Eberron Races In Golarion


Lost Omens Campaign Setting General Discussion

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Okay, I have been putting some thought into using some of the races from Ebberon in Golarion. First off, I am of the opinion that Warforged have no place in Golarion, except perhaps in Numeria. The others though, I feel could be easily integrated.

Changlings- Bred by the Runelords to serve as spies, among their own people and among their rival's courts. Now they slip through nations and cultures gathering information for a purpose they don't even understand.

Kalishtar- I see the Inspired as being a race that the Runelords bred to run the bueracracy of their nations. Kalishtar are rebels who were disgusted by the excesses of their bretheran and turned their back on them. Cut off from the spirits that the Runelords enslaved to empower the Inspired, they gradually evolved their current abilities to survive and fight their former allies.

Shifters- There are already families of lycanthropes established as part of Goliarion lore, so shifters are easy to incorporate. They are simply family members that did not develop their full abilities. To me, they are the easist race to slip in unnoticed.

Thoughts, comments, suggestions?

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Flumph

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My own thoughts on the notion from a long-ago post;

Eberron races turned sideways for Golarion use.

The Forgeborn, dwarf-crafted humanoid golems with furnaces in their bellies, instead of food and water, they need to consume wood, coal and / or oil to keep their furnaces burning, suffering the effects of fatigue and exhaustion if their fires grow dim. They were designed as craftsman's assistants, but have proven capable when pressed into military use. At the risk of fatiguing themselves, they can channel the heat of their internal forge into their great iron fists, to do extra damage.

Skinwalkers, a secret bloodline of humans who were touched by lycanthropy, but have escaped it's curse. They can adopt certain animalistic traits, but only by hunting the appropriate animals and wearing bits of their bones and / or hides to use to focus their racial power. A skinwalker ranger wearing a wolf-hide cloak and a bear-skull helm would be able to tap into some of the skills and abilities of those creatures (getting a skill bonus to skills that the animal uses, or being able to use an Exceptional ability once per day / point of Con bonus or something). She would be always on the lookout for new animals with abilities that she might incorporate into her collection... At 1st level, a Skinwalker starts with no items, and cannot channel the abilities of any animals of a higher CR than his own HD, in any event.

Pale Ones, children seemingly born to human parents, but with the ability to shed their scaly skin, sliding out of it at a cost of minor Con damage, which can be offset by consuming the shed skin. Their true form has reptilian eyes, and they are related to the Serpentfolk of Golarion, not Dopplegangers. As their Hit Dice increase, the originally lengthy and painful process of shedding their skin to assume a new form grows swifter and easier, until, at 5 HD, they can slither out of their skin as a full-round action. They are extemely good at escaping grapples and restraints, and can squeeze into areas smaller than one would expect, at the cost of some nonlethal damage, as their bones deform momentarily.

I got nothing on the Kalashtar, but connecting them to the Aboleth-touched Azlanti, perhaps even making them the remains of an Aboleth servitor class called the Quori, or 'Hollowed Ones' that had their wills quashed to serve as walking vessels for astrally projecting Aboleth masters, could be neat. The psychic residue of their master's presences within them sparked to dim sentience (like the child-like, sleepwalking half-aware existence of the 'dolls' on Dollhouse, between missions), and after something caused them to be abandoned, they were forced to adapt, or perish, eventually becoming more able to think for themselves, and more capable of manifesting their own psionic abilities, by tapping into the oily spiritual residue of their long-departed Aboleth 'riders.'

I like your idea of tying in to the Runelords somehow, but the idea of Changelings as related to the Serpentfolk also appeals to me...

Then again, having the Runelords tied instead to the *Shifters* could be interesting, with seven different animal-weres representing different animalistic sins bursting forth from the spellwarped humans. Each sin would have an animal (boar for wrath, for instance), and the animalistic traits of the Shifter would represent the spirit of the person 'surrendering' to the sin, causing bestial inhuman traits to surface. When a Sin-Shifter of Wrath goes into a frenzy and surrenders his self-control to the bloodlust surging through him, slashing tusks grow from the side of his face, his back enlarges and bristles and he gains Ferocity.

The downside would be trying to come up with animal types for each Sin. Boars for wrath, cats for lust (or pride?), rats for lust, ravens for greed, bears for pride, crocodiles for gluttony, serpents for sloth, who knows? (Not that crocodiles are even remotely appropriate for the region...)

