FW's - Inside the Marked Albatross Game


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The Exchange

Character Generation

The entire process of generating characters can be as open as you want. There is no need to spoiler your work unless you wish and then I'll do the same. This is a straightforward game although there may be the odd racial or class related tensions to deal with.

Dice rolling is by the honour system. I always start out trusting my players and I'll eventually know if someone is taking advantage of that. Somehow I don't think that is going to be a problem in this game. The honour system means you roll dice at your end and I believe what you say. You can use one of the web rollers like Invisible Castle, but I tend to only use that now for increased hit points when I level up a PC.

On page 15 of Pathfinder, there are the different methods of generating stats. You guys are going to use the dice pool method. Remember to assign all your dice to each stat before any rolling takes place.

Hit points are maximum for first level and then roll for the rest (re-roll 1's).

Cheers

The Exchange

Kriegland
The 9 cankorls ("counties") of Kriegland run roughly from the Krieg mountains in the frozen north to marginally warmer pine forest and mountains of Hel in the south. That is about 450 miles of mountains, hills, lakes and mires, farmland, ports with long ragged coastlines around. However the cankorls are very sparsely populated, especially in the north, leaving the icy wind to cut across the wagon tracks and woodland trails that join the coastal towns.

Helfors
Kriegland’s agelong way of life was that of a warlike kingdom under many dark kings. The king received tribute, knurls (“housed warriors”) and ships from his various chiefs while he sat under his throne in the impressive fort of Helfors. He used these resources to raid along the coast to the East and West. However 250 years ago, the Fallen King Leifa was killed at the hands of a coven of vile witches and warlocks, leaving Helfors cursed and the kingdom without a king.

The Chiefs
Since that time, the chiefs have sworn an oath before their clans to uphold the laws until such time at a new king is crowned. But the Crown of Leifa is in Helfors and no sane person has returned from there. The first edict of the Council of Chiefs was the hunting down and killing of every witch and warlock in the land. The trusted druid advisors took on the task, and so began a period of 60 years during which anyone with the faintest whiff of arcane magic who did not belong to the druids was thrown in a hungry wolf pit naked with a little dagger to die. Many of the chiefs have tried to become sole leader of the land, the battle chief, but over the last 200 years or so all that has done is fuel the fires of war between the cankorls.

Superstitions
The krieglanders have always been riddled with superstitions, and the Fall of Leifa just added to that, making the freemen and slaves even more paranoid. Arcane magic went deep underground although the last two hundred years have rarely seen anyone thrown to the wolf pit. “Never die without your sword in hand” is a favourite of the warriors, “never build a home to face the dying sun” is another of the farmers and shepherds. Above all "never consort with a warlock or witch or he will steal your breath, ice your wife and mark your child". Every krieglander lives these facts of life.

The Exchange

The Qin Empire

Hundreds of miles to the west is the Qin Empire, as old as the woods and with a civilised elven culture totally at odds with that of the Krieglanders. These high elves have been warring with an even more barbaric horde from the south for centuries. That was why the Marble Wall was built by the slaves of the elves to keep those giantkin and their goblins out. Rather than fight the Kreigland raiders, the elves decided to buy off the fierce Vikings and over time this payment has gradually changed to one of goods and services which the chiefs appreciated more although it may have softened some of their lives a little.
In the last fifty years or so the Qin Elves have been found as apothecaries, healers and traders who sought to ensure that the supply of weapons and food for their Empire passed overseas smoothly. usually these elves have been accompanied by one or more bodyservants and guards, either local or foreign.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

Okey, so 24d6 for a (hopefully) bardic build ... I would assign:

Strength: 3d6 4, 3, 5 = 12
Dexterity: 5d6 3, 6, 6, 4, 3 = 16
Constitution: 3d6 1, 6, 2 = 09
Intelligence: 5d6 6, 2, 2, 4, 4 = 14
Wisdom: 3d6 6, 4, 3 = 13
Charisma: 5d6 2, 4, 6, 6, 5 = 17

So not a bad set of stats, pretty good for a social/mental aspected character.

Definitely going with my Bard concept, not sure about history yet, but I think the name Helga is calling to me. Race I'm thinking

half-elf.

