
Rey Ar'teb |

GMPC:
Rey will be joining the game for the next leg...so we have 4 players.
I have to finish creating the character. he'll be a background character...
"Oi gents, good o'you to bring them loggers back...Haven eh? I've been there afore...in fact, Oi was on me way back when I 'eard 'bout yer village troubles...I wouldn't mind a bit o' comp'ny on th'wee back, Oi nearly got ett by an ogre on the way 'ere...

Txoro of Barsaive |

several weeks pass as everyone trains, and plans are made to evacuate the village of Tsennan, the new stranger, Rey Ar'teb is very helpful in organizing and cataloging. It is decided that Glottal Cha and Rey Ar'teb are to travel to Haven seeking audience with Hiermon. The area around Parlainth is dangerous, only the treasures of the seat of the Theran Governor city Kaer/Citadel of Parlainth keep adventurer's employed, as the ruins are rife with danger. Spies from Thera abound in Parlainth, As many loyal to Throal are killed by Therans within the ruins as are killed by Constructs, Horrors, and beasts changed by the Scourge. Rumors even tell of a True Dragon within the ruins. Haven is a frontier town if ever there were one...
The rest of the Tsennites will be accompanied by the rest of the adepts in their journey to Bartertown, Glottal knows he'll always have a place amongst them, as a savior of the woodsmen, but for now, adventure awaits.

Txoro of Barsaive |

Glottal has his pack at his feet and is in the process of eating a breakfast sausage while he waits for Rey near the Bartertown gates.
"I'm early, hungry, and ready for a trip," Glottal says to himself and smiles.
Tsennan gates...the rest of the Tsennanites are heading to Bartertown.
You wait by the gates for Rey, it's been a trying couple of weeks, after Tartuk's death, his ork mother lost the will to live, and died two days later, funeral rites were performed, and a funeral pyre was set. It took two weeks to prepare the rest of the town for the journey, wagons and litters were crafted, and the rest of the supplies were packed for the journey. The last thing to happen only last night was the sealing of the Kaer, the entrance collapsed while a marker stone was set to indicate that the Kaer was abandoned, and to seek the Tsennaites in Bartertown.

Txoro of Barsaive |

a peaceful night, and another on the road the next day. You're of the foothills more now, the land is more sparse, you camp on the top of a hill on the second night. You note a campfire burning in the distance, yours was sheltered, so wouldn't have been so visible. Better watch out on the road tomorrow, who knows who'll you'll meet on the road tomorrow...

Txoro of Barsaive |

As you approach the area near where the fires might have been, a T'skrang leaps down from the tree, bow in hand, arrow knocked, and a funny look in his eye...you've seen that look in the Archer adepts back in Tsennan...
"This here road b'longs t' Sk'Reet Valkos" The T'Skrang says in a matter of fact tone. "1 silver t'pass me by un'armed...