The DPR Olympics - or "I'm not the mechanic here, Ironsides! I mostly just hurt people!"


Advice

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Slim Jim wrote:
Goblin_Priest wrote:
Our table banned Furious, because it's cheesy.
A doodad that is slightly better for one class? --That's most of the magic items in the game.

It's not game-breaking. It just saves you 18k gold for no apparent reason, though, since when is the barbarian /not/ going to be raging?

I don't feel strongly about it, but that's how it was ruled and so that's how it is. The main rationale behind it is "if something is so good you'd have to be stupid not to take it, it's cheesy". There's literally no reason not to put furious on your weapon if you have the rage class feature, and thus it is.

Wonderstell wrote:
Goblin_Priest wrote:
As for the animal mask, I presume that would override my existing bite attack.
Nah, there's a bunch of monsters that have both Bite and Gore. I think there's some discussion about slams and claws, though.
Quote:

[PFS Legal] Animal Mask

Source Villain Codex pg. 201
Aura faint transmutation; CL 5th
Slot head; Price 2,700 gp; Weight —
Description
This finely constructed mask of colored cloth and carved bone incorporates parts of the animal it represents, such as its hair, hide, horn, fur, and teeth. Depicting the head of an ape, bear, boar, cat, fox, horse, pig, rat, or wolf, the mask completely covers the wearer’s face, but the wearer can see through the mask’s eyes as though they were her own.

As a swift action, the wearer can transform her head into the form of the animal depicted by the mask for up to 5 minutes per day, absorbing the mask into her body in the process but leaving in place any other item she wears on her head. While so transformed, the wearer retains the ability to speak normally and can complete verbal spell components, utter command words, and activate spell-completion and spell-trigger items. She also gains low-light vision, scent, and either a bite or gore attack (as appropriate to the animal) that deals 1d4 points of damage for a Medium wearer (1d3 if Small).

1) it changes your head to something else, thus removing my bite attack

2) it gives "either a bite or a gore attack"

So I can switch my bite for a gore, or switch my bite for a bite (which, admittedly, would now deal 1d4 instead of 1d3, and then 1d6 when enlarged), but it doesn't increase my total number of natural attacks.

Monstrous Extremities can be cast twice to give me 2 hoof attacks for the whole day, but bloodragers don't get a lot of lvl 3 spell slots at level 10.


Wonderstell wrote:
Goblin_Priest wrote:
As for the animal mask, I presume that would override my existing bite attack.
Nah, there's a bunch of monsters that have both Bite and Gore.
Well, they get to do that because they're not wearing this particular mask, which....
Animal Mask wrote:
"...This finely constructed mask of colored cloth and carved bone incorporates parts of the animal it represents, such as its hair, hide, horn, fur, and teeth. Depicting the head of an ape, bear, boar, cat, fox, horse, pig, rat, or wolf, the mask completely covers the wearer’s face, but the wearer can see through the mask’s eyes as though they were her own....."

Whether the (boar choice's) gore attack is in additional to, or replaces, a bite attack depends upon how you're getting the bite attack. If you took the half-orc racial alternative trait Toothy, or something similar for fancy teeth, then those are completely covered by the mask, and what teeth you appear to have while wearing the mask are those coming with your animal choice (and none of the choices grant both a bite and a gore).

But if you have the barbarian rage-power Animal Fury or something similar that is not clearly referencing fancy teeth, then I'm inclined to allow it.


Slim Jim wrote:

Whether the (boar choice's) gore attack is in additional to, or replaces, a bite attack depends upon how you're getting the bite attack. If you took the half-orc racial alternative trait Toothy, or something similar for fancy teeth, then those are completely covered by the mask, and what teeth you appear to have while wearing the mask are those coming with your animal choice (and none of the choices grant both a bite and a gore).

But if you have the barbarian rage-power Animal Fury or something similar that is not clearly referencing fancy teeth, then I'm inclined to allow it.

In my case, my bloodrager is a lizardfolk, and thus gets a bite attack with dmg dice equal to a size category smaller as a racial ability. Wearing the mask completely covers his face, and thus his teeth, I reckon. As stated above, it could replace his 1d3 bite (small) attack with a 1d4 gore or bite (medium) attack, but the way I'm reading this, that'd be the only effect.


<infomerical huckster voice> "See now, what you're looking for is the all new and improved Animal Mask II, because who's got time for boring?!" (GM should upgrade price appropriate, maybe 10k more)


You know, I hadn't considered that it's kind of a localized transmutation effect. That certainly sounds like it would overwrite your bite attack.

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