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Shialise Aryala wrote:
Belltrap wrote:
Zurai (CG Elven Witch): Still need to see equipment, but that aside, you're good.

Here you go; everything but a quick blurb about Shialise's personality. Note that I did change her alignment to NG to more closely mirror the Seelie Court.

I used cat statistics for the fox familiar, because there isn't a fox entry in the Bestiary and cats seemed the closest. I removed the claw attacks and the climb skill and kept everything else.

I'll look over her more closely soon. If you'd rather, since foxes are canine, you could also use the dog stats, if you'd rather.


Belltrap wrote:

Status Report:

Ekeebe (CG Human Fighter): You look like you're all set, aside from a few errors. Dodge and its subsequent feats require Dex 13, and currently Verik only has Dex 12. Also, keep in mind that Dodge now increases you AC by 1. With weapon training, your attack bonuses for both the +1 greatsword should be +13 (+5 BAB, +5 Str, +1 WT, +1 WF, +1 enhancement bonus). Remember to remove traits. Your equipment checks out fine. You're pretty much good to go.

yeah, i just noticed these things too, stupid me forgot to bookmark this thread, and im not getting any dots when i post in threads anymore, so i have ot read all the way down.

fixing it now.

[edit] fixed now, i had chosen a dex of 13 originally, but changed it to 12 to compensate for other stats, and that is why i had the feats, and i included the traits just incase you decided to use them, easily removed. now if you could just go over my character with a fine tooth comb to make sure everything is correct, then my character is ready and raring to go![edit]


Camris here, I'm going to call Eros complete; subject to fleshing out personality and background.

Questions or comments?


Belltrap wrote:
Sunset (? Half-Celestial Half-Elf Rogue): Yes, 10,500 gp for your start wealth.

Sorry, I now realize the name may be a tad long, so every one feel free to call the character simply Shay.

Also the (?) to the Half-Celestial half-elf. Celestial is a template you add to something, no? So you add the template to the race, no? And thanks for clearing up starting moneys.

Cheers!


Would the Alchemical arrows from Elves of Golarion be available in this setting? I can't afford any right now, but I really want to be able to either buy or make them in the future.

Belltrap wrote:
By +2 bow, do you mean a +1 longbow of shocking, or a +2 longbow of shocking? Also, your untrained skills look a little off, particularly where there are negatives.

I couldn't afford the +2 enchantment, so I reduced it to +1 with no elemental attack.

I redid the skills as well; they should be right now.


Sihdthwen Shayarnril wrote:
Belltrap wrote:
Sunset (? Half-Celestial Half-Elf Rogue): Yes, 10,500 gp for your start wealth.

Sorry, I now realize the name may be a tad long, so every one feel free to call the character simply Shay.

Also the (?) to the Half-Celestial half-elf. Celestial is a template you add to something, no? So you add the template to the race, no? And thanks for clearing up starting moneys.

Cheers!

That was in regards to her alignment, which either wasn't there or I missed on the first run-through.


Elros of Amrothe' wrote:
Would the Alchemical arrows from Elves of Golarion be available in this setting? I can't afford any right now, but I really want to be able to either buy or make them in the future.

I don't have the book, so you'd have to show me the stats before I can give you a yes or no.


Shaya is ready for the Dm's perusal. *bows*


Reporting for approval and assignment.


And here is a picture of Ryuu.


Mostly done


Zurai (NG Elven Witch): Remember to select a skill for the headband to grant you while wearing it. Aside from that, Shialise checks out. Welcome to the first campaign.

Fanguad (NG Aasimar Summoner): Ruyovo does, too, though he seems about short 50 gp, and arcane strike grants an untyped damage bonus that stacks with enhancement bonuses to damage. Welcome to the first campaign.

Ekeebe (CG Human Fighter): Initiative should be +1, not +3, since your Dex bonus is only +1, and the longsword should still be +12, not +13. AC should be 23 from your Dex bonus and your touch AC should be 12, not 11. If you put your favored class bonus into HP, you should be at 59 hp, not 58 hp. Other than that, he's ready. Welcome to the first campaign.