Helga Qinchild:

Helga's mother, Eva, was cast out of - or rather fled at haste - her husband's and her own clan upon Helga's appearence in the world, as it was clear that she had been unfaithful to her proud and rather overbearing husband Ulfor Beartooth. She took with her her elder daughter Anya , already a budding shieldmaiden. The penalty of infidelity often being death if the husband chose so, Eva could not take refuge with her own clan as they rejected her in favour of starting a clan war. Instead, she found shelter with a group of druids in the wilds. Helga was a sickly child, and while her older sister grew up to become a shield maiden and was later reconciled with her father after Eva's death, Helga had no such luxury. The druids began her training, but found she had two profound talents: a quick and agile mind, and a talent for singing. She was apprenticed and trained as a bard, a role that suited her aptitude for magic ...

Now she has struck out on her own, she is seeking out her real father ... somewhat hampered by the fact that she doesn't actually know his name, only that he was a visiting healer.

The Exchange

Humans
The majority of humans in Kriegland are the freemen and their slaves working the land. Also Kriegland has developed a reputation for the quality of its metalwork, iron in particular. If it could work out how to make steel as well as the dwarves then its weapons would be even more admired.
Among the freemen are the many craftsmen, farmers and other professionals, but without doubt the highest ranking are the warriors serving the chiefs. These knurls act as viking knights with their own villages and small towns to control and administer in the name of their leaders.
There is also the odd human servant from the Qin Empire but these have very little status much like the Kriegland slaves.

Elves
The Qin masters are found in ones and twos, treated with wary respect by the chiefs who enjoy the bounteous largesse of that wealthy empire. Qin provide a cultured and clean mirror to the dirty human barbarians that they live alongside. Or so they think.
The pale skinned snow elves "losalfar" are rarely seen, usually by woodsmen and other travellers in the deep pine forests. They operate in small camps and seem to have built up an unnatural resistance to the cold. Seeing a losalfar at night is supposed to bring good luck for the rest of the week.

Dwarves
Masterbuilders and craftsmen - most are found working at the forge in their mountain forts. Their High King Kurt helped the first humans build their great home at Helfors and he rules to this day. All the clans in their scattered forts answer to his command. Outside of the forts, travelling dwarves are usually either stone workers, engineers or traders working for the local chieftains or the odd outlaw sent away from his clan for some misdemeanor or worse.
In the last one hundred and fifty years or so, another group of displaced dwarves have been seen, their kingdom to the north destroyed and usurped by the icewyrms, the Forsaken of Duumokka, have tried to recover from their loss. But the High King sees them as cursed or unlucky and his people have provided little help for their rockbrothers.

The Exchange

Dabbler wrote:

Okey, so 24d6 for a (hopefully) bardic build ... I would assign:

Strength: 3d6 ............siblecastle.com/roller/view/2370131/]2, 4, 6, 6, 5[/url] = 17

So not a bad set of stats, pretty good for a social/mental aspected ........ is calling to me. Race I'm thinking half-elf.

** spoiler omitted **

No rush there is a good deal of info coming and that may effect your choice of half-elf bard and the first adventure is a seagoing one so that might also matter.

Cheers


M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3

Ok, Stats time! (I almost never get to use my Real dice so it's exciting! Oh that reminds me, better renew my GOTWU membership- bonus points if you can guess that made up acronym ;-)

I Love you Dice, be good to me!
Str: 5d6= 15
Con: 4d6= 14
Dex: 5d6= 16
Int: 4d6= 9
Wis: 3d6= 15
Chr: 3d6= 12

Hmmm, well, pretty good rolls but nothing spectacular, good enough for a Barbarian anyway; but she won't be getting any Rogue levels in with that Int. Is there a min roll FW? Or any chance of a reroll or switch around?

Dabs & FW

Spoiler:

Hey Dabbs, if you get in (which would be great) I was thinking that maybe my gal could be Helga's half-sister. I might change her up from a Shield-Maiden a bit, but basically she would be a female warrior in a man's world, trying to get the attention and respect of her father the chief. As for Helga, she would have mixed feelings. Having grown up together she would love and be very protective of her little sister, but would also have some resentment and anger for the stain she perceives Helga's existence makes on her own reputation. This would likely come out in the form of being sometimes mean or insulting to her sisters face, but if anyone ever insulted Helga in Anya's presence, she would immediately fly into a rage and punch their face in (no one insults my little sister...except me!)...something like that ;-) How's it sound? Obviously it would need to be fleshed out more.

