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The Wraith |
![Xanesha](http://cdn.paizo.com/image/avatar/19_Boss-Lamia.jpg)
I would really like to see some feats to allow the Monk to use his Ki points in a different way, in order to allow him to become more of a Mystic Warrior (if you want to specialize in that way). That would also be a 'fix' for those who are unsatisfied with the DPR of the Monk (and no, I'm not one of them, but I see that there are some people who complain about the damage dealt by Monks); in that way, a Monk character could become less a 'regular' martial artist and more of a 'magic warrior' empowered by Ki.
Like:
- a feat to spend Ki points to sheath your unarmed attacks in energy (like flaming, or shocking)
- a feat to spend Ki points to temporarily boost his unarmed strikes (similar to a Greater Magic Fang spell)
- a feat to spend Ki points to shoot Ki projectiles ! HADOUKEN !!! Ehm, sorry... Not something overpowered, but neither that... let's be polite and just say 'suboptimal feat' that was 'Ki Blast' in the PHB2. I mean, a standard action to shoot (and let's not forget, a move action to charge it !) a force bolt at 60 feet for 3d6+Wisdom bonus damage ? At the cost of 2 Stunning Fists ? Oh, great, so we can have also Fighters and Rogues firing 'Renzoku Energy Dan' like Vegeta...
- a feat to spend Ki points to allow the Monk to float into the air (like 'Crouching Tiger, Hidden Dragon' and a lot of other wuxia movies), in order to have a very limited (but still allowable) 'Fly power'.
Just my 2c Xmas wishlist.
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The Wraith |
![Xanesha](http://cdn.paizo.com/image/avatar/19_Boss-Lamia.jpg)
Uh, what happened to my wishlist? Did the Grinch (aka Xmas Postmonster) just stole it away ? All right, I would post it again...
I would really like to see some feats to allow the Monk to use his Ki points in a different way, in order to allow him to become more of a Mystic Warrior (if you want to specialize in that way). That would also be a 'fix' for those who are unsatisfied with the DPR of the Monk (and no, I'm not one of them, but I see that there are some people who complain about the damage dealt by Monks); in that way, a Monk character could become less a 'regular' martial artist and more of a 'magic warrior' empowered by Ki.
Like:
- a feat to spend Ki points to sheath your unarmed attacks in energy (like flaming, or shocking)
- a feat to spend Ki points to temporarily boost his unarmed strikes (similar to a Greater Magic Fang spell)
- a feat to spend Ki points to shoot Ki projectiles ! HADOUKEN !!! Ehm, sorry... Not something overpowered, but neither that... let's be polite and just say 'suboptimal feat' that was 'Ki Blast' in the PHB2. I mean, a standard action to shoot (and let's not forget, a move action to charge it !) a force bolt at 60 feet for 3d6+Wisdom bonus damage ? At the cost of 2 Stunning Fists ? Oh, great, so we can have also Fighters and Rogues firing 'Renzoku Energy Dan' like Vegeta...
- a feat to spend Ki points to allow the Monk to float into the air (like 'Crouching Tiger, Hidden Dragon' and a lot of other wuxia movies), in order to have a very limited (but still allowable) 'Fly power'.
Just my 2c Xmas wishlist.
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sysane |
![Seraton](http://cdn.paizo.com/image/avatar/OsirionMummy_Final.jpg)
I would really like to see some feats to allow the Monk to use his Ki points in a different way, in order to allow him to become more of a Mystic Warrior (if you want to specialize in that way). That would also be a 'fix' for those who are unsatisfied with the DPR of the Monk (and no, I'm not one of them, but I see that there are some people who complain about the damage dealt by Monks); in that way, a Monk character could become less a 'regular' martial artist and more of a 'magic warrior' empowered by Ki.
Mentioned the same thing earlier in the thread but with different abilities. Hope they go this route. I can't see them not doing this. Its a no brainer.
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Ben Adler |
Some more unique spellcaster feats might be cool. Am I the only one who thinks 90% of the feats revolve around melee combat?
Agreed, I made a wizard focusing on utility spells, and I've got just about nothing to spend feats on.
Boost chance to penetrate SR, boost DC, and the various metamagics are the only feats out there that are purely for casters.![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Sgtdrill |
![Bone Devil](http://cdn.paizo.com/image/avatar/A05_Assassin_Assassinated_by_Bone_Devil_FINAL.jpg)
New Bard feats - perhaps alternate uses for Bardic music that only become available after gaining the feat, or feats that enhance the music abilities that already exist.
Also feats to add spells of other classes to the Bardic spell list, which would make sense given teh Bard's role as "Worldly Knowledge Master".
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Shane LeRose |
![Rigg Gargadilly](http://cdn.paizo.com/image/avatar/PZO9032-Quickling.jpg)
1) Feats that improve multi-classing. We all can agree that multi-classing is too costly, especially at higher levels. Perhaps a feat that lets you cast some spells using your base attack instead of arcane caster level? Do the math, it isn't as broken as you might think. Something else I'm thinking, a suit of feats that add abilities to a class based on levels in another class. For example: A rogue/druid feat that adds new rogue talents to the rogue's list. Such as druid spells to minor/major magic. The ability to feint in a wild shaped form as a swift once per combat or anything that relates really. This feat could allow trackless step to work anywhere or modify Resist Nature's Lure to also give the recipient +4 to bluff/stealth against fey as well. The possibilities are endless!
