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The gods are dead.

They have been for untold centuries now, and yet, against all odds, humanity has thrived. As time moves on, though, they become more and more divorced from their own humanity. An empire has risen: Will you be its champions, its saviors, or its destroyers?

Hello, everyone, I'm Belltrap, and I'm looking to start a PbP Pathfinder game of up to 5 players in a homebrew setting I've been tinkering around with.

The premise is this: For reasons now lost to time (but perhaps to be discovered by the PCs), the old gods died centuries, perhaps millennia ago. In their absence, however, humans have sought other supports: the tribes of the South worship animal totems; the elves and drow of the West have sought the patronage of the Seelie and Unseelie Courts, respectively; the kingdom of the North worships death and ancestor spirits; and the East is ruled over by majestic dragons. The strongest of all, though, the Shion Empire, resting at the center of it all, has sought the patronage of the planar lords: the Demon Princes, the Lords of the Nine, the Sarim of the Celestial Compact, and countless others. Strengthening themselves by interbreeding with outsiders and elementals over the centuries, they have created a society where purity of outsider blood is a mark of nobility, and pureblood humans are looked down upon, where magic is power, and were alliances and deals between the progeny of fiends and aasimon are made and broken every day.

More details will be posted depending on the level of interest shown, and what those looking to play are interested in. Some quick logistics

- I expect once the game starts that each player be able to post to the main IC thread at least once every two days, and will do my utmost to hold myself to the same standard. While lapses can and likely will occur, if there is something that will cause extended absence, I will notify the players, and expect players to extend their fellow players the same courtesy.
- The campaign's primary setting will be the Shion Empire, though, at times, the campaign may take the party to more distant locals.
- Level is not yet set, but will likely be between 5 and 15-- I am willing to listen to what levels prospective players would prefer to play at.
- Fast xp advancement, standard wealth for any given level, 25 Pathfinder point buy for ability scores
- Automatically allowed material includes:
PRD Core
The following WotC products:
Player's Handbook II
The Complete Series (Complete Warrior, Complete Divine, Complete Arcane, Complete Adventurer, Complete Psionic, Complete Scoundrel, Complete Mage, and Complete Champion.)
Expanded Psionics Handbook
Spell Compendium
Magic Item Compendium
Magic of Incarnum
Tome of Battle

Additionally, the following classes and races are allowed:
Archivist, Artificier, Pathfinder Cavalier, Dragonfire Adept, Dread Necromancer, Pathfinder Oracle and Factotum, as well as the Pathfinder Alchemist, Inquisitor, Summoner, and Witch once their playtests are released.
Changelings, Kalashtar, Shifters, and Warforged.

Requests for material outside of this will be handled on a case-by-case basis.


This sounds awesome. Consider me interested.


This does sound pretty awesome. I am in.


I'm interested, especially since you're allowing the new classes. I'm especially interested in the Summoner.


fanguad wrote:
I'm interested, especially since you're allowing the new classes. I'm especially interested in the Summoner.

Update: Just finished a quick read of the summoner class, and I'd like to lay claim to it in this game if possible. It sounds like it would fit right in with the Shion Empire.


Is there anything anyone is particularly interested in, in terms of classes, levels, etc.?

A Summoner should be fine-- they'll actually fit very well into the setting, since favored souls, sorcerers, and conjurers are all held in high regard in the Empire. I expect summoners, from what I've read so far, will be likewise.


I was thinking about a Tiefling rogue/sorcerer mix, depending on level. Maybe substitute other spellcasting class for sorcerer if I like another more.


Belltrap wrote:

Is there anything anyone is particularly interested in, in terms of classes, levels, etc.?

A Summoner should be fine-- they'll actually fit very well into the setting, since favored souls, sorcerers, and conjurers are all held in high regard in the Empire. I expect summoners, from what I've read so far, will be likewise.

I like your suggestion of somewhere in the 5-15 range. I'm honestly tired of creating level 1 characters who never make it past level 3.


fanguad wrote:
Belltrap wrote:

Is there anything anyone is particularly interested in, in terms of classes, levels, etc.?

A Summoner should be fine-- they'll actually fit very well into the setting, since favored souls, sorcerers, and conjurers are all held in high regard in the Empire. I expect summoners, from what I've read so far, will be likewise.

