Heavy armor and adventuring.


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KnightErrantJR wrote:
Irony, thy name is katana.

Do you see what you've started?


One of the truisms of weapon design is that they're generally built to overcome the defenses your opponents are likely to have.

We switched to smaller calibre bullets because body armor fell out of fashion, and for the same amount of weight, a soldier got more shots. Body armor is now coming back into fashion and larger calibre bullets are coming back into play.

By the height of the Medieval period, the sword was primarily a backup weapon, because it had difficulty penetrating the heaviest of the battlefield armors.

(This is where I generally say "go learn to play GURPS" to put this into a gaming context).

The reason why two handed swords and bastard swords had a non-sharpened part of the blade near the quillions was so the user could 'half-sword' with them and use a two handed thrust to try and get through armor.

An excellent discussion of this is in Driftwood Publishing's Riddle of Steel RPG.

(One of the grand disconnects of D&D and Pathfinder from reality is that about a third of the way into your character's career, the damage bonuses matter more than the damage does...)

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AdAstraGames wrote:


(One of the grand disconnects of D&D and Pathfinder from reality is that about a third of the way into your character's career, the damage bonuses matter more than the damage does...)

Exactly!


OT to AAG - Weapon design and bullets ... short:
AdAstraGames wrote:

One of the truisms of weapon design is that they're generally built to overcome the defenses your opponents are likely to have.

We switched to smaller calibre bullets because body armor fell out of fashion, and for the same amount of weight, a soldier got more shots. Body armor is now coming back into fashion and larger calibre bullets are coming back into play.

Yep ... it's an evolutionary process.

I don't know how much large calibre bullets are "coming back into play" unless you're talking about pistols, however with hardened points and AP-rounds there is no doubt that bullet technology is adapting even for small-calibre assault rifles.

Unfortunately, it's not always for the best. In Black Hawk Down there is discussion of the Army (and Delta Force) switching to new, high-tech armor-piercing rounds, only to have them penetrate the bodies of unarmored opponents without causing anything other than minor soft-tissue damage. Opponents would require several hits before bleeding out, or else require a "kill-shot" or at least a direct shot to the bone of a weapon-arm or leg. In this case, low-tech would have been better.

R.


You know, this reminds me of the time that I was watching TV with the kids, and I couldn't believe there was still a Power Rangers show on TV, and I was making fun of the current Power Ranger's "theme," and I said,
"what's next, some Power Rangers Monkey Force show?"

And the next day there was a commercial for this show:

Super Robot Monkey Team Hyperforce Go!

and my kids thought I was psychic for a while.

Liberty's Edge

Katanas are underpowered in d20:
That's it. I'm sick of all this "Masterwork Bastard Sword" b#~!!+%& that's going on in the d20 system right now. Katanas deserve much better than that. Much, much better than that.

I should know what I'm talking about. I myself commissioned a genuine katana in Japan for 2,400,000 Yen (that's about $20,000) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana.

Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind.

Katanas are thrice as sharp as European swords and thrice as hard for that matter too. Anything a longsword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a knight wearing full plate with a simple vertical slash.

Ever wonder why medieval Europe never bothered conquering Japan? That's right, they were too scared to fight the disciplined Samurai and their katanas of destruction. Even in World War II, American soldiers targeted the men with the katanas first because their killing power was feared and respected.

So what am I saying? Katanas are simply the best sword that the world has ever seen, and thus, require better stats in the d20 system. Here is the stat block I propose for Katanas:

(One-Handed Exotic Weapon) 1d12 Damage 19-20 x4 Crit +2 to hit and damage Counts as Masterwork

(Two-Handed Exotic Weapon) 2d10 Damage 17-20 x4 Crit +5 to hit and damage Counts as Masterwork

Now that seems a lot more representative of the cutting power of Katanas in real life, don't you think?

tl;dr = Katanas need to do more damage in d20, see my new stat block.

And that's the gospel truth.

I swear I'm not sorry for doing that.

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Pathfinder Roleplaying Game Superscriber

This thread is really starting to take a interesting(like watching a car wreck) turn.

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Dark_Mistress wrote:
This thread is really starting to take a interesting(like watching a car wreck) turn.

Mentioning katanas seems to have that effect.

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Sheboygen wrote:

** spoiler omitted **

And that's the gospel truth.

I swear I'm not sorry for doing that.