Celestial Half-Porc (NE Tiefling Sorcerer/Rogue): Syoryx checks out. Welcome to the first campaign.

Ravn (LN Human Telepath): Nasad should have 4 more hit points than he does, if you took flat hp, since I offer 4 per level for d6s. Also, don't forget to pick a skill for him to be granted ranks in by his headband. Keep in mind that a psicrystal has the same skill ranks as its owner, except that it has a minimum of 4 ranks each in Spot, Listen, Move Silently, and Search. (Even if its owner has no ranks in these skills, a psicrystal has 4 ranks in each.) A psicrystal uses its own ability modifiers on skill checks. You also need to assign the bonuses from your favored class. Other than that, I think everything checks out. Welcome to the first campaign.

Camris (NG Elven Swashbuckler/Fighter/Sorcerer): You look like you're a little over your gp limit: about 65 or so gp. Other than that, though, you're good. Welcome to the first campaign.

Review of the other three will be posted ASAP.


Belltrap wrote:
Zurai (NG Elven Witch): Remember to select a skill for the headband to grant you while wearing it. Aside from that, Shialise checks out. Welcome to the first campaign.

Whoops! She has the wrong total bonuses for Int-based skills, too. Fixed now, thanks.


Camris here.

OK, I've cut some equipment and filled out my Personality and Background. I call Elros entirely done.

Woohoo!


Sunset (CG Half-Elven Half-Celestial Rogue): Elven Curve Blades can't be wielded one handed without a feat like Monkey Grip. Where are leaf armor and armored kilts from? Don't forget to assign your skill point or hit point for your favored class, unless you want bard to be your favored class.

Dragonborn3 (NG Halfling Summoner): Alton's father is probably CN. Beyond that, a few things. You seem over your budget by about 100 gp. Also, you have wing buffets on Ryuu, but you didn't pay for them with evolution points. It's hard to tell with your skills, but keep in mind which skills are class and which are cross-class.

Mark Thomas (Human Cavalier): Point buy looks like it comes out to 26. Will comment more when the stats are more finished.

Shadow Lodge

Belltrap wrote:
Dragonborn3 (NG Halfling Summoner): Alton's father is probably CN. Beyond that, a few things. You seem over your budget by about 100 gp. Also, you have wing buffets on Ryuu, but you didn't pay for them with evolution points. It's hard to tell with your skills, but keep in mind which skills are class and which are cross-class.

Oops. Will have him remade by Monday.


Belltrap wrote:
Sunset (CG Half-Elven Half-Celestial Rogue): Elven Curve Blades can't be wielded one handed without a feat like Monkey Grip. Where are leaf armor and armored kilts from? Don't forget to assign your skill point or hit point for your favored class, unless you want bard to be your favored class.

Sorry, I haven't put in their weight and size. The 'One handed' curved blades are two handed weapons made for a small sized creature, hence Shay is simply doing the revers of what the 'Iconic' Barbarian is doing.

Instead of a Human wielding a Frost Giant's long sword as a two handed weapon, Shay is wielding two 'Gnome' sized elven curved blades. Hence the lower damage and the -2 factored into her ToHit. *bows in apology* I must remember to get the Feat "Anything goes" at some point......

I do also apologize for that slip. As a Half-Elf I do believe I get two favored classes. *ponders and frowns theatrically* Whatever should they be...? ^_^ I do believe Rogue and Bard would be the best choices. (^_~) Shall adjust asap.*bows with theatrical sweep of the cape*.

The Leaf Armor comes from the Golarion Companion? As does the Armored Kilt. I thought such was a legal book to use?

Much cheer to ever one.


Are you using a half-elf base or a an elf base for the template?

I'm afraid I don't have access to that source. If you type up the stats for me, I'll make a decision on them then.


Okay, not sure about how well this will be received and all...

