The Trappings of Civilization -- PbP Joust


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Male Halfling Fighter3

And the halfling charges.

Last Lance Attack= 20, Damage=8pts, Ride Check=22, Stay in saddle=14%.


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Time seems to stand still...

Bump.


Sorry. I almost got in to post but then the wife called me.

On the third charge, both Prince Percival and Sir Manfred bat each other's lances away with their shields. Neither rider takes a serious hit.

1 point for each; giving Manfred 4 points and Percival 3 in total.

As Falcon Warchild updates the rankings, Lord Kerrigan stands and applauds the chivalrous Prince Percival.

"Now, that's what I'm talking about," says Kerrigan to Sirap Hilltown.


Male Halfling Fighter3

The halfling goes over to Sir Manfred and offers him a small handshake.

"Well Done, that first charge certainly woke mine head up. We shall follow thine progress with interest."

Then he waves to the crowd and bows to the nobility before leaving the field with Silkwind (who gets a pat and an apple).


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Sir Manfred bows deeply to Prince Percival.
"Thy chivalry does honor to us all, your highness. I shall always remember it with gratitude; and if I ever establish my own household, you shall ever be welcome there."
Sir Manfred then turns to the crowd and brandishes his lance and pennent.
"THREE CHEERS FOR PRINCE PERCIVAL! HIP HIP HURRAH!"


Falcon Warchild begins to ask around for 'The Rogue Knight'. "Is Sir Knight still under the weather?"


Male Halfling Fighter3

The halfling waits for his manservants to ease the armour of his back and then assesses the damage and bruises he now bears. There is a huge purplish mark growing on his chest, one that is very tender to the touch.

He then tries top lift his arms and begins tho feel the aches and pains of the day.

"I think a cold bath is in order. But there may be another joust so perhaps we should wait and see. But how did we do on the joust betting. We must have made a pretty penny of that Manfred, yes?"

The servant looks a little crestfallen and his Prince begins to frown, "well? Doth thou have any explanation for me. It hath better be good or thou shalt walk up and down thine back upon Silkwind."

The trumpeteer looks at each of his fellow servants and they all look sheepish.

"You see Sire, We thought you were putting it on. We thought when you asked for the rerun of the last course that you had him and we all swtiched our bets to you Sire. Pretty much everything we had.... but you were being honourable and the Knight won."

The Prince sits down and sighs. His head in his hands.


Poor Prince Percival.

While, it seems Radaval is still a bit out of things. I think that would make it Kornelius' turn to challenge.


Male Human Fighter (3)
Prince Percival Pineperry wrote:

The halfling waits for his manservants to ease the armour of his back and then assesses the damage and bruises he now bears. There is a huge purplish mark growing on his chest, one that is very tender to the touch.

He then tries top lift his arms and begins tho feel the aches and pains of the day.

"I think a cold bath is in order. But there may be another joust so perhaps we should wait and see. But how did we do on the joust betting. We must have made a pretty penny of that Manfred, yes?"

The servant looks a little crestfallen and his Prince begins to frown, "well? Doth thou have any explanation for me. It hath better be good or thou shalt walk up and down thine back upon Silkwind."

The trumpeteer looks at each of his fellow servants and they all look sheepish.

"You see Sire, We thought you were putting it on. We thought when you asked for the rerun of the last course that you had him and we all swtiched our bets to you Sire. Pretty much everything we had.... but you were being honourable and the Knight won."

The Prince sits down and sighs. His head in his hands.

"Now, that's why I don't bet sire." says he, and tosses 3 gold pieces to each servant. "And don't spend that money on betting, lads."

"Nice run Prince Percival. I thought you had the game."

Then he turns to Lord Kerrigan and Falcon Warchild and says,"I will challenge Ehlissa."

Then he goes to Ehlissa's tent and says, "Mount your horse, my fair lady. It's time to joust!"

