Appraise +1 I
Balance +1 D
Bluff +2 Ch
Climb +3 S, +1 rank (+4)
Concentration +1 Co
Craft (Cookery) +1 I, 3 ranks (+4)
Craft (leatherworking) +1 I
Diplomacy +2 Ch, 2 ranks (+4)
Disguise +2 Ch
Escape Artist +1 D
Forgery +1 I
Gather Info +2 Ch, 2 ranks (+4)
Heal -1 W
Hide +1
Intimidate +1 Ch, +3 ranks (+4)
Jump +3 S,
Knowledge (local) +1 I
Knowledge (history) +1 I
Listen -1 W
Move silently +1 D
Perform (Folk song)+2 Ch, 2 ranks (+4)
Perform (exotic dancer) +2 Ch, 2 ranks (+4)
Profession (barmaid) -1 W
Ride +1 D
Search +1 I
Sense motive -1W, +1 rank +0
Spot -1W, +1 rank +0
Survival -1 W
Swim +3 S, +1 rank +4
Use rope +1 D
AC 19 (+7 mwrk banded, +1 Dex, +1 Buckler)
BAB+2
F +4, R +0 W -1
HP 15/15(15/15)
XP 1000
+5 to attack with longsword (1d8+3 damage)
+2 to attack with light x-bow. (1d8+1 damage)
Feats:
Power Attack(possible +2 to damage rolls is subtracted from attack rolls)
Combat Reflexes: Weapon Focus: (Longsword)+1 attack
Combat Expertise:
Weaponry: masterwork longsword, light crossbow (20 bolts), Chain mail, Kukri, spiked gauntlet, buckler.
Non-weaponry: backpack, finger cymbals, fishhook, sewing needle, flint and steel, soap, grappling hook, waterskin, pouchbelt, lamp, oil, Tempus symbol
Money 10gp, 13sp.
Kallista has lived in Daggerford all her life. Her parentage is a mystery, father unknown, mother died young and she's been dependant on charity to survive. Recognising at an early age that she wanted more from life, she has been secretly training herself as a fighter for years, planning her escape.
At present, she works in Daggerford's Happy Cow tavern as a barmaid (where she also sings and dances) and uses her charm to search out anyone needed a willing and useful adventurer. Quietly saving her tips, she has recently bought her first armour.
Beneath her carefree outlook and blonde gorgeousness, lurks a semi-trained killer. Daggerford is full of men who found this out to their cost.