PS. Oh and as for Helga's quest to find her real father, Anya would be outwardly disapproving but secretly in her heart she would understand.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7
Khaladon wrote:


Dabs & FW
** spoiler omitted **

Lets go for that! I may amend the history slightly depending on the nature of the background with FW but I'll stick with the basic form of it.


M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3

Sounds good = )

The Exchange

Halflings
Or goblins as the less tolerant refer to them, are a bunch of near feral gypsy families who travel from one town to the next, often by river so that they can steal what isn't nailed down. Distrusted and quickly moved on, chiefs tend to regard them as a plague of thieves.

Half-Orc
The orcish island of Velti produced many savage and dangerous raiders - their mixed progeny often found favour even as high as the King, as angry, strong and none-to-bright knurls.
Recently the heirophant druid, Sahanus, has been educating the half-orcs and their children making for a greater diversity in their nature.

Gnomes
When it came out that one of the witches who attacked King Leifa was a gnome, the persecution began. It lasted seventy years and by the end most gnomes had either entered the wolf-pit, joined the druidic faith of Samthrain or hidden with the snow elves in the forests.
Although time has reduced the paranoia, no one really forgets that gnomes can be warlocks and these scapegoats have the magical blood which may betray them again.

Half-Elves
Rare as they may be, to be one of the lucky few usually means having a snow elf parent. Freemen, especially sailors, regard having one of the havlosalfar as something good, because if they are treated well, it is believed wealth and good fortune will follow. Qin do not consort with the lesser races so any such union will have been forced and brutal in nature.

The Exchange

Barbarians
Wild snow elves and gnomes, feral halflings, human baresarks, and forsaken dwarves all fall into this category easily alongside the angry half-orc. Among the knurls, such a warrior is often accorded greater status for his lack of fear in battle.

Bards
This class comprises two distinct types, there are those who perform, act, tell tales and act as the skalds or chief's advisors in knowledge and then there are the witch-hunters. The druids and bards have always worked closely together and the bards act as the eyes and ears of their more powerful leaders, seeking out any misuse or even use of arcane magic outside the strict law of the land. As such many bards wield enormous power as spies and infiltrators as they travel from one community to its neighbour. It is true that over time, these witch-hunters have reduced in number, much like the paranoia among the people, but they still exist or so it is believed.
Like everyone who wields arcane magic, all skalds and witch-hunters must abide by the Laws of the Land or face the consequences.

Cleric
Clerics of Krakis, the violent and warlike sea god are more numerous than any other. Every port and fishing village has its shrine to Krakis.
Otherwise the more dominant druids ensure that few faiths prosper alongside Samthrain and the people tend to do as they are told. There are individuals who follow their own divine code or belief however they must be careful not to get confused with witchery or sorcery.

The Qin believe in many gods and though they do not thrust their beliefs down the throats of the Krieglanders, which would be foolish, they do set up shrines to the Thousand Gods where they settle. The other races all have their own faiths to a greater or lesser degree based on their natures, except the halflings who care not one jot.

The Exchange

Druids
The single most powerful class at present in Kriegland. The Archdruid sits on the Chieftain's Council, his hierophant advise each chief and all the communities listen to their druid servants. These are politicians first and nature lovers second.
Such is the widespread nature of the faith of Samthrain that there are druids in woodland shrines or on mountain crags across the entire continent. As well as the more ambitious druids, there are dozens of Unfettered Ones, naturalists who seek their own truth in the wilderness.
Snow elves and gnomes all become druids easily, even the odd half-orc now has joined this class thanks to Sahanus.

Fighter
Needs no explanation other than to point out that Kriegland is a place of the axe, shield, spear and bow. The knurls are often easy to spot because they possess the sign of a true warrior, the sword. Most other weapons are not known in this land, except the odd simple one such as a quarterstaff or dagger. This holds true for everyone except the Qin, who have a culture stretching back centuries so their warriors wield weapons that often confuse or perplex the more straightforward vikings.