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Great ideas.

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Warforged could be another creation of the Runelords. I could see them "reawakening", what with all the increased Runelord activity, and being introduced to Golarion that way.

I really like both of your ideas.


David Fryer wrote:
Much neato stuff snipped from Dave, Set, and Taig

Skindancers (Changelings): I'd been thinking about them in Golarion too. I'd planned them being evolved/descended from an amphibiod race, along with the boggards, kuo-toa, and an OGL "slaadi." Originally from another prime material plane, the original race fragmented and scattered when their triune deity died. I had some fluff about them being knocked into a torpor by extreme cold and being very susceptible to pollution before birth, leading to high mortality rates and mutation. They discovered that breeding with humans greatly helped stabilize their bloodline, which leads to stories of human moms getting their children snatched by fey and replaced with "changelings" (when really the dad was a skindancer and didn't tell mom about what to expect from "junior") or like Arthur's conception by Uther disguised as Gorlois.

Kalishtar: I'd plug them in as upper caste Vudrani due to their "ascendant" nature and natural psionics. But then I'd also add in the Elans as the truely ascendant with most in secretive cabal, but not sure if they should be good or bad or anti-caste revolutionaries.

Warforged: Numeria works. I don't have my Guide to Absalom handy, but there was a hook about the mysterious Assembler and Clockwork Cathedral.

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David Fryer wrote:
Great ideas.

Thanks!

Your idea of tying the Kalashtar into the Runelords makes me wonder if one could come up with a system connecting the Sins with different psionic expressions. Telepathy - Envy, Telekinesis - Wrath, etc.

Each of the sin-touched variant Kalashtar could have a single use of an appropriate psi-like ability (cantrip level) per day, appropriate to their Sin of choice.

The whole notion feels kind of 'Wraith: the Oblivion,' tapping into your darker passions to fuel supernatural effects.

Liberty's Edge

You could do changelings like the original folklore concept.....they could be placed in families; switched at birth.

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Set wrote:


Your idea of tying the Kalashtar into the Runelords makes me wonder if one could come up with a system connecting the Sins with different psionic expressions. Telepathy - Envy, Telekinesis - Wrath, etc.

It's a nice idea. The only problem I see is that in EPH there are only six disciplines.

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David Fryer wrote:
The only problem I see is that in EPH there are only six disciplines.

Maybe the Runelord of Sloth was too lazy to get with the program? :)

Seriously, though, it's like my Sin-Shifter idea above, a decent kernel of an idea, that falls apart when you try to kludge it into play. (What is Greed? Psychocreativity? What is Lust? Meh. You'd have to write up different psionic modes, or tweak the sins, to fit them together, so it's just not worth it.)

I like linking the Warforged to the Alkenstar area, and perhaps even having them have come from the fallen star, and the local humans not entirely sure how they are made (which would be a radical departure from the Eberron version). Do they reproduce? More sometimes come from the salvate sites, but are they being created in some buried machine-forge, or are centuries old mechanical men simply being unburied and awakened into this new world, with an unknown mission?

Heathensson's notion of Changelings as being more fey-stolen children and less a specific race is also a potential. Perhaps, when the portals to the First World re-opened and the Elves and Gnomes returned to Golarion, energies came forth as well and danced around certain peoples. All over the world (but closest to Kyonin?), children were born with fey traits and chimerical features. Some communities panicked and spread the word that these 'changeling children' were cuckoos in the nest, being replacements for stolen children, and the infants were slain by outraged and grieving parents, who remained unaware that they were killing their own children, not replaced, merely *changed* by exposure to the strange energies of the First World.

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Set wrote:

Heathensson's notion of Changelings as being more fey-stolen children and less a specific race is also a potential. Perhaps, when the portals to the First World re-opened and the Elves and Gnomes returned to Golarion, energies came forth as well and danced around certain peoples. All over the world (but closest to Kyonin?), children were born with fey traits and chimerical features. Some communities panicked and spread the word that these 'changeling children' were cuckoos in the nest, being replacements for stolen children, and the infants were slain by outraged and grieving parents, who remained unaware that they were killing their own children, not replaced, merely *changed* by exposure to the strange energies of the First World.