Leaf Armor(Pg 211 Pathfinder Chronicles)
Cost: 500Gp..Armor Bonus: +3...Max Dex Bonus: +8....Armor Check Penalty: 0....Arcane Spell Failure: 10%....-Speed- 30ft/30ft

Armored Kilt(Pg 211 Pathfinder Chronicles)
Cost: 20Gp...Armor Bonus: +1...Max Dex Bonus: +6....Armour Check Penalty: 0....Arcane Spell Failure: 0%....-Speed- 30ft/30ft

I am placing the Half-celestial template upon the Half-elf.

The Elven curved blade has appeared n both books. I believe the Core rule book is more 'canon' as it is the later printing and hence the source I am using. *bows*


Is there a particular clause in either that allows the armor bonuses to stack?


Ookay, um, basically the Armored Kilt is an 'extra'. It is detailed on Page 211, but reposing all of that information? So, to summarize...

'The armored kilt is made of heavy cloth and leather reinforced with steel bands . An armored kilt can be worn separately as light armor or added to other suits. Adding an armored kilt adds its +1 armor bonus but lowers the suits dex bonus by 1, adds 15 pounds and increases the armors 'over all' category up one. Light->medium, medium->heavy.'

Pretty sure that's everything in a nut-shell, I just hope I'm allowed to post that.

*looks around for incoming Mod-hammers*


Sihdthwen Shayarnril wrote:

Ookay, um, basically the Armored Kilt is an 'extra'. It is detailed on Page 211, but reposing all of that information? So, to summarize...

'The armored kilt is made of heavy cloth and leather reinforced with steel bands . An armored kilt can be worn separately as light armor or added to other suits. Adding an armored kilt adds its +1 armor bonus but lowers the suits dex bonus by 1, adds 15 pounds and increases the armors 'over all' category up one. Light->medium, medium->heavy.'

Pretty sure that's everything in a nut-shell, I just hope I'm allowed to post that.

*looks around for incoming Mod-hammers*

The Pathfinder Campaign Setting is Open Game License material, with the exception of proper names. You can reproduce the entire equipment section pretty much, without any worries.


*breaths sigh of relief*

Thank'e. I do hope what I posted fit that description.

^_^

So, ready to have fun and adventure!


Sihdthwen Shayarnril wrote:

Ookay, um, basically the Armored Kilt is an 'extra'. It is detailed on Page 211, but reposing all of that information? So, to summarize...

'The armored kilt is made of heavy cloth and leather reinforced with steel bands . An armored kilt can be worn separately as light armor or added to other suits. Adding an armored kilt adds its +1 armor bonus but lowers the suits dex bonus by 1, adds 15 pounds and increases the armors 'over all' category up one. Light->medium, medium->heavy.'

Pretty sure that's everything in a nut-shell, I just hope I'm allowed to post that.

*looks around for incoming Mod-hammers*

I'll allow the leaf armor, but for now, I don't think I'm going to allow extras, including the armored kilt.


Hmm, okay no armored kilt. *nods* Other than that everything is okay?

Thank'e


Belltrap wrote:
Celestial Half-Porc (NE Tiefling Sorcerer/Rogue): Syoryx checks out. Welcome to the first campaign.

Sweet! Ready and rearing to go.


I present for perusal Logain al Roihan, Knight of the Shield. I might change the avatar and I want to tie the bacground into your world once I know a little more about it.


Sihdthwen Shayarnril wrote:

Hmm, okay no armored kilt. *nods* Other than that everything is okay?

Thank'e

Your point buy is coming out to 23 total, correct me if I'm wrong.

Base Str 14, Dex 16, Con 11, Int 12, Wis 8, Cha 15, with +2 Str, +4 Dex, +2 Con, +2 Int, +2 Wis, and +4 Cha from Half-Celestial, with +2 Dex from Half-Elf.

That's getting me 5+10+1+2-2+7 = 23.

Your AC should be 20, not 18. The max Dex bonus for Leaf Armor is +8, if your stats are right, and you have Dex 22. Additionally, from the template, you get a +1 natural armor bonus to AC. Touch should be 16, Flat-footed should be 14.

Your speed is 30 ft., fly 60 ft.