Ok, I believe you. I really really do. I've seen studies, watched documentaries and wielded similar myself. I feel humbled to be around such a weapon let alone to hold it.

But here's the inherent bits that I hold in contention.

I have a replica shortsword that set me back $400US. Your katana, by your admission set you back $20k.

How many people in the modern era would fork that over?
How many swordsmiths work to this level?
How many swords can be produced to this quality?
How many are allowed out of Japan?

This is about a game rendition of a real weapon. In all writeups that I would consider proper, a katana deals damage similar to what you've stat'd out, but also runs upwards of 500gp. (I don't have my Rokugan/Oriental Adventures source laying around at work)

How many characters can afford that kind of (awesome, but mundane) weapon? By the time most PC's can throw that around, they can afford magical gear and thus render the entire discourse moot.

Just my 2cp, and with great respect intended.

Liberty's Edge

Mikhaila Burnett wrote:
Words.

Ha ha ha, oh wow.

No, wait, what I posted was a joke, a 4chan meme, resulting from some super-serious arguments that had spread across several gaming forums a while back, IIRC, they even hit the Wizards forums.

Here, for your reference:
The meme, in all its glory, on 1d4chan.
TVTropes take on it (check the Tabletop Games Examples).

Sorry if anyone took that seriously.

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Sheboygen wrote:
Mikhaila Burnett wrote:
Words.

Ha ha ha, oh wow.

Sorry if anyone took that seriously.

Huh. Ok, now I feel silly. My point stands, I still love katanas, and you're still awesome.

Cheers!
M


to Mikhaila RE Katana facts:

Mikhaila Burnett wrote:

I have a replica shortsword that set me back $400US. Your katana, by your admission set you back $20k.

How many people in the modern era would fork that over?

Not many.

A top-quality, antique sword by a famous master-smith might fetch up to $1 million.

A high-quality nihonto (despite the article, this term is generally understood to mean pre-Meiji swords) might easily fetch that much.

A good quality shinken can be had for $1,200 or so.

Replicas are about $500 and "wall-hangers" about $30.

Mikhaila Burnett wrote:
How many swordsmiths work to this level?

Not many, but not all are Japanese, either.

Yoshihara Yoshindo is among the top smiths in the world, and his brother, Kuniie III (technically the head of the Yoshihara family), played a cameo role in The Last Samurai as the village swordsmith.

I think I've heard that there are only 20-50 smiths in Japan, and certainly not more than 75. Few of them are full-time, as they generally can't make a living at it (see below).

Among the better known/respected non-Japanese is Paul Chen and his company. However, there are also plenty of other good smiths around the world. Of course, there are plenty of Chinese knock-offs as well that claim to be selling iaito or shinken.

Mikhaila Burnett wrote:
How many swords can be produced to this quality?

In order to limit the quantity of swords and thus artificially maintain or inflate their value, Japan only allows smiths to produce two (2) nihonto per month. Considering that an average smith might sell these for $1,200-$1,500 each, he's only making ~$30,000 per year, and that's before expenses, assistant salaries and so forth.

A capable smith can produce a sword in a single afternoon. This will not be "finished" with sharpening, polish, furniture and everything (usually about 2-3 days for this, more depending upon furniture), but the raw blade can be produced that rapidly (smiths traveling outside Japan often produce blades while touring demonstrations and exhibitions, since the Japanese legal blade-restrictions do not apply to swords produced outside Japan, though such have lower value, as well, regardless of quality).

A very skilled smith working with assistants can produce perhaps 2-3 raw blades of "average" quality in a day. Rushing, they could produce 3-5, but the quality would suffer dramatically (see my comments on Katana Breakage in a previous post).

Mikhaila Burnett wrote:
How many are allowed out of Japan?

None.

Read the first paragraph of this.

Mikhaila Burnett wrote:
This is about a game rendition of a real weapon. In all writeups that I would consider proper, a katana deals damage similar to what you've stat'd out

A katana can be a fantastic weapon, but you have to wield it properly. I've seen student-swordsmen unable to cut through a fist-diameter bundle of wet straw if their technique is not correct. I've also seen a master-swordsman cleave a steel helmet.

There are a lot of factors.

FWIW,

Rez

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Ah, and that was all of the data I wanted on the subject in one place but didn't have the time to find myself.