Creepy...and cool!

Scarab Sages

Kalashtar might fit in well on the island of Hermea, given their appearance of physical perfection. Perhaps Mengkare has tapped otherwordly entities and is "fusing" them with fine human specimens as part of his ongoing . . . experiment.

Liberty's Edge

Set wrote:

Heathensson's notion of Changelings as being more fey-stolen children and less a specific race is also a potential. Perhaps, when the portals to the First World re-opened and the Elves and Gnomes returned to Golarion, energies came forth as well and danced around certain peoples. All over the world (but closest to Kyonin?), children were born with fey traits and chimerical features. Some communities panicked and spread the word that these 'changeling children' were cuckoos in the nest, being replacements for stolen children, and the infants were slain by outraged and grieving parents, who remained unaware that they were killing their own children, not replaced, merely *changed* by exposure to the strange energies of the First World.

It keeps getting interesting(er).

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Effigy wrote:
Kalashtar might fit in well on the island of Hermea, given their appearance of physical perfection. Perhaps Mengkare has tapped otherwordly entities and is "fusing" them with fine human specimens as part of his ongoing . . . experiment.

I really like this idea. I wanted something that didn't tie them to Thasalon or the Aslanti, but I couldn't come up with anything. However, I can't figure out a way to fit the Inspired in with this idea.

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David Fryer wrote:
I wanted something that didn't tie them to Thasalon or the Aslanti, but I couldn't come up with anything. However, I can't figure out a way to fit the Inspired in with this idea.

The Azlanti would have been my first choice, obviously, but there are other areas of Golarion where individuals have tapped into something other.

Perhaps they could be remnants of a desert dwelling culture now scattered across Osirion, Thuvia, Rahadoum, Katapesh, etc. Adventures in the region suggest that some of the Sorcerer-Kings of old Osirion contacted forces from other worlds (or were even controlled by those forces) and that the world of Akiton may have been involved. A bit of retcon backfluff could say that these sorcerer-kings did indeed contact otherworldly intelligences ('vast, cruel and unsympathetic'), and that a culture of 'advisors' existed in those times, whose minds were co-opted by these otherworldly sentiences (who never came to Golarion in body, only in mind, although other monstrous things were called down on occasion). After the overthrow / defeat of these rulers, their 'advisors' found themselves distinctly unwelcome, and like the servants of Ra in the movie Stargate, got themselves lynched by their former 'subjects' after the big kahuna was gone.

Some survived by fleeing (and perhaps by handing over rivals to the mob, buying themselves time to escape), scattering into the desert, and, while only a few of these 'inspired' might survive, the many, many beautiful subjects who were grown like cattle to serve as host-bodies to the sentiences from the stars were abandoned as well. Bearing distinctive signs of having been the vessels, even if they had never indeed been chosen as such, these 'unused hosts' found it necessary to flee as well, ahead of angry mobs who had been misused and oppressed for centuries by fiends that wore faces like their own.

Being bred to serve as host-bodies for powerful psychic malignities from the stars, they have some smattering of psionic potential themselves, to make them more suitable and 'comfortable' as hosts for the malevolent psychic entities.

Or not. Taking the idea *totally* sideways, the Inspired and Kalashtar could be a bred race from Geb, made beautiful to serve as host bodies for incorporeal undead, who hop from body to body to sate their decadent fleshly desires, leaving behind broken and battered hosts, 'burned out' by their excesses. The 'Inspired' refer to those who currently are inhabited by long-dead sorcerers.


Aballon, the Horse: Aballon’s searing surface is dotted with
strange ruins that seem almost mechanized in nature. (From the Pathfinder Campaign Setting book). Seems a perfect place for the warforged to come from. And if I recall, there are gates throughout Golarion that link to the other planets in the system. In the game I am running, I have a Poison Dusk Lizard Folk that wandered through the wrong gate on Castrovel, and wound up in Mendev.

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I'm going to be playing in a Legacy of Fire game as a Warforged, backstory being that he was found buried deep below the sands by Halfling Slaves. Since he was found by slaves he became the property of their owner and is now seeking his own freedom.

I thought perhaps that he was an elemental bound to a steel body to serve ancient masters of some description. He is something of a "living lamp".