2) Feats that allow fighters to go toe to toe with casters. People often complain that high level combat types can't hold a candle to caster types and sadly, they're right. Granted, if a caster is in melee reach of a combat type they're screwed, but once they fly off forget it. You have to fight magic with magic (boots of flying or an item that stops teleportation). Something I'm thinking of would be high level feats that give a bonus to sundering a magic item or allow a fighter to literally beat a spell out of a caster (use their base attack as a dispel check against an ongoing spell affecting a target). Another idea is to use feint to allow an attack of opportunity as a readied action, but at the cost of all other attacks of opportunity that round( for example: Bob the fighter uses Feat X and declares to throw his sword at Dave the wizard if he so dares to cast a spell at Bob. Steve the rogue fails his combat maneuver check to tumble past Bob, but Bob can't take the attack of opportunity because he's focused on Dave). Did that make sense?
3) Energy Modification Feats. Energy Sub is boring. How about a feat that allows me to shape my fire spells or adds Dex damage to my cold spells. Maybe a feat that adds elemental damage to a spell that doesn't normally deal damage? An acid modified Hold Person for example, or better yet a feat that causes an energy backlash when a target successfully resist it! A Charm Person that deals sonic damage when they make their save (probably want to limit this to spells that don't normally deal damage).
4) And finally a suit of feats for Monks that allow them to do what they're supposed to do. Move around the battlefield. Treantmonk said it best in his guide to monks. A Monk wants to have a high strength, get in full round attacks, and take a beating in the process. That just seems crude. A monk should be a dis-abler type on the battlefield. They foil large groups by tripping one and have the rest fall over him. They turn attacks against them into attacks against allies (a feat that would let a monk ready an action to "parry" an attack like a Duelist, but instead turn that attack against an adjacent enemy).
Just my bulk of thoughts. Thanks for reading!
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Alex Root |
![Grazuul](http://cdn.paizo.com/image/avatar/13_Grazuul.jpg)
Agile Riposte
Prerequisite: Dexterity 13+, Dodge
Benefit: Once Per round, if the opponent you have designated as yoour dodge target makes a melee attack or melee touch attack against you and misses, you may take an attack of opportunity against that opponent. Resolve and apply the effects from both attacks simultaneously. Even a character with the Combat Refelxes feat can't use Agile Riposte more than once per round.
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Tim4488 |
3) Energy Modification Feats. Energy Sub is boring. How about a feat that allows me to shape my fire spells or adds Dex damage to my cold spells. Maybe a feat that adds elemental damage to a spell that doesn't normally deal damage? An acid modified Hold Person for example, or better yet a feat that causes an energy backlash when a target successfully resist it! A Charm Person that deals sonic damage when they make their save (probably want to limit this to spells that don't normally deal damage).
I like this a lot. I think PHBII had something like this in 3.5? Maybe it was a different book, maybe Complete Mage. But yes, this could be a lot of fun.
Agile Riposte
Prerequisite: Dexterity 13+, Dodge
Benefit: Once Per round, if the opponent you have designated as yoour dodge target makes a melee attack or melee touch attack against you and misses, you may take an attack of opportunity against that opponent. Resolve and apply the effects from both attacks simultaneously. Even a character with the Combat Refelxes feat can't use Agile Riposte more than once per round.
You need more difficult prerequisites for this, IMHO. A human or any Fighter with could take it at 1st, anyone else could take it at 3rd. I've seen abilities similar to this, and they're always harder to get than that. Plus, Dodge no longer has targets anyway, it's a flat bonus.
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Murgen |
![Uzbin Parault](http://cdn.paizo.com/image/avatar/MadScientist_Final.jpg)
I think that monks could use some help in the defensive department, so I would like to see some feats added there. Something that will allow them to avoid taking a hit, with a kung fu flavor.
Monkey dance; (Monk only) +1 reflex bonus to AC. Increase by +1 every 3 levels up to a max equal to character's reflex bonus.
Tai-sho defense: Prerequisite, monkey dance. +1 wisdom bonus to AC. Increase by +1 every 4 levels up to a max equal to character's wisdom bonus.
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Tim4488 |
I think that monks could use some help in the defensive department, so I would like to see some feats added there. Something that will allow them to avoid taking a hit, with a kung fu flavor.
Monkey dance; (Monk only) +1 reflex bonus to AC. Increase by +1 every 3 levels up to a max equal to character's reflex bonus.
Tai-sho defense: Prerequisite, monkey dance. +1 wisdom bonus to AC. Increase by +1 every 4 levels up to a max equal to character's wisdom bonus.
Reflex bonus to AC? Wouldn't that be better statted as a Dodge bonus?
And does Tai-sho defense just double their existing Wisdom bonus to AC (assuming they are high enough level to reach the max benefit)?
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![]() |
![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
I'd like to see all of the Tactical Feats modified so that they don't require two people to have them.
I'd like to see Overhand Chop return.
I'd like to see Feats which Enhance Class Features such as, but not limited to the following.
