The sewers are only 5' wide? Need to squeeze?


Council of Thieves


The text on page 15 says the sewer tunnels are usually 10' wide, but all the sewer maps show the tunnels as 5' wide, with the sewer channel taking half or more of the square, forcing the PCs to actually squeeze through, which doesn't make sense, and makes combat really hard.

Am I missing something here?


But that's the fun of it all! When else are you gonna use squeezing rules. Any encounters, of course, should grant extra XP to the PCs.

There's a number of feats I've seen before that enhance fighting while squeezing, even a few prestige classes, so I think it's assumed that PCs are going to find themselves in situations often, being a dungeon-delving game and all.

Grand Lodge

Razz wrote:

But that's the fun of it all! When else are you gonna use squeezing rules. Any encounters, of course, should grant extra XP to the PCs.

There's a number of feats I've seen before that enhance fighting while squeezing, even a few prestige classes, so I think it's assumed that PCs are going to find themselves in situations often, being a dungeon-delving game and all.

I'm assuming the 10 ft reference is a typo and should be 5 ft to match in with the maps.

You dont need to use squeezing rules unless the PCs are large just acrobatics to avoid falling into the sewage.

The Base DC for acrobatics for a 2.5 ft wide path is 5. The CoT book references an increase to the DC by +5 because they are slippery from sewage and water (although the DC increase in the core rulebook is only +2 for a slippery (wet) surface +2 for slightly obstructed). This takes the DC to 10.

Characters can move through the passage at half speed without needing to make a check if the DC is below 10. For ease of play and for just how long this sewer travel takes I would personally set the DC to 8 (giving characters a +2 bonus because they have walls to brace against) so you dont have to bog the game down with checks unless the character attempts to move at full speed without using the walls (increasing his DC to 15).

Characters will also be flat-footed while moving through channel occupied squares and will have to make an Acrobatics check to remain standing if hit in combat. This really does make for a fun time :)

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
encorus wrote:
Am I missing something here?

Maybe the squares are supposed to be 10' scale instead of 5'?

-Skeld

Paizo Employee Creative Director

1 person marked this as a favorite.

Ugh...yeah. The scale on the sewer maps should be 1 square = 10 feet.

Contributor

Most definitely.


Sean K Reynolds wrote:
Most definitely.

My players will be relieved to hear that next session. We started our Pathfinder campaign today. We are halfway through the sewers. It went very well actually, and we all enjoyed it. Although we assumed the width of the tunnels is 5', I did not force the players to roll any Acrobatic skill checks for moving through a limited-size area. The only Acrobatic checks were those of the rogue who tried to avoid attacks of opportunity when passing through threatened squares (and he got the penalty for slippery), so it played almost the same as if it would have been 10' wide, just with less room for maneuvering. Next session will be even more fun now that we know there's more space to move around :) By the way, is the sewage water difficult terrain?

Paizo Employee Creative Director

encorus wrote:
Sean K Reynolds wrote:
Most definitely.
My players will be relieved to hear that next session. We started our Pathfinder campaign today. We are halfway through the sewers. It went very well actually, and we all enjoyed it. Although we assumed the width of the tunnels is 5', I did not force the players to roll any Acrobatic skill checks for moving through a limited-size area. The only Acrobatic checks were those of the rogue who tried to avoid attacks of opportunity when passing through threatened squares (and he got the penalty for slippery), so it played almost the same as if it would have been 10' wide, just with less room for maneuvering. Next session will be even more fun now that we know there's more space to move around :) By the way, is the sewage water difficult terrain?

Probably. The PRPG's environment chapter should have rules for things like wading through water, if I remember correctly.


Linking

The Bastards of Erebus (GM Reference)

Grand Lodge

James Jacobs wrote:
Ugh...yeah. The scale on the sewer maps should be 1 square = 10 feet.

bah thats kind of annoying since shortly before posting my comments I had just blown up and printed the sewer maps to 1 inch scale :(

Oh well I think im still gonna run it as 5 ft and go with the reduced DC so they dont have to make checks unless moving fast. If they seem to have problems ill just award them a little extra XP for the difficult terrain.

Liberty's Edge

Just ran a group through the sewers at 5' as well. Ran just fine. The bottleneck advantage proved to be useful to the PCs and the single file marching order through the long narrow tunnels added to a sense of claustrophobia. I described the water channel as a narrow groove cut into one corner of the tunnel that handled normal runoff. The entire tunnel would flood during times of heavy rain. Everyone had a great time.

Liberty's Edge

Please tell me the rest of the AP that I have alread spend my money on does not have as many errors as Bastards of Erebus. The main lair map is filled with errors and typos as well. Things not lining up right between ground level and lower level, ect. I ran the sewers as 5 ft squares because that what it saide and my players were getting frustrated because every combat was limited due to 5 ft wide passages.

Maybe Paizo can put out free eratta PDFs for each part or something like that.

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