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DM_aka_Dudemeister wrote:
I thought perhaps that he was an elemental bound to a steel body to serve ancient masters of some description. He is something of a "living lamp".

That's totally hot. Qadira is the last place I would have envisioned for this, and yet the idea of 'brass men' containing bound elemental forces is thematically perfect!

It's rapidly turning from 'where can I fit these races into Golarion' to 'where *can't* I fit these races into Golarion...' :)

Alkenstar, Nex, the planet mentioned upthread, etc. are obvious places to fit Warforged, but the idea of finding sensible and thematic places for them that don't leap out as 'obvious,' like the brass-forged vessels Dude just came up with, is even cooler.


Jeff1964 wrote:

Aballon, the Horse: Aballon&#8217;s searing surface is dotted with

strange ruins that seem almost mechanized in nature. (From the Pathfinder Campaign Setting book). Seems a perfect place for the warforged to come from. And if I recall, there are gates throughout Golarion that link to the other planets in the system.

D'oh! I forgot about that. Great idea!

DM_aka_Dudemeister wrote:

I'm going to be playing in a Legacy of Fire game as a Warforged, backstory being that he was found buried deep below the sands by Halfling Slaves. Since he was found by slaves he became the property of their owner and is now seeking his own freedom.

I thought perhaps that he was an elemental bound to a steel body to serve ancient masters of some description. He is something of a "living lamp".

Even better idea!


I love this thread. Originally, I wasnt going to allow Eberron Races (my other favorite gameworld) in PF. But now these sound like awesome ideas!


gigglestick wrote:
I love this thread. Originally, I wasnt going to allow Eberron Races (my other favorite gameworld) in PF. But now these sound like awesome ideas!

Certainly it's not difficult to add Shifters and Changelings at any rate (since they're just descendants of typical D&D monsters). I could see excluding warforged and kalashtar if you had a personal dislike of "magitech" and psionics.

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gigglestick wrote:
I love this thread. Originally, I wasnt going to allow Eberron Races (my other favorite gameworld) in PF. But now these sound like awesome ideas!

Thanks, glad you enjoy it.


hogarth wrote:


Certainly it's not difficult to add Shifters and Changelings at any rate (since they're just descendants of typical D&D monsters). I could see excluding warforged and kalashtar if you had a personal dislike of "magitech" and psionics.

No one ever took me up on it, but Changelings and Shifters were green lit in my 3.5 Forgotten Realms games for the very reason you point out above.

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KnightErrantJR wrote:
No one ever took me up on it, but Changelings and Shifters were green lit in my 3.5 Forgotten Realms games for the very reason you point out above.

With the fairly buff nature of Selune, patron goddess of good lycanthropes, and races like the Lythari (good elven werewolves) already built into the setting, Shifters in particular seem like a great fit in the Realms.


I had never thought about that. Thanks Set.

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I could see a lot of changlings involved with Calistria's church. There their talents would not only be useful but appreciated.

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David Fryer wrote:
I could see a lot of changlings involved with Calistria's church. There their talents would not only be useful but appreciated.

Ooh, very good point. And if the Changelings are indeed fey-connected, Calistria, as big kahuna of the elven gods, would also fit them nicely. Changelings seem perfect to serve the three-faced goddess of lust, trickery and vengeance...

Gozreh, with his/her androgynous nature, might also appeal to some Changelings.

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Set wrote:
David Fryer wrote:
I could see a lot of changlings involved with Calistria's church. There their talents would not only be useful but appreciated.

Ooh, very good point. And if the Changelings are indeed fey-connected, Calistria, as big kahuna of the elven gods, would also fit them nicely. Changelings seem perfect to serve the three-faced goddess of lust, trickery and vengeance...

Gozreh, with his/her androgynous nature, might also appeal to some Changelings.

I can see that too. The ambiguity of Gorum's indentity and apperance might also appeal to changelings of a martial bent.

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David Fryer wrote:
I can see that too. The ambiguity of Gorum's indentity and apperance might also appeal to changelings of a martial bent.

And the ideas keep on flowing! Awesome.

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I would love to see a shifter paladin of Erastil. Gozrah would also be an excellent deity for shifters and Lamashtu might appeal to evil shifters. Torag is an excellent deity for warforged and Irori for kalishtar.

