Vandis, level 2
Human, Fighter
Fighter Talents: Tempest Technique
Background: Geography - Forest (+2 to Perception)
XP: 1075
Action Points: 0
Passive Perception: 14
Passive Insight: 12
FINAL ABILITY SCORES
Str 18, Con 14, Dex 13, Int 10, Wis 13, Cha 10.
STARTING ABILITY SCORES
Str 16, Con 14, Dex 13, Int 10, Wis 13, Cha 10.
AC: 18 Fort: 18 Reflex: 14 Will: 13
Init: +2
Max HP: 35
Bloodied: 17
Current HP: 27
Temp HP: 0
Total Surges: 11
Surges Used: 3
Surge Value: 8
Speed: 5
TRAINED SKILLS
Nature +7, Streetwise +6, Endurance +7, Athletics +9, Intimidate +6
UNTRAINED SKILLS
Acrobatics +1, Arcana +1, Bluff +1, Diplomacy +1, Dungeoneering +2, Heal +2, History +1, Insight +2, Perception +4, Religion +1, Stealth +1, Thievery +1
FEATS
Fighter: Two Weapon Defense
Human: Warrior of the Wild (re-trained from Defender of the Wild)
Level 1: Weapon Proficiency (Bastard sword)
Level 2: Two Weapon Fighting +1 damage to main weapon when wielding 2 weapons
CLASS FEATURES
Combat Challenge
Tempest Technique
+1 bonus to attack rolls with weapons with offhand property
gain Two Weapon Defense as a bonus feat
Wearing light armour or chainmail, gain +1 bonus to damage with melee and close weapons. Increases to +2 with weapons with offhand property
POWERS
Bonus At-Will Power: Knockdown Assault
Fighter at-will 1: Cleave
Fighter at-will 1: Dual Strike
Fighter encounter 1: Lunging Strike
Fighter daily 1: Knee Breaker
AT-WILL
Cleave
You hit one enemy, then cleave into another.
At-Will Martial, Weapon
Standard Action Melee weapon
Targets: One creature
Attack:
Bastard Sword +9 vs. AC
Hit: 1d10+5 (+7 when wielding two weapons and in light armour or chainmail) damage
OR
Short sword +9 vs AC
Hit: 1d6+4 (+6 when wielding two weapons and in light armour or chainmail) damage
and an enemy adjacent to you other than the target takes damage equal to your Strength modifier.
Increase damage to 2[W] + Strength modifier at 21st level.
Dual Strike
You lash out quickly and follow up faster, delivering two small wounds.
At-Will Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Primary Target: One creature
Primary Attack: +9 vs. AC (main weapon)
Hit: 1d10+3 damage.
Effect: Make a secondary attack.
Secondary Target: One creature other than the primary target
Secondary Attack: +9 vs. AC (off-hand weapon)
Hit: 1d6+2 damage.
Knockdown Assault
You smash your weapon into your foe so hard that the enemy loses its footing.
At-Will Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +9 vs. Fortitude
Hit: 4 (Strength modifier) damage, and you knock the target prone.
Special: When charging, you can use this power in place of a melee basic attack.
ENCOUNTER
Lunging Strike
You lunge at a foe that thought it was beyond your reach.
Encounter Martial, Weapon
Standard Action Melee weapon +1 reach
Target: One creature
Attack:
Bastard sword +8 (Strength -1) vs. AC
Hit: 2d10+5 (+7 when wielding two weapons, and in light armour or chainmail) damage.
DAILY
Knee Breaker
By smashing into your opponent’s legs, you make even the thought of moving painful for him.
Daily Invigorating, Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +9 vs. AC
Hit: 2d10+5 (+6 when wielding two weapons, and in light armour or chainmail), and the target is slowed (save ends). If the target is already slowed, it is instead immobilized (save ends).
Weapon: If you’re wielding an axe, a hammer, or a mace, the attack deals extra damage equal to your Constitution modifier.
Miss: Half damage, and the target is not slowed or immobilized.
Invigorating - gain 2 temp hp on Hit
UTILITY
At Will Martial
Move Action Personal
Effect: You pick an adjacent enemy and move up to your speed. As long as you end this movement in a square adjacent to that enemy, your movement does not provoke opportunity attacks from that enemy.
ITEMS
+1 Vicious Bastard sword (+1d12 on crit), Chainmail Armor, Adventurer's Kit, Dagger (3), Horn, Wine, Bottle, Short sword, Longbow, arrows