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seekerofshadowlight |
![Lamatar Bayden](http://cdn.paizo.com/image/avatar/18_Undead-Fort-Commander_c.jpg)
Umm man in black I have no ideal what Conan you have read, but he feared and ran from magic, alot. He would only fight anything magic if there as no other option and he got the hell out as soon as he could. He got lucky alot and often if he overcame a wizard it was with the help of magic or shear luck.
The wizard always outclassed him, every time. He just often got lucky or out smarted them with cunning.
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A Man In Black RPG Superstar 2010 Top 32 |
However, if you make the fighter equal in stealth to the rogue, then what you end up with is that the ROGUE is suddenly useless. A weaker, less-armored character with fewer feats and less damage, whose stealthy role can be done just as well by the fighter -- who can also outfight the rogue in almost every way.
So, if you make the fighter equal to the rogue in stealth, you've suddenly made the rogue obsolete.
Rangers haven't seemed to render rogues obsolete. Rogues get lots of schticks, and you can't protect all of them. Stealth seems like a reasonable one to share, because multiple stealthy guys make each other better rather than upstaging each other.
You'll have to be careful that a sneaky fighter class (if that is indeed the direction you go) doesn't upstage the rogue when it comes to ambushes, but sneaking past people is a schtick that the whole party can have without making anyone feel bad.
He would only fight anything magic if there as no other option and he got the hell out as soon as he could. He got lucky alot and often if he overcame a wizard it was with the help of magic or shear luck.
We're both right, depending on the story.
Trying to emulate all of the Conan stories in a class is hopeless. (Which is why I keep pushing Fafhrd or Paris as sneaky fighters, but nobody seems to be interested in Leiber or Homer.) It's part of what got us in this whole "fighter" muddle. Instead, decide whether you want your Conan-like class to say "By Crom!" and shrug off sorcery or be vulnerable to it. Either one is fine, but this wishy-washy "Bravery" nonsense has got to stop.
Let's just be honest here for a second. Leonidas definately gets a +1 to hitting people in the face.
Hee. While I know you're joking, there's really nothing wrong with +1 to hitting people in the face, as long as you're also making sure that you don't have to make a character that specializes in scarring peoples' cheeks in order to have a level-appropriate schtick at high levels.
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seekerofshadowlight |
![Lamatar Bayden](http://cdn.paizo.com/image/avatar/18_Undead-Fort-Commander_c.jpg)
Really though if your making a dex based fighter your looking at 3 to 5 points less on stealth, and fighters can easily afford the stealthy feat so your looking at 1 to 3 points then, less if the fighter keeps boosting dex, but not a massive difference.
Side note , goblin rogues may be damned near unbeatable in stealth and a goblin fighter would be stealthier then a human rogue in many cases. Sneaky little bastards
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stringburka |
![Pharast](http://cdn.paizo.com/image/avatar/PZO9211-Pharast.jpg)
I can totally sell someone rogue by giving them a Leiber collection. I can sell someone on cleric by telling them it's like playing Galahad. I can hook someone up with old episodes of Kung Fu to give them an idea of what playing a monk is like. To sell someone on a fighter, I can use...uh... Caramon and the two guards from Monty Python and the Holy Grail?
Gimli. That's a person notable first and foremost for being a fighter.
But sure, you have a very good point, and I think I agree with you more and more for every point.
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A Man In Black RPG Superstar 2010 Top 32 |
Really though if your making a dex based fighter your looking at 3 to 5 points less on stealth, and fighters can easily afford the stealthy feat so your looking at 1 to 3 points then, less if the fighter keeps boosting dex, but not a massive difference
And you don't have Camouflage or favored terrain or HIPS or primary stat dex or Bluff to create distractions or Skill Mastery. And you're still about as good at sneaking as an equal-level commoner. Never mind that stealthy characters tend to do more things than just sneak.
I mean, really. If you are equally good at X as a commoner, X is not your schtick. Can we all agree on that?
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stringburka |
![Pharast](http://cdn.paizo.com/image/avatar/PZO9211-Pharast.jpg)
I mean, really. If you are equally good at X as a commoner, X is not your schtick. Can we all agree on that?
