Heavy armor and adventuring.


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Rezdave wrote:
Dragonchess Player wrote:
Rezdave wrote:
Eventually some SCA-guy will get on this thread and talk about the weight-distribution of armor and how easy it is to wear all day long.
Well, not really...

But they always do ;-P

Actually, go back and read your post and you'll notice that you basically validated the claim. Your main disagreement with wearing armor for extended periods was one of hygiene, not fatigue.

"Bearable" is not the same thing as "easy."

People in decent shape can wear/carry 30-100+ lbs of stuff for several hours a day, several days in a row, even while traveling and performing short bursts of strenuous activity (see multiple posts above regarding hiking, ruck-marches, etc.). No one is saying that it's "easy," only that it's possible in real life.

Also, IIRC, overland movement rates assume frequent meal/rest/water breaks (i.e., a 10 min rest period every hour). This is distinct from a "hustle/forced march," which does cause fatigue (at least in D&D 3.x/PF RPG).


I think the conversation about STR stats means that in essence you can carry the gear, however it is exhausting and draining and you wont be about to do it for too long, or do anything strenuous in it without your CON running out of gas.

Mud, wet weather, and a whole load of other natural phenomenon means that a prolonged journey through the wilds will see you with nasty sores (often getting infected) and a range of other hygiene/comfort issues.

Personally, I take claims of knights learning to run and jump and climb walls in full plate with a big grain of salt... the Middle Ages were certainly not known for their big base of buff body builders, more for the notion that they were generally smaller than the average person today - due to the quality of food, medicine, and a range of other advancements made in our general understanding of health.

All physical fitness and comfort aspects aside, there's also the notion that walking around town in your bling-bling full plate is probably going to attract a lot of unwanted attention - from the City Watch.

MY VIEW is that in a civilised environment, wearing anything heavier than light armour or carrying 'unreasonable' displays of weaponry will get the town militia fronting you in short order.

So yeah, there are going to be times when you just aren't going to be wearing Heavy Armour 24/7 - but that comes down to you and your playstyle.

Some people just dont like any realism in their fantasy, and thats fine, others of us obviously like it too much...

Some folk watch WWF style Wrasslin, some of us watch UFC.

RPG Superstar 2008 Top 16

As an aside: While we may reasonably argue aboout where the line between realism and heroic fantasy should be drawn, please be careful about engaging in flippant comments or sarcasm in the forums. Something intended as a humorous jab can come across very differently on the boards.

I like a lot of "gritty realism", but I'm willing to allow characters to wear their gear 24/7 if that's what the player prefers. He'll just have to explain how he overcomes the problems caused by his paranoid approach.

Bodkin-point arrows often failed to penetrate plate armor, but evidence suggests that they posed a substantial threat to any opponent within point-blank range (30 feet to 30 yards, depending who you ask). It's not directly related, but Miyamoto Musashi's Book of Five Rings recommended archers fight near the front ranks to ensure their arrows could penetrate.

Jousting harnesses weighing around 200 pounds (easily triple the weight of normal combat gear) seem to have been limited to those noblemen who absolutely, positively couldn't afford to be hurt in the lists. I suspect their opponents often found it politically wise to let their rulers win, as such gear must have encumbered both the horse and rider. More "normal" jousting armor weighed much less.

Based on archeological finds, the average fighting man of the Middle Ages was little smaller than modern men. While the average Medieval man was significantly smaller, European warriors tended to be around 5' 8" in height, a normal average for 19th-Century Americans and Europeans.

A knight was expected to be able to quickly remount if unhorsed. Typical training included mounting without using the stirrups and mounting without using the arms. The training of the time produced powerful arms and shoulders, but often neglected the legs.


Senmont wrote:
Actually, the way you describe your campaigns is the way I like to envision what I like in both fantasy novels, and the way I want to play. Keep the laws of physics but add some magic and creatures.

Actually ...

... here's how I describe my campaigns:

If ADVENTURE calls …

If FIGHTING MONSTERS and bandits simply to EARN ENOUGH COPPER for your next meal beats life back on the farm …

If at the END OF THE DAY you can be content with MORE SCARS AND STORIES than you have silver …

If all you need are FAITHFUL COMPANIONS and a TRUSTY BROADSWORD …

… then THIS is the campaign for you …

Set in the Grunge Fantasy realm of Edheldor, this is a continuing Role-Playing Campaign in 3.5 Edition D&D. Anyone interested in developing characters and role-playing stories as much as slaying monsters is invited to join.

This is a Player-driven campaign, going where the party wills and influenced by the actions of the Player Characters. There is no DM-forced plot, save only the need to survive another day.

Of course Edheldor is not without its share of Archmages, High Magic, Politics and Intrigue. This campaign is set against the backdrop of the political machinations of kingdoms and warlords. Perhaps one day you will even become part of it … a Famous Hero whose name is sung in ballads and whose exploits have become legend …

… perhaps one day. But for tonight there is no inn on the road and it has begun to rain as you pull your faded cloak tighter around your shoulders.

A Reply to Sheboygen's Threadjack:

:-)

That's a lot of effort to individually link each word to an image. Props. Didn't catch that on the first read, till your reference to the "last link". I don't think that's a fair "tavern" image for what I meant, since it's still a fight scene. Can't find the specific picture I was thinking of (a bunch of characters carousing), but if you have a 2nd Ed. PH then check out pps. 7, 51, 70 and 110. That's more what the day-to-day feel of my world is like.

You probably already figured out that I'm not a big fan of the PFRPG Power Creep, so I'm sticking to 3.5 with House Rules. Anyway, that's me.

Sheboygen wrote:
I think its fair to say our positions have been established. So please ... a little more discussion on the subject at hand?

I don't really know what more there is to "discuss".

OP said "I just can't get my head around wanting to trek around in any type of heavy armor for long periods of time. I used to have to wear armor while in the Marines ... Donning this armor for short drills and training exercises wasn't bad, but wearing it all day was. I just can't see even a fighter type wearing more than light armor for general adventuring. I can see strapping on the banded mail for a quick, couple hour scenario but not for an adventure that might last for days or weeks ... what do others think?" (all emphasis added)

I think we've more than established that:

A) Some people choose to hand wave this sort of thing, saying, "It's a fantasy game and these guys are heros";

B) Some people say, "You can't in my game any more than you could in real life";

C) And some people say, "But I think you can in real life so you can in my game, too".

Basically, the A/B/C choice is one of personal preference, and there are people who play all three ways and that's fine and take your pick. But I don't think any proponents of one are going to suddenly switch to another (though it happens sometimes).