Kornelius goes and prepares for the joust. He sharpens his lance and tells his young squire, youngest son of the Rowel family, who is 9 years of age, "Now Jerald, you saw how those nasty little men betted, eh? Don't go betting like that. Or at least don't bet everything you have."

Jerald just responds, "Good luck Korny... uh.. I mean sire. May the lady of luck be with you!"


Ehlissa, Are you ready to be challenged?


Female Human (Chelaxian) Knight 1/Fighter 1/Paladin 1 (2)

Ehlissa makes sure she has everything she needs.

Can someone look over this and see if I have missed anything obvious. She is for 3.5 rather than Pathfinder...

The Exchange

Hi Fabes, Ehlissa isn't a jouster by trade that much is obvious but perhaps she should have masterwork full plate, a masterwork lance and a masterwork shield otherwise she could be in serious trouble against Manfred or The Rogue Knight. If she ever gets that far.


Female Human (Chelaxian) Knight 1/Fighter 1/Paladin 1 (2)

Yep. I'd need to re-outfit here then. Oooh boy! :D


Masterwork lances are out as all lances are wooden. (Have you other guys been using MWK?) If you want to go with plate, etc., that's fine but Kornelius would have the same choice of reoutfitting. Remember the AC penalty to ride checks.


Male Human Fighter (2)
Ehlissa Briez wrote:
Yep. I'd need to re-outfit here then. Oooh boy! :D

Your current hit points are 25. You recieve magical healing.


Fabes, are you ready to rumble?


Female Human (Chelaxian) Knight 1/Fighter 1/Paladin 1 (2)

I don't know, I'm afraid. I haven't used Pathfinder or 3.5 for ages. What do I need to do? Sorry.


Don't worry. You just make an attack roll with a bonus for +2 charging, damage roll (in case you hit), and a ride check (in case you get hit). Do this three times, as you have three courses. You could put them in a spoiler if you want.

Jousting Mechanics:

Spoiler:

1. Warhorses (heavy or light) will charge willingly. Other horses will only charge on a DC 20 ride check.
2. Attack role as normal for a charge (+2 attack role, with -2 to your AC. Lances do double damage on a charge).
3. Player Options:
a.) Aim at helm: -8 to attack but Ride Check = DC15+damage dealt. Diplomacy check will be required to avoid disqualification if used.
b.) Crouch defensively: -4 attack; +2 to AC.
c.) Tighten the reins (reins are held tighter, restricting shield use): = -2 to AC; +4 to ride check.
4. Wooden lances break at 15 points of damage, doing a maximum of 15 points of non-lethal damage.
5. If hit, opponents must make a Ride Check (DC=5+Damage sustained) to stay mounted.
a. 5 ranks in handle animal = +2 on ride check.
b. War saddle provides +2 to ride check.
c. If knocked unconscious, riders have a 50% chance of remaining in the saddle (75% if in a war saddle).
6. If unhorsed, Ride Check (DC15) or 1d6 damage.


Rules:

Spoiler:

To win, the player must have a point advantage over their opponent after 3 courses. Contestants are allowed to re-mount if unhorsed.

Points are assigned as follows: 1 Point for hitting opponent, 1 Point for staying on the horse, 2 Points for unhorsing opponent.

If one player decides to surrender, the match is forfeited to the opponent. If there is no clear winner at the end of three courses, contestants continue until one gains a point advantage. If both players are unconscious, and there is no clear winner, the contest continues after magical healing.


For an example of how to post your rolls, look at this earlier post by Kornelius. ... Though this was before the new DICE BBCode tags

Sir Kornelius Rowel the Second wrote:


Kornelius Rowel's rolls:
Spoiler:
COURSE ONE
Charge Attack: 1d20+7=12
Damage if hit: 1d8+4+1d8+4=18
Ride check: 1d20+6=12
COURSE TWO:
Charge Attack: 1d20+7=17
Damage if hit: 1d8+4+1d8+4=18
Ride check: 1d20+6=16
COURSE THREE:
Charge Attack: 1d20+7=18
Damage if hit: 1d8+4+1d8+4=17
Ride check: 1d20+6=16

Ride check includes Handle Animal



Female Human (Chelaxian) Knight 1/Fighter 1/Paladin 1 (2)

Cool, thanks. Is it ok if I run Ehlissa as she is? With the addition of lance of course.