I wish everyone who thinks katana are supernatural read this. And I wish I could afford one myself, just to say I had one.

The training, in my opinion, is the biggest thing. Thanks for all the linking!

Liberty's Edge

Sheboygen wrote:
Mikhaila Burnett wrote:
Words.

Ha ha ha, oh wow.

No, wait, what I posted was a joke, a 4chan meme, resulting from some super-serious arguments that had spread across several gaming forums a while back, IIRC, they even hit the Wizards forums.

Here, for your reference:
The meme, in all its glory, on 1d4chan.
TVTropes take on it (check the Tabletop Games Examples).

Sorry if anyone took that seriously.

Too funny.


I recall a recent show called "Weapon Masters", in which a fabricator went to Japan and was shown how a traditional katana is made - a process taking nearly 3 weeks from iron sand to finished blade, and involving several workers - smelting the iron in large clay tubs took 72 hours of constant attention. Ingots of that iron are sent to the smith, who sorts them by hardness, taking the ingots and breaking them on an anvil. Pieces that broke like glass become edge steel, pieces that didn't break cleanly became core steel. These ingots were then forged into rods - the core being roughly a flattened hexagon, and the edge being U or V shaped. Once both were ready, they were forged together into a single blade. The blade was then painted with a charcoal mixture, heated, and quenched to a proper temper - the charcoal mixture keeping the covered portion of the blade at a different temperature. During the quench, the blade takes on the characteristic curve - it's due to the steel changing shape at differing rates. A smooth perfect curve indicates a proper temper and a sword that will perform optimally. At this point, the sword is worked on by artisan sharpeners and polishes, for up to two weeks, to give it a flawless polish to prevent snagging during a cut.

Katanas are masterwork swords, there is no doubt.

Now, the same fabricator than went to an American swordsmith using modern high-grade steel (1095 Carbon Steel) and modern methods. He made a katana in an afternoon, shaping a single billet of 1095 instead of two rods of iron. He wasn't able to achieve the same level of polish (especially since he only had one night to polish it before testing) and it wasn't as pretty, but it was definitely a katana.

When compared to a traditional katana, wielded by an expert in kenjutsu/battojutsu, the modern sword performed probably at 90-95% comparatively, with the deficit being from the polish. When cutting mats, the modern katana snagged at 6 layers of mat, while the traditional cut a full 8 layers. When they hit hard material though - the iron skull of a kabuto - the traditional sword nicked very seriously - probably 2 cm of edge had chipped off. The modern sword damaged the helmet notably, without a scratch. All in all, the modern sword, if given the same level of polish, would probably have outshone the traditional blade it all aspects.

Also, re: katana vs tachi, the tachi was in use a bit earlier than the katana; the tachi was suspended from the o-yorio with the cutting edge down. A katana was worn through the sash, cutting edge up. As samurai began wearing lighter armor, such as the sendai-do and do-maru, the katana became the archetypical weapon. Construction-wise, they were quite similar, with tachi tending to have more curvature near and along the grip - some tachi are rather banana-shaped. The curve of a katana tended to be more along the blade, with a relatively straight grip.

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Lyingbastard wrote:
I recall a recent show called "Weapon Masters"

I was going to quote this, but couldn't remember the name of the show. Thank you for backing my play. *grins*

I thought that show was demonstrative, especially when they fired a .357 Magnum at both blades and the traditional sword sliced the bullet without a scratch. Can't remember how the modern blade fared on that one.


So what alignment is Batman anyway?

Spoiler:
If I'm going to stir up gamer crap, might as well go the full nine yards. ;)


KnightErrantJR wrote:
So what alignment is Batman anyway?

Wrong-threaded, I think, from here perhaps ...

Rez


Rezdave wrote:
KnightErrantJR wrote:
So what alignment is Batman anyway?

Wrong-threaded, I think, from here perhaps ...

Rez

Actually, I was just referencing my derailment re: katanas in this very thread . . .


How Swords Kill:

Method 1: You managed to drill someone through the central nervous system (neck, spine, brain)

Method 2: You manage to drill someone through the upper thoracic cavity (heart, lungs, aortic arch)

Both of these are 'one shot kills' if you can manage them.

Method 3: Run someone though or slice through the abdominal cavity. The odds that you'll hit the trunk artery behind the internal organs is pretty high, and they'll bleed to death in a few minutes. Even if you miss, unless there's penicillin around or comparable, they're unlikely to recover.