I have no wish for acrimony, but as a firm "B" I choose not to play with "A" folks too often and feel strongly enough about the accuracy of my info and experience that "C" people with little first-hand experience tend to annoy me (there, I admit it).

Anyway, pick your poison ... it's all good so long as everyone at the table agrees (enough, anyway).

FWIW, I think OP is a B-Type who has been hanging around As and can't get his head around the High-Fantasy aspect of it.

BTW, I didn't care for Excalibur much, one of my complains being, "don't those guys ever take their armor off?"

Sheboygen wrote:
Concerning inserting any 'simulation' or 'realism' into a game by messing with the mechanics - I’m an all-or-nothing kind of guy, one change begets another, one compromise the next.

So you're a RAW guy?

I think even the developers would admit the rules aren't perfect. In fact, they have (esp. with the ever-problematic polymorph thing).

Dragonchess Player wrote:
Rezdave wrote:

Eventually some SCA-guy will get on this thread and talk about the weight-distribution of armor and how easy it is to wear all day long.

SNIP SOME OTHER STUFF

"Bearable" is not the same thing as "easy."

Fair enough.

Shifty wrote:
Personally, I take claims of knights learning to run and jump and climb walls in full plate with a big grain of salt... the Middle Ages were certainly not known for

What I find particularly poignant was the section of Connecticut Yankee where Hank is "adventuring" with Sandy, and how she inflates their incidental meetings with people into battles with ogres and dragons and how everyone else buys into this nonsense. That's how I view a lot of these stories of the feats of knights.

FWIW, however, the Japanese did have among their martial arts that of swimming in armor.

Shifty wrote:

Some people just dont like any realism in their fantasy, and thats fine, others of us obviously like it too much...

Some folk watch WWF style Wrasslin, some of us watch UFC.

... and some of us avoid all forms of TV "combat-tainment" and just head to the dojo to train a bit more :-)

R.


Sir_Wulf wrote:
As an aside: While we may reasonably argue aboout where the line between realism and heroic fantasy should be drawn, please be careful about engaging in flippant comments or sarcasm in the forums. Something intended as a humorous jab can come across very differently on the boards.

Not sure where that one is aimed at.

Sir_Wulf wrote:
It's not directly related, but Miyamoto Musashi's Book of Five Rings recommended archers fight near the front ranks to ensure their arrows could penetrate.

Ahh Musashi; whilst being a fairly reasonable strategist, he was, first and foremost, a SWORDSMAN. I can have a few guesses what other motives he might have to see the archers deployed up close :p

Rezdave wrote:
That's how I view a lot of these stories of the feats of knights.

Indeed, I am prone to agree.

And swimming in Japanese armour might have been a tad easier when one considers the materials it was made of :p

Rezdave wrote:
... and some of us avoid all forms of TV "combat-tainment" and just head to the dojo to train a bit more :-)

See you there!

...but just before bed its a bit of telly, and I have a soft spot for 'reality based' fight shows.


Shifty wrote:
I think the conversation about STR stats means that in essence you can carry the gear, however it is exhausting and draining and you wont be about to do it for too long, or do anything strenuous in it without your CON running out of gas.

This is something I meant to point out before but somehow forgot. High strength does not equal high endurance and this is at least partially illustrated in the rules by how much can be carried for extended periods versus how much can be picked up and held versus how much can be lifted. Sure, building up your strength will raise your constitution some as a natural side effect, but you still need to do endurance training as well if you want to be carrying heavy weight for long periods of time. How does it go in our modern gyms, weight lifting for strength and cardio for endurance?

The Exchange

Rezdave wrote:
FWIW, I think OP is a B-Type who has been hanging around As and can't get his head around the High-Fantasy aspect of it.

Yep. I like more gritty fantasy. Think Black Company or Raymond Feist. Also I don't mind "morally ambiguous" PC's who are still good aligned or lawful evil aligned heroes (I rescued the virgin, but I also murdered and tortured people to do it). I expect characters to be much tougher than the average joe and being capable of heroic level deeds, but I still like the "human" element to mundane things. Bringing enough water and food, not weighing yourself down too much. I could even go so far as making PC's drop their packs during the first round of combat or take a penalty on rolls until they do. But this is getting more off topic.

Rezdave wrote:
FWIW, however, the Japanese did have among their martial arts that...

Wow, that guy has a light saber!


Rezdave wrote:
Enevhar Aldarion wrote:
And another thing unrealistic about plate armor, other than weight and maneuverability, was proved by the English longbowmen against the French knights. A single well-placed and powerful longbow arrow will kill you, even with all that armor.

You refer, presumably, to the Battle of Agincourt.

Information on this point is conflicted, however. According to the Battlefield Detectives the contribution of the longbow was vastly overstated. In fact, the English-forged bodkin points of the time were made with a lower-grade iron than the recent metallurgical advances of French armor steel, and hence would generally have mushroomed on impact. The bodkin, though penetrating against lightly-armored foot soldiers, would not have been as effective as several other types of anti-personnel heads.

FWIW,

Rez

I saw that show, and they made a crucial mistake: they didn't temper the arrowheads. I've made bodkin points from pipe metal that penetrate 2mm of mild steel, from a half-drawn bow much lighter than a yew longbow. Joe and I tempered the bodkins and they were so hard he couldn't scratch them with a file. Yes, if the craftsman hadn't quenched the arrowtips for hardness, they might have mushroomed. But that's like saying that if you make a sword out of tin foil, it won't cut very well, so swords must not have been effective weapons.


As others have said, this is largely a difference in preference for feel and tone...and the core engine for PFRPG has some serious serious biases towards "Trampling Gods Clanking With Gear of W00t!"

A fourth level fighter typically has twice the hit points (12+7+8+7=34) as his horse (10+6=16), and can fall 60' without fear of injury. Attempting to 'fix' this problem means that all of the game preparation aids in the rules no longer work.

In the real world, there are two kinds of killing shots: A direct hit to the central nervous system or heart/lung apparatus, or a hit that bleeds out after about 20 minutes, with the person collapsing from shock and bloodloss somewhere around a quarter of the time needed to bleed out. Far more common are maiming injuries.

In historical periods, most cultures pretty much had 2-3 types of armor available, tops, and it was in the best interests of anyone who could A) afford it and B) afford the upkeep and C) afford an extra horse to carry it, to buy or wear the best of the line.

Gamers have no clue what a Medieval or early Renaissance economy looked like. Here's a quick example:

"Imagine that this (hold up a good joisting nail or a wood screw) cost $25. Each. And there was a 4 month waiting list to get them."

Most medieval societies needed 10-12 people working the fields for every person who got to live in a city. Ones on the coasts fared better - fish are richer in nutrition than grain, so you need about 8 people working the fishing boats for every person living in the city.