Ehlissa Briez wrote:
Cool, thanks. Is it ok if I run Ehlissa as she is? With the addition of lance of course.

Yes. Go for it. Your AC is a little better than Kornelius' and your 'to hit' is a bit lower. How's her ride check? Buy a war saddle and add +2.


Female Human (Chelaxian) Knight 1/Fighter 1/Paladin 1 (2)

She has a military saddle already so I will factor that in.


Female Human (Chelaxian) Knight 1/Fighter 1/Paladin 1 (2)

OK - ready!

Ehlissa nods politely to Kornelius.


Male Human Fighter (3)

Kornelius nods back. He says to his horse "Let's go, Sting." He looks at the crowd and realizes something. "Oh, look! There's my dad, Sir Kornelius the First of Korvosa! And my mother, good cleric she is! Oh. There's Kargan. He looks a little... under the weather. Wet day it is, the road is covered with mud! Oh well." He looks at a trumpeteer who blows his trumpet, which signals Go! He pats his horse, Sting, and breaks into a charge...

Kornelius the Second's Rolls:

First Course
CHARGE 1d20 + 7 ⇒ (6) + 7 = 13

DAMAGE 1d8 + 4 + 1d8 + 4 ⇒ (8) + 4 + (7) + 4 = 23

RIDE CHECK 1d20 + 6 ⇒ (20) + 6 = 26

Second Course
CHARGE 1d20 + 7 ⇒ (17) + 7 = 24

DAMAGE 1d8 + 4 + 1d8 + 4 ⇒ (4) + 4 + (8) + 4 = 20

RIDE CHECK 1d20 + 6 ⇒ (8) + 6 = 14

Third Course
CHARGE 1d20 + 7 ⇒ (1) + 7 = 8

DAMAGE 1d8 + 4 + 1d8 + 4 ⇒ (8) + 4 + (8) + 4 = 24

RIDE CHECK 1d20 + 6 ⇒ (20) + 6 = 26


Female Human (Chelaxian) Knight 1/Fighter 1/Paladin 1 (2)

Ehlissa declares, "Let us see who shall be the victor, Kornelius. Now, to it!"

Fleetfoot isn't a warhorse so I've made a ride check in each case in order to charge.

Ehlissa's rolls

Spoiler:
Knight's Challenge vs Kornelius - +1 to attacks and damage - factored in.
COURSE 1
Ride check 1d20 + 8 ⇒ (10) + 8 = 18
Attack roll 1d20 + 8 ⇒ (18) + 8 = 26
Damage 1d8 + 3 ⇒ (5) + 3 = 8 x2 = 16

COURSE 2
Ride check 1d20 + 8 ⇒ (20) + 8 = 28
Attack roll 1d20 + 8 ⇒ (8) + 8 = 16
Damage 1d8 + 3 ⇒ (5) + 3 = 8 x2 = 16

COURSE 3
Ride check 1d20 + 8 ⇒ (8) + 8 = 16
Attack roll 1d20 + 8 ⇒ (12) + 8 = 20
Damage 1d8 + 3 ⇒ (3) + 3 = 6 x2 = 12


Ehlissa Briez wrote:

Ehlissa declares, "Let us see who shall be the victor, Kornelius. Now, to it!"

Fleetfoot isn't a warhorse so I've made a ride check in each case in order to charge.

Ehlissa's rolls
** spoiler omitted **

Ehlissa will also have to make a ride check in order to stay on her horse if hit. Different check for a different purpose.


Female Human (Chelaxian) Knight 1/Fighter 1/Paladin 1 (2)

Cool. Will add those in.

Ehlissa's Ride checks to remain in the saddle if hit.