I like your suggestion of somewhere in the 5-15 range. I'm honestly tired of creating level 1 characters who never make it past level 3.

I hear ya!


Would I be able to use a Tiefling straight up or would a XP debt or something be used? There is also the trait from council of thieves.


As far as I understand it, tieflings in Pathfinder don't require level adjustment, so, no, you will not start at a lower level than the others.

I'm afraid I don't have Council of Thieves. Which trait are you referring to?

Also, details relevant to playing a tiefling in the setting will follow.

I should note that the society is primarily matriarchal, though not as rigidly so as stereotypical drow society: women spellcasters simply have an edge in terms of being able to have children with outsiders, as they need not maintain their summoning for a full 9 months, and so are generally accorded higher social position.


Them being equal to the other races is fine, just wasn't sure what you thought. Thanks.


interested in playing a human fighter. Also, I love the idea of playing from levels 1-5.

Ekeebe :D


Tieflings and Half-fiends in the Shion Empire can generally be separated into four categories: House Baarbos (those descended from Lawful Evil outsiders, usually devils), House Sthnis (those descended from Neutral Evil outsiders, usually yugoloths), House Korxiir (those descended from Chaotic Evil outsiders, usually demons), and “bastards” (tieflings of mixed descent).

House Baarbos is, as might be expected from those descended from Hell, rigidly hierarchical, to the point of being almost Byzantine. Betrayals and reversals of fortune are, of course, expected: it’s how the best rise to the top.

In contrast, House Korxiir is a demonstration in survival of the fittest, with the best rising to power, whether their particular skill is murder, lying, cheating, or raw physical, mental, or magical strength.

House Sthnis is not quite so extreme—nor, surprisingly, quite as unified in methods—as the other two houses. If House Baarbos is run like a cutthroat business and House Korxiir is run like a street gang, then House Sthnis is not unlike a mafia in organization.

Half-fiends coming from outside nobility—that is, those with a completely human parent—are generally carefully watched by the House appropriate to their fiendish parent. If some rival doesn’t kill the half-fiend before he or she accomplishes something noteworthy, he or she will generally be adopted into the appropriate House by a patron. Likely they’ll end up a puppet, a pawn or fodder in the deadly internal politics of the House, but if they prove competent enough, they may manage to backstab their patron and win his or her position, or gain power and influence in some other way.

Of course, the Houses all compete with each other, as well, with Baarbos and Korxiir hating each other every bit as much as they hate the noble Houses descended from the Angelic Choirs.

The current representative of the fiendblooded in the High Council, the ruling body of the Empire, is the half-fiend warlock Lady Raven Mournstar, a member of House Baarbos. As the representative of the fienblooded in the High Council, she is nominally Minister of War. However, everyone knows that she is also, like all other fiendblooded representatives before her, the Minister of Inquisition, Interrogation, and “Special Operations”. Both House Sthnis and Korxiir would dearly love to unseat her and place one of their own in her position, but thus far, she has proven clever, cunning, ruthless, and powerful enough to keep her position for the past three years—a year longer than any of her predecessors for the past 50 years. Her patron is Asmodeus.

The following are the best known of the planar powers of the Lower Planes that act as patrons. Those with higher ranks in Knowledge (the planes) will be granted knowledge of more such beings, as there are over 20 demon princes, and at least three or four other Nether Fiends.

The Demon Princes:
Demorgorgon, Devourer of Souls
Graz'zt, the Dark Prince, Demon Prince of Shadows
Orcus, The Goat, Demon Prince of Undeath

The Nether Fiends:
Anthraxus, the Thanatoloth
Mydianchlarus, the Oinoloth

The Lords of the Nine:
Asmodeus, the Lord of the Nine, the King of Tyrants
Mephisto, the Archduke of Loss
Beelzebub, the Archduke of Perfection
Lilith, the Archduchess of Corruption
Leviathan, the Archduke of Betrayal
Belial, the Archduke of Suffering
Mammon, the Archduke of Greed
Dispater, the Archduke of Iron
Bael, the Archduke of War


Belltrap wrote:

[i]The gods are dead.

I'm interested. I am thinking of a warlock or a soulknife

Starting level 6-10 would be good.