Since you have a half-elf base, you have Skill Focus as a bonus feat.

You should also list your smite evil and spell like abilities (currently protection from evil 3/day and bless 1/day) along with your class abilities, and your darkvision 60 feet, immunity to disease, +4 racial bonus on saves vs. poison, acid, cold, and electricity resist 10; DR 5/magic and SR 12 under your defenses.

According to the PRD magic weapons can't have special properties (flaming, keen, bane, etc.) unless they have at least a +1 bonus.

Don't forget to factor in that you're treating small two-handed weapons as one-handed weapons, and so when dual wielding them, you suffer a total of a -6 penalty to attacks, -2 from the size difference and -4 for dual wielding one-handed weapons, bringing your bonus with both of them down to -1, assuming the masterwork bonus.


Belltrap wrote:

Your point buy is coming out to 23 total, correct me if I'm wrong.

Base Str 14, Dex 16, Con 11, Int 12, Wis 8, Cha 15, with +2 Str, +4 Dex, +2 Con, +2 Int, +2 Wis, and +4 Cha from Half-Celestial, with +2 Dex from Half-Elf.

That's getting me 5+10+1+2-2+7 = 23.

Hmmm, I worked it as Str:14(-5), Dex:16(-10), Int:12(-2), Wis:10(-0), Con:11(-1), Cha15(-7).

Then added (+4Str)(+4,+2(1/2Elf)Dex)(+2Int)(+2Wis)(+2Con)(+4+1(Lvl4statbonus)Cha)

Belltrap wrote:

Your AC should be 20, not 18. The max Dex bonus for Leaf Armor is +8, if your stats are right, and you have Dex 22. Additionally, from the template, you get a +1 natural armor bonus to AC. Touch should be 16, Flat-footed should be 14.

Your speed is 30 ft., fly 60 ft.

Since you have a half-elf base, you have Skill Focus as a bonus feat.

You should also list your smite evil and spell like abilities (currently protection from evil 3/day and bless 1/day) along with your class abilities, and your darkvision 60 feet, immunity to disease, +4 racial bonus on saves vs. poison, acid, cold, and electricity resist 10; DR 5/magic and SR 12 under your defenses.

According to the PRD magic weapons can't have special properties (flaming, keen, bane, etc.) unless they have at least a +1 bonus.

Don't forget to factor in that you're treating small two-handed weapons as one-handed weapons, and so when dual wielding them, you suffer a total of a -6 penalty to attacks, -2 from the size difference and -4 for dual wielding one-handed weapons, bringing your bonus with both of them down to -1, assuming the masterwork bonus.

Okay, think I added all the Half-Celestial info.

Um, the Curved blades are only Master Worked, not the whole hog magical +1

My primary hand is given a -2, off hand -6. So, yes one attack at -2/-2, the other at -2/-6 (Eeep! Must! Get anything goes combat!)

Okay, shifting to Weapon Finesse, will drop to currently using just one midget curve blade and keep the other for when an open feat presents itself. Brings the attack with the odd sword down to only -2.

Everything adjusted and tweaked.


Logain al Roihan wrote:
I present for perusal Logain al Roihan, Knight of the Shield. I might change the avatar and I want to tie the bacground into your world once I know a little more about it.

Any particular questions about the world?

Will save bonus should be +1, unless I'm missing something.

It would help me if you would please list the skill points you have in each skill.

Keep in mind if you want to enchant your longsword later that it needs to be at least masterwork quality to be enchanted.

Bonus to longbow attacks should be +6, not +7.

Also, unless I missed something, you still have about 519.38 gp laying around.

Thunderwalker's BAB should be +3, not +5, according to the druid animal companion chart, hooves are only 1d6, you forgot the bite attack, Str should be 19, Dex should be 14, Con should be 17, remember you have an ability score increase to assign where you like, and keep in mind you only have three feats to spend.


Sihdthwen Shayarnril wrote:

Hmmm, I worked it as Str:14(-5), Dex:16(-10), Int:12(-2), Wis:10(-0), Con:11(-1), Cha15(-7).