An equal-leveled commoner focused at sneaking. And you're as good as the focused commoner at a secondary schtick, while kicking his ass in your major schtick.
A rogue has bluffing as a secondary schtick, yet anywhere before he gets spell mastery he's about as good at that as a commoner. A cleric has religious knowledge as a secondary schtick, yet isn't better than a commoner at any given level.
I don't really have a problem with this exactly. I've got more problems when the class can't have a secondary schtick.
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stringburka |
![Pharast](http://cdn.paizo.com/image/avatar/PZO9211-Pharast.jpg)
stringburka wrote:And the only time he was interesting in the books was when he practically fell in love with what's-her-name the elf queen of Lothlorien. And that was a purely RP moment.
Gimli. That's a person notable first and foremost for being a fighter.
Well, then take the movies representation. It's a well-known description of him, and it seems to be quite liked.
Anyway, along the lines of dwarves, I guess you could include several of the dwarves from Bilbo, or Bruenor Battlehammer for that deal. He sneaks on occacion, but primarily against a common duergar.
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A Man In Black RPG Superstar 2010 Top 32 |
stringburka wrote:And the only time he was interesting in the books was when he practically fell in love with what's-her-name the elf queen of Lothlorien. And that was a purely RP moment.
Gimli. That's a person notable first and foremost for being a fighter.
Book Gimli has other schticks, they just aren't schticks that translate into typical D&D adventure challenges. If a keen appreciation of beauty turned into some sort of game impact, Gimli would be a great iconic example. "DC 25 to appreciate this ancient cavern" would be an interesting game, to be sure, but it's not D&D 3e.
Well, then take the movies representation. It's a well-known description of him, and it seems to be quite liked.
Movie Gimli is well-liked because his incompetence is comic relief. He can't run, he can't jump, he can't see over a wall, he can't destroy the ring, he can't even hold his booze. He's dwarven Caramon, only his incompetence makes him humorous instead of pitiable.
The dwarves of the Hobbit are a hapless bunch that need to rousted out of all sorts of bad moments by the wit and skill of Bilbo and Gandalf. The exception is Thorin, and he's another leader of men/loremaster. Speaking of the Hobbit, Bard is another inspiration for the fighter class, and he's ANOTHER leader of men/loremaster plus he can speak to animals.
I suppose you can find other characters who have "incompetence" as their second schtick along with fighting. "Incompetence at anything other than fighting" is a schtick 3e/PF fighters have, but I'd hardly say it's one that any PC class should have.
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Tolroy RPG Superstar 2011 Top 8 |
![Seagull](http://cdn.paizo.com/image/avatar/gull1.jpg)
What option sounds better for the game in general?
*All classes are as generic as the fighter, but you are supposed to multiclass and take levels in prestige classes to make a character concept/be playable at higher levels. Kind of a d20 Modern meets D&D type of thing.
*The fighter and other generic classes should be replaced with more specific classes that can form the basis of a 20 level progression all on their lonesome.(I wouldn't see much use of multiclassing or prestige classes in this type of system)
I understand that these two options are not the only two presented in this thread, but they are the two that I would most likely endorse.
I flip and flop between wanting a system that encourages every PC to take an appropriate Prestige Class and one where the PC's never consider a prestige class. The 3.5 fighter was usually my vehicle of choice to get into a combat prestige class because I felt that every level of the prestige class improved the character more than another level of fighter.
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Loopy |
![Golden Goblin Statue](http://cdn.paizo.com/image/avatar/c_golden_goblin_statue_fina.jpg)
I would prefer specific classes, each with a several options to go in an even more specific direction (the Fighter, Wizard, and Sorcerer come to mind, the Cleric and the Ranger coming in a close second). If I were a designer, I would prefer this as well. It's a lot easier to make a balance decision when you have the whole class to tinker with rather than just a part of it.
To me, that's what it seems like Paizo is doing.
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Xum |
![Hellwasp Host](http://cdn.paizo.com/image/avatar/Hellwasp-host.jpg)
I would prefer specific classes, each with a several options to go in an even more specific direction (the Fighter, Wizard, and Sorcerer come to mind, the Cleric and the Ranger coming in a close second). If I were a designer, I would prefer this as well. It's a lot easier to make a balance decision when you have the whole class to tinker with rather than just a part of it.
