![]() ![]()
![]() Will the venture captains be considered the Commissioner Gordons? Will the roof of the Grand Lodge in Absalom be weighted down with multiple "Vigilante Signals"? Will the mask industry spike within the next few years? Tune in next time, same Pathfinder time, same Pathfinder channel! But no seriously one way a Vigilante might work in the Society is if the venture captain of the faction the Vigilante works for knows both the social and vigilante identity. That way if John Dandy, rich social dilettante goes on the mission, then at the same time the venture captain can report that Masked Mangler will also be on the same mission and he may arrive late so the other allies on that mission can catch Mangler up later on the details. Now if you play in a stable group that meets every time like me, I am sure the other characters will start to figure out that Dandy and Mangler is never in the same place at the same time unless Dandy/Mangler really buckles down and buys some illusion magic so that Dandy and Mangler ARE in the same place. Could always be funny for a group joke that they never catch that Mangler and Dandy are the same man and are always awe struck when Mangler shows up. But that is just my two cents. ![]()
![]() Durngrun Stonebreaker wrote:
Ok, will keep that in mind. Thanks. ![]()
![]() Name Violation wrote:
Yeah, but adamantine only reduces arcane spell failure to which the haramaki already has none..I think. I am thinking of things more permanent than scrolls and potions. You could say I am seeking combo makers. ![]()
![]() Well sticking with my claws, staff for backup. I am playing a character who really venerates the powers of dragons. I was thinking the sorcerers robe, the one that lets you expend one use of your level 1 sorcerer power to add the effect of the power to the spell that is caste on the enemy, but need a GMs decision on how it would work considering my draconic sorcerer power gives my character claws. I mean does it cause claw damage to the person hit by the spell the power adds to, or does it give that enemy claws? It would be nice to do an extra d4 or d6 + str non element damage to a damage spell (fireball and slashing everyone caught in the blast!) but if it gives them claws on their turn to use back against me...no. ![]()
![]() I currently have a level 4 draconic sorcerer that I am building up to becoming a Dragon Disciple soon as I hit level 6. So far my magic items range in the simple and light. One magic missile wand, cloak of resistance, two potions. Currently sitting on around 7000 gp and 16 fame, I should possibly (if all objectives are successful)have 26 fame by the time I hit level 6 and estimated roughly(if I don't buy anything big) 12000 gp give or take. But my question is as a Dragon Disciple will start turning my sorcerer into a combo of Sorcerer/secondary-Fighter, what other magic items would be good for such a build? I put off getting armor till I can get the fame (18 fame I think) for enchanting my haramaki (aka the most wizard friendly armor ever made due to no arcane spell failure), so that will eventually be covered and more natural armor will grow on my character as I level. ![]()
![]() nosig wrote:
"Target: one humanoid creature" the spell says. So yeah, fun times casting it on a barbarian who already has a large sized bastard sword. ![]()
![]() nosig wrote:
True, but I think I prefer people to buy their own potions than me having to buy it for them. I already manned up for an oil of daylight after having two ridiculous events of the darkness spell hurting the party, so my party members can use their own dang gold for spell buff potions. ![]()
![]() RainyDayNinja wrote: Running "The Blakros Matrimony" this weekend, the enlarged Amiri clone crit with her huge bastard sword for 61 damage in the 3-4 subtier. Amazingly, the guy was still standing at -7 with Diehard. On her next turn, she crit AGAIN! That guy was just a smear on the grass at that point. Yes. It was a good day to be had by all. At first I was worried that the Enlarge Person spell would be to slow for use in combat sense it has a 1 round casting time but what happened this weekend has assured me it was a good pick for a first level character buffer spell. Just need to get a quicken spell meta magic rod in the future, but by then I will have other buffs. ![]()
![]() RainyDayNinja wrote:
And I was literally one table over listening to that happen. And I will say it one more time... "The half-orc barbarian ran away!" You had to be there to understand that. ![]()
![]() ...and everyone only use piercing ranged weapon against a pack of skeletons that explode when they die cause they don't want to die and you have NO tank. This actually happened to me today, although one player had blunt tipped arrows to do some bashing, but don't think he hit any skeletons. Luckily I was a Sorcerer with a magic missile want and managed to roll high on the damage roll this taking one skeleton out a turn. ![]()
![]() ...the GM for the day is the notorious director/producer/writer/star of "The Room", Tommy Wiseau. And the adventure is something he wrote himself and has an NPC in it also named and looks like Tommy Wiseau. Hopefully this joke is not to over everyone's heads. If it is, just look it up "The Room" and Tommy Wiseau on the net. ![]()
![]() I have to admit that other than the draconic bloodline, the sylvan blood line is my second favorit that a sorcerer can have. With the right feats and traits you have a magic duo of sorcerer and animal on par with a druid but with mor transmutation options to affect the animal. But to my question about the fey wings bloodline power. How it reads now it seems the wings and size change work togeather, making it so you cannot use them seperatly. But never states if the power can be used for so many minutes PER DAY, or not? Sure it says it must be used in one minute intervals, but without the PER DAY descriptor on it, it makes me think you can use it till your minutes are up, turn back to normal, then reactivate it again with full minutes restored. So which is it? ![]()
![]() I for one would like to see, in a Galt based advanture, a male NPC is who is a powdered wig wearing Half-Orc wearing make-up and dressed like a garish dandy. Think of the character of Béarnaise from Mel Brook's History of the World Part 1 (you probably know him as the associate to Count de Monet, or Count the Money as he was called, in the French Revolution part of the film). Now dress a Half-Orc man up in that style and have him speak the same way. Hilarity ensues! ![]()
![]() Well my suggestion for the second trait is something that would have to do with getting away fast from a scientific mishap in the lab. I don't remember much about Bunsen and Beaker from the Muppet Show, but I am very sure that explosions was somewhat the norm in their skits, Reactionary might be a good trait then. On the second feat, I say Skill Focus on Craft (alchemy). That would be fitting for a scientist who once invented a pill that grew Animal larger than a house. |