Then added (+4Str)(+4,+2(1/2Elf)Dex)(+2Int)(+2Wis)(+2Con)(+4+1(Lvl4statbonus)Cha)

Her Wis is currently listed as 10, then, when it should be 12. Adjust that and her skills and Will save accordingly.

Quote:
Um, the Curved blades are only Master Worked, not the whole hog magical +1

You have them listed as keen, and with the critical hit range of keen weapons.


Belltrap wrote:
Sihdthwen Shayarnril wrote:

Hmmm, I worked it as Str:14(-5), Dex:16(-10), Int:12(-2), Wis:10(-0), Con:11(-1), Cha15(-7).

Then added (+4Str)(+4,+2(1/2Elf)Dex)(+2Int)(+2Wis)(+2Con)(+4+1(Lvl4statbonus)Cha)

Her Wis is currently listed as 10, then, when it should be 12. Adjust that and her skills and Will save accordingly.

Quote:
Um, the Curved blades are only Master Worked, not the whole hog magical +1
You have them listed as keen, and with the critical hit range of keen weapons.

*Slaps self on forehead* Ah! Yes, Having re-read the magic item rules I see where I was thinking in older edition styles.

*bows* My apology. So, switching the keen up to the single 'normal':P Curve blade should absorb the cost adequately. Adjusted the Wis and follow on stats accordingly.

Again, thanks for the pointers, sorry to cause so much trouble.

Now Shaya should be ready for whatever the new world may bring.


Belltrap wrote:
Logain al Roihan wrote:
I present for perusal Logain al Roihan, Knight of the Shield. I might change the avatar and I want to tie the bacground into your world once I know a little more about it.

Any particular questions about the world?

Will save bonus should be +1, unless I'm missing something.

It would help me if you would please list the skill points you have in each skill.

Keep in mind if you want to enchant your longsword later that it needs to be at least masterwork quality to be enchanted.

Bonus to longbow attacks should be +6, not +7.

Also, unless I missed something, you still have about 519.38 gp laying around.

Thunderwalker's BAB should be +3, not +5, according to the druid animal companion chart, hooves are only 1d6, you forgot the bite attack, Str should be 19, Dex should be 14, Con should be 17, remember you have an ability score increase to assign where you like, and keep in mind you only have three feats to spend.

Improved natural attack raises hooves to D8's

Cold Iron counts as masterwork I believe.

Aren't the stats on the animal companion chart added to tje animal's base stats?


I'm still working on a priestess. For a party's sake I'd like to go with an Aasimar of a noble House (should I come up with a name myself?), priestess of Thelesis, The Defender of Agency.
Can you provide some information on Thelesis (domains etc)?

That is if you're still looking for players.


Dragonborn3 wrote:
Belltrap wrote:
Dragonborn3 (NG Halfling Summoner): Alton's father is probably CN. Beyond that, a few things. You seem over your budget by about 100 gp. Also, you have wing buffets on Ryuu, but you didn't pay for them with evolution points. It's hard to tell with your skills, but keep in mind which skills are class and which are cross-class.
Oops. Will have him remade by Monday.

Okay, removed the 2 cure light poitions so I should be within budget now.

Removed Ryuu's Resistence(Fire) and replaced it with Wing Buffet.

Looked at Alton's skills, realized Acrobatics and Stealth are not Summoner class skills. Removed +3 bonus. All skills Ryuu has are class skills.

Everything should be right now. As for Alton's father, CN works fine. Doesn't stop him from thinking his son is possessed, doesn't stop him from sending people after him. It works better actually, since it is hard to reason with and explain things to a CE NPC.


Belltrap wrote:
Fanguad (NG Aasimar Summoner): Ruyovo does, too, though he seems about short 50 gp, and arcane strike grants an untyped damage bonus that stacks with enhancement bonuses to damage. Welcome to the first campaign.

Recalculated gp, and included formulas for how I got my attack numbers. Just point me at the campaign thread, and I'm ready to go.