Fighter: Weapon Training.
Add Another Weapon Group at one less then your full/highest bonus.
Apply Weapon Specialty/Focus/etc of a weapon in a weapon group to the entire group.
Ranger: Favored Enemy
Add Another Favored Enemy at one less then your full/highest bonus.
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Zen79 |
![Karzoug the Claimer](http://cdn.paizo.com/image/avatar/PCs_Fight_Karzoug_Golem_hir.jpg)
Here are two feats I posted some time ago in the Homebrew forum.
They are designed to open the way to the "critical" feats for weapons that have a low threat range:
Greater Critical (Combat)
Attacks made with your chosen weapon are even deadlier.
Prerequisite: Proficient with weapon which can't have a critical multiplier better than X3, Improved Critical for that weapon, 12th-level fighter.
Benefit: When using the weapon you selected, your threat range is doubled. This doubling is based on the improved threat range, not on the original threat range.
Special: You can gain Greater Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon.
This effect doesn't stack with any other effect that expands the threat range of a weapon, except the Improved Critical feat.
A weapon can't gain a threat range better than 15-20 using this feat. If the doubled threat range would be bigger than 15-20, you gain a threat range of 15-20 instead.
For example, a weapon with a threat range of 20 would have an improved threat range of 17-20 (doubled to 19-20 by Improved Critical and doubled again to 17-20 by Greater Critical).
...and:
Perfect Critical (Combat)
Attacks made with your chosen weapon are even deadlier.
Prerequisite: Proficient with weapon which can't have a critical multiplier better than X2, Greater Critical for that weapon, 16th-level fighter.
Benefit: When using the weapon you selected, your threat range is doubled. This doubling is based on the improved threat range, not on the original threat range.
Special: You can gain Perfect Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon.
This effect doesn't stack with any other effect that expands the threat range of a weapon, except the Greater Critical feat.
A weapon can't gain a threat range better than 15-20 using this feat. If the doubled threat range would be bigger than 15-20, you gain a threat range of 15-20 instead.
For example, a weapon with a threat range of 20 would have an improved threat range of 15-20 (doubled to 19-20 by Improved Critical, doubled again to 17-20 by Greater Critical, and maximized to 15-20 by Perfect Critical).
These feats enable fighters who chose to specialize in a weapon with a low threat range to gain a threat range which makes the other critical feats usefull. Weapons which have a natural higher threat range still have an advantage, because you don't have to invest feats for them.
Maybe the feats should have additional prerequisites (weapon focus with weapon, ...), and maybe it is necessary to exclude ranged weapons?
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tyweise |
Support for ranged sneak attack.
Sniping Shot. Double the range, so sneak attack is possible out to 60'.
Exposing Shot. When you hit with a ranged attack, it exposes a vulnerable area of the target, enabling your next attack this round to benefit from Sneak Attack. (Or just treat them as flat-footed, but denying dex as well might be too much.
Unexpected Shot. Feint with a ranged weapon.
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Murgen |
![Uzbin Parault](http://cdn.paizo.com/image/avatar/MadScientist_Final.jpg)
Murgen wrote:I think that monks could use some help in the defensive department, so I would like to see some feats added there. Something that will allow them to avoid taking a hit, with a kung fu flavor.
Monkey dance; (Monk only) +1 reflex bonus to AC. Increase by +1 every 3 levels up to a max equal to character's reflex bonus.
Tai-sho defense: Prerequisite, monkey dance. +1 wisdom bonus to AC. Increase by +1 every 4 levels up to a max equal to character's wisdom bonus.
Reflex bonus to AC? Wouldn't that be better statted as a Dodge bonus?
And does Tai-sho defense just double their existing Wisdom bonus to AC (assuming they are high enough level to reach the max benefit)?
Yes I agree that calling it a dodge bonus would probably be better than a reflex bonus. But naming it Dexterity modifier might be best of all, as my original intent was for it to work off of the Dex stat.
And yes, Tai-sho defense could double the existing wisdom bonus to ac for a monk of high enough level.
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Tim4488 |
Tim4488 wrote:Murgen wrote:I think that monks could use some help in the defensive department, so I would like to see some feats added there. Something that will allow them to avoid taking a hit, with a kung fu flavor.
Monkey dance; (Monk only) +1 reflex bonus to AC. Increase by +1 every 3 levels up to a max equal to character's reflex bonus.
Tai-sho defense: Prerequisite, monkey dance. +1 wisdom bonus to AC. Increase by +1 every 4 levels up to a max equal to character's wisdom bonus.
Reflex bonus to AC? Wouldn't that be better statted as a Dodge bonus?
And does Tai-sho defense just double their existing Wisdom bonus to AC (assuming they are high enough level to reach the max benefit)?
Yes I agree that calling it a dodge bonus would probably be better than a reflex bonus. But naming it Dexterity modifier might be best of all, as my original intent was for it to work off of the Dex stat.
And yes, Tai-sho defense could double the existing wisdom bonus to ac for a monk of high enough level.
Ahhh. I gotcha now. And that wasn't a positive or negative comment on Tai-sho defense, I was just making sure I read it properly.
Not bad ideas. I'd have to do some math to see if they're overpowered as written or not.
