Belloq

Feli B'urnan of the South's page

60 posts. Alias of Brass Pigeon.


Full Name

Feli B'urnan of the South

Race

Human

Classes/Levels

Bard 3

Gender

Male

Size

M

Age

21

Alignment

Chaotic Good

Location

Halruaa

Languages

Common, Elven, Draconic

Occupation

Talespinner Extraordinaire

Strength 14
Dexterity 17
Constitution 12
Intelligence 12
Wisdom 9
Charisma 16

About Feli B'urnan of the South

Background:
Feli B'urnan, apprentice of the Talespinner's League, has just arrived from the far South. He's learned all kinds of different artistic expressions: at the Talespinner's League his storytelling skills looked promising. His teachers range from his own family to one of the Talespinner's greatest bards of the South (so they claimed). They taught him many secrets of the different kinds of storytelling. Feli is also quite accomplished at acting but doesn't love it the way he does storytelling. A major benefit of acting is that it enables him to come into contact with the higher class, whereas storytelling is mostly appreciated by the common people. Feli has also been taught some other disciplines but they aren't up to the level they could be, one day he hopes to master these too.

Feli is a young, decent looking, man with an athletic and healthy build. Like most people from Halruaa he has dark hair and slightly tanned skin. While many of his colleagues have the appearance of scruffy jesters, Feli likes to go about in more appropriate clothing and hair-do. When visiting important people he puts on his most expensive clothes although he hasn't been able to afford the jewelry that should go with them. When travelling across dangerous parts of the world (very little so far) he puts on his adventuring gear and out of fear of ruining his best clothes he tends to keep them on more and more these days.

While Feli is quite a smart young man he's maintained some of his more juvenile habits. These include a recklesness that has already put him in some dangerous situations. Until now he's been able to talk himself out of those or was helped by his youth friends. Since Feli left for his Great Adventures (as he likes to call his travels) his friends are no longer with him and he has to fend for himself. Which he doesn't like at all. Being a social person he's always looking for people to converse with or to entertain. According to Feli travelling is best done with other people. This combines very well with his urge to hang around interesting folks wherever he goes.

Being an artist and quite good at that, Feli has no real problem making money which he needs for his Great Adventures. Feli is also very good at spending said money. "Money is for spending on food and honey" is his credo, to most people it's both unsure where he got that saying from and what is ment with "honey". So far his Great Adventures have been quite ordinary but already Feli is enjoying himself. He's encountered very interesting people and he's discovered how to combine making money, being an artist and an adventurer: he's taking on dangerous jobs! Before leaving on his Great Adventures, Feli wasn't much of a fighter. He did know how to swing a sword (mostly for stage work) and was quite a good shot with a shortbow because he figured it might make an impression on a hunt with the noble born. Actually using those skills for a job never occured to Feli until now.

When he set out for his Great Adventures, Feli made the mistake of taking too much things with him, being quite muscled he had no trouble at first but it started to get cumbersome quite soon. Now he's managed to trim his belongings to only the most important things. This of course includes fine clothing, his adventuring gear, all the things needed for his perfomances, writing gear to write about his Great Adventures and some other minor things like weapons and armour.

Combat::

Hitpoints: 23(max), 23 (current)
AC: 16
Saves: Fort 3 Reflex 6 Will 2
Speed: 30 /x4
Initiative: +3

Base Attack/Melee/Ranged: +2/+4/+5
CMB: +4
CMD: 17

Weapons:
Short Bow (Arrows: 400: +5 (+6 within 30'), 1d6 (+1 within 30')
Dagger: +4, 1d4+2
Longsword: +4, 1d8+2

Skills::
Acrobatics (+8), Bluff (+4), Climb (+1), Diplomacy (+3), Disguise (+3), Escape Artist (+8), Perception (+5), Ride (+2), Sense Motive (-1), Stealth (+6), Perform(act) (+9), Perform(oratory) (+9), Knowledge(arcana) (+6), Knowledge(history) (+6), Knowledge(dungeoneering) (+6), Knowledge(geography) (+6), Knowledge(local) (+6), Knowledge(nobility) (+6), Linguistics (+5) Spellcraft (+5), Use Magic Device (+7)

Feats: Point Blank Shot (1st), Rapid Shot (Race), Precise Shot (3rd)
Traits: Fast Talker, Resilient
Abilities: Countersong, Distraction, Fascinate, Inspire Courage, Inspire Competence, Versatile Performance [oratory] (diplomacy, sense motive), Well Versed (+4 vs bardic, sonic and language-dependent)

Equipment::
Traveler's outfit (worn)
Backpack:
Courtier's outfit, Bedroll, Ink + pen, trail rations (2x), waterskin,
vial of Jenya (potion of Cure Moderate Wounds)
8 gp 3 sp

Spells::

Spells per day: at will/4/0/0/0/0/0
Spells Known:
0: Daze, Detect Magic, Ghost Sound, Prestidigitation, Know Direction, Lullaby
1: Grease, Silent Image, Cure Light Wounds, Feather Fall
2:
3:
4:
5:
6:

5 Rolls:
Invisible Castle not working so I used rpgp.org/dice
Search: 10+3=13, 6+3=9, 16+3=19, 4+3=7, 16+3=19
Perception: 9+3=12, 14+3=17, 2+3=5, 6+3=9, 7+3=10
AoO: 14+2=16, 15+2=17, 15+2=17, 15+2=17, 10+2=12
Attack (ranged): 10+3=13, 5+3=8, 7+3=10, 2+3=5, 17+3=20
Initiative: 4+3=7, 18+3=21, 20+3=23, 5+3=8, 14+3=17