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Wow.

Ok, still trying to polish my morphs to load to the pathfinder database, and there are some wonderful ideas, but let me add some, if I may.

Warforged: Alkenstar and Azlanti have both been mentioned, I'd add one other place, the church of Brigh, either as creations or transcendent servants (This would also work for Gearforged or Ironborn, for OGL content). Also Arkanen, moon of Liaverra comes to mind.

Changelings: My Morphs are Azlanti descendents, who felt that 'no longer being Azlanti' would allow them to escape the touch of the Aboleth. The feytouched however has a lot of merit.

Shifters: Servants of Erastil, or survivors of the Wolf-god father of Zon-Kuthon.

Kalteshar/Quori/Inspired. Aucturn, the Stranger would fit for a homeworld as well as Castrovel. Indeed, maybe some Kalteshar touched Aucturn and came back as Inspired shells for the Quori, and then fled to Golarion. The Kalteshar are a sect of Castrovel psions who took on a human form and forged their essences into the Kalteshar 'light' and came to find their fallen brethern.

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Matthew Morris wrote:

Warforged: the church of Brigh, either as creations or transcendent servants (This would also work for Gearforged or Ironborn, for OGL content).

Kalteshar/Quori/Inspired. Aucturn, the Stranger would fit for a homeworld as well as Castrovel. Indeed, maybe some Kalteshar touched Aucturn and came back as Inspired shells for the Quori, and then fled to Golarion.

And the embarassment of riches continues, with the 'hard part' being limiting ourselves to only *one* of these options!

I'd forgotten Brigh entirely, despite being so excited to see her in Gods of Golarion. Why the hell haven't I made any Faith traits for her yet? Or Sivanah, for that matter? (scurries off...)

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Maybe we should start workng to pull some of thes ideas into a coherent whole that could be used to create similar flavored races that are not tied to WotC.

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For Warforged we've got (pardon the short-short versions);

Matthew Morris - Church of Brigh, as creations or transcendent servants (Gearforged or Iron born, for OGL content)
David Fryer – Torag connection
Dudemeister – elemental bound to steel body, ‘living lamp’
Set – Dude's idea, but Qadiran brass men
Jeff 1964 – Aballon, the Horse, strange mechanical ruins dot it’s surface, perfect place for Warforged to come from, using gates throughout the system
Set – Alkenstar area, come from the fallen star-vessel and locals don’t know how to make them
Ambrosia Slaad – Numeria, also Absalom hook about Assembler and Clockwork Cathedral
Taig – another Runelord creation, recently re-awakened with increased Runelord activity
Set – Forgeborn, dwarvencraft golems with furnaces for bellies, need to burn wood and fuel to function and can fatigue themselves to burn extra hot and do fire damage with attacks
David Fryer - Numeria

The Aballon, the Horse idea could tie easily enough to the Numeria / fallen star-vessel idea (whether or not the Starmount actually came from Aballon, or just visited there, who knows).

The churches of Brigh, Torag and perhaps even Gorum, and Absalom Clockwork Cathedral could be relevant religions and 'holy place' to these mechanical men.

(About the only ones that don't fit here are my dwarven Forgeborn, taigs idea of having them be Runelord constructs, and Dudemeisters 'brass men' powered by elemental/genie spirits, but an NPC 'brass man' somewhere in the courts of Qadira is just too cool to ignore, even if there aren't a race of them...)

Traditional Warforged don't eat, drink, etc. but these mechanical men might require strange fluids (normally only available in the Starmount area) to fuel themselves, but have, in recent years, developed synthesized alchemical alternatives. They don't need much of this 'food' by the standards of normal races, but the stuff is more expensive overall. They might have other requirements as well, such as needing to absorb energy by burning fuel, or mechanical energy which must be generated by some external source, or something.

Due to their requirements, these mechanical men might not travel far from the Starmount, save in extreme cases. Alternately, maybe one in 100 mechanical men has a functioning internal power supply of some sort, and PC mechanical men are assumed to be these lucky few, allowing them to wander around, while the bulk of their 'race' are stuck within a fairly close area around the Starmount, where their liquid fuel can be found (and most readily synthesized by alchemists, who have worked with it in the past and know the formula). This would allow a PC member of the race to move around normally, while explaining why the bulk of it's people don't leave Numeria. Absalom, with it's Clockwork Cathedral, might be a rare exception, and a half-dozen of the mechanical men might reside and work in the City at the Center of the World.

