The Power of the Dark Side


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Star Wars: The power of the Dark Side (click for opening crawl)

Opening Crawl (text)

Spoiler:

The Power of the Dark Side

Shrouded by the dark side of the force, Darth Obi Wan put his diabolical plan into action to turn his apprentice Anakin Skywalker to the dark side. Having failed to turn him, and leaving him a battered and burnt husk on Mustafar he turned his attention to Padme, and her child.

Darth Obi Wan had little resistance in infiltrating the hospital and stealing the son of Skywalker, not knowing there was also another...

18 Years later Anankin died a peaceful death, passing on his legacy to his daughter, and sending her to an old friend on Dagobah to finish her training.

At the same time Emperor Palpatine showed his true colors when he stole complete control over his new empire, now ruled with an iron fist, and a new, younger apprentice known only as the Sun Killer.

The galaxy is on the cusp of open revolt, tales of rebels fighting back circulate through the non-public channels, and words like rebellion are on the tips of good peoples tongue, all they need is a spark to light the fire.

Starring:
Clement "Cuss" Wilvern
IT-046 "Ithaka"
Ket Lightrunner
Master Riddle
Synster
Veeta Senn

Opening Scene:
A Space Station in the outer rim, under light Imperial patrols. Various shops, ship repair pads and bays, and merchant shops line the inner perimeter. It is a relaxed atmosphere, and while not the most posh and maintained space station, this one has more than enough charm to pull off a comfortable rest and has more than adequate amenities available.

It's currently under negotiations with a mysterious benefactor, and thus is currently unnamed. But this hasn't stopped the station from running it's daily operations.

Spoiler:
For All:
Feel free to have your own initial reasons for starting here, as long as your here you'll be part of the story that begins, you can start as a group, part of a group, on your own etc. that aspect is up to you, but for simplicity sake, please find a reason to be here, or on your way here.

For those with ships, a simple refueling is plausible. For those without, or the means, shuttles to this station are common enough that you can hitch a ride here without to much trouble.

This station is currently in orbit over a planet labeled WA3-74. It has a mining colony that operates below, and this is a new planet to the Star Wars cannon, and thus is currently unnamed.


Male Human Scoundrel 6

Synystr woke up to the alarm he set on his datapad. Stretching, he pushed aside the wrappings to the previous evening's meal and looked for his net connection. Finding it under a pile a chip mods he stifled a yawn and set to work setting up an encrypted connection to the holonet. It had already been 4 months since he arrived from Ord Mantell and he knew that everyday he prolonged his stay was another day his past could catch up to him. Checking his cred stick, he sighed. Still not enough credits to pay for a shuttle to the Outer Rim. Logging on to the holonet he checked his online contacts and boards for signs of business. Disappointed in the lack of business, he disengaged from the holonet and to the 'fresher to get cleaned up and head out to the cantinas. Donning his enviro-suit and grabbing most of his possessions he headed out of his safe house. The apartments he lived in were quiet and filled with others who only wanted privacy. The landlord never dealt with any of his tenants face to face, preferring to have his renters pay him through online transactions. It was a good place for someone on the run or someone with an unsavory past to get a fresh start. As Synystr made his way out of the residential sector and toward the docking ring he glanced out the viewport at the planet below. He eyes lingered for a moment on an Imperial patrol ship as it flew by, his mind involuntarily remembering his own short time onboard an Imperial cruiser. Shaking his head he quickened his steps and found himself outside one of his favorite cantinas, The Nexu's Claw. Moving inside he sat in a corner booth facing toward the door. He liked this cantina because it had holonet wireless access and relatively cheap drinks. He ordered a lum and set up his datapad ready for any business opportunities that may occur, whether virtual or in person.


Male Human Scout 3 Soldier 3

Cuss steps off the last ship, having traveled coach from one hind-end of the galaxy to the other.