To me, that's what it seems like Paizo is doing.
I disagree. I believe the generic class is a good thing. And PRC should be only 5 levels, so as not to loose the base class flexibility and add uniquenes to the character. Options would be even cooler, like 2nd edition Kits, man I loved those.
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Caineach |
![Feiya](http://cdn.paizo.com/image/avatar/PZO9043_Feiya.jpg)
MiB, I haven't seen you come up with an "iconic" fighter that I would use a straight fighter for. Gimili is a good one, and he has skills in recognising beauty, and you can build that with a fighter. Its called knowledge(architecture) or craft(stone) or any of many skills power gamers usually overlook but I fill my character sheet with whenever possible. A fighter can take these skills and be competent at them. You don't have to be the best.
As for your Conan example, I would build him without any fighter levels at all. Barbarian/Rogue would make a perfect Conan. There is a reason he is called Conan The BARBARIAN, and he is pretty much the iconic for that class.
The fighter can do many things no other class can do. Like sneak in full plate. If a rogue gets the proficiency, he still can't do it effectively. A fighter doesn't even need to spend feats to do it better than him.
As for killing multiple people with a single swing, thats what cleave is. Intimidating people: dazzling display (sure you need to have your weapon out, but is that really a big deal). Nothing you have really said can't be done with the fighter's defining ability: feats, with the exception of cutting a mountain in half. And many of us DON'T want the fighter to be able to do those things, as it is the stuff of bards to embellish. It also wouldn't be to hard a feat to add to allow someone to ignore hardness, perhaps an extension on the Sunder chain.
The fighter isn't broken IMO. As I have said earlier, I would like to see a couple skills added to its list and it 4 skill points, but it in no ways broken. Personally, I think that is all the "fix" fighter needs.
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Loopy |
![Golden Goblin Statue](http://cdn.paizo.com/image/avatar/c_golden_goblin_statue_fina.jpg)
I disagree. I believe the generic class is a good thing. And PRC should be only 5 levels, so as not to loose the base class flexibility and add uniquenes to the character. Options would be even cooler, like 2nd edition Kits, man I loved those.
I tried that in my last campaign.
It was really really hard.
Graduated Abilities
Powerful Abilities
Medium Abilities
Weak/RP Abilities
It almost turns into kind of a point buy system. When this happens, players can stack up on abilities that synergize with each other in MANY ways. Paizo would need a massive effort with more resources than even WotC has to support a system like this and have any hope of it being totally balanced.
This type of system can only work if you and your players have an understanding that you expect them to make more organic characters and not take advantage of synergy too much. Although I DO actually think worrying about twinking takes a back seat to the classes being fun and their actual application to real gaming, this is too much of an extreme in that direction.
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Carnivorous_Bean |
Speaking as a usual DM, the other problem with that is that it quickly becomes appalling to try to put together NPC antagonists. I mean, with the current system, there's plenty of work, too, but at least you've got a sturdy frame to hang all the details on to spare you at least a bit of the heavy lifting.
When you get into a situation where you have to custom-build every NPC, who's going to live through just one combat, though, it gets absolutely hellish. Just ask people who have been GMs for Star Wars campaigns ....
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A Man In Black RPG Superstar 2010 Top 32 |
MiB, I haven't seen you come up with an "iconic" fighter that I would use a straight fighter for. Gimili is a good one, and he has skills in recognising beauty, and you can build that with a fighter. Its called knowledge(architecture) or craft(stone) or any of many skills power gamers usually overlook but I fill my character sheet with whenever possible. A fighter can take these skills and be competent at them. You don't have to be the best.
Caramon. He's decent in a fight and completely incapable otherwise (other than being a decent cook, which is traditionally a commoner/expert thing :/). I was hoping people could name some fighting men you could make with the fighter class, without being a joke or an embarrassment, because I can't think of any.
Gimli's main schtick isn't an adventuring schtick; I already addressed this above. You can take Craft and Knowledge (architecture) but "powergamers" don't because those skills only do something if the GM writes new rules for them to work.