I'm thinking either Witch or Oracle at the moment. Still ruminating a bit. Might also go with a Cavalier if the group looks too caster-heavy.


All sound like workable ideas.

As a note, psionics are viewed by the Empire and the continent as a whole (save the East in the demesnes of the gem dragons) with a mixture of respect, fear, and dislike. While certain planar lords, such as Dispater, make use of psionics, these are the exception, and not the rule.

Additionally, there are two gods who currently exist in the continent that ascended or migrated to this world after the death of the original pantheon (no one is sure). Most of the evil, chaotic, elemental, and lawful planar lords do their best to crush their worship, and the Celestial Compact neither encourages it nor discourages it. They are both TN, and they are both divine rank 6-- far weaker than the stronger planar lords such as Asmodeus and Demogorgon. Both are very ambiguous in both race and gender, and have been depicted in multiple facets: some refer to them as twins, others as lovers; worst enemies or best friends. What the truth is concerning them is veiled. One is the deity of life and positive energy, the other of death and negative energy.

RPG Superstar 2009 Top 16

If you got a spot I'd be interested either melee or "divine"caster


Mark Thomas wrote:
If you got a spot I'd be interested either melee or "divine"caster

It really depends on who finishes their concepts and stats soonest, and who remains interested.

Also, I forgot to mention about the fiendish houses: each House generally has alignments matching those of its patrons, or within one step thereof. House Baarbos, for instance, contains mostly LE, LN, and NE characters, though there may be a rare smattering of other alignments.


Do you have a particular adventure hook in mind to start off with? Or was this going to be more free-form, based on the submitted characters' history and goals? I'm still forming ideas in my head, but thinking human/half-elf/aasamir who is primarily neutral in alignment - more concerned with the process of inner discovery than outward, but driven by his eidolon to develop the former by means of the latter.


fanguad wrote:
Do you have a particular adventure hook in mind to start off with? Or was this going to be more free-form, based on the submitted characters' history and goals?

The latter.

Quote:
I'm still forming ideas in my head, but thinking human/half-elf/aasamir who is primarily neutral in alignment - more concerned with the process of inner discovery than outward, but driven by his eidolon to develop the former by means of the latter.

That sounds like it could work.

Half-elves are generally viewed as a step above humans, but not quite to the level of planetouched, while elves are seen as equal to the nobility, but apart.


okay, this is my (Ekeebe's) very basic character, not including any equipment, traits or specifying what weapon for weapon focus.

I'll fill in the rest when i find out what level we are starting at, but if i were to vote, i would say between 3 and 5.


One of these concepts I'm playing with...

Elros of Tarmelion; high elf of the west, Ranger/Sorcerer going for Arcane Archer, came here with an ambassador of the elves to the empire to foil machinations of the unseelie court.

or

Professor Faradir Rokannon, human wizard, an ivory tower mage never before set foot out of the Unseen University until his Dean of Academics ordered him to go out and investiget a recently rediscovered shrine of a dead deity.

What do you think?


Camris wrote:

One of these concepts I'm playing with...

Elros of Tarmelion; high elf of the west, Ranger/Sorcerer going for Arcane Archer, came here with an ambassador of the elves to the empire to foil machinations of the unseelie court.

or

Professor Faradir Rokannon, human wizard, an ivory tower mage never before set foot out of the Unseen University until his Dean of Academics ordered him to go out and investiget a recently rediscovered shrine of a dead deity.

What do you think?

Either could work very well, I think. As a note for any wizarding types: conjurers are, again, generally strongly favored in the society, and sorcerers, due to their natural abilities, are better regarded than wizards though normal wizards and other specialists are still regarded as better than nonmagical characters such as fighters and rogues by society.

Likewise, those who want to curry favor but have no magical aptitude or inhuman bloodline to speak of may resort to classes like the Monk or the Elemental Savant, which turn them into outsiders or elementals-- which also helps gain status in society, though they are still seen as less than those who are "naturally" born as partially inhuman.


Alright, I think I'm going to go with an Elven Witch, playing up the Fey affiliation by using a fox familiar.

