Forget the summoner....


Round 2: Summoner and Witch


...I wanna play the eidolon!

Anyone else with me?

This "build your own monster" concept of the thing is just so awesome, and the abilities available for "purchase" are so cool, i'd rather just play the eidolon and not even worry about the summoner!

I mean, heck, my first impression looking at it, the eidolon on its own merits could create a fairly solid character/monster, let alone with a magic user to back it up.

Shadow Lodge

Oh [insert name of diety] yes! An ever changing Pc will keep those pesky Diviner's on their toes.


eerongal wrote:

...I wanna play the eidolon!

Anyone else with me?

This "build your own monster" concept of the thing is just so awesome, and the abilities available for "purchase" are so cool, i'd rather just play the eidolon and not even worry about the summoner!

I mean, heck, my first impression looking at it, the eidolon on its own merits could create a fairly solid character/monster, let alone with a magic user to back it up.

While it's a big beefy monster, you don't want you actual PC subject to BANISH. also at low levels the summoner is, IMHO anyhow, what balances the class, because he's gonna be the target. Your summoned beast might be big and mean, but when the BBEG wizard throws a scorching ray right past your buddy and nails you in the face you lose.

Scarab Sages

I suddenly have a character concept of a Summoner with a delusion that he IS the eidolon and that his real body is just something that tags along. It needs some work, I know, but could be interesting to play... 8^)

Scarab Sages

Maybe even better: A Summoner who is so dumb (Int 3-4) that the Eidolon is the one who calls the shots. When it's around, of course. I can just envision the poor Summoner at a loss when his big buddy disappears and he can't bring him back 'till tomorrow... 8^)

(Yeah, I know it's probably not an optimal build, but could be fun to play, in the right game.)

The Exchange

Arazyr wrote:

Maybe even better: A Summoner who is so dumb (Int 3-4) that the Eidolon is the one who calls the shots. When it's around, of course. I can just envision the poor Summoner at a loss when his big buddy disappears and he can't bring him back 'till tomorrow... 8^)

(Yeah, I know it's probably not an optimal build, but could be fun to play, in the right game.)

I love this idea! That would be a really cool concept to play and the RPing gold that would be created would make any lose in power a moot point to me.


Makes me think of a near epic-level paladin one of my friend had. The 'main' character was of course the horse, with his delusional sidekick hero (the human). He basically simply swapped the paladin and the horse's 'shapes' but kept all the stats intact (and changed the fluff of 'hooves' as daggers of whatever). When not 'summoned' the human was simply a worthless chauvinistic idiot who'd come up with the stupidest reasons not to participate (messy hair, not challenging enough, may make him dirty...) Of course, he'd be totally unaware that his horse was anything more than a nag.

but back on topic, I'm not sure if loosing focus from the character and emphasizing a (relatively) disconnected class feature is a good thing. It seems to me that it is moving away from the whole 'make a character and make him evolve through adventures' concept that is fundamental to RPGs and D&D specifically.

'findel

Former VP of Finance

Arazyr wrote:

Maybe even better: A Summoner who is so dumb (Int 3-4) that the Eidolon is the one who calls the shots. When it's around, of course. I can just envision the poor Summoner at a loss when his big buddy disappears and he can't bring him back 'till tomorrow... 8^)

(Yeah, I know it's probably not an optimal build, but could be fun to play, in the right game.)

I am unabashedly and blatantly stealing this character concept. Thanks!


Arazyr wrote:

Maybe even better: A Summoner who is so dumb (Int 3-4) that the Eidolon is the one who calls the shots. When it's around, of course. I can just envision the poor Summoner at a loss when his big buddy disappears and he can't bring him back 'till tomorrow... 8^)

(Yeah, I know it's probably not an optimal build, but could be fun to play, in the right game.)

Ever read the dying earth series? Theres a whole sequence where 'powerful wizards and sorcerors' are totally reliant on the prowess of their conjured/summoned partners. You might want to read it to get some inspiration on how to play that kind of character.


I have to agree with you.
For a long time now I have had other players take the Wizard's familiar as a PC and this is no different.

Paizo Employee Director of Games

That is kinda the point with this class.. you ARE playing the monster. The monster is really mostly superior to the PC...

At least, that was the dynamic we were shooting for.

Jason Bulmahn
Lead Designer
Paizo Publishing


Way ahead of you. I already have the concept.

The summoner is called Vox Anarchis (the voice of anarchy) and is played completely passive. The real shot caller is The Anarchon (CN serpentine Eidolon that will be a lot like a protean).

That idea has been around for quite some time, but until now, it couldn't be done out of the box.


Jason Bulmahn wrote:

That is kinda the point with this class.. you ARE playing the monster. The monster is really mostly superior to the PC...

At least, that was the dynamic we were shooting for.

Jason Bulmahn
Lead Designer
Paizo Publishing

A lot of people are seeing the PC as being the Summoner and that is the wrong mindset with this class, IMO. To me you are playing the Eidolon as the PC and the actual Summoner is the cohort/npc/whatever.


Jason Bulmahn wrote:

That is kinda the point with this class.. you ARE playing the monster. The monster is really mostly superior to the PC...

At least, that was the dynamic we were shooting for.

Jason Bulmahn
Lead Designer
Paizo Publishing

Gasp! Paizo introduces monsters as PCs! Dogs and cats living together! Mass hysteria!

;)


Spacelard wrote:
Jason Bulmahn wrote:

That is kinda the point with this class.. you ARE playing the monster. The monster is really mostly superior to the PC...

At least, that was the dynamic we were shooting for.

Jason Bulmahn
Lead Designer
Paizo Publishing

A lot of people are seeing the PC as being the Summoner and that is the wrong mindset with this class, IMO. To me you are playing the Eidolon as the PC and the actual Summoner is the cohort/npc/whatever.

I don't think either way is wrong. The game system supports both - heck, if you were so inclined you could even split up the one "character" between two players.


Jason Bulmahn wrote:

That is kinda the point with this class.. you ARE playing the monster. The monster is really mostly superior to the PC...

At least, that was the dynamic we were shooting for.

Jason Bulmahn
Lead Designer
Paizo Publishing

Well, then, i suppose it's good that i didn't miss the point of the class!


KaeYoss wrote:

Way ahead of you. I already have the concept.

The summoner is called Vox Anarchis (the voice of anarchy) and is played completely passive. The real shot caller is The Anarchon (CN serpentine Eidolon that will be a lot like a protean).

That idea has been around for quite some time, but until now, it couldn't be done out of the box.

LOL...I actually spent most of last night charting out a Protean type serpentine Eidolon ;)


I have to admit it begs for a 12 year old PC and his "imaginary" friend.....

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Advanced Player's Guide Playtest / Round 2: Summoner and Witch / Forget the summoner.... All Messageboards
Recent threads in Round 2: Summoner and Witch