The race isn't being actively constructed (and might be very, very old, if not aware of any ancient secrets, due to being shut down at the time of landfall), but new members show up from time to time, excavated from ruins, or repaired from broken fragments of others.


I used them as powered by dead souls once, I could see a few spots using dead souls and binding them to new from, from irons and bone constructs of nex to the gold men of the runelords, I can see many places where something of that like could fit, no memorys of before but still traped souls in a non living body

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seekerofshadowlight wrote:
I used them as powered by dead souls once, I could see a few spots using dead souls and binding them to new from, from irons and bone constructs of nex to the gold men of the runelords, I can see many places where something of that like could fit, no memorys of before but still traped souls in a non living body

Heh, this sounds like my theory of the Warforged and Mourning

OT:
Spoiler:
in my eberron, the forges tap Dolruth the plane of the dead to draw souls to be 'reformatted' into warforged. The problem is that the energy of the plane became too low, so the plane was forced to create a massive influx of new souls... Thus the mourning.


I like that, I would not tie it to the morning myself, but thats the great thing about the setting...no one knows so ya can do anything with it. That is a very interesting take on it

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I once designed a race similar to the warforged for Uesia Grav of Heaven called the Clockwork Guardian. I would be willing to offer up the name for a OGL version of the warforged.


On the matter of Warforged, I had a PC that almost played a Warforged Scout (the race, not a scout class Warforged) that was going to come from the Silver Mount, but with damaged 'internal memory', so he didn't have access to all the technology from inside the crashed ship. It would have been fun, given that the Black Sovereign considered all the mechanical men that came out to be his rightful property. Unfortunately, the real world interfered, and he had to drop out of the game.

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That's too bad, because you are right, it would have been fun. I'm planning to use an Inspired as the BEBG for the first adventure arc of my campaign.

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I just had a thought as I read over the copy of Gds nd Magic I picked up at Barnes and Noble this weekend. If you give the Warforged a background such as they are Azlanti artifacts or they were developed in Nex or Geb, then many of them might look on Gorum as the ultimate father of the warforged, since he, like they are, is a living suit of armor.

Scarab Sages

In "My Golarion" Warforged ...

Spoiler:
...were one of the last things to come out of the Runeforge, before they started seriously working on "Runelord Preservation". They were used by each Runelord for different purposes; wrath-oriented Warforged were used for war; sloth as servants; lust for, well, you know. 8^)

Some survived the fall of Thassilon, but fell into an inert state, until the Runewell network came back to life a few years ago.

I also had a player who almost played a Warforged Scout (race, not race/class) in my PFRPG Playtest game, but after we discussed it, he changed to a halfling, in order to stick to core stuff to playtest. I came up with the above backstory for him, and have been thinking about using it myself for something.

I hadn't thought about the other Eberron races, but I like the "back to mythology" idea for fey-related Changelings. I'll probably use one of the above ideas for Shifters too, if somebody wants to play one sometime. I'd have to think about Kalashtar; that one seems to me to be more strongly tied to the Eberron setting, and would need more reworking, IMHO.

Thanks all, for all the good ideas!

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David Fryer wrote:
If you give the Warforged a background such as they are Azlanti artifacts or they were developed in Nex or Geb, then many of them might look on Gorum as the ultimate father of the warforged, since he, like they are, is a living suit of armor.

That works. He could even be seen as a 'Lord of Blades' type figure, what with the spikey armor, and the warforged might look down at 'fleshies' worshipping him, considering him 'their' god. (Gorum himself would make no such distinction, however.)

Less militant types would prefer Torag, perhaps, as god of artifice (even more so if dwarves were in any way involved in their creation, perhaps even merely hired, or enslaved!, to craft their bodies for the culture that did the enchantments).

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Arazyr wrote:


Thanks all, for all the good ideas!

Let's hope they keep coming. I'm impressed because you guyshaveopenned my eyes on something, lik the Wrforged. When I begn I felt thy had no place at all in the etting. However, thanks to all the great ideas shared here can nowthink of at last a half dozen ways to slip them into the setting.

