TGZ101 |
TGZ101 |
Everyone please double check their status on the Party Hit Points page and make sure its up to date.
Hawkseer gathers himself while Vandis charges boldly at the drake, scoring a hit on it's smoking flesh.
Unperturbed, it bites at Vandis and lashes at him with its tail, trailing wisps of smoke as it does so. The bite attack is lazily turned aside, but seems only to have been a feint as the tail knocks Vandis savagely to the ground.
9 vs. Vandis' AC
28 vs. Vandis' AC; -10 HP to Vandis and he is knocked prone.
Dannad
Dagobert
Galad
Hawkseer (+2 all defenses)
Vandis (prone)
Umber Drake (marked, oath target)
TGZ101 |
Dannad's dagger catches the smoking drake in the throat before returning to his hand. However, it is Dagobert's radiant attack that draws the most ire from the shadow spawn, who screeches audibly as the holy light sears the creature greater than any attack thus far.
Hawkseer (+2 all defenses)
Vandis (prone)
Umber Drake (marked, oath target)
Dannad
Dagobert
Galad
TGZ101 |
No flank from there, but you'll hit nonetheless.
Hawkseer slashes the creature's flank, splashing the floor with acrid, sizzling blood. In a rage, the drake bites at the already prone Vandis and whips its tail around at Hawkseer. Neither attacks hit, however, and the drake only manages to knock away more of the crumbling wall and rend several chunks from the stone floor as Vandis rolls out of the way.
15 vs. Vandis' AC; miss
9 vs. Hawkseer's AC; miss
Vandis (prone)
Dannad
Dagobert
Galad
Hawkseer (+2 all defenses)
Umber Drake (oath target)
TGZ101 |
The drake roars as the combined attacks tear away more of his substance. He immediately turns and breathes purplish flames on Vandis, bathing him in the cold, necrotic substance.
Breath Weapon; 25 vs. Vandis' Reflex; -14 HP to Vandis and he takes 5 ongoing cold/necrotic and is blinded (save ends all)
Hawkseer
Umber Drake (bloodied, oath target, marked)
Vandis (blooded, 5 ongoing cold/necro and blind se all)
Dannad
Dagobert
Galad
Hawkseer |
Sorry for delay. Dot problem. This time I do have flanking, but only at-wills. Bond of Pursuit vs AC
1d20 + 8 ⇒ (15) + 8 = 231d20 + 8 ⇒ (5) + 8 = 132d4 + 4 ⇒ (2, 4) + 4 = 10
Looks like a hit for 10. I wonder how long it's possible to play an Avenger without ever getting a crit . . . Sorry, Vandis, I tried.
TGZ101 |
Hawkseer attacks the drake with vigor, and strikes a sound blow but the shadowy creature remains standing.
The drake then lashes out all around itself again, biting at Hawkseer with its terrible jaws and whipping its tail at the staggered Vandis.
15 vs. Hawkseer's AC; miss
22 vs. Vandis' AC; -7 HP to Vandis who falls prone and dying
Vandis (dying, 5 ongoing cold/necro and blind se all)
Dannad
Dagobert
Galad
Hawkseer
Umber Drake (bloodied, oath target)
Dagobert the Luckless |
Dagobert watches horrified as Vandis falls before attempting to do some damage to the drake besetting his foreign friend. Somewhat to his surprise, he succeeds, but fears it may all be too late.
DM - Dagobert moved to K37 on his last turn.
Avenging Light (Fort).
1d20 + 6 ⇒ (20) + 6 = 26
Crit. No additional damage as no magic implement.
Drake takes 17 radiant damage.
Using AP and doing it again.
1d20 + 6 ⇒ (13) + 6 = 19
1d10 + 7 ⇒ (2) + 7 = 9 - radiant damage if that hits.
Second Wind. Minor for dwarves. +2 all defenses to start next turn.
Dannad Bumbleroot |
Move to F36, Sly Flourish vs Drake's AC.
Dannad slings his blade at the dragon as he edges to the side, trying to work his way around toward Vandis' fallen form.
Sly Flourish vs AC, 1d20 + 11 ⇒ (20) + 11 = 31 for 1d4 + 9 ⇒ (1) + 9 = 10 damage on a hit. Scratch that, another Critical Hit, so that's 1d6 + 13 ⇒ (5) + 13 = 18 damage.
TGZ101 |
The drake roars in agony as Dagobert's radiant powers continue to strip away it's shadowy substance. (That's 46 total damage from Dagobert this round thanks to the radiant vulnerability.)
Dannad's dagger does its part as well before returning to the halfling's hand. Vandis' natural fortitude fights off the necrosis but he remains in critical condition.
Galad
Hawkseer
Umber Drake (bloodied, oath target)
Vandis (dying 1 strike)
Dannad
Dagobert (+2 def)
Galad The Redeemed |
The spirit slashes at the dragon while Galad attempts to heal Vandis' wounds.
Move Galad to G37 and shift spirit to B34. Minor, use Spirit of Life on Vandis, Vandis heals as if he spent a healing surge. Standard, use Stalker's Strike on the dragon(vs Fort, including bonus to attack from attacking a bloodied creature, on a hit spirit can be used to flank until my next turn.) 1d20 + 6 ⇒ (10) + 6 = 161d10 + 4 ⇒ (7) + 4 = 11
TGZ101 |
Galad brings Vandis back to consciousness, though he remains weak from his wounds. His spirit distracts the drake, but fails to do any damage.
Hawkseer, taking advantage, slashes the drake weakly but effectively.
The drake retaliates, turning and biting at Hawkseer before spinning and sending its tail at him.
Bite; 27 vs. Hawkseer's AC; -7HP to Hawkseer and 5 ongoing cold/deco
Tail; 26 vs. Hawkseer's AC; -6HP to Hawkseer and knocked prone.
Vandis (bloodied, 1 strike)
Dannad
Dagobert (+2 def)
Galad
Hawkseer (bloodied, prone, ongoing 5 cold/necro se)
Umber Drake (bloodied, oath target)
Dannad Bumbleroot |
Dannad circles around behind Vandis before stepping in to attack, bringing his dagger in low and slashing at the beast's belly.
Move E37 > D38 > C38 > B38 > A37. Sly Flourish with Combat Advantage vs AC, 1d20 + 13 ⇒ (5) + 13 = 18 for 1d4 + 2d8 + 9 ⇒ (2) + (4, 2) + 9 = 17 Damage on a hit.
TGZ101 |
The beast stumbles from Vandis' blow and seems to be having trouble keeping its shadowy flesh from coming apart. Wisps of the drake seem to be dissolving and drifting off to nothing like a dying flame.
Dannad flanks and slashes, but the drake keeps enough of himself together to avoid the blow.
Dagobert the Luckless |
Dagobert tells himself that it is, after all, just a very large rat and tries once more to bring it down. He worries that his earlier steadiness of hand may have deserted him.
Stay put.
Avenging Light (Fort).
1d20 + 6 ⇒ (10) + 6 = 16 - probably not, but just in case.
1d10 + 3 ⇒ (10) + 3 = 13 - radiant add +3 to that if anyone is bloodied and adjacent to it.
TGZ101 |
Dannad and Dagobert try in vain to fell the creature, daggers and beams of light flying about the dark ruin of the charnel house. Still the beast remains on its feet.
UPDATED MAP (Vandis is, in fact, not prone anymore but Hawkseer is)
Party Hit Points
Galad
Hawkseer (who will go unconscious at the start of his turn from ongoing and is prone)