I enjoy playing quasi-realistic/historical fantasy, where Gandalf the Gray is a Mysterious Wizard, not a 5th level, indoor friendly source of haste spells and impromptu artillery. :) For that kind of game, I play GURPS in a low mana setting, or I negotiate with my fellow players, and we use Minimus.

My current face to face GM is trying to do that sort of thing with Pathfinder; it will probably stop working spectacularly around 8th level. :)


Senmont wrote:
Yep. I like more gritty fantasy ... I still like the "human" element to mundane things. Bringing enough water and food, not weighing yourself down too much. I could even go so far as making PC's drop their packs during the first round of combat or take a penalty on rolls until they do. But this is getting more off topic.

Actually, it's probably been one of the more on-topic comments lately :-)

I agree, and play the same way ... but my Spoiler should have made that apparent.

About a year ago in the campaign, the PCs went on a journey through a desert (scrub badlands, mostly). In addition to themselves, their gear, plus some carts of trade goods they had to consider 1 familiar, 2 animal companions plus an additional pet wolf who all needed to be fed, in addition to their cart-mules and spares. They decided the owl-familiar could forage for itself (occasionally bringing back a desert-rat for its mistress to roast) but that the 2 wolves and bear would need a more reliable source of food that didn't put them at as much risk from yet-larger predators while hunting. They did the calculations and decided feed for the mules would require an extra cart (of course, they spread everything across every cart for safety) but that the carnivores would be best fed most cheaply/efficiently with a string of goats (who meanwhile could provide milk for the humanoids before being eaten).

Yes, they did the math for the entire anticipated journey, plus overage. Good thing, too, since they got attacked by a few "larger predators" along the way. Then again, they also roasted a few to extend their rations.

Senmont wrote:
Rezdave wrote:
FWIW, however, the Japanese did have among their martial arts that...
Wow, that guy has a light saber!

Did you change the link, because that's not the one I used. Anyway, it's an old silver-plate photo of a highly-polished naginata, for those who might not know.

AdAstraGames wrote:
As others have said, this is largely a difference in preference for feel and tone...and the core engine for PFRPG has some serious serious biases towards "Trampling Gods Clanking With Gear of W00t!"

Not surprising, considering that the PFRPG Core Rules were developed specifically to promote/cater-to the Pathfinder APs which run to near-epic levels (20th in the original Dungeon mag APs) and intentionally capstone with the slaying of Demi-gods and Demon Princes and so forth. I do think there's a good balance at the lower end of the scale (from what I've read) but they get very High-Fantasy at the upper end.

AdAstraGames wrote:
... other interesting economy stuff ...

Yep. My world has a low-economy and mid-magic that's not historically harsh, but still rougher than most. We operate on the silver-standard, lower-level PCs routinely camp in the woods because they don't have the money for an inn, and even by 10th level they're still scraping coins together and working "day-jobs" between adventures (of course, no one sells their gear that they need, but excess only fetches 10-20% of "book value" when sold to a dealer in quantity).

FWIW,

Rez


I don't even think there is much topic for debate here, as groups will hone in on the amount of realism that they think is fun. It is really only important to make sure that the GM and players basically agree what is fun. I think makng use of fatigue, exhaustion, and the Endurance feat is great. That and the donning/sleeping in armor rules. These things are there as a resource.

Anyway, to the servicemen weighing in on this, all I can say is thanks. You make us geeks look good by reminding everyone that this game is about heroism at a fundamental level. Cheers!


Evil Lincoln wrote:
You make us geeks look good by reminding everyone that this game is about heroism at a fundamental level. Cheers!

Indeed, and we like the struggle before the glory, as it forges us into better men :)

...except the parts about shaving in a foxhole, I wish the RL GM could just handwave that part.

The Exchange

Rezdave wrote:
Did you change the link, because that's not the one I used. Anyway, it's an old silver-plate photo of a highly-polished naginata, for those who might not know.

Yep, I changed it just to the picture that was on the wiki page. LOL.


Krome wrote:
Rezdave wrote:
I think adventurers know when they're "adventuring" and when they're not. I don't think boogie-men jump out at them with great frequency. I do think that real-men wear bracers of armor in town, even if they are Fighters.

Dude you have not been in the games I have been... Cities are where you go when you have to, because every freaking corner alley has some freak ready to ambush you.

Okay an exaggeration, but still, in most games I have been in, cities are NOT SAFE!

And really as far as realism goes and historically accurate goes... mmm MAGIC armor and MAGIC weapons, FIREBALLS, and ELVES and DWARVES!

Heeelllloooo not shooting for realistic nor accurate... shooting for fun!

:)

Your confused. We intentionally make changes from the rules of the real world, such as including the existance of gods, magic and dragons, none of which appear to exist in the real world. The inclusion of such things makes sense, they have internally consistant rules and don't threaten our suspencian of disbelief. If dragons start breathing out custard however, that does damage our suspencion of disbelief, because it is not playingf by the rules of what a dragon is.

But as your shooting for fun rather than realism, i have to ask, how do you feel about the inclusion of mecha in your current game?

There is such a thing as fantasy realism. Some setting allow PCs to put aside concerns such as how the rules of physics function for for normal people on a day to day basis, but most actually bother to explain how this occures. Why? Because it is very damaging for the suspencion of disbelief of many players for a PC to go to sleep in full plate armour, without ill effects.*

*for the record, i believe there are actually rules in 3.5 that cover sleeping in armour and make it a bad idea.


There is a penalty for sleeping in Medium or Heavy Armor.

Page 150 of Core Rulebook: "Sleeping in Armor: A character who sleeps in medium or heavy armor is automatically fatigued the next day. He takes a –2 penalty on Strength and Dexterity and can’t charge or run. Sleeping in light armor does not cause fatigue."

Just my 2 cp.


silverhair2008 wrote:

There is a penalty for sleeping in Medium or Heavy Armor.

Page 150 of Core Rulebook: "Sleeping in Armor: A character who sleeps in medium or heavy armor is automatically fatigued the next day. He takes
a –2 penalty on Strength and Dexterity and can’t charge or run. Sleeping in light armor does not cause fatigue."

Just my 2 cp.

And the Endurance feat negates the Medium Armor fatigue penalty.


Brian E. Harris wrote:
silverhair2008 wrote:

There is a penalty for sleeping in Medium or Heavy Armor.

Page 150 of Core Rulebook: "Sleeping in Armor: A character who sleeps in medium or heavy armor is automatically fatigued the next day. He takes
a –2 penalty on Strength and Dexterity and can’t charge or run. Sleeping in light armor does not cause fatigue."

Just my 2 cp.