Surprisingly, foil fencing gets this very right. Every place where a foil can score a point is a place where if you got hit, you'd very likely die, either instantly, within minutes, or within a few days. The entire rules of engagement for foil are built around "Whoever gets hit first loses."

Method 4: Take a deep cut on the inner thigh. The femoral arteries won't bleed out as quickly as the trunk artery in the back of the abdomen, but they're closer to the skin, and harder to armor. There is an analogous artery in the arm-pit for arms, but it's MUCH harder to hit.

Method 5: General body trauma. Anything that severs muscle tissue or tendons is likely to take someone out of the fight. It's certainly likely to render that limb difficult to use or worse. It will also leak blood; not as fast as hitting one of the main arteries will, and they may actually seal up, but blood loss is what kills people from knife wounds and similar.

In all, bigger, healthier people can take a bit more abuse in this fashion, but it's really a variance of about +/- 10%, not the D&D situation where the knight has more hit points than the warhorse. :)

One or two sword hits will kill you if they hit in the right spot. Most techniques for using swords teach how to hit those spots to some degree or another, or to disable limbs so you can kill someone by hitting those spots. It's a very straightforward application of force and cutting.

A katana's ability to kill is about the same as a rusty machete's - very high against an unarmored opponent, moderate against someone wearing chainmail or scale armor, and low against armor with rigid plates.

Again, this is where I recommend people play a few combat rounds of GURPS. After which, the itch to add realism to Pathfinder will go away.


AdAstraGames wrote:
After which, the itch to add realism to Pathfinder will go away.

Except when it comes to wearing heavy armor all the time :-)

Hey ... I have to try to get this back on track somehow.

At least I spoilered my Katana stuff ;-P

R.

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Pathfinder Roleplaying Game Superscriber
Rezdave wrote:
AdAstraGames wrote:
After which, the itch to add realism to Pathfinder will go away.

Except when it comes to wearing heavy armor all the time :-)

Hey ... I have to try to get this back on track somehow.

At least I spoilered my Katana stuff ;-P

R.

Wait this thread was about wearing armor? :)

The Exchange

Dark_Mistress wrote:

Wait this thread was about wearing armor? :)

So, about that armor: Does any PC actually wear these armors?

Padded, Hide, chainmail, splintmail, banded mail, half-plate.

It seems there is very little monetary difference between these and the next better set of armor.


Mikhaila Burnett wrote:
Lyingbastard wrote:
I recall a recent show called "Weapon Masters"

I was going to quote this, but couldn't remember the name of the show. Thank you for backing my play. *grins*

I thought that show was demonstrative, especially when they fired a .357 Magnum at both blades and the traditional sword sliced the bullet without a scratch. Can't remember how the modern blade fared on that one.

It was a Sig P226 in 9mm, and the modern blade fared just as well, except more lead was smeared along the faces of the modern blade - again, it was less polished.


Senmont wrote:
Dark_Mistress wrote:

Wait this thread was about wearing armor? :)

So, about that armor: Does any PC actually wear these armors?

Padded, Hide, chainmail, splintmail, banded mail, half-plate.

It seems there is very little monetary difference between these and the next better set of armor.

I've had PCs wear chainmail and half-plate. Some of that is a flavor decision - a noble type character who couldn't afford full plate went with half-plate because it was more impressive, even if it was slightly less protective than a less magnificent form of armor.


Senmont wrote:
Padded, Hide, chainmail, splintmail, banded mail, half-plate.

I've seen all of the above at various points in time; of course this is usually in the early stages of a campaign where money can be an issue - especially in early editions of D&D (D&D/1ED/2ED) where starting cash was reaaaaaally low.

Dark Archive

Pathfinder Roleplaying Game Superscriber
Senmont wrote:
Dark_Mistress wrote:

Wait this thread was about wearing armor? :)

So, about that armor: Does any PC actually wear these armors?

Padded, Hide, chainmail, splintmail, banded mail, half-plate.

It seems there is very little monetary difference between these and the next better set of armor.

After the first couple of levels the only armor I ever see players wearing is Leather, Chain Shirt or platemail. Unless they just find a really good magic suit of some other type of armor.

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KnightErrantJR wrote:
So what alignment is Batman anyway?

