
Convict #24601 |

I'm building a 1st level Summoner to try out in a playtest, and I'm really very excited about it, but I have two questions that I simply can't find the answers to in the main file.
On page 6 you see the following text:
Evolution Pool: The value given in this column is the total number of points in the eidolon’s evolution pool. Points from this pool can be spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to the eidolon. Whenever the summoner gains a level, the number in this pool increases and the summoner can spend these points to change the abilities of the eidolon. These choices are not set. The summoner can change them whenever he gains a level (and through the transmogrify spell).
My question is this: What is the Transmogrify spell and where can I find it? I couldn't find it in the core book and it doesn't appear to be anywhere on the Summoner spell list, either.
My second question is in regards to where I can locate starting cash? I think I saw a thread on that somewhere else, but it is something that bears repeating, I think.
Other than that, I'm really excited about playing a Summoner, I'm really getting into building my Eidolon as well as my character, but the feats are bugging me. I feel like it's required I burn two feats into the (almost) useless Spell Focus (conjuration) and the amazingly useful Augment Summoning. With the changes that Jason has submitted for the Summon Monster class ability, I feel that perhaps giving the Summoner a free Augment Summoning might be a nice trade. That would free the Summoner up for more feat choices to help out the main character's concept.

Freddy Honeycutt |
I am hoping that transmogrify adds adaptability among multiple levels or at least for the summoners since it applies to the Elidon does not cost a spell known slot!
I guess once the other mechanics are set the spell will then build in some adaptability, (like adding gills midday for the Elidon)...
I am waiting to see.

Selgard |

The only details about the spell so far are that it will let you rearrange some or all of the evolution points for your Evolution and that it will have a costly material component.
How costly hasn't been stated yet.
Could be 1gp. Could be 25000 gp. (hopefully closer to the former than the latter lol)
-S

Freddy Honeycutt |
I am hoping that it is a variation on the ritual used to summon E. in the first place.
I am thinking let the S know how to modify one point of the E evolution pool at first level, but this ritual creates a -1 to attack, damage, saves, and skill roles for the E. until the next time the E. is summoned.
then a progression up to moving 5 points with up to a -5 penalty total.
This way it is not taking up spells known slots and makes more use of the ritual used in the summoning....
I consider this a rough idea...any feed-back?

Kjob |

Other than that, I'm really excited about playing a Summoner, I'm really getting into building my Eidolon as well as my character, but the feats are bugging me. I feel like it's required I burn two feats into the (almost) useless Spell Focus (conjuration) and the amazingly useful Augment Summoning. With the changes that Jason has submitted for the Summon Monster class ability, I feel that perhaps giving the Summoner a free Augment Summoning might be a nice trade. That would free the Summoner up for more feat choices to help out the main character's concept.
For the record, spell focus (conjuration) isn't worthless for the summoner. You could argue the point for the druid, I guess, but you have access to a decent amount of conjuration spells you want to have higher DCs. Grease, Mage Armor, Glitterdust, Black Tentacles, and the list goes all. All very good spells to have the DC increased by one. I wouldn't feel bad about taking Spell Focus Conj for Augment Summoning at all. Especially given the awesome power-level of Augment summoning.