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Set wrote:
David Fryer wrote:
If you give the Warforged a background such as they are Azlanti artifacts or they were developed in Nex or Geb, then many of them might look on Gorum as the ultimate father of the warforged, since he, like they are, is a living suit of armor.

That works. He could even be seen as a 'Lord of Blades' type figure, what with the spikey armor, and the warforged might look down at 'fleshies' worshipping him, considering him 'their' god. (Gorum himself would make no such distinction, however.)

Less militant types would prefer Torag, perhaps, as god of artifice (even more so if dwarves were in any way involved in their creation, perhaps even merely hired, or enslaved!, to craft their bodies for the culture that did the enchantments).

These are some great ideas.

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I'd also add that to the Warforged/Ironborn/Gearforged Brigt could be portrayed as a construct who took the test of the starstone.

Heck, maybe in some ancient dialect Brigt means 'first'


Just to chime in to observe that in Gods & Magic (page 45) it is said of Brigh that: '...Her faithful see her as a feminine, thinking counterpart to the rage and violence of Gorum...'
It seems to me that you may as well have both Gorum and Brigh figuring in the background with regard to warforged as have just the one of them, though whether you portray their interactions as rivals in conflict over the allegience/worship of warforged, or strongly contrasting 'parental' figures with a mutual interest in the warforged race would depend on how you wanted to interpret the interaction between the pair of deities.

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Yeah, it was reading that about Brigh that made me think of the idea for Gorum.

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So for the Kalashtar/Quori/whatever, I'm liking best the idea of the people having been 'hollowed out' psychically / spiritually, so to speak, to 'make room' for otherworldly sentiences (which, unlike in Eberron, aren't extraplanar, but extraterrestrial).

There might be overlap. Perhaps the first ones were Azlanti 'hollowed out' by Aboleths, who rode them around the surface world like meat-suits, and, in the most potent cases, could even have multiple walking 'emissaries' at a time, being intelligent and mentally flexible enough to function on multiple levels and move them all around simultaneously (while holding a light conversation even!).

With the effects of Earthfall (-5293) these remaining Aboleth-created 'hollow men' are scattered and lost, mostly being subject to possession by diverse non-Aboleth entities and sometimes revered (or shunned) as mad prophets, channelers of the dead or just crazy people. By the time of -1498ish, a grouping of Hollow Men is seen gathered for the first time, collected by the Four Pharoahs of Ascencion, to channel otherworldly sentiences said to come from Aucturn, the Stranger, who could not otherwise manifest on Golarion. With the decline of that regime, less than a century later, assembled Hollow Men are not seen again for an age.

The age has turned, and their kind have been long, long forgotten, save perhaps by the Aboleth themselves. The new 'Inspired' have resurfaced in the lands of Katapesh, Osirion and Thuvia, at first, and are spreading purposefully across the world, with quiet observers seen in Absalom, and even an 'embassy' of sorts in the Impossible Kingdom of Jalmeray. Where have they been hiding? (PF Chronicles Campaign Setting, page 117, bottom left hand corner of the map, south of Klarwa Fountain, north of the Ruins of Kho, that's where!) What are their goals? What unknowable entities now fill the empty places within their souls?

Since the Hollow Men are all-but forgotten, a passerby on the street has no way of knowing that this deeply tanned man of Azlanti bearing is but a vessel, and that the light from his shining eyes comes from the unknowable entity that has joined with him.

Are the entities behind their eyes from the outer void, perhaps, once again, Aucturn?

Have the Aboleth reclaimed their wayward puppets, and are they once again actively walking the streets of human cities in these shell?

Have elemental genies taken up refuge within these hollowed out vessels?

Do the spirits of the restless dead now speak through the voices of living puppets?

Have the celestial servants of the God-Kings returned, wearing clothes of mortal flesh and bone?

They sure aren't telling.

Dark Archive

Of the various ideas, we've had a plethora of Kalashtar, Changeling and Warforged ideas, but the Shifters have gotten short shrift, so to speak. Any brilliant ideas out there?

Matt Morris' connection to the 'wolf-god father of Zon-Kuthon,' who, frankly, I don't recall even hearing of, sounds pretty darn fascinating... I wonder if he's connected to Curchannus, Desna's beast-god mentor and Lamashtu's victim on her path to godhood.

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