Spoiler:
Course 1 1d20 + 8 ⇒ (4) + 8 = 12
Course 2 1d20 + 8 ⇒ (8) + 8 = 16
Course 3 1d20 + 8 ⇒ (2) + 8 = 10


Male Human Fighter (3)

"hmmmm... I think Ehlissa won......"

Kornelius nods. He realizes that Ehlissa is a mighty jouster. He thinks that Ehlissa is the victor.


Female Human (Chelaxian) Knight 1/Fighter 1/Paladin 1 (2)

Don't be so sure! A couple of times I couldn't even get my horse to charge as she's not a warhorse!:D


Spoiler:

Knight's Challenge vs Kornelius - +1 to attacks and damage - factored in.
COURSE 1
Ehlissa:
Ride check 1d20 + 8 &#8658; (10) + 8 = 18
Attack roll 1d20 + 8 &#8658; (18) + 8 = 26
Damage 1d8 + 3 &#8658; (5) + 3 = 8 x2 = 16

Kornelius:
First Course
CHARGE 1d20 + 7 &#8658; (6) + 7 = 13
DAMAGE 1d8 + 4 + 1d8 + 4 &#8658; (8) + 4 + (7) + 4 = 23
RIDE CHECK 1d20 + 6 &#8658; (20) + 6 = 26

Kornelius spurs his horse into a frenzied charge. Clouds of dust kick up from the hard, red road beneath them. The crowd cheers the new contestant excited by what has turned out to be a surprising day of the tournament with no entries, missing contestants, and rumours of poisoned pastries. Kornelius is so excited he doesn't seem to notice that Ehlissa is not moving. Ehlissa's lance misses its mark but Kornelius strikes home, knocking Ehlissa from her horse.

(Ehlissa 0 points; Kornelius 4 points)

Spoiler:

COURSE 2
Ehlissa:
Ride check 1d20 + 8 &#8658; (20) + 8 = 28
Attack roll 1d20 + 8 &#8658; (8) + 8 = 16
Damage 1d8 + 3 &#8658; (5) + 3 = 8 x2 = 16

Kornelius:
Second Course
CHARGE 1d20 + 7 &#8658; (17) + 7 = 24
DAMAGE 1d8 + 4 + 1d8 + 4 &#8658; (4) + 4 + (8) + 4 = 20
RIDE CHECK 1d20 + 6 &#8658; (8) + 6 = 14

After Father Zhang-gyu, an follower of Irori from Tian Xia who accompanied Lord Kerrigan on his early adventurers and trained Falcon Warchild in the martial arts, provides Ehlissa with the healing power of his deity, she returns to her horse. Fleetfoot, the dapple grey, is up to the challenge this time. They charge together and this time both Kornelius and Ehlissa hit. Both Kornelius and Ehlissa are knocked from the saddle.

(Ehlissa 3 points; Kornelius 3 points)

Spoiler:

COURSE 3
Ehlissa:
Ride check 1d20 + 8 &#8658; (8) + 8 = 16
Attack roll 1d20 + 8 &#8658; (12) + 8 = 20
Damage 1d8 + 3 &#8658; (3) + 3 = 6 x2 = 12

Kornelius:
Third Course
CHARGE 1d20 + 7 &#8658; (1) + 7 = 8
DAMAGE 1d8 + 4 + 1d8 + 4 &#8658; (8) + 4 + (8) + 4 = 24
RIDE CHECK 1d20 + 6 &#8658; (20) + 6 = 26

When Ehlissa attempts to spur Fleetfoot into action this time, the horse refuses. Kornelius, realizing what is happening, slows his mount and lowers his lance.

The third course will be run again.


Female Human (Chelaxian) Knight 1/Fighter 1/Paladin 1 (2)

"Oof!"

Later on...

"Terribly sorry, old chap!" Ehlissa calls to Kornelius.

1d20 + 8 ⇒ (12) + 8 = 20 Ride check to get the silly girl moving.