The Exchange

I'll post up the rest of the classes tomorrow morning UK time. And also provide some blurb on the adventure itself so that you can tailor your PC's accordingly.


M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3

[Happy='Rubbing hands in gleeful anticipation']= ) [/happy]

Scarab Sages RPG Superstar 2009 Top 32

I'm not sure if you saw my Post in the LFP Thread (or else it was too long and your brain went nuh uh! ;) ) so I'll repost the pertinent bits from it again just in case. :)

flash_cxxi wrote:

When you say "a taboo against dweomercrafters and their arcane magicks", do you mean that there is no magic, no Arcane magic, or just that Arcane magic is frowned upon and anyone who wields it will be looked down upon/roasted at the spit? I only ask because a few of my concepts involve magic, both Arcane and Divine and this would colour my choice.

Some ideas I am playing with currently:
Rogue/Wizard or Sorcerer (with the possibility of utilising Arcane Trickster): I have a character I'm currently playing, who is one of my earliest PbP characters and who I love playing but I wanted to have another shot at a similar style of character.
Inquisitor: This Class looks interesting and I would like to give it a try.
Oracle: I love this Class and was going to attempt to play it in Louchaude Keep but obviously I missed that opportunity (no hard feeling just in case that sounded like I was sour or something...). I have a feeling that Natashja won't exactly fit into this game, so possibly another type of Oracle... Air or Water perhaps?
Sorcerer: I'm always looking for another excuse to play a Sorcerer (it is by far my favourite Class at the moment after the Bloodline treatment given it by Pathfinder). I've attempted a few of the Bloodlines so far and I have a few concepts floating around for others.
Sorcerer/Oracle/Mystic Theurge: I'd like to look into trying something with this combination.
You mentioned Ice Dragons above and so any chance to attempt another Dragon Disciple build is always welcome to me... I currently have 2 I've built (Charsis & Ryethil) and have at least 2 more concepts, one of which involves a Silver Dragon (cold environment?), but I'd be happy to hear about your Ice Dragons and incorporate that into a concept.
In most of these cases I would be thinking Human, although I was also contemplating a Half-Orc with the Veiled Vileness Feat from the Golarion Campaign Setting book for the Inquisitor.
Just so as you know too, I tend to play my Spellcasters differently to the way a lot would probably say is the "right" way t do it. I play to a RPing theme rather than a power build (this includes Spell Selection). If you don't think this fits and people want a DPS or Buff monster then I'd probably think about playing a non-caster.

I'm assuming that you're only going to be using Core Pathfinder Classes and Races (ie. from the Core Rulebook only) and no 3PP Pathfinder sources? I only ask as there are a few Races and Classes from both other Pathfinder material (AP/Chronicles/Companion) and some of the published 3PP books that I am interested in playing. I don't care if you're not allowing this, I just thought I would mention it as a possibility in case.

OK, so that will do for a start... hope that wasn't too much for you. :)

As an aside: FW, do you have a copy of Cities of Golarion? I only ask because when I read about your setting I immediately thought of the writeup on Whitethrone in that book. I just thought you might be able to mine it for some story ideas. :)


Female Half-Elf Bard 2/Ranger 2

Helga is starting to shape up but I will wait until FW completes his outline of the setting before going further. I've adapted her background so her father is one of the losalfar. A question, though: would someone who developed a talent for sorcery among the druids be accepted by them, or would they have to try and pass themselves off as a bard to both druids & general public?

The Exchange

I'll come back to this, Flash, but to answer the main question I will allow other sources for a character build if it fits with the setting and isn't overly powerful.

Cheers

The Exchange

Just so everyone knows I am thinking of running this with all eight of you, now that Kevin has dropped out.

Scarab Sages RPG Superstar 2009 Top 32

French Wolf wrote:

I'll come back to this, Flash, but to answer the main question I will allow other sources for a character build if it fits with the setting and isn't overly powerful.

Cheers

Thanks FW. I'm not saying I necessarily want to play something from another sourcebook, but it helps to have those options when making the character.

As to that. Since there will possibly be 8 of us and others have an idea of what they want to play, I mighthold of and see what everyone else is playing and then make my selection as a support or to fill a gap.