[threadjack]

I'd have to weigh in with either Chaotic Good or Chaotic Neutral. He is, in no way, Lawful.
[/threadjack]

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Dark_Mistress wrote:


After the first couple of levels the only armor I ever see players wearing is Leather, Chain Shirt or platemail. Unless they just find a really good magic suit of some other type of armor.

Going for the highest 'bang for the buck' is never a bad idea. When you can afford the highest AC for the class of armor (ie Light, Medium, Heavy) just go for it.

Now I will obviously countermand myself by saying that sometimes there are a good number of reasons in RP for a character to wear a mid-grade of a tier of armor. And magical gear trumps logic.


Dark_Mistress wrote:
the only armor I ever see players wearing is Leather, Chain Shirt or platemail

For me, masterwork studded leather as soon as I can get my hands on it for a Rogue or Ranger, then magic it out the wazoo.

R.

Dark Archive

Pathfinder Roleplaying Game Superscriber

Oh I was just talking about what I see the rest of my group always take. For some reason our resident rogue who 90% of the time plays the rogue he always goes leather or chain shirt and never studded for some reason.


Dark_Mistress wrote:
Oh I was just talking about what I see the rest of my group always take. For some reason our resident rogue who 90% of the time plays the rogue he always goes leather or chain shirt and never studded for some reason.

Studded Sucks. Maybe OK for Rangers, but even that is an early edition blowback to yesteryear.

Honestly, its Leather, or a M/Work Chain shirt the whole way for rogues.


Shifty wrote:
Studded Sucks. Honestly, its Leather, or a M/Work Chain shirt the whole way for rogues.

I don't see that it "sucks" ...

Leather - AC is +2, there is 0 Dex. Penalty and Max. Dex. lets the human Dex. Rogue wear it to level 19+ (w/o magic Dex. bumps)

Mw Studded - Offers another +1 AC, still no Dex. penalty and you can continue to wear it until level 15 (assuming no magic bumps) before it caps your Max Dex

Mw Chain Shirt - Offers another +1 AC, has a -1 Dex penalty, you can wear it until level 7 before it likely caps your Max Dex. and more likely begins to cut into buffs long before that

Considering that a Rogue is going to be able to skirt some melee but puts themselves at full risk for falls, traps and everything else, I'll suffer the -1 AC but net +1 Dex-skills for studded rather than chain shirt. Also, that AC difference can easily be made up by the fact that your Dex. cap is 18 and mine is 20, so with a little Ability adjust magic (spell, potion or item) then we have the same AC, but I have no Dex-skill penalty and a lower chance of Arcane Spell Failure (in case I'm multi-classed). Finally, I have an extra 75 gp in my pocket (sure, the leather guy has 15gp more than me, but that's a pretty cheap +1 AC with few penalties, IMHO).

I think you need to re-evaluate studded leather. Seems to me like a no-brainer.

FWIW,

Rez


Mithril breastplates rock the world for Barbarians.

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AdAstraGames wrote:
Mithril breastplates rock the world for Barbarians.

Totally. I needs to get me one of those for my Barbarian/Paragon/Fighter.


I'll accept that if you are rolling around with top end Dex that M/W Studded will hold an edge over the chain shirt, personally I just stick with good old Leather when it gets that high.

You sort of nudged on why I hold my opinion though, in so far as how you are playing out in combat. I tend to find that the group dynamics can sometimes find themselves placing the rogue more in harms way where the extra AC point (at the lower levels) will be significant enough to be seen as worth the trade off. If this isn't the case, then leather is good in terms of upper Dex limits, no Dex penalty, and low weight.

I'm an either/or guy, so tend to skip the studded which sits (in my view) as being a bit 'in the middle'. Its worthwhile gear, I just don't get much mileage out of it, and apparently neither does Dark_Mistresses.

It's a crying shame though, as I love the look and feel of the whole studded armour caper. I ALWAYS yearn for the good old days - like so!

And yeah, the Mith plate BP is awesome.


best armor for rogues?

