagram (scroll down on this page)

Except that's not centered on the caster. During grid play, the caster will never be where the red dot in the diagram is (unless he is large*). He would actually be in one of the four adjoining squares.

* This brings up another question, does the globe size to the caster? Would a huge, 15x15 creature have the globe extending outwards from him 10 feet in every direction, or would he literally be sticking out of the globe as he is too big to fit?

Certain dragons of exceptional size actually have this spell. If they don't fit then why take it?


Teleportation does not produce an effect (as in Effect webs in a 20-ft.-radius spread) -- nor does it produce an area (Area 20-ft.-radius spread). Also, teleportation does not pick a target inside the globe (as in Targets up to five creatures, no two of which can be more than 15 ft. apart). So there's no reason it would block astral travel or prevent a creature from appearing inside of it from a teleportation spell.

On another note, conjuration (summoning) would be surpressed -- it is an effect spell -- Effect one summoned creature.


Ravingdork wrote:
Also, what does said globe look like on a grid? Is says it is centered on you, but wouldn't that mean it would no longer align to the grid properly?

Remember, you don't take up the entire 5 ft. square. . . unless you're a miniature gelatinous cube. It's assumed you move throughout the square during combat -- dodging attacks, spinning around, etc. You'd just pick which corner of your square represents you at that instant and use that one. That's the simplest way to do it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
meabolex wrote:
Ravingdork wrote:
Also, what does said globe look like on a grid? Is says it is centered on you, but wouldn't that mean it would no longer align to the grid properly?
Remember, you don't take up the entire 5 ft. square. . . unless you're a miniature gelatinous cube. It's assumed you move throughout the square during combat -- dodging attacks, spinning around, etc. You'd just pick which corner of your square represents you at that instant and use that one. That's the simplest way to do it.

So in gridded play it would never actually be centered? If that's the case why all the confusing wording about it being centered?


Ravingdork wrote:
So in gridded play it would never actually be centered? If that's the case why all the confusing wording about it being centered?

It is centered on you if you're in a corner of your square (:

I think it's probably a relic from a previous edition. In a world of grid squares, it's just more of a headache _not_ to center things around the grid lines. Think about the alternative -- squares would be half-covered by the effect. If someone is in those squares, would they have to roll a 50/50 chance that the spell works or it doesn't? If a character is smart enough to know that they should hang back toward the caster, GoI effectively covers more squares than its supposed to.

It's just so much easier to just pick a corner. As long as you pretend your character is standing in that corner, it makes sense (:


Quote:
This brings up another question, does the globe size to the caster? Would a huge, 15x15 creature have the globe extending outwards from him 10 feet in every direction, or would he literally be sticking out of the globe as he is too big to fit?

Maybe the Widen Spell feat would be useful here? Admittedly that would take up a 9th level spell slot -- but it is possible (:

There's also the squeezing rules. . . but that seems like a bad idea. . .

Ehh, if you're flying and don't mind taking -4 AC and -4 to attack rolls. . . it's not impossible I don't think. . .

Squeezing Rules:
Squeezing: In some cases, you may have to squeeze into or through an area that isn't as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC.


Pathfinder Rulebook Subscriber
Ravingdork wrote:
Except that's not centered on the caster. During grid play, the caster will never be where the red dot in the diagram is (unless he is large*). He would actually be in one of the four adjoining squares.

Good point. You could then instead have it conform to the top table under "Melee Threat Ranges" on that same page.

Ravingdork wrote:

* This brings up another question, does the globe size to the caster? Would a huge, 15x15 creature have the globe extending outwards from him 10 feet in every direction, or would he literally be sticking out of the globe as he is too big to fit?

Certain dragons of exceptional size actually have this spell. If they don't fit then why take it?

By RAW yes, larger creatures are SOL. Only part of their bodies are protected. A reasonable DM would probably translate the spell into affecting an area equal to the creatures space, +10'. I would have liked to have seen some of these things in the core rules but alas, twas not meant to be.


Pathfinder Rulebook Subscriber
meabolex wrote:
Ravingdork wrote:
So in gridded play it would never actually be centered? If that's the case why all the confusing wording about it being centered?

It is centered on you if you're in a corner of your square (:

I think it's probably a relic from a previous edition.

This.

meabolex wrote:

In a world of grid squares, it's just more of a headache _not_ to center things around the grid lines. Think about the alternative -- squares would be half-covered by the effect. If someone is in those squares, would they have to roll a 50/50 chance that the spell works or it doesn't? If a character is smart enough to know that they should hang back toward the caster, GoI effectively covers more squares than its supposed to.