Cheers :)

The Exchange

Monk
Qin elven monks are the rare, they do travel to Kriegland, on mystical quests of enlightenment either for themselves or the Thousand Gods but do not have a monastery among the Vikings. Also the Forsaken dwarves developed a hardy form of monastic survival when they first fled the Krieg Mountains and icewyrms. Those Haruchi that do not possess weapons can usually handle themselves well in a fight.

Paladin
Krieglanders can not usually be held up as knightly beacons of goodness and purity. The Qin may have one or two hidden away, but fighters tend to dominate. To play a paladin is to play a foreigner.

Ranger
The environment and the nature of the Viking way of life lends itself to this class. Woodsmen usually know how to scout and track on the hunt. Each chieftain has a cadre of huntsmen and scouts, so that he may not be caught unawares and as a sign to the rest of his power. Also the sea attracts a different sort of ranger, with a wanderlust and need to feel the chilling spray of the wind in his face.
There are also several rangers who act as bounty hunters on behalf of the druids, they are the strong right arm of Samthrain. After all, a bard cannot be expected to defeat a foul warlock on his own.

Rogue
Unearthed Arcana has a version of the rogue called a wilderness rogue, and they best represent the majority of these human raiders and pillagers. Not all Vikings were bloodthirsty berserkers and the tales of Kriegland are filled with accounts of murder and theft.
If someone is needed to open a lock or disable a trap then perhaps one of the halflings can oblige or even the odd outlaw or Forsaken dwarf. No thieves guilds exist in Kriegland.

Sorcerer
As a human or dwarven child develops, it is watched for signs of arcane magic, if found to possess the bloodlines of the warlock then the youngster never usually survives. That is unless his or her parents manage to spirit the child away, often into the woods in the hope that a kindly snow elf will raise it.
The human druids do accept a few acceptable bloodlines (celestial, destined, elemental and fey) and those krieg showing them are taken into custody by the Faith and raised in the service of the Groves. Snow elves, Forsaken dwarves, and gnomes, even the odd halfling and half-orc can show such magic but they face a quick death if it ever comes to light. No chief would allow a sorcerer to practise in his land freely without the person submitting to druid testing.
The Qin do have sorcerers in their ranks however they never use flashy or powerful magic, preferring more subtle effects. If ever one were caught, then that would give those druids that fear the Empire the means to start a campaign to cut off supplies to them with the Chieftain’s Council.
Finally there is a second edition class that comes from the Viking Campaign Sourcebook, that of runecaster, and we could look at adapting that to fit Pathfinder.

Wizard
The problems that face a sorcerer are the same ones that a wizard has, accept there are no colleges, academies or shops selling magic.There are two ways to play a wizard, one is as a foreigner such as a Qin. The other is as a specialist that fits this culture. The ones that fit are conjurer, diviner, enchanter, illusionist and universal but for an authentic feel to the adventures I would prefer wizards to be kept to a minimum, ideally very few NPCs only.

Playing a Foreigner, i.e. non-human/paladin/wizard.
1) No foreigner is allowed to hold land with its attendant status and duties.
2) A foreigner can be captured and sold as a slave, should anyone want to try.
3) As for the Laws of Kriegland, foreigners are not fully protected but are expected to abide by the laws and customs of each cankorl. The amount of rights and protection a foreigner receives depends on his stature, the offence committed, and who among the Vikings are his friends and enemies.

Religion
Just to provide a bit more help to any would be clerics, priests fit poorly into the world of the Vikings. That is why I have taken the liberty of placing them either under an individual code or belief linked to one of the Norse Gods or more likely as a follower of the God of the Sea, Krakis. In Kriegland, religion is viewed as a personal matter. Each man was his own priest. Usually the title of priest or godi refers to a wealthy and political position.

Females
Playing a female warrior would mean raising a few eyebrows, whereas every Viking believed that women are skilled in some kind of magic. They have almost the same rights as the men, however they cannot file lawsuits or take part in the thing, the governing Council of Chieftains which takes place every four years.
A female with a sword in her hand would raise one or two interesting challenges and roleplaying opportunities.

Equipment
The average krieglander is a farmer, sailor or fisherman. He is poor, he may have the odd slave but life is a matter of survival. Equipment such as that found in the Players Handbook is generally restricted to the simple and useful items. For instance, paper and parchment does not exist (except in the hands of a Qin). If not sure then ask and I’ll adjudicate whether or not your PC can start with a specific item.

