HISTORY
Elizabeth was born to Danflor the Magnificent, a teacher at Korvosa’a Acadamae. He wanted her to follow in his footsteps and become a Conjuror, but from a young age she was always getting into mischief. When she got older, she learned that her looks were a good way to get her father’s students to do what she wanted them to do and used them to cover for her when she was supposed to be learning magic. At these times she would slip down to the seedier parts of town and try to use her wiles to get material possessions from people. On one such excursion, she came to the notice of a man named Gaedren Lamm, who saw her as a potential scapegoat for a crime that he had just committed. He managed to “convince” a local fisherman that he had seen her commit the crime and she was arrested. The evidence against her was circumstantial and she had an alibi for the particular time the crime occurred. Although the charges were eventually dropped, her activities came to the attention of her father, who sent her away from his house and told her to come back when she was not so reckless and could prove her mastery of magic.
So she finds herself on her way to confront Gaedren, after wallowing for a time in self pity for the lifestyle she had lost. She is determined to make him pay for what he did to her, whether in coin or with his life and she is surprised to find that someone has apparently beaten her to the punch...
DESCRIPTION
Elizabeth is an attractive young blonde woman with ice blue eyes, who wears dresses designed to accentuate her curves, so as to better help her manipulate men.
Her straight, pale blonde hair is shoulder length and she routinely pulls it back into a pony tail when action is required, otherwise it is worn out.
A fine Kukri is never far from her hand and even when scabbarded she often rests her hand on the hilt.
STATS
Spoiler:
Female Human Rogue 2/Wizard (Conjuror) 1
CN, Medium Humanoid
Initiative +8; Senses: Perception +7
Languages: Common (Taldane), Infernal, Draconic
NORMAL AC 14 (+4 DEX) Touch 14, Flat-Footed 10
MAGE ARMOUR AC 18 (+4 Armour, +4 DEX) Touch 14, Flat-Footed 14
Various Dresses of Good Quality (150gp)
Garnet Amulet (100gp)
Figure hugging black body suit (10gp)
Black Backpack (2gp)
Flint and Steel (1gp)
Whetstone (2cp)
Waterskin (1gp)
Silk Rope, 50’ (10gp)
Small Steel Mirror (10gp)
Scroll Case (1gp)
Ink Pot and Quill (2gp)
Thieves' Tools (30gp)
Spell Component Pouch (5gp)
Large Black Thigh Pouch, strapped around her right thigh and either attached to her belt, or under her dress attached to a waist band (2gp) containing Masterwork Thieves' Tools (100gp)
MAGICAL ITEMS
Wand of Cure Light Wounds: 50 Charges
TREASURE
Belt Pouch (1gp)
Containing:
1,166gp, 10sp, 98cp