And the Endurance feat negates the Medium Armor fatigue penalty.

Ya know, that's one thing that I simply don't understand. Why make a feat that makes life easy on the medium armor people but still screw the heavy armor users? People in heavy armor already face low touch AC's, high armor check penalties (especially swim penalties) and (except fighters and dwarves) reduced speed, why further punish them by not allowing the Endurance feat to apply to heavy armor?


I think it's unrealistic to compare our "hobbyist" experiences with armor to men that were trained from a young age to wear it for long periods of time. To a knight or samurai etc, their armor was like a second skin. I've read books on the training of knights that descried how they had to stay in it for days at a time, even sleeping in it, to get them accustomed to the weight. And to make sure their body was totally accustomed to the armor for battle they probably wore it more often then not.
And as far as 'modern' vs. 'ancient' soldiers are concerned regarding str and con I would have to give it to the older generation. On a general health level, yeah we're healthier, but they would kick our butts in the strength and endurance categories. Back then they had to pretty much do everything the hard way. They used their bodies a hell of a lot more than we do today. We might be 'bigger' but we're also 'softer'.


Backfromthedeadguy wrote:
I think it's unrealistic to compare our "hobbyist" experiences with armor to men that were trained from a young age to wear it for long periods of time. To a knight or samurai etc, their armor was like a second skin. I've read books on the training of knights that descried how they had to stay in it for days at a time, even sleeping in it, to get them accustomed to the weight. And to make sure their body was totally accustomed to the armor for battle they probably wore it more often then not.

There are plenty of historical accounts about how the armor was carried in baggage trains and strapped on just before a medieval battle. Recall that you're dealing with medieval logistics - these are people who are foraging for their meals, stealing chickens, eating whatever they can get out of the local residents.

Most of the people who made up the fyrd (medieval militia) were farmers, and when it was harvest time, armies melted away.

Quote:
And as far as 'modern' vs. 'ancient' soldiers are concerned regarding str and con I would have to give it to the older generation. On a general health level, yeah we're healthier, but they would kick our butts in the strength and endurance categories. Back then they had to pretty much do everything the hard way. They used their bodies a hell of a lot more than we do today. We might be 'bigger' but we're also 'softer'.

This is demonstrably false. The people of Afghanistan use their bodies 'harder' every day - growing crops in Afghanistan with manual labor is backbreaking work with a very shallow payoff (it's why poppy fields for heroin are so popular; the same amount of work gets you a thousand-fold increase in money.)

You can take a look at modern Punjabi and Pashtun tribal warriors as being roughly equal to medieval soldiers with modern guns. There is no comparison to modern troops from a first world country, even discounting gear.

Modern US soldiers can run faster in full kit, run farther in full kit, are generally 2-3 inches taller, are generally about 30-40 lbs heavier, most of which is muscle mass, and the difference in training is enormous, and the difference in education is so vast that it beggars comprehension.

Another way that this is demonstrably false is looking at the NFL and its records. The Indianapolis Colts have what's called an 'undersized, quick strike' defense. EVERY SINGLE MEMBER of that defense is a good 30 lbs heavier, and often an inch taller, than vaunted Pittsburgh Steel Curtain defense of the 1970s.

Every single member of that defense can bench press more, can run faster, and can sustain the level of effort for a greater number of plays than the 1970s counterpart. Teams like the Baltimore Ravens are even more terrifying; it's why you really can't compare players from the 1950s to the 1970s and from the 1970s to the 1990s - every 20-25 years, the level of strength, conditioning and athleticism increases and the record books largely get rebuilt. We're seeing it again now.

All of that is from better nutrition, use of steroids, human growth hormone, and vastly better and more scientific training regimens. The players of today are stronger, faster, and can keep it up for longer than the players of former years.

Now, this doesn't mean that the hobbyists are better than the medieval counterparts. We aren't. I've taught the basics of sword work with live steel. I've worn historical replica armor from a couple periods.

During my most athletic year ever doing this, I probably spent about 600 hours in armor and working the pell posts - I was doing 4 hours of practice 4 days a week.

But it sure as heck wasn't my job, day in, and day out. It was less drill in full kit than modern soldiers wear for training and deployment.

And, all that said, those considerations really don't apply to Pathfinder.


I'm with AdAstra on this one.

I am also skeptical about all the claims of 24/7 full plate training etc that everyone seems so keen to press on with.

Consider that the average 'professional soldier' way back when wouldn't have had the funds nor capacity to get full plate armours, this means that such gear was only really available to the select few - and those few would have been people of significance - members of the Court etc.

The average footslogger was decked out in Medium armours, ie Chain, and often in significantly less than that. The Romans did it a little tough with the whole 'big shield' thing, but their field load was still on par with todays average Infantryman.

Prince Humperdink would also not be spending 24/7 training in all his armour, as that would certainly have created timetable clashes with the rest of his tutors teaching small stuff like literacy and vocational skills.

So where does this leave us in a game?

Well Mr Medium and Heavy armour may well sleep in the quilting he wore UNDER his mail (ie Padded Armour) but he's probably not sleeping in Medium/Heavy plate - as its going to be an awful nights sleep, and this will lead to a poorer state the next day when he is more likely to be fighting.

Unless they sited their camp poorly, there shouldn't be that many creatures staggering in looking for trouble.

On the reference to Samurai - They certainly weren't doing all that in O-Yoroi (weighing in at 30kg) but they may certainly have been doing it in the rather significantly lighter (and designed for freedom of movement) Do-Maru - but once again we are comparing Heavy v Medium armours. So the 'best in the world' comparisons are still only getting to Medium at best.


JoelF847 wrote:
I think one of the main issues here is the difference between an adventurer and a soldier. (and everything after)

+1, Soldier life on a day-to-day basis was as boring as any other job, but with mandatory exercise and a camoflague uniform. Thankfully I never saw any combat myself. Someone(on these boards) once compared Adventurer's to adrenaline junkies who are basically ALWAYS looking for trouble, even if they don't start it... sounds about right to me.

Though having also been in the military I can agree with the Senmont's feelings. I didn't so much mind the heavy load: Weapon(s)/Ammo, Flak and Rucksack, it was damn Gas Mask drills/training that irritated me to no end. But you can bet your arse if I NEEDED to wear it, I'd slap that vision narrowing, asthmatic breathing, latex sweat monger of a device to my face as I was trained to do and live in it until told otherwise... eagerly awaiting the ALL CLEAR signal!