Tentative level 1 stats:

Spoiler:

Str: 10 (0 points)
Dex: 16 (5 points, +2 racial)
Con: 12 (5 points, -2 racial)
Int: 18 (10 points, +2 racial)
Wis: 10 (0 points)
Cha: 14 (5 points)

For backstory, I'm thinking that she's native to the Shion Empire, but still has a strong connection to the Seelie Court via her familiar, which gives her a sort of divided allegiance as she's torn between the land of her birth and the source of her power. I imagine that her treatment by the Powers That Be in Shion will have a profound impact on that internal struggle. She's got a bit of wanderlust and travels all over the Empire, feeding dribbles of information back to the Seelie Court while at the same time doing her best by the people she encounters.

Alternately, if the party is looking to be more of a neutral-to-evil group, she can be more of an amoral trickster type and would probably be less loyal to the Empire.

EDIT: And I'd prefer to play somewhere in the mid levels (7-12), but anything 5+ is fine IMO.


I'd like to join this game too. I'm thinking of a cleric with fierce ambitions aimed either for or against the dark princes. I'm not entirely sure if there's room for a good aligned priestess who'd like to turn the tides on behalf of the forces of good (Celestial Compact?). But someone rallying for one of the demons would work too.


Belltrap
Concept:

Spoiler:
Syoryx

NE Tiefling Rogue/Sorcerer aspiring to Assassin possibly:

Str 10 (0 Points)
Dex 17 (7 Points, +2 Racial)
Con 12 (2 Points)
Int 17 (7 Points, +2 Racial)
Wis 12 (2 Points)
Cha 13 (7 Points, -2 Racial)

Background:
Born into House Sthnis by an Drow mother and Yugoloth father, Syoryx has been used as a tool of death since his rightful passage into adulthood. Though the nobles of the house never concern themselves with whether or not he will return, Syoryx always finds a way to survive the demented plots they send him into. Tired of being ordered around, he has begun to twist nobles thoughts against each other and destroy the ones he can’t, hoping one day to rise to the position of representative to the High Council.

I will not play him stupid evil if you are concerned about that. Syoryx’s intelligence is what has kept him alive thus far.


I've created my character, Ruyovo. I'm initially creating him at level 5, which should be up in a little bit. Take a look at his profile for a character background and let me know what you think.

His alignment is NG right now, but he could easily be TN depending on the temperament of the party.


If there is sitll room i would like to submit a dwarf artificer (from tome of secrets). I'm also posting an elven swashbuckler in case the group is to caster based.
I prefer level +5.

Ragnar LN Dwarf Artificer

Spoiler:

Str 14
Dex 14
Con 10 + 2 racial = 12
Int 18
Wis 8 + 2 racial = 10
Cha 10 – 2 racial = 8

For Ragnar there is no bigger truth than science.
His father was the engineer of his clan and his mother was a renown scholar who both believed in learn by doing. As such he was raised with tools in his hand. If he wanted to play with something he had to build it, if he wanted to know something he had to research it himself. This went on to the level of wich he was capable of mirroring magic effects, letting him create what he needed for allmost every situation.

- - - - - - - -

CN Elven swashbuckler

Spoiler:

Str 12
Dex 16 + 2 racial = 18
Con 12 – 2 raial = 10
Int 16 + 2 racial = 18
Wis 8
Cha 13

He is an individualist and a lover of true freedom and will not hestitate to fight for it. That being said he is not one to go out of limits to secure someone else freedom.
He is viewed as a bit of a charlatan and a women adorer.
Born to noble parrents his childhood was filled with special treatment and restrictions. As he grew older he got more and more tired of this treatment, untill he one day ran away from home. He has since been living one day at a time, never worrying to much about tomorrow.


Quick question. Do tieflings receive the simple and martial weapon proficiency from being an outsider? I have seen people say yes, but it isn't actually under the PC creation rules. Oh and do you know what language Yugoloths speak? I can't find it anywhere.


Celestial Half-Porc wrote:
Oh and do you know what language Yugoloths speak? I can't find it anywhere.

Yugoloths speak Abyssal, Draconic, and Infernal. They do not have their own language.


Zurai wrote:
Celestial Half-Porc wrote:
Oh and do you know what language Yugoloths speak? I can't find it anywhere.
Yugoloths speak Abyssal, Draconic, and Infernal. They do not have their own language.

Thanks!


*raises hand* Just saw the thread, am posting to show my interest. Positions still open?