It wasn't easy living with a price on his head, just as it wasn't easy knowing that the pathway vengeance was only partly complete. Having his once-friend and now-enemy scarred for life was small comfort, but it was something.

Her kin had asked him to forswear vengeance, and maybe if the blood of outlaws weren't in him, Cuss might have taken that path. Perhaps it's open to him yet.

In any case, even his skills at flying starships and keeping them flying usually wasn't enough to keep him in the stars for long. The long reach of his enemy was enough to get Cuss left behind from many less reputable jobs, and the lack of formal training kept him out of corporate or Imperial employment.

It didn't matter. One more step into freedom was one more step forward down the path that might finally shed him of his past.


Male Human (Garundi) Ranger (Skirmisher) 1

Ket steps off the shuttle, feeling hopeful that he might have finally found a place to stop running. He heads towards the nearest cantina in order to start establishing contacts.


Master Riddle ends his meditation. He is now refreshed and relaxed. He looks at his droid companion. "Let's check out the bars. The sort of people we're looking for frequent those kinds of places."


Female voice, mostly sexless personality IT-0 Interrogation Droid Noble 6

IT-046 rises from her perch, and winds her power cord away from the ship's charging outlet. Her red photoreceptor shifts and darts around her master's rented quarters, focusing in and out like a telescope.

"Agreed, master Riddle. A cantina is a most fitting location to acquire new identities. But may I suggest we try to deal with more reputable folk this time? I do detest dealing with that type of scum in order to further our goals," Ithaka says in her monotonous, eerily soothing voice. "During your meditation, I scanned the station's database as per your request (Use Computer = 25, I assume a success at finding cantinas on the station) and I have determined that The Nexu's Claw would be a most suitable place to look for assistance."

Ithaka keeps her photoreceptor trained on Riddle, patiently waiting to leave the cramped quarters for the cantina.


"Very efficient of you... as always."

"By the way, download a map of this station and note the most efficient routes of egress here."


Female Human (Near-Human) Soldier 3/Scout 3

After retrieving the last of her gear from the merchant-freighter she'd spent the last week protecting, Veeta Senn had just decided to spend a few of her remaining credits in the cantina when she spotted a familiar, loping figure across the shuttle terminal.

Knowing better than to use his given name in such a public setting, Veeta hurried halfway across the room before hailing the grizzled traveller.

"Hey there old Womp Rat. How you been keeping?" Veeta says, offering Cuss a friendly handshake. "How 'bout we grab a drink? Then you can tell me how the hell you managed to get off Ord Mantell that last time with all your appendages attached and in their proper positions."


Synystr wrote:
chopped... He ordered a lum and set up his datapad ready for any business opportunities that may occur, whether virtual or in person.

for Synystr:

Scanning A couple of Job postings these may or may not catch your eye:

-----
>Local Job Board
>execute hiring_search
-----

Amoung other postings for things such as Image Designer, Hyperdrive Repairman, Janitor, Empire specific Military recruitment ads, are the following two:

Company Name/Hiree: Hunter Var
Position Offered: Security Consultant, Technician
Location: (local)
Details:

Spoiler:

Looking for someone skilled in vehicular targeting systems, anti-virus countermeasures, computer system streamlining, and able to keep his damn mouth shut, or else. Nothing illegal here, but secrecy is a must. Paying double the normal rates because I expect the best, and pay for talent. Military credentials a plus, but not required.

Expected employment duration: 1 week,
Expected Pay: Double Standard rates. bonus' paid upon faster completion of all assigned upgrades and tasks. Further incentives paid out for having military clearance and meeting other discussed objectives. Contracts used and enforced.

Company Name/Hiree: Wetworks Cargo
Position Offered: Escort Fighter Pilot
Location: (local)

Details:

Spoiler:

Greetings Stick Jockies! Melfin Frud here, and I run the glorious Wetworks Cargo, specializing in transportation of rare live cargo and specimens. Recently my cargo ships have been targeted by pirate gangs, and I'm losing credits hands over fists here! I need able bodied fighter pilots like you to protect my freighters as we make deliveries off world. Show me your fighting prowess by defending my noble ships from vicious pirate attacks!