AdAstraGames wrote:
Backfromthedeadguy wrote:
I think it's unrealistic to compare our "hobbyist" experiences with armor to men that were trained from a young age to wear it for long periods of time. To a knight or samurai etc, their armor was like a second skin. I've read books on the training of knights that descried how they had to stay in it for days at a time, even sleeping in it, to get them accustomed to the weight. And to make sure their body was totally accustomed to the armor for battle they probably wore it more often then not.

There are plenty of historical accounts about how the armor was carried in baggage trains and strapped on just before a medieval battle. Recall that you're dealing with medieval logistics - these are people who are foraging for their meals, stealing chickens, eating whatever they can get out of the local residents.

Most of the people who made up the fyrd (medieval militia) were farmers, and when it was harvest time, armies melted away.

Quote:
And as far as 'modern' vs. 'ancient' soldiers are concerned regarding str and con I would have to give it to the older generation. On a general health level, yeah we're healthier, but they would kick our butts in the strength and endurance categories. Back then they had to pretty much do everything the hard way. They used their bodies a hell of a lot more than we do today. We might be 'bigger' but we're also 'softer'.

This is demonstrably false. The people of Afghanistan use their bodies 'harder' every day - growing crops in Afghanistan with manual labor is backbreaking work with a very shallow payoff (it's why poppy fields for heroin are so popular; the same amount of work gets you a thousand-fold increase in money.)

You can take a look at modern Punjabi and Pashtun tribal warriors as being roughly equal to medieval soldiers with modern guns. There is no comparison to modern troops from a first world country, even discounting gear.

Modern US soldiers can run faster in full kit, run farther in full kit, are generally 2-3...

Think what you will, but I just recently saw an anthropologist demonstrate ancient man's physical superiority. I'll try to look for a link but there are no promises. I recall one example of him measuring the length and depth of foot prints found in either Africa or Australia and calculated that the man who mad them would have left the 'modern fastest man in the world' in the dust. Let’s face it: 95% of modern Western people are pretty soft and would have a hard time keeping up with people who preformed heavy labor on a daily basis. So in the 'caveman vs. astronaut' combat scenario I would put my money on the cavemen.


Backfromthedeadguy wrote:
I'll try to look for a link but there are no promises. I recall one example of him measuring the length and depth of foot prints found in either Africa or Australia and calculated that the man who mad them would have left the 'modern fastest man in the world' in the dust.

A tribal hunter gatherer would certainly have been a very fast runner, no doubt. Either he could run really fast, or he would go hungry (or fall victim) and die.

ANCIENT man lived this way, sure, but this is not C12 Europe guy.

The other thing is, Turbo-Feet Ancient man would have also weighed in at a whopping 80 pounds, and would have had a hard time lifting heavy weights. Google up some images of Marathon runners - they are small and light, and not made for heavy lifting.

What we are talking about (the grind of wearing stacks of armour AND balancing endurance) simply can't be done by such a guy.


http://dmc-news.tamu.edu/templates/?a=8232

here's a link to what I'm talking about.


Backfromthedeadguy wrote:
Think what you will, but I just recently saw an anthropologist demonstrate ancient man's physical superiority. I'll try to look for a link but there are no promises. I recall one example of him measuring the length and depth of foot prints found in either Africa or Australia and calculated that the man who mad them would have left the 'modern fastest man in the world' in the dust. Let’s face it: 95% of modern Western people are pretty soft and would have a hard time keeping up with people who preformed heavy labor on a daily basis. So in the 'caveman vs. astronaut' combat scenario I would put my money on the cavemen.

Which is why the Boxer Rebellion expelled the Europeans from China in the 1890s in your timeline. When you came back from the dead, didn't they give you an updated time line locus for the differences between your history and the one you ended up in? :)

Human beings and their bodies are remarkably adapted for a wide range of things...but a Chimpanzee is about half the weight of Arnold Schwarzenegger, and about 7x as strong pound for pound.

Constant 'hard labor' results in the body breaking down in the late 20s to mid-30s. People who do constant hard labor into their 30s look like Westerners in their 50s. People who do constant hard labor into their 40s look like people in their 60s to us.

Talk to people who work in the building trades swinging hammers and carrying heavy loads - see how many of them stick past it once the warranty on the human body wears out.

Look at the careers of professional athletes to see what *well regulated* hard labor does to their bodies with protective gear.

As to the claims, based on 'depth of footprint and stride length' that Australopithecus was faster on a footrace than a modern human, I've seen them, read the original papers, and have some doubts. Australopithecus was remarkably well adapted to its environment...but that's still not the same environment as a medieval fyrdman using a spear and wearing studded leather to hold off the Sea raiders wearing chain and swinging long-axes.

We can find people who do hard labor all their lives in the modern world. Afghanistan. Africa. Indonesia. Malaysia. India. Lots of places have agricultural methods that are incredibly labor intensive.

None of them are being aggressively recruited to play professional sports or do Mixed Martial Arts, and US soldiers are trained to levels that are comparable (at the very least) to college level athletics, and SOCOM soldiers are trained at levels comparable to professional athletics.

Throughout history, the average 'full kit' for a soldier has been about 80 to 100 lbs, because that's about what a man can carry on his own for 10 hours a day with rest breaks and still keep in fighting condition.

One of my truisms when I teach people swordwork is that what I'm teaching them will, if taken to the extreme, lead to ligament damage and joint damage, muscle tears and more. By the time they master it, they'll be the most dangerous person with a game hip and a shoulder hitch on their block.

And what proper sword work does to your wrists and forearm muscles isn't polite discussion for anyone. It's like tennis elbow, if you're swinging a tennis racket that weighed twice as much and was balanced to be tip heavy.

Dark Archive

Pathfinder Roleplaying Game Superscriber
KnightErrantJR wrote:
Sean K Reynolds wrote:

(Liefeld's characters are a perfect example of this).

Ah, Sean, why did you have to go and bring Rob into this? Now I have visions of Seoni twisting at multiple places along her torso, and Valerous having six fingers on one of his hands, and Harsk carrying a ballista instead of a crossbow . . .

I had to go google him to see who that was, found a top 40 worst list of his... thats 15 mins of my life I will never get back. So he's a professional artist huh? No wonder I like WR and others that paizo use.


Dark_Mistress wrote:


I had to go google him to see who that was, found a top 40 worst list of his... thats 15 mins of my life I will never get back. So he's a professional artist huh? No wonder I like WR and others that paizo use.

I'm sorry I inadvertently led you down that accursed path. I used have added some suitably strong disclaimers as a warning . . . ;)


AdAstraGames wrote:
Backfromthedeadguy wrote:
Think what you will, but I just recently saw an anthropologist demonstrate ancient man's physical superiority. I'll try to look for a link but there are no promises. I recall one example of him measuring the length and depth of foot prints found in either Africa or Australia and calculated that the man who mad them would have left the 'modern fastest man in the world' in the dust. Let’s face it: 95% of modern Western people are pretty soft and would have a hard time keeping up with people who preformed heavy labor on a daily basis. So in the 'caveman vs. astronaut' combat scenario I would put my money on the cavemen.