Names
The Krieglanders are mostly named in one of three ways. The first is by first name followed by “father’s son,” i.e. Thorolf becomes Thorolf Haraldson or Haraldsson. Similarly daughters used “mothers dottir,” instead.
The second is to follow the personal name with the person’s home, i.e. Thorolf of Trollwood.
And the third is to add a descriptive nickname like “the Short,” or “Snake-in-the-eye.”

The Exchange

The Marked Albatross

You need a powerful reason to join the crew of the Albatross. Local tavern talk says that it’s been marked, cursed by the Kraken King, to suffer misfortune after misfortune whenever it sails.
But as the small drakkar prepares to leave port for the first time in years, you stand among those brave and foolhardy adventurers willing to take up Drago Longaxe’s desperate offer of gold. After all, it is only a matter of 30 leagues so what could go wrong?

As I mentioned in the Gamer Connection advert, this is a first level adventure which should take the party to about third level; if completed successfully.

Here are a few extra details to help you all build characters.
1) no evil pc’s or action points.
2) no swopping stats around after they have been rolled but the classes are down to you.
3) Try to make your PC fairly quickly, I‘d like to get this show on the road by Sunday 17th January at the latest, any problems with that, let me know.
4) Everyone needs to give me a d20 roll which refers to a special table I have of possible additional gifts for each PC.
5) Initial wealth is a roll in the Pathfinder book but the total is the number of silver pieces not gold that a PC starts with. I shall rule on whether or not specific equipment can be obtained based on PC race, class and certain PC gifts. That should be quicker than me trying to list out everything that can be taken.
6) There is no such thing as a normal sword, all are masterwork and as such very expensive to buy. Similarly metal armour is rare and mostly worn by knurls and the nobility.
7) Kriegland is a place of humans and I would like the party to reflect that rather walk into every town as some kind of freak show with the local farmers dropping tools to come and look at the halfling girl and her seven dwarves.
8) Everyone will have the opportunity to take two traits. More on that after I have written some.

Any questions, please feel free to ask.

Cheers


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

A comment of fighting women ...

Spoiler:

If this is based on Nordic legend, shieldmaidens were not that uncommon - some appear in the Beowulf saga, for example. A young woman was expected to know how to fight to defend the home, however, a woman going to fight on an adventure would be very unusual, if memory serves me well.

My Starting Wealth is: 3d6 ⇒ (6, 4, 2) = 12 x 10 silver

The only weapon I'd particularly like to start with is a short bow, if possible.

My d20 roll: 1d20 ⇒ 16

Edit: I have had an idea for a trait ...

Spoiler:

Winterborn: born at the cold time of the year, you seem a little less effected by the cold. Gain a +1 bonus to saves against cold effects including spells and exposure.

The Exchange

Dabbler wrote:

A comment of fighting women ...

** spoiler omitted **
My Starting Wealth is: 3d6 x 10 silver

The only weapon I'd particularly like to start with is a short bow, if possible.

My d20 roll: 1d20

A 16 means that your PC receives a small inheritance or gift of 24 gold to add to her start up wealth. You can decide how this came about.

As for the woman thing, my TSR reference book is probably a combination of Norse legends and more factual historical works, but the reason I added it in is simply that this is not a very "PC" environment for PC's.

Cheers

EDIT: a shortbow is fine.

The Exchange

Dabbler wrote:

A comment of fighting women ...

** spoiler omitted **
My Starting Wealth is: 3d6 x 10 silver

The only weapon I'd particularly like to start with is a short bow, if possible.

My d20 roll: 1d20

Edit: I have had an idea for a trait ...
** spoiler omitted **

Dabbler/Helga

Spoiler:
Winterborn sounds ideal. Helga could have DR2/non lethal cold if you prefer that.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

French Wolf:

Don't you mean Energy Resistance (cold) 2?

There are some feats in Frostburn that may be interesting too ... do you have a copy of that one?