Ask for Melfin Frud in the docking rings, or look for the Copper Bolt, the biggest barge on the docks! HYPERDRIVES AND ARMS ARE A MUST!

Expected employment duration: Multiple Hyperdrive Jumps + subspace travel required, probably 2 weeks total.
Expected Pay: Negotiable. +Percentage of freight and cargo successfully delivered as bonus.


Cuss:

Spoiler:

The exit from the docking rings leads into a pleasant view of an artificially grown garden vista. Aliens dart to and fro from the lined shops along the inner wall areas, without paying much attention to you.

A light jasmine fragrance floats around the air from the center stage garden where a lone Rodian musician is playing a soft trilling beat on some kind of woodwind-like instrument. Her tip jar is quite empty, and ignored, but that isn't stopping her from delivering the rest of her solo performance.

Here and there a Stormtrooper can be seen on patrol in a fairly relaxed posture, weapons stowed on their shoulders or back, as they walk the perimeter. They stop an alien here and there, but seem to let them go on their way without much trouble after a few moments.


Female voice, mostly sexless personality IT-0 Interrogation Droid Noble 6
Master Riddle wrote:

"Very efficient of you... as always."

"By the way, download a map of this station and note the most efficient routes of egress here."

"Very well, Master Riddle."

Ithaka turns quickly and hovers back to the jack in point, before sifting through the station's database in search of a map.

Use Computer = 24

Gather Information = 24


IT-046 'Ithaka' wrote:
Master Riddle wrote:

"Very efficient of you... as always."

"By the way, download a map of this station and note the most efficient routes of egress here."

"Very well, Master Riddle."

Ithaka turns quickly and hovers back to the jack in point, before sifting through the station's database in search of a map.

Use Computer = 24

Gather Information = 24

Maps of the station, wouldn't require a specific DC, as they are available upon request. That said you can have a full schematic available, and if the need arises I will provide all tactical options it would provide that may be beneficial.

FYI: Gather Information requires credits to accomplish, and is not appropriate for the current action, computer use was fine however. :)


IT-046 'Ithaka' wrote:

IT-046 rises from her perch, and winds her power cord away from the ship's charging outlet. Her red photoreceptor shifts and darts around her master's rented quarters, focusing in and out like a telescope.

"Agreed, master Riddle. A cantina is a most fitting location to acquire new identities. But may I suggest we try to deal with more reputable folk this time? I do detest dealing with that type of scum in order to further our goals," Ithaka says in her monotonous, eerily soothing voice. "During your meditation, I scanned the station's database as per your request (Use Computer = 25, I assume a success at finding cantinas on the station) and I have determined that The Nexu's Claw would be a most suitable place to look for assistance."

Ithaka keeps her photoreceptor trained on Riddle, patiently waiting to leave the cramped quarters for the cantina.

There is no trouble locating several watering holes, including the one Synstyr named the Nexu's Claw.


Ket:

Spoiler:

Foot traffic is light around the area outside the docking rings. Everyone seems to be moving at slow places, exotic spices and scents of flowers fill the main area. A decorated center square was constructed with an artificial, but organic, garden. A lone Rodian woman plays an upbeat tune on a wind instrument of sorts. It isn't a classical piece worth remembering but it's showcasing she has some skill in it.

Among the few cantinas that dot the station some of the names included the Nexu's Claw, the Burnt Tail, and Golden Glasses. The Golden Glasses looks to be an establishment that caters to those with credits to spend, large transparasteel views show off the posh interior, and it's equally posh clients.


Female voice, mostly sexless personality IT-0 Interrogation Droid Noble 6

Got it, just thought I should make a Gather Info just in case. ;p

After a brief moment of whirring rotors, Ithaka withdraws her scomp link from the input jack, and turns to face Riddle again.