Which is why the Boxer Rebellion expelled the Europeans from China in the 1890s in your timeline. When you came back from the dead, didn't they give you an updated time line locus for the differences between your history and the one you ended up in? :)

Human beings and their bodies are remarkably adapted for a wide range of things...but a Chimpanzee is about half the weight of Arnold Schwarzenegger, and about 7x as strong pound for pound.

Constant 'hard labor' results in the body breaking down in the late 20s to mid-30s. People who do constant hard labor into their 30s look like Westerners in their 50s. People who do constant hard labor into their 40s look like people in their 60s to us.

Talk to people who work in the building trades swinging hammers and carrying heavy loads - see how many of them stick past it once the warranty on the human body wears out.

Look at the careers of professional athletes to see what *well regulated* hard labor does to their bodies with protective gear.

As to the claims, based on 'depth of footprint and stride length' that Australopithecus was faster on a footrace than a modern human, I've seen them, read the original papers, and have some doubts. Australopithecus was remarkably well adapted to its environment...but that's still not the same environment as a medieval fyrdman using a spear and wearing studded...

It's all about conditioning and muscle memory. A lot of what you're talking relates to general health and longevity which I'm in no way debating: modern man lives longer and healthier lives. What I'm talking about is day to day strength and endurance. Modern man simply does not have to endure the rigors of our ancestor’s daily life and so we are soft in comparison. Most of us would not be able to keep up the pace if we were suddenly transported back in time.


Dark_Mistress wrote:
KnightErrantJR wrote:
Sean K Reynolds wrote:

(Liefeld's characters are a perfect example of this).

Ah, Sean, why did you have to go and bring Rob into this? Now I have visions of Seoni twisting at multiple places along her torso, and Valerous having six fingers on one of his hands, and Harsk carrying a ballista instead of a crossbow . . .
I had to go google him to see who that was, found a top 40 worst list of his... thats 15 mins of my life I will never get back. So he's a professional artist huh? No wonder I like WR and others that paizo use.

You can also spot a Liefeld by the way he draws faces, because they pretty much all look the same.

Dark Archive

Pathfinder Roleplaying Game Superscriber

Not to take this off topic... anymore than it already is.

But all i remember about the gear as a US army soldier was at the age of 18 my total gear load nearly weighed as much as I did. I just remember that 10.. 12 mile? ruck march in basic. I forget how long it was but it felt like forever and a day to carry all that. Been many moons since i was in the military though.

But I on a personal note agree with the idea of adventures should not wear full armor constantly. We always did that armor wore you out and you could suffer from exhustion wearing it all day, so if you got ambushed late in the day you suffered for it. Plus you move slower taking you longer to get where you are headed.

So in our games most of the fighter types would have a set of light travel armor (chain shirt is popular) and then their heavy armor for when they go into the dungeons or if they know a fight is coming and change.

Dark Archive

To the OP's response. I was in USMC recruiting pool in 1994, had tested in for MOS 2336 EOD tech. One month before ship to MCRD, I washed out due to some mental health issues. I still carry with me a lot of the USMC idiom, and amaze everyone that I remember NATO phonetics. And I still respect the Devildogs, because they've earned it.

Now to return to topic, I think I'll agree with a lot here on the thread. No one would WANT to wear that much gear ALL the time. Furthermore, some of the most dramatically tense moments in my games to this point have been when the party lets their guard down and gets jumped.


Dark_Mistress wrote:
KnightErrantJR wrote:
Sean K Reynolds wrote:

(Liefeld's characters are a perfect example of this).

Ah, Sean, why did you have to go and bring Rob into this? Now I have visions of Seoni twisting at multiple places along her torso, and Valerous having six fingers on one of his hands, and Harsk carrying a ballista instead of a crossbow . . .
I had to go google him to see who that was, found a top 40 worst list of his... thats 15 mins of my life I will never get back. So he's a professional artist huh? No wonder I like WR and others that paizo use.

Doh! I was unfortunate enough to be reading comics steadily back when he was with Marvel trying to pawn off his various character rip-offs on the masses. His artwork is hideous, one of the other threads has a link to a site (HERE) that rips on some pretty rediculous things like the ones KnightErrant mentioned, funny stuff. Someone definitely owes Dark Mistress 15 minutes.


backfromthedeadguy wrote:
It's all about conditioning and muscle memory. A lot of what you're talking relates to general health and longevity which I'm in no way debating: modern man lives longer and healthier lives. What I'm talking about is day to day strength and endurance. Modern man simply does not have to endure the rigors of our ancestor’s daily life and so we are soft in comparison. Most of us would not be able to keep up the pace if we were suddenly transported back in time.

You're comparing medieval peasants with office workers from the 21st.

I'm comparing modern US soldiers to medieval peasants because we actually have medieval peasants working in the world now, in places where US soldiers patrol.

Now, unless you're saying that Pashtun and Punjabi farmers, who plow fields with oxen, harvest things by hand, live at about 4,000 feet of altitude, and live in places with the most extreme climates on earth are 'Modern Man', and are softer and weaker than, say, a medieval peasant living much the same lifestyle in a pleasanter place, it looks like my comparison is valid:

Trained modern soldiers are in better shape, are stronger, have more endurance, than someone who spends 10 hours a day watching the south end of a north bound mule dragging a plow.

And trained modern soldiers, with those advantages, find wearing the equivalent of medium body armor and heavy encumbrance, annoying, irritating and frustrating.

Therefore, the historical accounts of soldiers going back to Babylon ditching bits of armor on a road march because it was heavy and they were tired of it are also probably valid, and the medieval peasant superhero who can wear a chainmail shirt for 24/7 is probably a D&Dism. :)

(The number of life or death fights a D&D character gets into over the course of a career is staggering when compared to real people, even real people who serve in a war zone.)


Shouldn't someone have brought up katanas by now?

Dark Archive

Pathfinder Roleplaying Game Superscriber
Daniel Moyer wrote:
Dark_Mistress wrote:
KnightErrantJR wrote:
Sean K Reynolds wrote:

(Liefeld's characters are a perfect example of this).

