Red Dragon

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Organized Play Member. 20 posts (35 including aliases). No reviews. No lists. No wishlists. 4 Organized Play characters.


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Grand Lodge

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Concept for a Vigilante: the social side is a well to do scholarly intellectual, and the vigilante is the sock-puppet on his hand. They swear they do not know each other and deny each other's existence.

Grand Lodge

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Will the venture captains be considered the Commissioner Gordons?

Will the roof of the Grand Lodge in Absalom be weighted down with multiple "Vigilante Signals"?

Will the mask industry spike within the next few years?

Tune in next time, same Pathfinder time, same Pathfinder channel!

But no seriously one way a Vigilante might work in the Society is if the venture captain of the faction the Vigilante works for knows both the social and vigilante identity. That way if John Dandy, rich social dilettante goes on the mission, then at the same time the venture captain can report that Masked Mangler will also be on the same mission and he may arrive late so the other allies on that mission can catch Mangler up later on the details.

Now if you play in a stable group that meets every time like me, I am sure the other characters will start to figure out that Dandy and Mangler is never in the same place at the same time unless Dandy/Mangler really buckles down and buys some illusion magic so that Dandy and Mangler ARE in the same place.

Could always be funny for a group joke that they never catch that Mangler and Dandy are the same man and are always awe struck when Mangler shows up.

But that is just my two cents.

Grand Lodge

Durngrun Stonebreaker wrote:
Jeremiah Hatcher wrote:
Name Violation wrote:

+# adamantine haramaki

scrolls of prot evil, dispel magic, maybe high level summon monster

Yeah, but adamantine only reduces arcane spell failure to which the haramaki already has none..I think.

I am thinking of things more permanent than scrolls and potions.

You could say I am seeking combo makers.

Mithral reduces spell failure. Adamantine gives you DR/-

Ok, will keep that in mind. Thanks.

Grand Lodge

Name Violation wrote:

+# adamantine haramaki

scrolls of prot evil, dispel magic, maybe high level summon monster

Yeah, but adamantine only reduces arcane spell failure to which the haramaki already has none..I think.

I am thinking of things more permanent than scrolls and potions.

You could say I am seeking combo makers.

Grand Lodge

Well sticking with my claws, staff for backup. I am playing a character who really venerates the powers of dragons. I was thinking the sorcerers robe, the one that lets you expend one use of your level 1 sorcerer power to add the effect of the power to the spell that is caste on the enemy, but need a GMs decision on how it would work considering my draconic sorcerer power gives my character claws.

I mean does it cause claw damage to the person hit by the spell the power adds to, or does it give that enemy claws?

It would be nice to do an extra d4 or d6 + str non element damage to a damage spell (fireball and slashing everyone caught in the blast!) but if it gives them claws on their turn to use back against me...no.

Grand Lodge

I currently have a level 4 draconic sorcerer that I am building up to becoming a Dragon Disciple soon as I hit level 6. So far my magic items range in the simple and light. One magic missile wand, cloak of resistance, two potions. Currently sitting on around 7000 gp and 16 fame, I should possibly (if all objectives are successful)have 26 fame by the time I hit level 6 and estimated roughly(if I don't buy anything big) 12000 gp give or take.

But my question is as a Dragon Disciple will start turning my sorcerer into a combo of Sorcerer/secondary-Fighter, what other magic items would be good for such a build?

I put off getting armor till I can get the fame (18 fame I think) for enchanting my haramaki (aka the most wizard friendly armor ever made due to no arcane spell failure), so that will eventually be covered and more natural armor will grow on my character as I level.

Grand Lodge

nosig wrote:
Jeremiah Hatcher wrote:
nosig wrote:
Jeremiah Hatcher wrote:
RainyDayNinja wrote:
Running "The Blakros Matrimony" this weekend, the enlarged Amiri clone crit with her huge bastard sword for 61 damage in the 3-4 subtier. Amazingly, the guy was still standing at -7 with Diehard. On her next turn, she crit AGAIN! That guy was just a smear on the grass at that point.
Yes. It was a good day to be had by all. At first I was worried that the Enlarge Person spell would be to slow for use in combat sense it has a 1 round casting time but what happened this weekend has assured me it was a good pick for a first level character buffer spell. Just need to get a quicken spell meta magic rod in the future, but by then I will have other buffs.
check out potion of E.P.
True, but I think I prefer people to buy their own potions than me having to buy it for them. I already manned up for an oil of daylight after having two ridiculous events of the darkness spell hurting the party, so my party members can use their own dang gold for spell buff potions.
yeah, true. I didn't realize it was for other people, I thought you were buffing yourself. (I've seen a fighter who had a wand of E.P. to hand out when there was a caster at the table... he didn't even have UMD.)

"Target: one humanoid creature" the spell says. So yeah, fun times casting it on a barbarian who already has a large sized bastard sword.