"I have downloaded the schematics of this station and have plotted a satisfactory course to the Nexu's Claw. I am ready to proceed whenever you are, Master Riddle. May I stress my desire to accomplish this task without delay."


Male Human Scoundrel 6

The job by Hunter Var caught Synystr's attention. Normally he'd ignore such an obviously dangerous job, but times were becoming desperate and he needed credits. His desperation did not lead to a lack of precautions however. His fingers flew across his datapad, searching for any and all information hidden within the net on this Hunter Var person. Best to know exactly what dangers were present if he were to take up employment with Hunter Var.

Use Computer check 1d20+17 [16,17] = (33) to see if I can Gather Information on Hunter Var. Trace talent allows me to use Use Computer for Gather Information checks as long as I have access to a computer network.


IT-046 'Ithaka' wrote:

Got it, just thought I should make a Gather Info just in case. ;p

After a brief moment of whirring rotors, Ithaka withdraws her scomp link from the input jack, and turns to face Riddle again.

"I have downloaded the schematics of this station and have plotted a satisfactory course to the Nexu's Claw. I am ready to proceed whenever you are, Master Riddle. May I stress my desire to accomplish this task without delay."

"Duly noted. Let's go."


Male Human (Garundi) Ranger (Skirmisher) 1

Normally Ket would go into the Golden Glasses, but he's getting low on credits and wants to keep a low profile. Instead he enters the closer of them,the Nexu's Claw. He scans the room looking for any hint of danger and heads to the bar to order a drink.


Male Human Scout 3 Soldier 3

Cuss steps around the gardened area cautiously. His caution is more a matter of habit & practicality rather than a sense of fear or unease, although the green of his environment was nothing like the dusty coarseness of Tatooine.

Not being the only armed sentient in the area made Cuss walk softly. Acting tough or dangerous wasn't the same as being those same things.

The Rodian music wasn't pleasing to his tone-deaf ears. What music Cuss knew was Human music - reflective of his love of his heritage, and not a hatred of others.

In spite of the past that drove him out here, Cuss was uncomplicated, although there was still a depth to him.

Cuss touches the brim of his hat as he walks past the Rodian, headed towards the first cantina he sees along his path.

Sovereign Court

Male Human? Bard 8
Master Riddle wrote:
"Duly noted. Let's go."

Ithaka wordlessly hovers out the door to their quarters into the hallway. "Please follow me, Master Riddle. I estimate we can arrive at the Nexu's Claw within 24 minutes if we travel at peak speed."

With that, she floats down the hall, pulling short stares from passersby, startled by the appearance of an interrogation droid daubed with the symbol of a medical officer.


Synystr wrote:

The job by Hunter Var caught Synystr's attention. Normally he'd ignore such an obviously dangerous job, but times were becoming desperate and he needed credits. His desperation did not lead to a lack of precautions however. His fingers flew across his datapad, searching for any and all information hidden within the net on this Hunter Var person. Best to know exactly what dangers were present if he were to take up employment with Hunter Var.

Use Computer check 1d20+17 [16,17] = (33) to see if I can Gather Information on Hunter Var. Trace talent allows me to use Use Computer for Gather Information checks as long as I have access to a computer network.

You rolled well, but before I grant information, how much and how secret are you planning on digging? What would be the depth of information you are searching for. I.E. secret info? or just general info.


Nexu's Claw Interior:
The interior of the Nexu's Claw is set up similar to a figure eight, with the bartender on one half serving drinks from an island, and the other half open to a stage area with large booths and circular seating. The stage is currently empty of entertainment, but it looks as if a small crew is going about setting something up for future use.

Patrons of all species can be seen mingling about, some at private tables with datapads jacked into the holonet going about their business, or milling about the bar area with drinks in hand.