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5

Character concept I'm kicking around, FW:

Spoiler:
I'm thinking I may just go for a human fighter with ranks in profession (sailor). I was considering that maybe he's the bastard son of a knurl, possibly with a foreigner, so that he would have likely been disowned. It may be a bit of a challenge, but I was thinking maybe he has the tip of a knife or a sea creature's tooth lodged in his vocal chords after a particularly tough fight. He can swallow and eat if he's careful, but he can't talk much beyond one or two word answers and a lot of grunting and pantomime. Without writing it may be frustrating to deal with the other players, though, so if you think that would be annoying let me know.


Male Daytona 500 DM / 12

I'm thinking human Druids with weather domain if we don't have one yet. If we do It'll come up with a cleric. Just need some domains I'd that's the case, or I could make up a forgotten God from the "cruel" times.

Dabbler wrote:

A comment of fighting women ...

** spoiler omitted **
My Starting Wealth is: 3d6 x 10 silver

The only weapon I'd particularly like to start with is a short bow, if possible.

My d20 roll: 1d20

Edit: I have had an idea for a trait ...
** spoiler omitted **


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

I can't speak for FW or anything he might know, but so far we seem to be looking at:

Helga - bard (me)
Anya - combat type (Khaladon)
A possible sorcerer (flaxx, if I read your intention right)
A possible druid (scranford)

I'm being good and not looking under Jame's spoiler. I'm hoping somebody will come up with a rogue-type, and then we can fill out with whatever we like.

Liberty's Edge

If I'm playing, then I'll have a Viking Cleric of Krakis character I suspect.


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5

I don't even know if it's really important enough to spoiler. I'm thinking about a human fighter with a possible speech impediment.

The Exchange

All eight of you are in and I suspect as much too Brett.

Cheers

Without spoiling things for anyone, you are on the right lines, Dabbler.

The Exchange

Dabbler wrote:
** spoiler omitted **

Dabbler

Spoiler:
Page 442 explains how cold effects a PC and your character would not suffer from the first 2 points that come into play from the likes of the cold, especially when I start including the wind chill factor at sea or even at altitude. That is what I meant by DR/2 non lethal cold. I'll explain this further in the next day or so for everyone but furs, i.e. cold weather clothing in the Pathfinder Corebook may be standard for this party. As for Frostburn (and Stormwrack) I have them on the table beside me.

The Exchange

James Keegan wrote:

Character concept I'm kicking around, FW:

** spoiler omitted **

James

Spoiler:
I played an elf who never said more than two words in Common at a time on the boards last year. I doubt he was annoying and I'm sure you could pull it off, especially with these guys. Go for it. You may want to give me that d20 roll first since that may shake things up a bit.

The Exchange

scranford wrote:

I'm thinking human Druids with weather domain if we don't have one yet. If we do It'll come up with a cleric. Just need some domains I'd that's the case, or I could make up a forgotten God from the "cruel" times.

Dabbler wrote:

A comment of fighting women ...

** spoiler omitted **
My Starting Wealth is: 3d6 x 10 silver

The only weapon I'd particularly like to start with is a short bow, if possible.

My d20 roll: 1d20

Edit: I have had an idea for a trait ...
** spoiler omitted **

An unfettered druid would fit in real well, especially with the weather domain.

Cheers


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

I'll go for that.


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5

D20 roll: 1d20 ⇒ 3
I'll do the rest of the rolling tonight.

The Exchange

May I recommend that you practise harder with your dice before getting such naff results, James. A 3. I guess I had better spoiler this particular slice of luck for you.

James the Unlucky

Spoiler:
A 3 means Outlawed. The PC's father (typically) and all his kin have been declared outlaws by a local chieftain of one of the cankorls. I'll decide which one later. The PC is a condemned criminal in this land and will be slain on sight by the noble's men.

Scarab Sages RPG Superstar 2009 Top 32

1d20 ⇒ 20

Here's a Dice roll for me so I can work it into a background.

The Exchange

Flash yours is a touch better than James' but still you may want to keep it quiet so....

Spoiler:
Title. Your PC is the son of a chieftain. During his lifetime, the PC may make one claim on his father for a ship and men to go raiding, assuming the character is a human. The size and quality of the ship and number of men will depend on the PC's reputation and level at that time.
Also Flash you get to roll for gold, not silver....