Mithril Chain Shirt. +4 AC +6 Max Dex No armor check penalty 10% arcane failure. only 10 pounds. can be worn under clothing and thus easily concealed. every rogue i play tries to get one as soon as possible. as do most of my other pcs. even my clerics and arcanists.

only 1100 gold pieces net ac cap +10 (+6 touch)

for rogues with insane dexterity bonuses, (+8 mod or higher)

Masterwork thistledown padding (races of the wild)

+1 Ac +10 Max Dex No armor check penalty, no arcane failure, practically weightless. can be concealed if described just right. (padded bracers ala naruto) net AC Cap +11 (+10 touch) a rogue can have plate aptitudes with several times the touch bonus. and almost no wieght.

only 555 gold pieces


Shuriken Nekogami wrote:
Mithril Chain Shirt

I thought about mentioning it, but didn't. Unquestionably the best armor value in the game. I usually remove it, since it should cost a ilot more MHO.

R.


Rezdave wrote:
Shuriken Nekogami wrote:
Mithril Chain Shirt

I thought about mentioning it, but didn't. Unquestionably the best armor value in the game. I usually remove it, since it should cost a ilot more MHO.

R.

but masterwork thistledown padding can get so much better. mithril fullplate provides a much better AC cap (+12) the mithril chain shirt and masterwork thistledown padding require huge dexteirty investments. it's not that i think mithril shirt is underpriced, i think mithril/adamantine medium/heavy armor is overpriced for the effect.

Dark Archive

Pathfinder Roleplaying Game Superscriber
Shifty wrote:

I'll accept that if you are rolling around with top end Dex that M/W Studded will hold an edge over the chain shirt, personally I just stick with good old Leather when it gets that high.

You sort of nudged on why I hold my opinion though, in so far as how you are playing out in combat. I tend to find that the group dynamics can sometimes find themselves placing the rogue more in harms way where the extra AC point (at the lower levels) will be significant enough to be seen as worth the trade off. If this isn't the case, then leather is good in terms of upper Dex limits, no Dex penalty, and low weight.

I'm an either/or guy, so tend to skip the studded which sits (in my view) as being a bit 'in the middle'. Its worthwhile gear, I just don't get much mileage out of it, and apparently neither does Dark_Mistresses.

It's a crying shame though, as I love the look and feel of the whole studded armour caper. I ALWAYS yearn for the good old days - like so!

And yeah, the Mith plate BP is awesome.

Yeah I would love to see a rework of armor so each armor has pro's and con's of different sorts. But then I feel the same about weapons. Of course I also miss the old weapon speeds too.


Dark_Mistress wrote:
Yeah I would love to see a rework of armor so each armor has pro's and con's of different sorts. But then I feel the same about weapons. Of course I also miss the old weapon speeds too.

Hey, ask, and ye shall recieve.

Dark Archive

Pathfinder Roleplaying Game Superscriber
Mirror, Mirror wrote:
Dark_Mistress wrote:
Yeah I would love to see a rework of armor so each armor has pro's and con's of different sorts. But then I feel the same about weapons. Of course I also miss the old weapon speeds too.
Hey, ask, and ye shall recieve.

Hmm thats interesting what you did. We have been using the conan rules for armor being dmg reduction. But the AoE aspect on yours is interesting.


Cuchulainn wrote:
Sean K Reynolds wrote:


It's probably also why adventurers can sleep right next to a stack of dead troglodytes--they're damn tired after all that armor-slogging!
Once you get past the smell, they're right comfy...so I hear.

[Han]"This may smell bad, kid, but it'll keep you warm until I get the shelter up... Ugh. And I thought they smelled bad on the outside."[/Han]

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Sir_Wulf wrote:

Historically, it is unrealistic to have people wandering around town in full battle gear. In situations where they didn't need to be immediately battle-ready, knights and warriors only wore those portions of their kit deemed most necessary.

There's the other shoe on that foot, if you're not wearing your armor, then WHERE is it? Most adventurers are spending months away from home if they have a home base at all. Without major magic to compact thier valuables, they simply won't be carrying too many changes of clothing. (one thing that is different between us moderns and those folks of elder eras is the tolerance of the inevitable consequences of fewer clothing changes and fewer occasions to bathe.) So realistically most adventurers will have at most one working "costume" with perhaps maybe one set of fine clothes if they ever think of the possibility of crashing high society.

Also most "heavy" armors are heavy in relation to "light" Plate mail in this instance isnt' neccessarily the same as the overbuilt shiny tin cans that were worn ONLY for jousting and virtually impossible to walk any real distance in.