Grand Lodge

nosig wrote:
Jeremiah Hatcher wrote:
RainyDayNinja wrote:
Running "The Blakros Matrimony" this weekend, the enlarged Amiri clone crit with her huge bastard sword for 61 damage in the 3-4 subtier. Amazingly, the guy was still standing at -7 with Diehard. On her next turn, she crit AGAIN! That guy was just a smear on the grass at that point.
Yes. It was a good day to be had by all. At first I was worried that the Enlarge Person spell would be to slow for use in combat sense it has a 1 round casting time but what happened this weekend has assured me it was a good pick for a first level character buffer spell. Just need to get a quicken spell meta magic rod in the future, but by then I will have other buffs.
check out potion of E.P.

True, but I think I prefer people to buy their own potions than me having to buy it for them. I already manned up for an oil of daylight after having two ridiculous events of the darkness spell hurting the party, so my party members can use their own dang gold for spell buff potions.

Grand Lodge

RainyDayNinja wrote:
Running "The Blakros Matrimony" this weekend, the enlarged Amiri clone crit with her huge bastard sword for 61 damage in the 3-4 subtier. Amazingly, the guy was still standing at -7 with Diehard. On her next turn, she crit AGAIN! That guy was just a smear on the grass at that point.

Yes. It was a good day to be had by all. At first I was worried that the Enlarge Person spell would be to slow for use in combat sense it has a 1 round casting time but what happened this weekend has assured me it was a good pick for a first level character buffer spell. Just need to get a quicken spell meta magic rod in the future, but by then I will have other buffs.

Grand Lodge

YES! Sounds like it is time to buy that pet Rust Monster that I have been wanting! And here momma said it was a foolish impulse buy. We will show her...

...unless of course we are fighting wooden robots, then we are boned.

Hmm, perhaps if I also buy a dire termite?

Grand Lodge

RainyDayNinja wrote:

...you know the boss is incorporeal, and only one of the PCs has a magic weapon.

...the party finds just the right magic items they need to overcome the boss, but no one is capable of identifying magic items.

And I was literally one table over listening to that happen. And I will say it one more time... "The half-orc barbarian ran away!"

You had to be there to understand that.

Grand Lodge

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...and everyone only use piercing ranged weapon against a pack of skeletons that explode when they die cause they don't want to die and you have NO tank.

This actually happened to me today, although one player had blunt tipped arrows to do some bashing, but don't think he hit any skeletons. Luckily I was a Sorcerer with a magic missile want and managed to roll high on the damage roll this taking one skeleton out a turn.

Grand Lodge

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...the GM for the day is the notorious director/producer/writer/star of "The Room", Tommy Wiseau. And the adventure is something he wrote himself and has an NPC in it also named and looks like Tommy Wiseau.

Hopefully this joke is not to over everyone's heads. If it is, just look it up "The Room" and Tommy Wiseau on the net.

Grand Lodge

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Half of the players are wearing Sailor Moon cosplay, and all the players are men, but none of them are cosplaying the male roles.

Yeah, let that mental image disturb you.

Grand Lodge

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...the GM is giving everyone a bowl of stew made with lentals.
Disgusting...disgusting...LENTALS!

Maybe not a problem for those who like lentals, but to me a lental is the inbred offspring of a pea and a bean with a peanut added into the ménage à trois to make the lental more of a freak.

Grand Lodge

I have to admit that other than the draconic bloodline, the sylvan blood line is my second favorit that a sorcerer can have. With the right feats and traits you have a magic duo of sorcerer and animal on par with a druid but with mor transmutation options to affect the animal.

But to my question about the fey wings bloodline power.

How it reads now it seems the wings and size change work togeather, making it so you cannot use them seperatly. But never states if the power can be used for so many minutes PER DAY, or not?

Sure it says it must be used in one minute intervals, but without the PER DAY descriptor on it, it makes me think you can use it till your minutes are up, turn back to normal, then reactivate it again with full minutes restored.

So which is it?

Grand Lodge

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...the DM tells the players to put there characters on the map for the encounter and the Barbarian and Ranger, the two obviouse armor wearing warriors, put there miniatures in the BACK of the group.

Grand Lodge

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...the GM is wearing nothing but a big grin with a riding crop between his teeth.

Ok, ok, may never really happen, but if it did you know it would mean trouble.

Grand Lodge

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I for one would like to see, in a Galt based advanture, a male NPC is who is a powdered wig wearing Half-Orc wearing make-up and dressed like a garish dandy. Think of the character of Béarnaise from Mel Brook's History of the World Part 1 (you probably know him as the associate to Count de Monet, or Count the Money as he was called, in the French Revolution part of the film).

Now dress a Half-Orc man up in that style and have him speak the same way.

Hilarity ensues!

Grand Lodge

Well my suggestion for the second trait is something that would have to do with getting away fast from a scientific mishap in the lab. I don't remember much about Bunsen and Beaker from the Muppet Show, but I am very sure that explosions was somewhat the norm in their skits, Reactionary might be a good trait then. On the second feat, I say Skill Focus on Craft (alchemy). That would be fitting for a scientist who once invented a pill that grew Animal larger than a house.