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Shane LeRose |
![Rigg Gargadilly](http://cdn.paizo.com/image/avatar/PZO9032-Quickling.jpg)
To Tim4488. You're thinking of feats like Blistering Spell (which increases fire damage in a fire spell and causes a pain penalty) which is one of the type of feats I'm thinking of. I'm still stuck on adding damage to non-damaging spells to increase their effectiveness and also adding non-damaging penalties to damage dealing spells.
Last years Contest had a feat submitted for an NPC that made a spell poisonous. That is definitely something that should be added to the book.
To guille f: I agree 100% with a feat that applies Dex to damage with finessable weapons. I just watched Sherlock Holmes for the second time tonight and he was certainly applying his Int to just about everything he did. No reason why a concept like this couldn't be expanded upon. Strength is way too important to all fighter types and that limits Monks IMHO. Feats that allow one stat to replace another or add to another is not unreasonable if properly executed.
To tyweise: Iron Kingdoms has a prestige class called Sniper that has greatly improved Critical Hits with rifles, but only on targets past 30'. I don't see this being replicated (I'd actually be against it), but feats that improve long range combat are more than reasonable since they help expand the scope of the game.
What do people think about broadening multi-classes? There must be a way for polar opposite classes to mesh better (fighter/wizard, rogue/cleric, bard/barbarian, monk/paladin). Opinions?
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Windcaler |
![Vecna](http://cdn.paizo.com/image/avatar/Vecna.jpg)
What do people think about broadening multi-classes? There must be a way for polar opposite classes to mesh better (fighter/wizard, rogue/cleric, bard/barbarian, monk/paladin). Opinions?
I think this is a great idea. Barbarian/Bard is actually pretty realistic since most barbarian like cultures have a strong oral tradition of storytelling (which by extension is perform Oratory). A feat that says something along the lines of Benifit: Your barbarian and bard levels stack for determining the number of rounds a day you may rage and use bardic music
Paladin/monk could be lay hands and ki pool, Paladin/rogue could be lay hands and sneak attack, rogue cleric could be Channel energy and sneak attack, Druid/cleric could be wildshape and channel energy. Although Im not sure how to combine fighters and wizards/sorcerers but I think the best bet would be fighter levels count as levels to determine when you recieve specilization/bloodline powers and wizard/sorcerer levels count for when you can take fighter specific feats (i.e. weapon specialization)
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Ben Adler |
Shane LeRose wrote:
What do people think about broadening multi-classes? There must be a way for polar opposite classes to mesh better (fighter/wizard, rogue/cleric, bard/barbarian, monk/paladin). Opinions?I think this is a great idea. Barbarian/Bard is actually pretty realistic since most barbarian like cultures have a strong oral tradition of storytelling (which by extension is perform Oratory). A feat that says something along the lines of Benifit: Your barbarian and bard levels stack for determining the number of rounds a day you may rage and use bardic music
Paladin/monk could be lay hands and ki pool, Paladin/rogue could be lay hands and sneak attack, rogue cleric could be Channel energy and sneak attack, Druid/cleric could be wildshape and channel energy. Although Im not sure how to combine fighters and wizards/sorcerers but I think the best bet would be fighter levels count as levels to determine when you recieve specilization/bloodline powers and wizard/sorcerer levels count for when you can take fighter specific feats (i.e. weapon specialization)
I'm actually a big fan of those feats, and also Prestiege Classes that mesh two different classes into one (like Eldritch Knight, though I prefer ones that are a little more interesting or thematic).
So far the only class-mixing PrCs we have are Eldritch Knight, and Mystic Theurge, which aren't much use to Paladins, Rangers, Bards, Monks, several other classes.![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Loopy |
![Golden Goblin Statue](http://cdn.paizo.com/image/avatar/c_golden_goblin_statue_fina.jpg)
I'd like to see a feat that allows monks to use other weapons as part of a flurry of blows. (like reach weapons).
Agreed.
Tim4488 wrote:Read the proposed feat's "Special" entry again. It only applies to skills that you already have Skill Mastery with. As the feat only gives you the benefit of skill mastery to a skill you already have skill mastery with, it doesn't actually do anything as written.Disciple of Sakura wrote:Yes, but this feat would allow characters with Skill Mastery to apply it to more, different skills. A good idea, I like it a lot.Dessic wrote:Isn't that what skill mastery already does?Skill Supremacy
You have become supremely adept at a given skill.Prerequisite: Skill Mastery
Benefit: You may take 10 with the selected skill even when immediate danger or distractions would normally prevent it.
Normal: You may take 10 only when your character is not in immediate danger or distracted.
Special: You may take this feat multiple times. Its effects do not stack. Each time you take this feat, it must apply to a new skill with which you already have Skill Mastery.
Like my Fighter's Use Magic Device.
Personally, I'd love to see Immediate Dispel.
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Ellington |
![Diver](http://cdn.paizo.com/image/avatar/01_cover.jpg)
Support for ranged sneak attack.
Sniping Shot. Double the range, so sneak attack is possible out to 60'.
Exposing Shot. When you hit with a ranged attack, it exposes a vulnerable area of the target, enabling your next attack this round to benefit from Sneak Attack. (Or just treat them as flat-footed, but denying dex as well might be too much.