The reason we hand wave a lot of this stuff is the same as the reason we don't cover day to day activities such as going to the bathroom or washing our laundry etc. because that's not the stuff we're interested in. Our adventures are more like TV episodes or mini-series where we focus on the interesting parts of the adventurer's life.


LazarX wrote:
The reason we hand wave a lot of this stuff is the same as the reason we don't cover day to day activities such as going to the bathroom or washing our laundry etc. because that's not the stuff we're interested in. Our adventures are more like TV episodes or mini-series where we focus on the interesting parts of the adventurer's life.

Sure, but wouldn't the BBEG's crack Assassins be waiting for a time to strike when the guard was down or when the players were sans all their nice gear?

Players wearing their armour at all times simply doesn't make sense, however if you are just rolling through fairly superficial or stylised campaigns maybe that sort of detail wont come up.


LazarX wrote:
Sir_Wulf wrote:
Historically, it is unrealistic to have people wandering around town in full battle gear.
There's the other shoe on that foot, if you're not wearing your armor, then WHERE is it?

On a pack mule or in a wagon, nice and cozy in a trunk or an armor box such as shown in these pictures or demonstrated as a display base. The Japanese also had smaller boxes for lighter armors that were carried on a backpack frame.

FWIW,

Rez

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Shifty wrote:


Sure, but wouldn't the BBEG's crack Assassins be waiting for a time to strike when the guard was down or when the players were sans all their nice gear?

When folks are out on campaign... they're hardly ever out of thier armor save at sleep (and that's why we set up watches folks and be fairly careful about where we choose to camp)

For the rest thouigh it depends on the campaign. Most are episodic in nature which don't have a recurrent big bad.. heroes go to dungeon take care of local menace and then move on. Now campaigns with a Big Bad... the heroes learn to survive by covering thier vulnerable moments.

Rememember you're the DM... you also need to make sure that the NPCs don't have YOUR knowledge of the characters in a game which is not being played 4-color you use vulnerable moments appropriately... a shoot out at the diner etc. If you really want to play out a lot of battles in the john... that's up to you.

Just remember even the Big Bad Assasins have to go to the can too.


LazarX wrote:
Just remember even the Big Bad Assasins have to go to the can too.

Hey if the party wants to do their homework and apply a little "Greyhawk Karate" (Crossbow bolts through the toilet door) then all is fair in love and war!

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LazarX wrote:
There's the other shoe on that foot, if you're not wearing your armor, then WHERE is it? Most adventurers are spending months away from home if they have a home base at all. Without major magic to compact thier valuables, they simply won't be carrying too many changes of clothing. (one thing that is different between us moderns and those folks of elder eras is the tolerance of the inevitable consequences of fewer clothing changes and fewer occasions to bathe.)

Few people want their fantasy to be quite this accurate, but for those who are interested...

A 15th Century European knight on campaign would generally have several horses and a squire or groom to help care for them. He rode into battle on a destrier, a heavy warhorse. At other times, he rode a palfrey, a lighter horse trained to develop a pleasant gait. (Warhorses tended to have a heavy, bone-jarring gait that made riding them less than pleasant.) A third horse carried his spare gear, including several spare shields, as they were considered disposable and replaced after every major fight. Armor was often carried in barrels, since they were easily made waterproof: Rust never sleeps!

The knight might travel unarmored, if he deemed it safe. More dangerous locations caused knights to wear portions of their gear: Their greaves, cuisses, padded jupon, and arming cap, with panels of maille laced on to protect their arms, throat, and groin. This allowed them to quickly throw on their curiass (with attached spaulders), gauntlets, and helm: They could be ready to fight within seconds.

In places where battle could happen at any time, the knight wore his full kit except for the helm, shield, and possibly gauntlets. An open-faced bascinet might protect his head. Some were designed to fit under a great helm, while others had removable visors that could be quickly added to provide full face protection.


But the armor looks so awesome! And all the tavern wenches love a man in a codpiece! Those forks cah be used as weapons!

But seriously, sleeping in armor is a bad idea. Unless of course you're running away from huge dragon types. Or in tactical retreat from inside a hostile country. Or if you're inside the dark, scary forest that owlbears live in. Or if you don't trust your lookout. Or if you are the only surviving member of an expeditionary force that was attacked. Shall I continue? Soldiers, generally, have more buddies around. The sentries wear their armor and give everyone else time to don armor. Adventurers, sometimes, have to rough it. They don't have the luxury of time to undress.

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