Female Human (Chelaxian) Knight 1/Fighter 1/Paladin 1 (2)

3rd course

Spoiler:

1d20 + 8 ⇒ (1) + 8 = 9 Attack roll
1d8 + 3 ⇒ (6) + 3 = 9 Damage
1d20 + 8 ⇒ (6) + 8 = 14 Ride check


Male Human Fighter (3)

"No problem. But you might want a horse that is more suited for jousting, next time." says Kornelius with a grin.

Kornelius Re-Done 3rd Course Rolls.

Kornelius Re-Done 3rd Course Rolls:

CHARGE1d20 + 7 ⇒ (19) + 7 = 26
DAMAGE1d8 + 4 + 1d8 + 4 ⇒ (7) + 4 + (8) + 4 = 23
RIDE CHECK1d20 + 6 ⇒ (8) + 6 = 14

Liberty's Edge

Male Human Trouble Maker 10, Child 2, Brother 1, Sports-Geek 99

Just for fun, I did the play-by-play this time. Sorry Dad :D

Ehlissa's horse gets moving, (Applause from the crowd) and they both charge. Kornelius' horse, Sting charges as if some kind of magic had been put upon him. Fleetfoot is distracted from the applause and moves in a fairly indirect path. Kornelius' lance strikes his target hard. Ehlissa misses and is knocked from her horse.

4 pts Kornelius
0 pts Ehlissa

Kornelius 11 Ehlissa 3


Female Human (Chelaxian) Knight 1/Fighter 1/Paladin 1 (2)

"Pride goeth before a fall," Ehlissa says ruefully. "Well done, sir."


Has Radaval been active lately?

Liberty's Edge

Male Human Trouble Maker 10, Child 2, Brother 1, Sports-Geek 99
Tarren the Dungeon Master wrote:
Has Radaval been active lately?

Last post: About 5 hours ago.


Male Human Fighter (3)

Kornelius applauds Ehlissa with the crowd. "Well jousted my fair lady."
Kornelius' parents look delighted. Kargan, not so much.


female Human Fighter 2

"Eggnog?" Kallista politely offers a goblet of the restorative concoction to Ehlissa.

"Contratulations, Sir Knight," she adds to Kornelius, mentally adding a note to herself not to try this jousting game after all.


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Sir Manfred reclined on a camp stool near the jousting lanes, putting ice on his aching chest. Wondering who was next to joust, he craned his neck looking towards the judges platform where Falcon Warchild ran the event...


It looks like Radaval forgot about us. Understandable, cosidering. If anyone sees him actively posting in a thread, give him a nudge.


Human

Tarren - Rad has posted on a couple of other threads (he's in two of my games) that he's very pushed indeed at work. My apologies, I should have posted here before.


TRK arrives and is a bit tired, "I apologize milord for my tardiness, but something was awry."

Work load heavy; doing the work for a four lawyers; on top of that, a typhoon is again going to be passing in a few hours; it's about 150 kph

Thanks, Rev


The Rogue Knight wrote:

TRK arrives and is a bit tired, "I apologize milord for my tardiness, but something was awry."

Work load heavy; doing the work for a four lawyers; on top of that, a typhoon is again going to be passing in a few hours; it's about 150 kph

Thanks, Rev

We understand TRK. Nerrat often thinks about you and hopes all works out. It is your turn to issue a challenge against one of remaining contestants -- Manfred or Kornelius. Are you up to it or do you want someone to run you?


"Sir Manfred, will you do me the honor of facing me on the field of combat?"


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

"It would my honor, Sir. Give me but a moment to arm and I shall meet you."


Falcon Warchild announces the new pairing to the assembled crowd. Bets begin to change hands. The halfling prince's aids are pursued by those they owe money to.


Male Human Fighter (2)

Not another one!!!


TRK salutes his lordship, the people and Sir Manfred. The heavy warhorse rears on its hind legs. "We ride!"

Attack Rolls

Damage Rolls

Ride Checks

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