Unexpected Shot. Feint with a ranged weapon.
These seem like great rogue talents.
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dulsin |
![Goblin](http://cdn.paizo.com/image/avatar/PPM_Blogog.png)
I would like to see a two-handed weapon feat chain.
I would also like to see crit feats that reward high crit multipliers. Right now the special crits are all or nothing. So they are x3 times more effective for a fighter using a Kuri than a great axe.
I would also like to see expanded familiar roles like the witch class has. For regular and improved familiars. I would love to see more reason to take familiars instead of the bonded items.
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mdt |
![Droogami](http://cdn.paizo.com/image/avatar/Pathfinder11_Druid2.jpg)
As for multiclassing...
I'd say just make one feat to rule them all! ;)
Versatile Training
You have mastered the ability to cross train abilities from different professions.
Prerequisites: Must have at least one level of multiclassing.
Benefits: When you take this feat, choose one class ability from each of two different classes you possess at least one level in. These abilities must be level dependent, and you cannot choose spell casting or spells known.
For example, a multiclass Monk/Paladin could choose ki pool/Lay on Hands, or AC Bonus/Smite Evil. A Rogue/Bard could choose Sneak Attack/Bardic Music. When determining the character level for those abilities, the character may use the sum of their character levels from both classes. For example, a Monk 5/Paladin 5 who took this feat for ki pool/Lay on Hands would have a ki pool as if a 10th level monk and Lay on Hands ability as if a 10th level Paladin.
Special: This feat may be taken multiple times. It cannot be taken more than once for a specific combination of classes. Thus, a Monk 5/Paladin 5/Rogue 5 could choose it up to 3 times, once for Monk/Paladin, once for Monk/Rogue, and once for Paladin/Rogue. They could, however, choose Lay on Hands for both Paladin choices, Sneak Attack for both Rogue choices, and Ki pool for both Monk choices. If they did so, they would calculate their ki pool, lay on hands, and sneak attack abilities as if they were 10th level in all 3 classes.
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tyweise |
Shane LeRose wrote:
What do people think about broadening multi-classes? There must be a way for polar opposite classes to mesh better (fighter/wizard, rogue/cleric, bard/barbarian, monk/paladin). Opinions?I think this is a great idea. Barbarian/Bard is actually pretty realistic since most barbarian like cultures have a strong oral tradition of storytelling (which by extension is perform Oratory). A feat that says something along the lines of Benifit: Your barbarian and bard levels stack for determining the number of rounds a day you may rage and use bardic music
Paladin/monk could be lay hands and ki pool, Paladin/rogue could be lay hands and sneak attack, rogue cleric could be Channel energy and sneak attack, Druid/cleric could be wildshape and channel energy. Although Im not sure how to combine fighters and wizards/sorcerers but I think the best bet would be fighter levels count as levels to determine when you recieve specilization/bloodline powers and wizard/sorcerer levels count for when you can take fighter specific feats (i.e. weapon specialization)
Would it be too much to do something simpler, where each feat is only for a single class's feature but it doesn't matter what they multiclass with. Once you make a single MC class feature crossover feat (MCCFCF ?!) then you're going to have players wanting every class combo to have a feat. Feat bloat.
What I'm thinking is a feat that lets you treat your total character level (or HD) as your class level for a given class feature. So there'd be a paladin feat "Holy Hands" that gives you the Lay on Hands as if you were a full paladin of your level.
Super Sneak, The God Channel, Shifters 'R Us, This Fighter Can Have Nice Things, Bloodlines are Thicker than Water, Track Star or Favorite Enemy in the Whole Wide Word ... the list could go on and on!
But the idea is then, you only need to create one such feat for each class (or per class feature if you like two of them that much.) Now I guess, there's a danger with PrC's that progress class features (rogue/arcane trickster.) So maybe you have to exclude PrC's, which I'd rather not do, or just explicitly state for the feat that the class feature enhanced by the feat supercedes (does not stack) with any other class/PrC that grants that feature.
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Maeloke |
![Doll, Soulbound](http://cdn.paizo.com/image/avatar/paizo_PF7_living doll_2.jpg)
As for multiclassing...
I'd say just make one feat to rule them all! ;)
Versatile Training
You have mastered the ability to cross train abilities from different professions.
Prerequisites: Must have at least one level of multiclassing.
Benefits: When you take this feat, choose one class ability from each of two different classes you possess at least one level in. These abilities must be level dependent, and you cannot choose spell casting or spells known.
For example, a multiclass Monk/Paladin could choose ki pool/Lay on Hands, or AC Bonus/Smite Evil. A Rogue/Bard could choose Sneak Attack/Bardic Music. When determining the character level for those abilities, the character may use the sum of their character levels from both classes. For example, a Monk 5/Paladin 5 who took this feat for ki pool/Lay on Hands would have a ki pool as if a 10th level monk and Lay on Hands ability as if a 10th level Paladin.