Ah, Sean, why did you have to go and bring Rob into this? Now I have visions of Seoni twisting at multiple places along her torso, and Valerous having six fingers on one of his hands, and Harsk carrying a ballista instead of a crossbow . . .
I had to go google him to see who that was, found a top 40 worst list of his... thats 15 mins of my life I will never get back. So he's a professional artist huh? No wonder I like WR and others that paizo use.
Doh! I was unfortunate enough to be reading comics steadily back when he was with Marvel trying to pawn off his various character rip-offs on the masses. His artwork is hideous, one of the other threads has a link to a site (HERE) that rips on some pretty rediculous things like the ones KnightErrant mentioned, funny stuff. Someone definitely owes Dark Mistress 15 minutes.

Yeah that was the top 40 list I was talking about.


AdAstraGames wrote:
backfromthedeadguy wrote:
It's all about conditioning and muscle memory. A lot of what you're talking relates to general health and longevity which I'm in no way debating: modern man lives longer and healthier lives. What I'm talking about is day to day strength and endurance. Modern man simply does not have to endure the rigors of our ancestor’s daily life and so we are soft in comparison. Most of us would not be able to keep up the pace if we were suddenly transported back in time.

You're comparing medieval peasants with office workers from the 21st.

I'm comparing modern US soldiers to medieval peasants because we actually have medieval peasants working in the world now, in places where US soldiers patrol.

Now, unless you're saying that Pashtun and Punjabi farmers, who plow fields with oxen, harvest things by hand, live at about 4,000 feet of altitude, and live in places with the most extreme climates on earth are 'Modern Man', and are softer and weaker than, say, a medieval peasant living much the same lifestyle in a pleasanter place, it looks like my comparison is valid:

Trained modern soldiers are in better shape, are stronger, have more endurance, than someone who spends 10 hours a day watching the south end of a north bound mule dragging a plow.

And trained modern soldiers, with those advantages, find wearing the equivalent of medium body armor and heavy encumbrance, annoying, irritating and frustrating.

Therefore, the historical accounts of soldiers going back to Babylon ditching bits of armor on a road march because it was heavy and they were tired of it are also probably valid, and the medieval peasant superhero who can wear a chainmail shirt for 24/7 is probably a D&Dism. :)

(The number of life or death fights a D&D character gets into over the course of a career is staggering when compared to real people, even real people who serve in a war zone.)

I was a Hospital Corpsman for 3 of my 7 years in the Navy so I know what it's like to carry heavy loads. But today’s military relies heavily on transports to get troops where they're going. Sure they might have to march a day or two to get into more rough terrain, but that doesn't compare to ancient armies having to march hundreds or even thousands of miles--the Mexican army marched over 800 miles before the Alamo. So I'd be dropping stuff to if I had to march that far.


Dark_Mistress wrote:
Daniel Moyer wrote:


Doh! I was unfortunate enough to be reading comics steadily back when he was with Marvel trying to pawn off his various character rip-offs on the masses. His artwork is hideous, one of the other threads has a link to a site (HERE) that rips on some pretty rediculous things like the ones KnightErrant mentioned, funny stuff. Someone definitely owes Dark Mistress 15 minutes.
Yeah that was the top 40 list I was talking about.

Oops, sorry about that, didn't mean to further the torture.

Dark Archive

Pathfinder Roleplaying Game Superscriber
Daniel Moyer wrote:
Dark_Mistress wrote:
Daniel Moyer wrote:


Doh! I was unfortunate enough to be reading comics steadily back when he was with Marvel trying to pawn off his various character rip-offs on the masses. His artwork is hideous, one of the other threads has a link to a site (HERE) that rips on some pretty rediculous things like the ones KnightErrant mentioned, funny stuff. Someone definitely owes Dark Mistress 15 minutes.
Yeah that was the top 40 list I was talking about.
Oops, sorry about that, didn't mean to further the torture.

He is just a really really horrible artist. I just can't believe he makes a living at being a artist with drawings like that. Granted I can't even draw stick figures but still.


KnightErrantJR wrote:
Shouldn't someone have brought up katanas by now?

*grin* What, it's a bastard sword used one handed?

I suppose someone will bring up the chestnut about how they were used to slice off machine gun barrels in WWII, too.

When I make make melee characters, I usually have them have a warhorse, a riding horse and a pack horse.

The Mexican army that besieged the Alamo didn't haul cannons on their backs; they had wagons and horses doing most of the carriage work.

Medieval armies used horses and oxen when they could.

Modern soldiers in Afghanistan don't always get to ride in vehicles; they do in Iraq because Iraq has these marvelous innovations called 'roads'. With pavement and drainage.

Pashtuns and Punjabis regard strange foreign concepts like paved roads with deep suspicion, because it means vehicles are going fast enough to outrun ambushes.

RPG Superstar 2012 Top 16

Sean also goofed up on the Alias bit. If you read the book, yes, that actually IS chain +3, and the protective effect is actually centered over the, um, 'gap'. At least twice during the story, people attempt to stab the 'open area' and the blow is deflected aside.

Kinda like Batman wearing that big target on his chest for people to shoot at...with the kevlar backing it.
==
As for adventuers, in anything resembling a 'real world', the #1 magic item for all adventurers, and most soldiers, would be a Ring of Sustenance.

Unlimited energy...no food or water to carry...two hours of sleep a night. Let's not talk about what an extra six hours of activity would do, but not having to forage or carry victuals would be a freaking godsend, and only having to rest two hours to be firm and fit again? totally awesome.

Mix it with Endure Elements and you can set aside anything resembling weather and temperature concerns, too.

IN my experience, Adventurers will try to keep their armor on as often a possible. Why? Because someone is waiting to either a) attack them as soon as they take off their best protection or b) steal it when they aren't wearing it. Seriously, would you rather attack the paladin when he's in his plate+5 or when he's in civvies with a +4 mage armor from a spellcaster providing all his protection?

Lesser bracers of mage armor make a nicely discreet way to keep some AC, but the whole 'armor issue' is one reason why people often build to dex and light armor, so they can avoid the penalties and keep their AC.

==Aelryinth


KnightErrantJR wrote:
Shouldn't someone have brought up katanas by now?

They ARE only the best sword EVER, and completely underpowered in D20...


Aelryinth wrote:
In my experience, Adventurers will try to keep their armor on as often a possible. Why? Because someone is waiting to either a) attack them as soon as they take off their best protection or b) steal it when they aren't wearing it. Seriously, would you rather attack the paladin when he's in his plate+5 or when he's in civvies with a +4 mage armor from a spellcaster providing all his protection?

Magical armor really does not fit into this discussion, seeing as how one of the standard properties, at least in all my games, is that magical armor weighs less than the mundane version. So that +5 plate would weigh about 1/5 the weight of non-magical plate.


Magic items that alter warfare in D&D are easy to find.

A cauldron that could create food and water - or even purify water - so changes the logistical constraints of a medieval army (or defending city) that it's hard to map out all the changes.