No immediate character idea though.

Cheers!


Zurai wrote:

Alright, I think I'm going to go with an Elven Witch, playing up the Fey affiliation by using a fox familiar.

Tentative level 1 stats:
** spoiler omitted **

For backstory, I'm thinking that she's native to the Shion Empire, but still has a strong connection to the Seelie Court via her familiar, which gives her a sort of divided allegiance as she's torn between the land of her birth and the source of her power. I imagine that her treatment by the Powers That Be in Shion will have a profound impact on that internal struggle. She's got a bit of wanderlust and travels all over the Empire, feeding dribbles of information back to the Seelie Court while at the same time doing her best by the people she encounters.

Alternately, if the party is looking to be more of a neutral-to-evil group, she can be more of an amoral trickster type and would probably be less loyal to the Empire.

EDIT: And I'd prefer to play somewhere in the mid levels (7-12), but anything 5+ is fine IMO.

Here's a full level 5 breakdown for the character, minus gear and height/weight/age:

Shialise:

Female Elven Witch 5
Alignment: CG
Deity: Seelie Court
Region: Shion Empire
Height:
Weight:
Hair: Black
Eyes: Golden
Skin: Lightly tanned
Age:
XP:

Str: 10 (+0)
Dex: 16 (+3)
Con: 12 (+1)
Int: 19 (+4)
Wis: 10 (+0)
Cha: 14 (+2)

Class and Racial abilities:
Low-Light Vision
Elven Immunities (immune to magical sleep, +2 save vs enchantment)
Elven Magic (+2 spell penetration, +2 Spellcraft to identify items)
Keen Senses (+2 Perception)
Weapon Familiarity (proficient with longbows, shortbows, rapiers, and longswords)
Hexes (disguise, evil eye, slumber)
Familiar (fox)

Hit Dice: 5d6+12
Hit Points:
AC: 13 (+3 Dexterity) [Touch 13, Flat-footed 10]
Init: +3 (+3 Dex)
Speed: 30ft

Saves:
Fortitude +2 [+1 base, +1 Con], +2 vs enchantment
Reflex +6 [+1 base, +3 Dex, +2 Familiar], +2 vs enchantment
Will +4 [+4 base, +0 Wis], +5 vs enchantment
Immune magical sleep

BAB: +2
Melee Atk: +5 (1d4 / 19-20 /x2, dagger)
Ranged Atk: +5 (1d8 / 20 / x3, longbow)

CMB: +2
CMD: 15

Skills:
Heal +8 (5 ranks, +0 Wis, +3 Class Skill)
Knowledge: Nature +12 (5 ranks, +4 Int, +3 Class Skill)
Perception +7 (5 ranks, +0 Wis, +2 Racial)
Spellcraft +12 (5 ranks, +4 Int, +3 Class Skill)
Survival +5 (5 ranks, +0 Wis)
Use Magic Device +10 (5 ranks, +2 Cha, +3 Class Skill)

Feats:
Fey Heritage (1 HD)
Fey Power (3 HD)
Weapon Finesse (5 HD)

Languages:
Common, Elven, Sylvan, Celestial, Draconic, Gnome

Familiar's Spells Known:
0: bleed, dancing lights, daze, detect magic, detect poison, guidance, light, mending, message, read magic, resistance, stabilize, touch of fatigue
1st: mage armor, cure light wounds, cause fear, burning hands, charm person, comprehend languages, ray of enfeeblement, unseen servant, grease, animate rope
2nd: detect thoughts, cure moderate wounds, glitterdust, hold person, mirror image
3rd: lightning bolt, bestow curse


Given the general consensus, we'll start at level 5.

Right now we have, as far as stats go:

Ekeebe: CG Human Fighter (partially finished)
Zurai: CG Elven Witch (tentatively finished)
Fanguad: NG Aasimar Summoner (partially finished)
Celestial Half-Porc: NE Tiefling Sorcerer/Rogue (partially finished)
Kasper Outzen: LN Dwarven Artificer or CN Elven Swashbuckler (partially finished)

And interested we have:
Curious (warlock or soulknife)
Mark Thomas (melee or divine)
Camris (ranger/sorcerer/arcane archer or wizard)
Brass Pidgeon (cleric)
and Sunset (undecided)

Given the level of interest, I wouldn't be opposed to holding two separate campaigns, five people each. The first five who finish their stats and background will go to the first campaign, and those still interested would go the second. Would this be acceptable?