Shadow Lodge

I'll think i'll just make a fighter. Who works for the Uriel


Belltrap wrote:
Logain al Roihan wrote:
I present for perusal Logain al Roihan, Knight of the Shield. I might change the avatar and I want to tie the bacground into your world once I know a little more about it.

Any particular questions about the world?

Well if humans are looked down upon, are there any orders or groups advocating them, or is he just that badass to be a human in a Cavalier order?

Would the order of the Shield be affiliated with any group or entity in the world?

On a side note, playing a guy at his best on horseback may not be that great if we were to say, spend a lot of time on boats. Do you have a campaign theme planned?


Sihdthwen Shayarnril wrote:

*Slaps self on forehead* Ah! Yes, Having re-read the magic item rules I see where I was thinking in older edition styles.

*bows* My apology. So, switching the keen up to the single 'normal':P Curve blade should absorb the cost adequately. Adjusted the Wis and follow on stats accordingly.

Again, thanks for the pointers, sorry to cause so much trouble.

Now Shaya should be ready for whatever the new world may bring.

Not quite. A weapon needs to be at least +1 before it can be made keen, in which case it becomes a +1 keen weapon; the cost modification for this would be +8,000 for a weapon with a +2 bonus: a +1 enhancement bonus and a +1 special ability.

Also, you still need to pick which skill receives the bonus from your Skill Focus feat.


Logain al Roihan wrote:

Improved natural attack raises hooves to D8's

Cold Iron counts as masterwork I believe.

Aren't the stats on the animal companion chart added to tje animal's base stats?

The cold iron description in the PRD makes no mention of cold iron weapons being automatically masterwork. Mithral and Adamantine, however, do.

According to the Druid in the PRD, no, they aren't added to the bestiary stats, but these stats:

Quote:

Horse

Starting Statistics: Size Large; Speed 50 ft.; AC +4 natural armor; Attack bite (1d4), 2 hooves* (1d6); Ability Scores Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent. *This is a secondary natural attack, see Combat for more information on how secondary attacks work.

4th-Level Advancement: Ability Scores Str +2, Con +2; Special Qualities combat trained.


Brass Pigeon wrote:

I'm still working on a priestess. For a party's sake I'd like to go with an Aasimar of a noble House (should I come up with a name myself?), priestess of Thelesis, The Defender of Agency.

Can you provide some information on Thelesis (domains etc)?

That is if you're still looking for players.

We are.

Thelesis
Defender of Agency, Father of Freedom, Author of Altruism
Domain Access
: Chaos, Courage, Good, Liberation
Focus: The promotion of free will, and the use of free will for holy ends.
Basic Information: Thelesis is the oldest of the Defenders in some traditions, fathering the others before time was framed. Others claim that he is the husband-brother of Sanoi, and yet others claim that he is the son of Sanoi. Whatever the case, he is among the most powerful of the Sarim.

Thelesis has remained largely aloof of affairs in celestial politics. He focuses on freeing those burdened and bound down by evil, working closely with Zehanruh in this area. This less aggressive approach appears to be little changed from his largely defensive attitude in the War of Law and Chaos. Ophanim who choose to work with Thelesis are similarly apathetic about the Choirs as a whole, and could care less that the hashmallim assume them involved in Choral Affairs. If the freedom of a soul from Evil is possible, it does not matter whether the opportunity is found by happenstance, or under the direction of a misguided throne hashmal.

The Agent of Altruism, despite his tendency to remain in the background politically, has a huge amount of influence in the Upper Realms. His aid extends even to those that he disagrees with on ethical terms, so long as such aid does not compromise individual agency, and thus he has many favors that he can call in at any one time.