It's just so much easier to just pick a corner. As long as you pretend your character is standing in that corner, it makes sense (:

Yeah, if you are dealing with a grid, this sort of silliness creeps in. Alternatively, just hope that your GM is a reasonable chap and hope he makes good calls when these things come up. Alternatively (again) bring these things up to him ahead of time (of if you are the GM good on you for being proactive) and see what others think. I say go with having the spell work like the melee threat range area table shows and also have the spell expand 10' from a creatures space, not just a flat 10'


The caster choses which corner of his square to center the effect on. I would suggest that large creatures would do the same. So a dragon might center it on his head ;) Ultimately, globe of invulnerability just isn't very useful if you don't fit into the globe.

The alternative is to house rule it covers the creature plus all squares within 5' of the creature.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

The globe appears to be immobile. I suppose the dragon will just have to use multiple castings to create a larger, slightly overlapping area.


Abraham spalding wrote:
Something

I disagreed

Abraham spalding wrote:
Removed his post while I was disagreeing

:)


Here's the text on emanations from the Giantslayer AP to clear some of this up. I personally prefer using this rule, as it makes more sense to me.

"Bursts and Emanations and Larger Creatures
Source AP91

The rules often assume that creatures are Medium or Small. In the case of a handful of spells or effects with areas that feature a “radius emanation centered on you” such as antimagic field, aura of doom, and zone of silence, as well as some of the spells presented in this section, this can result in an area that is effectively useless when coming from a Large or larger caster. As an optional rule, when a creature casts an emanation or burst spell with the text “centered on you,” treat the creature’s entire space as the spell’s point of origin, and measure the spell’s area or effect from the edge of the creature’s space. For instance, an antimagic field cast by a fire giant would extend 10 feet beyond his space (effectively increasing the emanation’s radius by 5 feet)."


Trying to use D-door vs. Globe of Invunerabilty would fail as the globe excludes all spells 6th level and below that's cl 12 and below. lesser globes the D-door caster would succeed as the tie goes to the attacker. Though I would rule that the d-door caster would have to make a caster level check vs. the caster of the globe as the globes caster could have magic Items that increase his caster level. You also have to take into consideration that a globe extends 10' to the left and right of the of the caster and 10' above and below the caster as the spell produces a globe shape and not a cube.

Liberty's Edge

Drago Thrune wrote:
Trying to use D-door vs. Globe of Invunerabilty would fail as the globe excludes all spells 6th level and below that's cl 12 and below. lesser globes the D-door caster would succeed as the tie goes to the attacker. Though I would rule that the d-door caster would have to make a caster level check vs. the caster of the globe as the globes caster could have magic Items that increase his caster level. You also have to take into consideration that a globe extends 10' to the left and right of the of the caster and 10' above and below the caster as the spell produces a globe shape and not a cube.
CRB wrote:

Globe of Invulnerability

School abjuration; Level sorcerer/wizard 6
This spell functions like lesser globe of invulnerability, except that it
also excludes 4th-level spells and spell-like effects.

I think you are speaking of some other version of the game.

Jojotheman wrote:

Here's the text on emanations from the Giantslayer AP to clear some of this up. I personally prefer using this rule, as it makes more sense to me.

...

That isn't an optional rule, it is a standard rule, it has been FAQed in 2015.

FAQ wrote:

Big creatures and centered effects: If a Large or larger creature has up an effect “centered on you,” does that mean that sometimes the emanation doesn’t even affect the creature’s entire space, let alone anything else?

No, when such a creature uses an emanation or burst with the text “centered on you,” treat the creature’s entire space as the spell’s point of origin, and measure the spell’s area or effect from the edges of the creature’s space. For instance, an antimagic field cast by a great wyrm red dragon would extend 10 feet beyond her 30x30 foot space, for a total of a 50 foot diameter.
posted February 2015 | back to top

Any reason for the 11 years necro?


I appreciate the necro, in any case.

I literally just searched Google for this issue, for Pathfinder 1, and got brought here, and the new posts are the ones that helped the most.

It's a dead game nowadays, and yet these new bits are helping those of us searching, even now.

Thanks.

Liberty's Edge

aboyd wrote:

I appreciate the necro, in any case.

I literally just searched Google for this issue, for Pathfinder 1, and got brought here, and the new posts are the ones that helped the most.

It's a dead game nowadays, and yet these new bits are helping those of us searching, even now.

Thanks.

Yes, but probably a more recent thread would have already included the FAQ. There have been 6 printing of the Core Rulebook and some correction had a large impact. The old thread made before the correction or before some of the FAQs can give bad advice.

Not that all we write today is good advice, sadly.

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