Ellington |
This thread has nothing to do with the class features or balance but rather with the fluff behind the class.
Would you rather like to see the alchemist as having a magical aura that explains him coming up with his concoctions or have it simply be a result of super science?
I'd prefer the latter, myself. It seems wackier and evens the number just a small bit between spellcasters and non-spellcasters.
Sean FitzSimon |
Regardless of whatever fluff you want to put on it, the class is based in MAGIC. The class creates magic-equivalent abilities & effects out of "chemicals and materials" at absolutely no cost. Call it what you will, but the idea that a character can concoct spells like Alter Self out of worthless chemical materials is just downright magic.
Velderan |
Regardless of whatever fluff you want to put on it, the class is based in MAGIC. The class creates magic-equivalent abilities & effects out of "chemicals and materials" at absolutely no cost. Call it what you will, but the idea that a character can concoct spells like Alter Self out of worthless chemical materials is just downright magic.
Well, SOMEbody hasn't been watching his MacGuyver!
Really though, I prefer the fluff the way it is. I've always viewed it, in a fantasy RPG, that magic sort of IS the science. Realistically, I don't think anyone's going to study chemistry when they could command the power of the universe through linguistics. So, I prefer alchemy as a very specific kind of magic. That being said, I think some of the aura stuff is a bit wonky.
Kolokotroni |
Personally I'm going with Science! (of the sufficiently advanced variety). But in my campaign arcane magic pretty much is a science anyway.
I like mixing the two. I love the lore of certain incarnations of Merlin, where he's half engineer half wizard. After all science would not be distinguishable from magic in a fantasy setting anyway. Especially since alot of the alchemist's abilities are not the most flashy forms of magic, science could work just fine for fluff.