That is fine by me. I do have a quick question still though. Do Tieflings receive the simple and martial weapon proficiency from being an outsider? Also, can I modify the Infernal or Abyssal Bloodline for sorcerers a little to be more Yugolothy?


Things are moving along a pace!

Were locking in a Fifth level?

*Runs off to begin thinking/developing character*

Cheers!


Ekeebe: So far, your character stats look fine, though I'll need a backstory to work with. Is he a soldier? A mercenary? What are his thoughts on the society? Is he proud of it, even if he's largely regarded as a plebian? Does he hope to marry up, to create a better future for his children, or does he want to change society so being a pureblood human isn't something to be looked down on for?

Zurai: That looks good. I'll get you more information on the Seelie Court in general soon; I will note that both the Seelie and the Unseelie Courts are primarily neutral, and it is interpretation of their respective missions-- natural growth and natural decay, respectively-- that leads to alignment. The Seelie Court is slightly lawful and good aligned, though there are chaotic individuals like Puck within it, and the Unseelie Court is slightly chaotic and evil aligned, though there are exceptions to the rule.

Fanguad: Ruyovo looks fine so far; I'll post up more info on the Angelic Noble Houses and the possible Angelic patrons later.

While normally for someone playing a character so strongly associated with wind and the Elemental Plane of air, I would recommend an Air Genasi, given the Charisma penalty, I can see why you'd want to avoid being in that particular race.

Celestial Half-Porc: I don't see anything to contradict that in the tiefling entry, so, yes, they retain the typical outsider proficiencies, as do all planetouched.

A few notes, however: a child born directly from a Yugoloth and a drow would be a half-fiendish drow, not a tiefling. If you do have a drow tiefling, however, there will be some minor changes from the standard tiefling:

Abilities will be +2 Dexterity, +2 Intelligence, -2 Constitution.
No Fiendish Sorcery
Darkvision 120 ft instead of 60 ft
Light Blindness as a drow

Brass Pidgeon: The Celestial Compact is a term I'll sometimes be using to refer to the collective forces of good on the Upper Planes. I'll release a list of possible patrons on the angelic end of things when I post the information Fanguad will need.

Kasper Outzen: Either works, though dwarven society itself in the South is primarily Viking-esque. A majority of the dwarven artificers will, therefore, be part of the Shion Empire.


Belltrap wrote:

Fanguad: Ruyovo looks fine so far; I'll post up more info on the Angelic Noble Houses and the possible Angelic patrons later.

While normally for someone playing a character so strongly associated with wind and the Elemental Plane of air, I would recommend an Air Genasi, given the Charisma penalty, I can see why you'd want to avoid being in that particular race.

Well, the real reason is that I'm working off PFRPG Core, the Bestiary and the playtest PDFs only. I don't own any of those other books. The genasi don't really appeal to me, although I do agree they would also be thematically appropriate for this character. I'll round out his selection of equipment this evening - a few wands/scrolls and wondrous items, and he'll be done.

Belltrap wrote:
Celestial Half-Porc: I don't see anything to contradict that in the tiefling entry, so, yes, they retain the typical outsider proficiencies, as do all planetouched.

I guess if this is true, I will need to update my character a little bit. It won't be a big change - just frees up a feat slot that I spent on on Martial Proficiency (longsword).


Belltrap wrote:
Zurai: That looks good. I'll get you more information on the Seelie Court in general soon; I will note that both the Seelie and the Unseelie Courts are primarily neutral, and it is interpretation of their respective missions-- natural growth and natural decay, respectively-- that leads to alignment. The Seelie Court is slightly lawful and good aligned, though there are chaotic individuals like Puck within it, and the Unseelie Court is slightly chaotic and evil aligned, though there are exceptions to the rule.

Sounds good. My tabletop D&D campaign is meeting tonight, so I may not get Shialise finished up tonight, but she should be completed by tomorrow at the latest. I'll think about her alignment a bit more with respect to this information as well.


Would I be able to keep him as-is if I changed the Drow mother back to just Elven? To be a Tiefling in that situation would I have to be the spawn of the Elf and Yugoloths spawn?