The lighting is set higher than it is at night, revealing cracks in the layers of paint slopped on the walls. Smoke from the kitchen wafts in occasionally, carrying the pungent scents of spiced meats through rusty servant doors in the back of the room. The bar area is large enough to have multiple bartenders, but only one female humanoid is currently on duty. She'd pass for human under the right lights, but the afternoon lighting clearly shows her pink skin and blue tinged hair.

The rest of the cantina is rather unremarkable, a few skins of what might have been made to look like authentic Nexu, but clearly look like replicas adorn the walls at random intervals.

The bar does seem to be the working mans watering hole, for the drinks are rather cheap, compared to the rest of the station.


Female Human (Near-Human) Soldier 3/Scout 3

"Cuss, you alright? You seem distracted," Veeta says as she guides the man toward a booth in the Nexu's Claw. "Let me buy you a drink."

After ordering a pair of stiff drinks from the pink-skinned bartender, Veeta turns back to the Tatooine native.

"It's been what, a year since we worked together on Ord Mantell. Been staying out of trouble? Got a job lined up here or just passing through? Maybe we can find someone willing to pay decent credits for some quality shooters."


Male Human Scout 3 Soldier 3
Veeta Senn wrote:
"It's been what, a year since we worked together on Ord Mantell. Been staying out of trouble? Got a job lined up here or just passing through? Maybe we can find someone willing to pay decent credits for some quality shooters."

"Well, I'll be... Veeta, who'd turn loose a good hand like yuh? The good Maker only knows how few folks is trustworthy these days.

"And much obliged for the drink. I'd insist t'pay yuh now, but yuh know I'm good fer it. My hist'ry and contrary nature might keep me driftin', but there's always work for th'willin' and able."

Cuss sets himself near his old friend and pardner, and waits for his drink without a care in the world (by Cuss' standards, in any case). "Can't never be too distracted when yuh's about t'have a drink. Seldom's enough of pleasures in a lifetime, an' I ain't believin' those who say we git another turn on the Wheel o'Life."


Male Human Scoundrel 6
Splinterleaf wrote:
You rolled well, but before I grant information, how much and how secret are you planning on digging? What would be the depth of information you are searching for. I.E. secret info? or just general info.

I was searching for general info first. I'm not sure if it would still cost me credits to find more secret information when I use my Use Computer skill for Gather Information.


Female voice, mostly sexless personality IT-0 Interrogation Droid Noble 6

After a few minutes of travel, Ithaka enters the Nexu's Claw, Riddle in tow. As she hovers into the daytime crowd, the assorted patrons glance towards the door and the out-of-place torture droid. Ithaka surveys the bar, attempting to get a grip of the situation.

Bartender. Near-human. Good individual to start with query. Gunslinger at bar. Female companion. Also near-human. Suspected off-world. Appear capable. Also possible source of assistance. Man in environment suit at holonet jack. Unknown abilities.

Ithaka turns to focus her red photoreceptor on Riddle.

"Master Riddle, I suggest we start our search with the bartender."


Male Human (Garundi) Ranger (Skirmisher) 1

Ket chokes down the bevarge served by the bartender thinking maybe he should have gone to the more upscale cantina. He turns and sees the torture barely repressing a shiver. He then notices the medical symbol painted on it. "This could be interesting." He decides to stay as close as possible to the new arrivals without being obvious.


Female Human (Near-Human) Soldier 3/Scout 3
Cuss Wilvern wrote:
"Well, I'll be... Veeta, who'd turn loose a good hand like yuh?

"I've been taking mostly short jobs lately, by choice. Still trying to track down word of my brother - I'm not sure you ever met him, but I probably told you about his capture. Speaking of which - you notice those stormtroopers on your way in? I thought this was an independent station, but it seems like the Empire's got its claws in everywhere. Although I've heard talk that something might be brewing that could change things ... not to mention create quite the demand for people with our particular skill set."

Downing her drink and motioning to the bartender for a second round, Veeta flicks a glance toward the newcomers before leaning in closer to Cuss.

