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I currently have a level 4 draconic sorcerer that I am building up to becoming a Dragon Disciple soon as I hit level 6. So far my magic items range in the simple and light. One magic missile wand, cloak of resistance, two potions. Currently sitting on around 7000 gp and 16 fame, I should possibly (if all objectives are successful)have 26 fame by the time I hit level 6 and estimated roughly(if I don't buy anything big) 12000 gp give or take.
But my question is as a Dragon Disciple will start turning my sorcerer into a combo of Sorcerer/secondary-Fighter, what other magic items would be good for such a build?
I put off getting armor till I can get the fame (18 fame I think) for enchanting my haramaki (aka the most wizard friendly armor ever made due to no arcane spell failure), so that will eventually be covered and more natural armor will grow on my character as I level.

MrSin |

Are you going to use natural attacks or are you going to use a particular kind of weapon? I'd imagine if your aiming to be a fighter of some sort you have something in mind.
There are always the basics. Magic Weapon, Armor, Necklace of Natural armor, Ring of Protection, Cloak of Resistance, and your enhancement bonuses to your main physical/mental stats.
As a sorcerer you can always cast mage armor to get a +4 armor bonus that won't stack with the armor bonus from the haramaki too, that's something to think about.

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Well sticking with my claws, staff for backup. I am playing a character who really venerates the powers of dragons. I was thinking the sorcerers robe, the one that lets you expend one use of your level 1 sorcerer power to add the effect of the power to the spell that is caste on the enemy, but need a GMs decision on how it would work considering my draconic sorcerer power gives my character claws.
I mean does it cause claw damage to the person hit by the spell the power adds to, or does it give that enemy claws?
It would be nice to do an extra d4 or d6 + str non element damage to a damage spell (fireball and slashing everyone caught in the blast!) but if it gives them claws on their turn to use back against me...no.

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+# adamantine haramaki
scrolls of prot evil, dispel magic, maybe high level summon monster
Yeah, but adamantine only reduces arcane spell failure to which the haramaki already has none..I think.
I am thinking of things more permanent than scrolls and potions.
You could say I am seeking combo makers.

Durngrun Stonebreaker |

Name Violation wrote:+# adamantine haramaki
scrolls of prot evil, dispel magic, maybe high level summon monsterYeah, but adamantine only reduces arcane spell failure to which the haramaki already has none..I think.
I am thinking of things more permanent than scrolls and potions.
You could say I am seeking combo makers.
Mithral reduces spell failure. Adamantine gives you DR/-

MrSin |

Jeremiah Hatcher wrote:Mithral reduces spell failure. Adamantine gives you DR/-Name Violation wrote:+# adamantine haramaki
scrolls of prot evil, dispel magic, maybe high level summon monsterYeah, but adamantine only reduces arcane spell failure to which the haramaki already has none..I think.
I am thinking of things more permanent than scrolls and potions.
You could say I am seeking combo makers.
Adamantine is pretty expensive though. 5k for light armor version, and DR 1 is pretty minor. I'm not a fan of it.

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Jeremiah Hatcher wrote:Mithral reduces spell failure. Adamantine gives you DR/-Name Violation wrote:+# adamantine haramaki
scrolls of prot evil, dispel magic, maybe high level summon monsterYeah, but adamantine only reduces arcane spell failure to which the haramaki already has none..I think.
I am thinking of things more permanent than scrolls and potions.
You could say I am seeking combo makers.
Ok, will keep that in mind. Thanks.

Durngrun Stonebreaker |

Durngrun Stonebreaker wrote:Adamantine is pretty expensive though. 5k for light armor version, and DR 1 is pretty minor. I'm not a fan of it.Jeremiah Hatcher wrote:Mithral reduces spell failure. Adamantine gives you DR/-Name Violation wrote:+# adamantine haramaki
scrolls of prot evil, dispel magic, maybe high level summon monsterYeah, but adamantine only reduces arcane spell failure to which the haramaki already has none..I think.
I am thinking of things more permanent than scrolls and potions.
You could say I am seeking combo makers.
Sorry, I should have been clearer. I was not recommending adamantine, just correcting the misconception.

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If you're going for robes, go with the Robes of Arcane Heritage and get your bloodline abilities even quicker.
+1 to this.
I currently have an ranger2/sorceror 3/ dragon disciple 3 in PFS. i have the robes of arcane heritage, belt of giant strenth +2, and i just got a pair of Deliquescent gloves. I really cant stress how important the robe of arcane heritage is though. it gets your claws dealing more damage faster and allows you to have 2 uses of your breath weapon at 8th lvl. it really helps pump up the draconic influence as early as possible fluffwise.

keaton13 |
Something I LOVED as a DD was an ever smoking bottle, you get blind sense, get blind fight as a bonus feat option, so pop that bottle you have a smoke cloud, which blocks dark vision, and scent (smoke is a stronger scent then your own so a creature with the scent ability doesn't pick you up) it's a great GTFO item, it also levels the playing field when you're caught alone, and detect magic won't pick you up like it would where you invisible, taking the spell that also lets you change the aura is handy too make all your items ping as non-magical for a few days per cast. As you can guess my DD was very stealth minded, but still tore things to shreads