Special: This feat may be taken multiple times. It cannot be taken more than once for a specific combination of classes. Thus, a Monk 5/Paladin 5/Rogue 5 could choose it up to 3 times, once for Monk/Paladin, once for Monk/Rogue, and once for Paladin/Rogue. They could, however, choose Lay on Hands for both Paladin choices, Sneak Attack for both Rogue choices, and Ki pool for both Monk choices. If they did so, they would calculate their ki pool, lay on hands, and sneak attack abilities as if they were 10th level in all 3 classes.
Oof, I can see this build-a-bear kind of thing getting out of hand quickly. Yes, my fighter will happily dip 2 levels and 1 feat into barbarian and rogue for full rage and sneak attack progressions...
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mdt |
![Droogami](http://cdn.paizo.com/image/avatar/Pathfinder11_Druid2.jpg)
Oof, I can see this build-a-bear kind of thing getting out of hand quickly. Yes, my fighter will happily dip 2 levels and 1 feat into barbarian and rogue for full rage and sneak attack progressions...
WoTC already had this in the splat books. It can get out of hand, but, if you're going to do it for A and B, you might as well do it for any combination of A, B, C, and D.
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Xum |
![Hellwasp Host](http://cdn.paizo.com/image/avatar/Hellwasp-host.jpg)
Combat style feats, something like combat and Tatic in AD&D. One handed weapon, Two-handed weapon, those 2 are missing.
Something like Bladesinging, and the combination of weapons and such.
Two-handed weapon was really left out... bring it back to business.
Bring AC back to the punch too, it's too item dependant so far, there are VERY few feats that do anything for it, I think they should naturally scale better, but since they do not, put some feats to make it so.
Class specific feats, not much, just a little.
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Silver Eye |
![Valeros](http://cdn.paizo.com/image/avatar/engineered-fight1.jpg)
Squidlipticus wrote:Some more unique spellcaster feats might be cool. Am I the only one who thinks 90% of the feats revolve around melee combat?Agreed, I made a wizard focusing on utility spells, and I've got just about nothing to spend feats on.
Boost chance to penetrate SR, boost DC, and the various metamagics are the only feats out there that are purely for casters.
Me too wanted some new intersting options for spellcasters.
Half of the metamagics aren't that useful so you ends with nothing.![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Tim4488 |
Combat style feats, something like combat and Tatic in AD&D. One handed weapon, Two-handed weapon, those 2 are missing.
Something like Bladesinging, and the combination of weapons and such.
Two-handed weapon was really left out... bring it back to business.
Bring AC back to the punch too, it's too item dependant so far, there are VERY few feats that do anything for it, I think they should naturally scale better, but since they do not, put some feats to make it so.
Class specific feats, not much, just a little.
I loved the Weapon Style feats in Complete Warrior (one or two popped up elsewhere, but that was most of them).
Old-style Tactical Feats were fun too. Tricky, because they were so situational, but they could be very cool.
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Maeloke |
![Doll, Soulbound](http://cdn.paizo.com/image/avatar/paizo_PF7_living doll_2.jpg)
Maeloke wrote:WoTC already had this in the splat books. It can get out of hand, but, if you're going to do it for A and B, you might as well do it for any combination of A, B, C, and D.
Oof, I can see this build-a-bear kind of thing getting out of hand quickly. Yes, my fighter will happily dip 2 levels and 1 feat into barbarian and rogue for full rage and sneak attack progressions...
I own some of those books, and they definitely had some relevant limits to their functionality, instead of 'pick some abilities and classes and run with them'.
I mean, I'm scared to share sneak attack with *anyone*. If I remember correctly, the only class that got hybridized with sneak attack was some bland, underpowered duelist class that nobody wanted to play anyhow. Some stuff is just too potent to share around for a single feat and a touch of class diffusion.
I'd rather have feats for a dozen really wacky class combinations that there aren't prestige classes for, requiring 3 levels in each class but granting potent stuff (like sneak attack). Stuff like
Divine Thief
Prerequisites: Cleric level 3, Rogue level 3
Benefits: Your cleric and rogue levels stack for the purposes of determining the cleric's channel energy power and the rogue's sneak attack bonus damage.
Musical Meditation
Prerequisites: Bard level 3, Monk level 3
Benefits: Your bard and monk levels stack for the purposes of determining the monk's AC bonus and unarmed damage, and the bard's bardic music abilities.
Savage Blood
Prerequisites: Barbarian level 3, Sorcerer level 3
Benefits: Your barbarian and sorcerer levels stack for the purposes of determining the barbarian rage's duration and access to greater, tireless, and mighty rage and the sorcerer's bloodline abilities (but not spells).
Wild Blood
Prerequisites: Druid level 3, Sorcerer level 3
Benefits: Your druid and sorcerer levels stack for the purposes of determining the druid's wild shape and the sorcerer's bloodline abilities (but not spells).
I mean, don't these look fun? And probably not degenerately overpowered?
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Ben Adler |
I mean, I'm scared to share sneak attack with *anyone*. If I remember correctly, the only class that got hybridized with sneak attack was some bland, underpowered duelist class that nobody wanted to play anyhow. Some stuff is just too potent to share around for a single feat and a touch of class diffusion.
I'd rather have feats for a dozen really wacky class combinations that there aren't prestige classes for, requiring 3 levels in each class but granting potent stuff (like sneak attack).
Actually, there was a very fun feat that stacked Rogue and Ranger for Favored Enemy and Sneak Attack.