I can accept that a potential fighter class won't cover Conan, but he's only one of about a dozen fighting men that the fighter class doesn't cover. Fafhrd, Paris, and Boromir are fighting men of the fictional works called out in the PF core book...but you can't make them with a fighter!
The fighter can do many things no other class can do. Like sneak in full plate. If a rogue gets the proficiency, he still can't do it effectively. A fighter doesn't even need to spend feats to do it better than him.
Trickery clerics manage, and do it a lot better than a fighter. Both rangers and rogues get to sneak and have good defenses. "Sneaking in full plate" is not a schtick if you can't reliably sneak past level-appropriate foes even when you sink two feats, between a quarter and half of your skill points, and a pile of money on the job.
As for killing multiple people with a single swing, thats what cleave is. Intimidating people: dazzling display (sure you need to have your weapon out, but is that really a big deal). Nothing you have really said can't be done with the fighter's defining ability: feats, with the exception of cutting a mountain in half
It's a shame that those abilities suck. I'd be happy with Dazzling Display if it were the low-level ability and it scaled upward in some reasonable way, but it doesn't. Likewise Cleave; it's a reduction of your overall damage and enemies need to be seriously pretty weak for you to one-shot them.
Feats aren't allowed to be level-appropriate, awesome abilities. It'd be nice if they were, but again you're looking at completely ripping out and retooling a core part of the game instead of just ripping out and retooling one class.
And many of us DON'T want the fighter to be able to do those things, as it is the stuff of bards to embellish..
Then play low-level games. Other classes do those things as you level up, and having the boring class for boring people is not good design. Alternately, we can bring all of the classes down to earth, but that's 4e and lots of people dislike it for that very reason.
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Grey Lensman |
A single attack that does 4 times normal damage without having to get critical isn't a crappy high level option.
On a critical a high level fighter can leave an opponent incapable of fighting back in Pathfinder, that doesn't sound bad either.
The fighter more than anything needs more skill options and the points to do something with them.
Why does the guy who most armies put on sentry duty not have notice as a class skill?
How many knowledge skills is a fighter given? Considering that knowing the enemy is one of the most important things you need to survive, I don't think it is enough.
The fighter who spends time as a wizard's bodyguard will probably have a few ranks of knowledge: arcane.
Th one who works of a ship will probably have profession: sailor.
And so on.
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Loopy |
![Golden Goblin Statue](http://cdn.paizo.com/image/avatar/c_golden_goblin_statue_fina.jpg)
Speaking as a usual DM, the other problem with that is that it quickly becomes appalling to try to put together NPC antagonists. I mean, with the current system, there's plenty of work, too, but at least you've got a sturdy frame to hang all the details on to spare you at least a bit of the heavy lifting.
When you get into a situation where you have to custom-build every NPC, who's going to live through just one combat, though, it gets absolutely hellish. Just ask people who have been GMs for Star Wars campaigns ....
I hear that. Throughout the campaign, I created advancement tables for the more common NPCs. This was helpful and saved time, but reduced variety. Not to mention, all of my monsters were built using that system too, so every entity was pretty much balanced on the same scale.
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![Gorgon](http://cdn.paizo.com/image/avatar/gorgon.jpg)
Aside from that, I do believe more options would be cool, like deflecting fireballs with a shield, ignoring breathweapons while behind it, and stuff like that. And off course some more class skills and skill points wouldn't hurt.
How about deflecting a fireball off your shield, into TIAMAT'S FACE?
Then blaming the villain with the wonky hat?
Yay for Eric the Cavalier!
He was the best one in that cartoon!
He 'got it' right from day one.
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Tolroy RPG Superstar 2011 Top 8 |
![Seagull](http://cdn.paizo.com/image/avatar/gull1.jpg)
Plenty of things plus links
Thank you for posting the links to that alternate system. I enjoyed reading through the skeleton and muscles of the system.
I am guessing that any system that included a host of generic options would have to give almost an entire book to NPC builds, or the writers would have to release such content online in some form.