AdAstraGames wrote:
A cauldron that could ... even purify water

Considering that historically (i.e. until about WW I, aka the first "modern" war) generally 3-4x as many soldiers in military campaigns died of disease as were killed in combat, one cannot neglect the role that clerics and magic would play in simply getting more people to the battlefield.

One must presume, then, that large-scale engagements are larger and bloodier. Maybe not "bloodier", since fireballs cauterize.

However, the "changes to warfare" is a place we don't really want to go ... at least not in this thread ... and it's been discussed to death several times lately, anyway :-)

R.


Brian E. Harris wrote:
[katana] ARE only the best sword EVER

Well, Damascus steel was pretty good stuff, and the Vikings made excellent blades as well.

The great irony is that the "best" swords were produced in places that had the "worst" quality iron ore. The low-grade ore forced the smiths to make great advances in metallurgy, one of which was the technique of folding and hammering to eliminate high levels of impurities, with the increased strength and quality of the blades a serendipitous byproduct of that process.

R.


Katanas are only superior in relative beauty and at performing drawing cuts. The shape of the blade and the extremely sharp edge allow for extremely deep cuts when it is drawn along a target. The chisel point allows for adequate thrusting, though thrusts are awkward with a katana, and the weight distribution of the blade is completely wrong for hewing. In addition, the sharpness of the edge made it very brittle, and indeed there are records of katanas breaking when striking hard armor during the invasion of Korea in the 1500s. In contrast, the bastard sword of the 15th C. could thrust, hew, slice, and was made to batter against plate armor without shattering.


Irony, thy name is katana.


Rezdave wrote:
Brian E. Harris wrote:
[katana] ARE only the best sword EVER

Well, Damascus steel was pretty good stuff, and the Vikings made excellent blades as well.

The great irony is that the "best" swords were produced in places that had the "worst" quality iron ore. The low-grade ore forced the smiths to make great advances in metallurgy, one of which was the technique of folding and hammering to eliminate high levels of impurities, with the increased strength and quality of the blades a serendipitous byproduct of that process.

R.

I don't know anything about swords, other than they're sharp pointy metal bits made to jab people.


OT Stuff to Lying Bastard about Katana Quality:

Lyingbastard wrote:
Katanas are only superior in relative beauty and at performing drawing cuts.

These are their strengths, to be certain, but I disagree with the generality of the statement.

Lyingbastard wrote:
The shape of the blade and the extremely sharp edge allow for extremely deep cuts when it is drawn along a target. The chisel point allows for adequate thrusting, though thrusts are awkward with a katana, and the weight distribution of the blade is completely wrong for hewing.

Not really disagreeing with the above.

People forget that, generally, the sword in feudal Japan was a back-up weapon with a specific middle-ground purpose. The primary battlefield weapons were the bow and the spear. Only when you ran out of arrows or fell from your horse and broke or lost your spear or bow would you turn to the sword (usually a tachi, rather than katana). This applies to wealthier, mounted cavalry, of course.

Lower ranking infantry would still rely upon primarily spears until closely engaged or their spears were broken. The sword served, thus, as a back-up weapon. You could kill a lightly armored opponent but at best a heavily-armored opponent could only be wounded and beaten to the ground. In order to finish him one carried a dagger (not a tanto design) that was straight and pointed and intended for armor-piercing.

However, the blade does slice quite nicely through multiple unarmored or lightly armored opponents, if you're good at what you're doing.

Also, it's worth noting that there are a great variety of tip-designs and blade curvatures, with some combinations quite well-suited to thrusting.

Lyingbastard wrote:
In addition, the sharpness of the edge made it very brittle

But only the edge. The katana is forged of two types of steel and tempered differently. The edge is extremely hard while the core and body is much softer for support and flexibility (image). Part of the art-work of the katana is the dividing line between the two, known as the hamon. A straight or simple hamon is undesirable, because the complexity of the hamon actually helps lock the two types of steel together like pieces of a jigsaw puzzle. Otherwise, they can separate on impact.

However, a properly constructed katana with a hardened edge and a solid, flexible body able to take stress is difficult to chip or break.

Lyingbastard wrote:
and indeed there are records of katanas breaking when striking hard armor during the invasion of Korea in the 1500s

You need to understand this assertion in historical context.

First, there are always records of weapon failures in wartime. Frankly, the M-16 family of rifles to this day live with an undeserved reputation for jamming based largely upon experienced of the earliest adopters in Vietnam with a type of cartridge powder not suited to that environment. Once that was corrected, misfiring and jamming dropped significantly.

Back to katana, considering that during the pre-industrial era they were all made by hand, obviously during periods of peacetime much greater time and care could be put into the construction of individual blades. During periods of conflict and associated high-demand they were mass-produced by less-skilled craftsmen using shortcuts and inferior methods and taking much less time. As a result the blades themselves were lower-quality and prone to breakage. However, the same is true of any type of construction industry during high-demand periods, whether manufacturing or housing or whatever (there are accusations that Toyota, in its quest to become the #1 world car manufacturer, cut corners on quality and now recalls and safety concerns are coming back to bite them).

During the invasion of Korea in the late 1500s under Toyotomi Hideyoshi, Japan was still coming off the Sengoku Period, known as the Country-at-War Period. As local daimyo fought amongst themselves and old rulers were toppled by new ones with unprecedented frequency, there was great demand for weapons of all types, including katana. A great many inferior blades were mass-produced, and it was not unknown for soldiers to enter battle with an arm-load of cheap swords, switching from one blade to the next as they broke in turn.

Needless to say, many of these cheap blades were still in circulation even after the country had been unified under Oda Nobunaga and then Toyotomi Hideyoshi. When Korea was invaded, many of these inferior-quality blades would have been used in that conflict, leading to disproportionate instances of breakage and stories passed along. Note that even a few instances could have served significantly as propaganda among defending Korean forces, and such stories been widely disseminated and exaggerated in terms of frequency (this is conjecture, of course).

However, I have seen some side-by-side comparisons of well-made katana and well-made longswords attempting to cut and pierce plate armor, with the katana emerging overall victorious without any incidence of breakage. I have also seen footage of a world-record cut of a katana into a solid metal helmet (and met the wielder), and again it is very possible to cleave plate armor without major damage, much less breakage.

Lyingbastard wrote:
. In contrast, the bastard sword of the 15th C. could thrust, hew, slice, and was made to batter against plate armor without shattering.

I think "batter" is the key word, here :-) Certainly bastard swords had their strengths and could be fine weapons (or poor ones, depending upon who made them), but with less personal experience researching and handling these weapons I'm not qualified to address them in this comparative context.

FWIW,

Rez

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