As to having it be 1 feat for two specific classes, I much prefer that. It also paves the way for a combination PrC. It also makes certain combinations actually work, like a Cleric Rogue (who currently gets gypped in spells, sneak attack, domain abilities, rogue abilities, and Channel Energy)
If you had 1 feat for use HD as progression of Sneak Attack, what happens when your Rogue starts taking levels in Assassin? He'll end up with a 15d6 Sneak Attack!
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Maeloke |
![Doll, Soulbound](http://cdn.paizo.com/image/avatar/paizo_PF7_living doll_2.jpg)
Actually, there was a very fun feat that stacked Rogue and Ranger for Favored Enemy and Sneak Attack.
As to having it be 1 feat for two specific classes, I much prefer that. It also paves the way for a combination PrC. It also makes certain combinations actually work, like a Cleric Rogue (who currently gets gypped in spells, sneak attack, domain abilities, rogue abilities, and Channel Energy)
If you had 1 feat for use HD as progression of Sneak Attack, what happens when your Rogue starts taking levels in Assassin? He'll end up with a 15d6 Sneak Attack!
Really, rogue/ranger? Man, what a sweet combination. How did I miss it?
To your other point: combining class abilities via a feat and then getting into a PrC that does the same thing seems redundant to me, actually. A cleric-rogue PrC should be predominantly defined by doing exactly what we're talking about - continuing class features of both in a single progression. Having a feat that partially accomplishes this pollutes the individual values of both options, which is exactly the sort of obnoxious morass that 3.5 fell into. You'd pick a feat, only to learn a month later that there was a different feat in a different expansion that did what you wanted, only better, if you'd invested in a *different* variant core mechanic system class whatever. I'd like it if Pathfinder kept away from that.
As I see it, little feats like these shouldn't do that much for you, just provide a splash of excitement to your core class experience. That's why I favor the especially outlandish combinations - more core ones are better done via prestige classes (which I am anxiously looking forward to, incidentally).
Aside: Obviously, with 3rd party material we'll soon have a PrC for every class combination five times over, but some of us prefer to stick to core books. And I really don't want to see *anyone* waste valuable time, page space, and money on a cleric/summoner PrC. Especially myself
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Ben Adler |
Ben Adler wrote:Actually, there was a very fun feat that stacked Rogue and Ranger for Favored Enemy and Sneak Attack.
As to having it be 1 feat for two specific classes, I much prefer that. It also paves the way for a combination PrC. It also makes certain combinations actually work, like a Cleric Rogue (who currently gets gypped in spells, sneak attack, domain abilities, rogue abilities, and Channel Energy)
If you had 1 feat for use HD as progression of Sneak Attack, what happens when your Rogue starts taking levels in Assassin? He'll end up with a 15d6 Sneak Attack!
Really, rogue/ranger? Man, what a sweet combination. How did I miss it?
To your other point: combining class abilities via a feat and then getting into a PrC that does the same thing seems redundant to me, actually. A cleric-rogue PrC should be predominantly defined by doing exactly what we're talking about - continuing class features of both in a single progression. Having a feat that partially accomplishes this pollutes the individual values of both options, which is exactly the sort of obnoxious morass that 3.5 fell into. You'd pick a feat, only to learn a month later that there was a different feat in a different expansion that did what you wanted, only better, if you'd invested in a *different* variant core mechanic system class whatever. I'd like it if Pathfinder kept away from that.
As I see it, little feats like these shouldn't do that much for you, just provide a splash of excitement to your core class experience. That's why I favor the especially outlandish combinations - more core ones are better done via prestige classes (which I am anxiously looking forward to, incidentally).
Aside: Obviously, with 3rd party material we'll soon have a PrC for every class combination five times over, but some of us prefer to stick to core books. And I really don't want to see *anyone* waste valuable time, page space, and money on a cleric/summoner PrC. Especially myself
Wait nevermind, it was Ranger/Scout, and it was skirmish and Favored Enemy.
Still a great damage boost for a 3.5 ranger with greater manyshot, but kind of pointless with the pathfinder ranger.![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Eric Tillemans |
![Adventuring Wizard](http://cdn.paizo.com/image/avatar/AdventuringWizard.jpg)
I'd like to see feats similar to Zen Archery (use wisdom bonus for ranged attacks) and something to make the crossbow a more viable weapon such as the Crossbow Sniper feat (which allowed 1/2 dex bonus to be added to damage while firing a crossbow).
Also, something to make other parts of combat a bit more fun or give more options such as the feats listed below (some of which are similar to existing 3.5 feats and/or class features):
Acrobatic Charge
Prerequisite: Acrobatic Steps
Benefit: You may use the charge action over difficult terrain or by changing directions once during your charge. In addition, if you have 9 or more ranks in acrobatics, your opponent is flat footed against your charge attack and you do 1d6 extra damage if you hit.
Blast Mage
Prerequisites: Spell Focus (evocation)
Benefit: You deal +1 extra damage per dice when casting evocation spells.