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voska66 |
![Droogami](http://cdn.paizo.com/image/avatar/PF18-06.jpg)
Xum wrote:Or Leonidas and the 300 spartans.Leonidas is a loremaster and an inspiring leader of men, and is capable at surviving in harsh conditions. I guess he's multiclassing ranger!
Leonidas to me is pure fighting machine. I even made a character based on Leonidas that was fighter. I did add the Phalanx fighting feat from the Complete warrior to do it though. Took the Leadership feat for followers that allowed me to really make use of the Phalanx fighting feat with the cohort.
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![Graypelt](http://cdn.paizo.com/image/avatar/ancientworgfinal.jpg)
Yeah, ignoring the entire Combat Expertise feat chain as useless, ignoring the fact that INT is only good for skill points if you aren't an INT based caster, wanting the fighter to have rogue and ranger toys, saying that being 3 points down on a skill because it ain't a class skill (ignoring that you can use a fighter class ability, i.e. tons o' feats, to take Skill Focus and make it back PLUS MORE at 10th level) and saying that fighters are worse at sneaking than everyone (oh those sneaky clerics!) tells me just one thing:
AMIB just doesn't like 3.5/Pathfinder, and nothing Paizo does short of throwing the whole ruleset out the window will placate him. I gotta say, I wish these boards had an ignore function so I don't accidently waste my time reading what ammounts to be a tar-baby trap of ranting and complaining.
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Caineach |
![Feiya](http://cdn.paizo.com/image/avatar/PZO9043_Feiya.jpg)
Yeah, ignoring the entire Combat Expertise feat chain as useless, ignoring the fact that INT is only good for skill points if you aren't an INT based caster, wanting the fighter to have rogue and ranger toys, saying that being 3 points down on a skill because it ain't a class skill (ignoring that you can use a fighter class ability, i.e. tons o' feats, to take Skill Focus and make it back PLUS MORE at 10th level) and saying that fighters are worse at sneaking than everyone (oh those sneaky clerics!) tells me just one thing:
AMIB just doesn't like 3.5/Pathfinder, and nothing Paizo does short of throwing the whole ruleset out the window will placate him. I gotta say, I wish these boards had an ignore function so I don't accidently waste my time reading what ammounts to be a tar-baby trap of ranting and complaining.
I love how he complains about abilities not existing, and then when its pointed out that it does exist, he says its worthless, when in fact it works quite well and does EXACTLY what he wants. His responce to Dazzing Display is a perfect example of this.
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ItoSaithWebb |
![Beatific One](http://cdn.paizo.com/image/avatar/BeatificOne_final.jpg)
You know even from the original 3.5 the fighter really didn't suck IMO, well except if you just used only the PHB and nothing else. The pathfinder fighter is even better and solves a lot of the little problems of the fighter. The one thing I would agree on is that lacks choices in direction and the same goes for the monk.
Now the following is inspired from Gamers 2 where the girl makes a fighter based on Intelligence and having a high chance for crits. So the fighter is not about brute strength but about knowing where to hit and making it hurt. One of the things that often as a house rule that I have been thinking about is removing the restriction of crit ranges not stacking. Or how about a fighter based on Charisma, instead of strength he wold be based on the ability to bluff his enemies with the power of misdirection of this attacks.
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![Red Dragon](http://cdn.paizo.com/image/avatar/Red.jpg)
I gotta say, I wish these boards had an ignore function so I don't accidently waste my time reading what ammounts to be a tar-baby trap of ranting and complaining.
And I wish this forum had a lock function so that the OP could lock his own thread because I would.
This thread has degenerated into an argument (and ad hominem attacks) about whether the Fighter is a good class or not. I don't care.
The purpose of this thread was to kick around ideas for Fighter only feats or completely optional alternate class features to replace bonus feats or the Training class features with extraordinary but mundane abilities or extraordinary abilities.
If you think the fighter is great the way it is then you're already set. The Fighter exists. Pat yourself on the back but start your own thread about how awesome the Fighter is. If you'd like to take part in a productive discussion about possible feats that fill holes in the Fighters abilities, the Bloodline idea that has been discussed, or something new, please stick around.
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![Baron Galdur Vendikon](http://cdn.paizo.com/image/avatar/Vendikon.jpg)
Well I can see the fighter taking onto a whole new level by developing different trainings,as simple as that.