Thelesis' closest allies are Zehanruh and Sige from among the Defenders, as well as Jibrael, Metatron and Sandalphon. From among the Virtues, Asha and Spenta Armaiti in particular he finds little common ground with. His greatest enemy at current is Asmodeus, Tyrant of Perdition, and he believes that Eblis' state is indicative of the weakness of Law in combatting Evil.


catman123456 wrote:
I'll think i'll just make a fighter. Who works for the Uriel

Alright. That sounds fine.


fanguad wrote:
Belltrap wrote:
Fanguad (NG Aasimar Summoner): Ruyovo does, too, though he seems about short 50 gp, and arcane strike grants an untyped damage bonus that stacks with enhancement bonuses to damage. Welcome to the first campaign.
Recalculated gp, and included formulas for how I got my attack numbers. Just point me at the campaign thread, and I'm ready to go.

I'll set it up just as soon as I triple check everyone's done and ready, hopefully within the next 24 hours.

Shadow Lodge

cool I'll have him up by tomorrow


Logain al Roihan wrote:

Well if humans are looked down upon, are there any orders or groups advocating them, or is he just that badass to be a human in a Cavalier order?

Would the order of the Shield be affiliated with any group or entity in the world?

On a side note, playing a guy at his best on horseback may not be that great if we were to say, spend a lot of time on boats. Do you have a campaign theme planned?

There are some among the humans who seek greater equality, and who seek a return to humanity; they mostly worship the two gods/goddesses, if they use divine magic at all. One very extremist sect (largely Lawful Evil) is virulently racist and seeks to eliminate all non-purebloods, claiming humans are tainting themselves. There are equally as many good humans simply seeking greater equality. As the Celestial-descended ministry's job is to ensure that the humans of the empire are looked after, there's something of a love-hate relationship there, as the Celestial Bureacracy can unintentionally be condescending, seeing the purebloods as the younger, slower, weaker sibling they must lift up.

No plans on going to sea. As for what to expect-- it'll depend on where you guys choose to take it, but be aware there probably will be some political intrigue involved, and you may not always be able to reach your steed when combat breaks out.


Belltrap wrote:

Not quite. A weapon needs to be at least +1 before it can be made keen, in which case it becomes a +1 keen weapon; the cost modification for this would be +8,000 for a weapon with a +2 bonus: a +1 enhancement bonus and a +1 special ability.

Also, you still need to pick which skill receives the bonus from your Skill Focus feat.

okay, edited and changed money and equipment allocations.

Skill focus went into perception.

Again, sorry for the inconvenience.*Bows*

Cheers!


Just posting to let you know that I'm still watching, ready and eager to play.


Belltrap wrote:

Thelesis
Defender of Agency, Father of Freedom, Author of Altruism
Domain Access
: Chaos, Courage, Good, Liberation
Focus: The promotion of free will, and the use of free will for holy ends.
Basic Information: Thelesis is the oldest of the Defenders in some traditions, fathering the others before time was framed. Others claim that he is the husband-brother of Sanoi, and yet others claim that he is the son of Sanoi. Whatever the case, he is among the most powerful of the Sarim.

Thelesis has remained largely aloof of affairs in celestial politics. He focuses on freeing those burdened and bound down by evil, working closely with Zehanruh in this area. This less aggressive approach appears to be little changed from his largely defensive attitude in the War of Law and Chaos. Ophanim who choose to work with Thelesis are similarly apathetic about the Choirs as a whole, and could care less that the hashmallim assume them involved in Choral Affairs. If the freedom of a soul from Evil is possible, it does not matter whether the opportunity is found by happenstance, or under the direction of a misguided throne hashmal.

The Agent of Altruism, despite his tendency to remain in the background politically, has a huge amount of influence in the Upper Realms. His aid extends even to those that he disagrees with on ethical terms, so long as such aid does not compromise individual agency, and thus he has many favors that he can call in at any one time.

Thelesis' closest allies are Zehanruh and Sige from among the Defenders, as well as Jibrael, Metatron and Sandalphon. From among the Virtues, Asha and Spenta Armaiti in particular he finds little common...

oooh boy so much information, I better get my lore right.

Favoured weapon?


Feli B'urnan of the South wrote:


oooh boy so much information, I better get my lore right.
Favoured weapon?

oops wrong alias


One more question: point-buy 25 excl. the level 4 stat bump or is that included?

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