Unleash Energy
Prerequisite: Blast Mage
Benefit: All of your evocation spells which deal damage based on caster level have a damage cap of 5 extra dice. (Example: A fireball spell will now cap at 15d6 damage instead of 10d6, but note that this only raises the cap so a 13th level wizard with the Unleash Energy feat would deal 13d6 damage with a fireball since the cap of 15d6 hasn't been reached yet).
Shield Ally
Prerequisite: Shield Focus
Benefit: While weilding a shield, you may select one ally at the beginning of your turn to protect. If they are adjacent to you when they are attacked and you do not make an attack with a shield during your turn, your protection gives them a +2 bonus to Armor Class.
Body Guard
Prerequisites: Shield Ally
Benefit: The bonus you provide to your protected ally from the Shield Ally feat increases to +4 and once per round you may cause an attack which targets your protected ally to target you instead. Causing an attack to target you in this way is an immediate action which does not provoke attacks of opportunity.
Canny Defense
Prerequisite: Weapon Finesse, Combat Expertise
Benefit: Gain your intelligence bonus (to a maximum bonus of +3) to your dexterity bonus to Armor Class if you are not wearing armor and you are weilding a light or finessable weapon.
Insightful Strike
Prerequisite: Weapon Finesse
Benefit: Gain your intelligence bonus (to a maximum bonus of +3) to your strength bonus to damage while using light or finesseable weapons.
Combat Brute
Prerequisite: Greater Overrun
Benefit: You may make an overrun attempt as a part of your move or charge action. If your overrun attempt fails, you lose the remainder of your move or charge action.
Skirmish Attack
Prerequisite: Mobility
Benefit: Anytime you make an attack after you have moved at least 10' you gain 1d6 damage. Ranged attacks gain this bonus if the targets are within 30'.
Improvement: Gain an additional 1d6 skirmish damage if your BAB is +6 or higher.
Lasher
Prerequisites: Weapon Focus (whip)
Benefit: After selecting this feat you now threaten out to 5' with a whip (even though your reach with the weapon is 15'), have the option of dealing lethal damage with a whip, and you do not provoke attacks of opportunity when making attacks with a whip.
Spell Aegis
Prerequisites: Spellbreaker, Greater Shield Focus
Benefit: While weilding a shield, you gain +2 to saves vs. spells.
Improved Spell Aegis
Prerequisites: Spell Aegis
Benefit: While weilding a shield, you gain +4 to saves vs. spells.
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DragonMunchie |
![Vimanda](http://cdn.paizo.com/image/avatar/A14-Viminda.jpg)
I posted this elsewhere, but think it'll do here ^_^
I thought of afew altered familiar feats that might be nice additions to the summoner, conjurers, and druids alike.
Alternate Eidolon
General Feat
Prerequisite: Summoner level 1, Charisma 13.
Benefit: Through a varient of the primary summoning ritual, the summoner may summon an alternate eidolon, forging a link with the new entity built upon the same amount of evolution points as his or her primary eidolon. This entity is forged, sculpted, and prepared as an alternative to the first, though not a replacement.
To summon this alternate eidolon, the summoner must expend one of his uses of the Summon Monster class ability during the ritual, adding an additional six seconds (full round action) to the casting time.
This alternate eidolon still counts towards the once per day limit of the original eidolon.
Special: A summoner may take this feat multiple times, though for each additional eidolon taken increases the prerequisite Charisma by +2.
Masters’ Might
General Feat
The binding energies from summoned creature to master are strengthened when they are within your presence.
Prerequisite: Spell Focus (conjuration).
Benefit: Whenever summoned monsters you control are within 60 feet of you, they are physically inspired force of will and magical might, and gain a +2 enhancement bonus on their attack rolls and saving throws.
Masters’ Presence
General Feat
Creatures summoned by you react faster and more nimble than normal.
Prerequisite: Spell Focus (conjuration)
Benefit: Each creature summoned by either Summon Natures Ally or Summon Monster spell gains a +4 bonus on initiative checks and a 10-foot increase to its base land speed.
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![Lord Soth](http://cdn.paizo.com/image/avatar/LordSoth.jpg)
I'm most interested in magic user type feats. Way to many options for melee and ranged, but not much in the way of magical goodness. Hopefully not anything more in the way of Metamagic (which tend to be boring and half useless), but rather cool and fun options. Personally, what I want most is the ability to dual channel energy for clerics, alternate uses for Channel Energy and Bardic Music, things like that.
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SmiloDan RPG Superstar 2012 Top 32 |
![Graypelt](http://cdn.paizo.com/image/avatar/ancientworgfinal.jpg)
I'd like to see feats that act as a kind Trump Card for sticky situations, like a 1/day special ability or at least a relatively large bonus on a roll. Like an extra move action, an extra swift action, a +10 bonus on a single d20 roll, etc.
I'd also like to see some feats for high-level PCs, possibly based on a high CL, BAB, and skill ranks.
I'd also like feats that encourage dynamic combat movement (like skirmishing, flanking, etc.) as opposed to 5 foot step and full attack.
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Tim4488 |
Eric, a lot of that looks really cool. Some are old class features (Insightful Strike, Skirmish Attack), while others are new and definitely worthwhile (Blast Mage and Spell Aegis stand out to me.)
Smilodan, your thing about trump cards kind of reminds me of the old Luck feats. Something similar, or are you looking for something different from that?