RPG Superstar 2009 Top 16

French Wolf wrote:
Just so everyone knows I am thinking of running this with all eight of you, now that Kevin has dropped out.

In that case I'll get started on the character tonight.


M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3

Here's Anya the Barbarian's D20 roll: 1d20 ⇒ 2
(um, oops! I hope in your system a 2's not worse than a 3! I don't know what happened to James' PC exactly but it sure sounded like it would be dire!!)

And thinking about it more, I'm fine with her not being able to take any levels in rogue. And a 9 Int will give her lots of excuses to recklessly rush headlong into dangerous and ill-advised situations! = D

The Exchange

Khaladon wrote:

Here's Anya the Barbarian's D20 roll: 1d20

(um, oops! I hope in your system a 2's not worse than a 3! I don't know what happened to James' PC exactly but it sure sounded like it would be dire!!)

And thinking about it more, I'm fine with her not being able to take any levels in rogue. And a 9 Int will give her lots of excuses to recklessly rush headlong into dangerous and ill-advised situations! = D

This one is a cracker. Thank you for making my job as DM so easy Khaladon. The encounters will write themselves after what you rolled.

Khaladon

Spoiler:
Blood Feud. The character's family is currently involved in a blood feud with another family. Although they may not attack on sight, that is usually how things end up. In addition the NOC family may raid or murder the PC's family. Typical causes of blood feuds include revenge for the murder of a kinsman, revenge for the theft of property, or avenging an old insult. A blood feud can only be ended if both sides agree a settlement or one family is wiped out!

Just for the record a roll of 5 to 12 means no gift.

Cheers

RPG Superstar 2009 Top 16

1d20 ⇒ 17

The Exchange

At last one I can show everyone else.

Your PC has Rune Lore. The PC can use one rune (DMs choice), regardless of class.

I'll pick a suitable one when I know what you are playing. There are some very useful runes. A second edition example is as follows;

Strength-Rune, which increases the strength of the recipient. When shaping the rune, on a piece of stone or wood the name of the person to be strengthened is included. This is driven into the ground and touched by the person. Thereafter the person gains 1d3 strength for 1d4 hours.

Obviously I would tweak the variables to suit your level, but that one is by no means the most powerful rune available. How you know that rune I would leave up to you butprobably your PC would have been taught by a runecaster.

Cheers

The Exchange

So the current party looks a bit like this, although one or two may change overnight;

1) Brett - Human Cleric of Krakis
2) Dabbler - Half-elf Bard
3) scranford - Druid with the weather domain
4) Mark Laverock - Barbarian or ranger
5) James - Human fighter with a speech problem
6) Khaladon
7) Mark Thomas
8) Flash - arcane caster?

Cheers


M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3

For some reason you missed that Anya is a barbarian?

And I agree, that 'gift' should prove interesting indeed! And add that to her being a woman? Whoo!


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

Could that blood feud be with the lolsalfer or with mother's clan? That could make things horribly complicated if it were ... <evil grin>


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5

Well, hopefully my luck changes with the ability rolls...

Str- 5d6= (4,1,4,6,1)- 14
Dex- 3d6= (5,6,6)- 17
Con- 5d6= (5,6,3,6,2)- 17
Int- 4d6= (4,4,1,4)- 12
Wis- 4d6= (1,5,4,6)- 15
Cha- 3d6= (2,5,5)- 12

Money- 5d6x10 silver pieces (6,2,1,4,1)= 140 silver pieces

Wow, guess that makes up for the awful background roll. I'll get him started.

RPG Superstar 2009 Top 16

I think I'm going with Ranger. The right hand of the druids. Would go druid with these stats but two might be overkill.

Stats
Str3d6 ⇒ (3, 1, 6) = 10
Dex5d6 ⇒ (4, 2, 1, 4, 5) = 16
Con4d6 ⇒ (4, 1, 6, 5) = 16
Wis5d6 ⇒ (4, 5, 2, 4, 3) = 18
Int4d6 ⇒ (5, 5, 2, 3) = 15
Cha3d6 ⇒ (1, 6, 6) = 13

Definitely a shooter as opposed to TWF'er


M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3

Dabbler, I like ya and I'm not at all bothered in this particular situation but I gotta say, you are the Worst 'Spoiler Violator' out there! lol ;-)

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