Giving the fighter actual class abilities that would focus him into different archetypes based on what the player wants. And of course basic armor and weapon training still existing for the classic broader man at arms kind of guy.
There is a massive amount of possibilities, Shield training (evasion when using a shield, returning ray spells), mageslayer training (hightened mental resistance, see through illusions), commandeer training (bonus on charisma checks based on lvl with those who have seen you fight), tactician training (know an oponents feats and weaknesses by making checks that do not involve skills, havea non magical equivalent of scry on enemies)), bodyguard training (take damage for your allies), swashbuckling training (no armor, yay). Just pick two and you´re set.
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Caineach |
![Feiya](http://cdn.paizo.com/image/avatar/PZO9043_Feiya.jpg)
Well I can see the fighter taking onto a whole new level by developing different trainings,as simple as that.
Giving the fighter actual class abilities that would focus him into different archetypes based on what the player wants. And of course basic armor and weapon training still existing for the classic broader man at arms kind of guy.There is a massive amount of possibilities, Shield training (evasion when using a shield, returning ray spells), mageslayer training (hightened mental resistance, see through illusions), commandeer training (bonus on charisma checks based on lvl with those who have seen you fight), tactician training (know an oponents feats and weaknesses by making checks that do not involve skills, havea non magical equivalent of scry on enemies)), bodyguard training (take damage for your allies), swashbuckling training (no armor, yay). Just pick two and you´re set.
I like these ideas, but still feel that most, if not all, can be done with feats.
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![Red Dragon](http://cdn.paizo.com/image/avatar/Red.jpg)
I like these ideas, but still feel that most, if not all, can be done with feats.
The problem with doing everything with feats is that there will be a lot more competition for especially the more extraordinary abilities. Having an increased amount of feats as well as alternate Training class features gives the Fighter more flexibility to become the kind of warrior he wants to be.
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Dorje Sylas |
![Girrigz](http://cdn.paizo.com/image/avatar/A18_werebat_rebel_final.jpg)
A thought on feat balancing:
If one does not replace Weapon or Armor training then you can add penalties to new combat feats that match the bonuses from those abilites.
For example a special blade style feat could apply a -1 or -2 to hit, which for a fighter would be off set by their specilization and training focus.
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![Red Dragon](http://cdn.paizo.com/image/avatar/Red.jpg)
A thought on feat balancing:
If one does not replace Weapon or Armor training then you can add penalties to new combat feats that match the bonuses from those abilites.
For example a special blade style feat could apply a -1 or -2 to hit, which for a fighter would be off set by their specilization and training focus.
An interesting idea. This would lower a lot of other requirements for particularly good feats allowing better toys at lower levels.
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![Baron Galdur Vendikon](http://cdn.paizo.com/image/avatar/Vendikon.jpg)
The problem with making those into feats is that it would force the fighter to invest his main class feature into getting them, and of course they could not be as strong as class features (since they are available to anyone). And if the idea is to make them fighter only feats, then why not just make them fighter class features? it is simpler and more elegant.
I wnat my fighter to have his power attack, two weapon fighting, vital strike, etc. And also be a Respected general (with mechanics supporting it) without sacrificing his fighting prowess.
And as I said before, it is unnacceptable to me that a wizard (without trying too hard) is a better battle tactician than a fighter, or a bard is a better general and leader of armies.
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A Man In Black RPG Superstar 2010 Top 32 |
I love how he complains about abilities not existing, and then when its pointed out that it does exist, he says its worthless, when in fact it works quite well and does EXACTLY what he wants. His responce to Dazzing Display is a perfect example of this.
It's not worthless, it just doesn't scale. More discussion of this when I have the time.
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Caineach |
![Feiya](http://cdn.paizo.com/image/avatar/PZO9043_Feiya.jpg)
The problem with making those into feats is that it would force the fighter to invest his main class feature into getting them, and of course they could not be as strong as class features (since they are available to anyone). And if the idea is to make them fighter only feats, then why not just make them fighter class features? it is simpler and more elegant.