As with the fiendbloods, those of angelic descent are divided into House by their progenitor's Choir, though they tend to be a bit more cordial with each other than the fiendish Houses: House Areni (those descended from lawful good angels, known as hasmallim, also known as the archons; they are the judges, law enforcers, and, when necessary, executioners of the Seven Heavens), House Davos (those descended from neutral good angels, the diplomats of the Upper Planes), House Gaehl (those descended from chaotic good angels, known as ophanim, also called eladrins or azata, who work as free agents throughout the universe). There is also a fourth, more minor House: House (those descended from malakim, the messengers of the heavens, such as trumpet malaks and lantern malaks.).

There are three other choirs, beyond the hasmallim, the ophanim, the tarshishim, and the malakim: the Kerubim, guardians of sacred places with power equal to the Dukes of Hell (9 Dukes serve each of the lords of the nine), the Seraphim those that protect ideas and ideals, who are between Kerubim and Sarim in power, and the Sarim, the leaders of the Celestial Compact.

The Sarim as are follows:
The Seven Virtues (Lawful Good Sarim)
Aravaut, the Virtue of Faith.
Meretath, the Virtue of Hope
Kshathra Vairya, the Virtue of Love
Vohu Mana, the Virtues of Prudence
Asha, the Virtue of Justice
Spenta Armaiti, the Virtue of Fortitude
Spenta Mainyu, the Virtue of Temperance

The Heralds of Holiness (Neutral Good Sarim)
Mikhail, the Herald of Courage
Jibrael, the Herald of Joy
Raphael, the Herald of Healing
Uriel, the Herald of Death

The Defenders of Freedom (Chaotic Good Sarim)
Thelesis, Defender of Agency
Sanoi, Defender of Creation
Sige, Defender of Understanding
Caen, Defender of Strength
Yesod, Defender of Truth
Tifereth, Defender of Beauty
Sofia, Defender of Wisdom
Zehanruh, Defender of Mercy
Nous, Defender of Knowledge
Chasmal, Defender of Glory


I was looking at the Half-Fiend template and it looks really powerful, would I be a lower level if I used that?


Syoryx wrote:
Would I be able to keep him as-is if I changed the Drow mother back to just Elven? To be a Tiefling in that situation would I have to be the spawn of the Elf and Yugoloths spawn?

Anyone born directly from an outsider is half-outsider. Planetouched is the grandchild of an outsider or more distant.


Syoryx wrote:
I was looking at the Half-Fiend template and it looks really powerful, would I be a lower level if I used that?

Half-fiends are LA +4, so you'd start at level 1 while everyone else starts at level 5.


I am going with the Elf and Yugoloth and being their grandchild, keeping it Tiefling. Can I switch the Cha penalty for Con anyway though?


Syoryx wrote:
I am going with the Elf and Yugoloth and being their grandchild, keeping it Tiefling. Can I switch the Cha penalty for Con anyway though?

Yes, you may.


The Seelie Court represents bounty. They desire to help nature grow, flourish, and improve. They protect life from premature or unnecessary death, and encourage rebirth afterwards. They are associated with positive energy. The Seelie are perfectionists, and are less willing to admit those not of full fey blood. The Seelie put a lot of weight in potential and bloodline – they are known to manipulate these things in order to get what they want. For example, a Seelie may appear to a young child of great potential and bless him or save him from harm, indebting him to her cause from an early age. The Seelie tend to avoid destructive acts of all kinds, and usually banish, transmute, or befuddle enemies instead of killing them.

The True Seelie Court is ruled by Queen Titania and her consort King Oberon.

Notable nobles of the Seelie Court (note that, unlike the planar lords, the Seelie Court is most often worshiped as a group. The only member of the court who has a significant individual following is Queen Titania herself.)
Seelie Court - ruled by Queen Titania

Titania, Queen of Light (Genesis, Creation) (TN with LG leanings)

Oberon, King of Shadows (Challenge, Strength) (NG)

Puck, Count of Trickery (CG)


okay, this is pretty much my [Ekeebe's] character, just need to know 2 things before its completely finished, starting wealth, page 399 from the book, or a set amount?
and HP, take the average or roll here?

thats all i need to finish my character.

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