I wnat my fighter to have his power attack, two weapon fighting, vital strike, etc. And also be a Respected general (with mechanics supporting it) without sacrificing his fighting prowess.
And as I said before, it is unnacceptable to me that a wizard (without trying too hard) is a better battle tactician than a fighter, or a bard is a better general and leader of armies.
Except that if you replace anything the fighter currently has, you are sacrificing his martial prowess for those abilities, and if you just tack stuff on to an already respectable and ballanced class, it will over power them. I don't think fighters are underpowered. I just think we can't do everything we want to do with them yet.
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![Baron Galdur Vendikon](http://cdn.paizo.com/image/avatar/Vendikon.jpg)
Armor and weapon training only gives you pluses to hit and damage, and that is cool, but their main fighting power doesn´t come from that. Their feats are their main strenght. So sacrificing those takes a bigger chunk out of their fighting ability than sacrificing that *4 *4 at level 20.
Honestly at low to mid levels weapon training will represent only a +2 attack and damage, I would exchange that for the ability to take another feat any day, and of course more so for some cool ability not directly related to adding damage to my attacks (deflecting rays, superioir tactics, leading armies)
Regarding dumping CHA or INT, having a 10 on both of those as a fighter is hard, thou doable if you sacrifice some of your fighting ability, I can live with that. However even through that sacrifice he is still gonna be a worst tactician than a wizard and a worst general than bards (who do not have to sacrifice any of their other abilities to do so), I am not ok with that.
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Grey Lensman |
Even with feats as the main vehicle for higher level abilities for a fighter things can still be done.
Make them either fighter-only or put them on the end of a long feat chain. Even the second option ensures that there aren't going to be many characters that can get them, not without sacrificing things, anyways.
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Xum |
![Hellwasp Host](http://cdn.paizo.com/image/avatar/Hellwasp-host.jpg)
Armor and weapon training only gives you pluses to hit and damage, and that is cool, but their main fighting power doesn´t come from that. Their feats are their main strenght. So sacrificing those takes a bigger chunk out of their fighting ability than sacrificing that *4 *4 at level 20.
Honestly at low to mid levels weapon training will represent only a +2 attack and damage, I would exchange that for the ability to take another feat any day, and of course more so for some cool ability not directly related to adding damage to my attacks (deflecting rays, superioir tactics, leading armies)
This only +x to attack is stronger than any feat. The few feats that are equivalet don't come close to it, and you would lose the Weapon and Armor Mastery, which is pretty damn the most powerful ability a fighter gets.
So, IT IS a big deal, as now, this is the main feature of the fighter.
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Grey Lensman |
Greater Weapon Finesse:
Prerequisite: Fighter level 4, Weapon Finesse, Weapon Focus.
Use dexterity modifier for melee damage instead of strength modifier. This only applies to light weapons or weapons to which the Weapon Finesse feat can be applied.
Superior Weapon Finesse:
Prerequisite: Greater Weapon Finesse, Fighter level 8.
Apply strength bonus to damage in addition to dexterity modifier.
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Xum |
![Hellwasp Host](http://cdn.paizo.com/image/avatar/Hellwasp-host.jpg)
Greater Weapon Finesse:
Prerequisite: Fighter level 4, Weapon Finesse, Weapon Focus.Use dexterity modifier for melee damage instead of strength modifier. This only applies to light weapons or weapons to which the Weapon Finesse feat can be applied.
Superior Weapon Finesse:
Prerequisite: Greater Weapon Finesse, Fighter level 8.Apply strength bonus to damage in addition to dexterity modifier.
Too much, been there done that. It's not balanced.
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![Baron Galdur Vendikon](http://cdn.paizo.com/image/avatar/Vendikon.jpg)
Hitting harder does not automatically make you stronger or better (or more fun to play for that matter), numerically it might be better but it does not give you versatility, which is the main prblem the fighter has right now.
I would change +1 attack and damage for improved initiative any day, or for Power Attack, or Improved Trip. because not only are those numericaly comparable, but they are more fun to use than just ¨I swing my sword harder than I did before¨.
So something that gives you a chance of downing a flying oponent (let´s call it hunter training) is better than hitting slightly harder (and more fun).