"Check out Mr. Mysterious that just walked in — with an Imperial interrogation droid, no less," she says in a low voice. "Wonder what that splash of white paint means."


Male Human Scout 3 Soldier 3
Veeta Senn wrote:
"Check out Mr. Mysterious that just walked in &#8212; with an Imperial interrogation droid, no less," she says in a low voice. "Wonder what that splash of white paint means."

Cuss throws back the rest of his drink, enjoying the burn sliding down the back of his throat.

"Wonderin's a good thing, so long as we don't git hold of th'hind-end foremost."

Cuss turns his head to peek at the newcomers, arching his eyebrows in a display of provincial and unrefined amusement.

Turning back to Veeta, Cuss says in a quiet but casual manner, "I reckon I ain't gonna whisper in case they a'lookin' for suspicious types. 'Course, I can't figure 'em for Imperial tin badges, an' who knows? Trouble might just cross our trail on account of them anyway."

He sniffs the remnants of his drink in the bottom of his glass, holding it near his face with his left hand. Cuss rests his right elbow on the bar, his hand near the guns at his waist - an instinctive posture from many years of nursing drinks in many cantinas across the galaxy. For Cuss, being ready to fight is as natural as breathing.


Female Human (Near-Human) Soldier 3/Scout 3

"You're right - they don't 'feel' Imperial, but there's something strange. We might want to order something a little less strong for the next round, either way," Veeta says, spinning her chair nonchalantly to put her back to the bar.


IT-046 'Ithaka' wrote:

After a few minutes of travel, Ithaka enters the Nexu's Claw, Riddle in tow. As she hovers into the daytime crowd, the assorted patrons glance towards the door and the out-of-place torture droid. Ithaka surveys the bar, attempting to get a grip of the situation.

Bartender. Near-human. Good individual to start with query. Gunslinger at bar. Female companion. Also near-human. Suspected off-world. Appear capable. Also possible source of assistance. Man in environment suit at holonet jack. Unknown abilities.

Ithaka turns to focus her red photoreceptor on Riddle.

"Master Riddle, I suggest we start our search with the bartender."

"Right you are."

Riddle motions for Ithaka to accompany him to the bar.

"Barkeep, a shot of your finest."

"Take one also for yourself."

Looks at the gunslinger. A bounty hunter? Maybe.


Female voice, mostly sexless personality IT-0 Interrogation Droid Noble 6

Ithaka hovers behind Riddle to the bar, keeping her photoreceptor trained on the near-human woman behind the bar, before continuing to glance around the room. While Riddle orders a drink, she runs through her medical diagnostic system.

Hazard of current environment: lacerations, bruising, burns sustained in fight. Treatment: standard application of antiseptic, bacta, bandages, stitching if necessary.
Hazard of current environment: alcohol poisoning. Treatment: clearing of oxygen pathway, monitoring of oxygen and fluid intake, intravenous application of fluids to prevent dehydration, application of bacta if any liver damage sustained.

Ithaka hovers silently behind Riddle, before turning to stare at the two mercenary types at the other end of the bar.


Male Human Scout 3 Soldier 3

Cuss accepts the second round of drinks in the same distracted manner as the first.

"A man only feels the eyeballs on him if he got somethin' to hide. But me, who I am is plain as day.

"O'course, complications often is a fine way to make a credit or two."

Cuss sips his drink, pausing to consider his options.


For Synstyr Only:

Spoiler:

General level info for:
Hunter Var

>execute_search -i "Hunter Var"

Known criminal records: 0

Tidbits:

  • Hunter Var has pilot experience with Mandalorian military. He is currently self employed, but is still listed as active military personnel with ties to the bounty hunters guild.

  • He is on retainer with Corellia for military training protocols.

  • Captain License filed for the ship "Leviathan", a Ghtroc Industries Class 720 Freighter.

  • Combat Medic certification gained.

  • Heavy Weapon and Sniper training honors with several military academies.

  • Known associates: Dannie Walker, personal accountant and lawyer on exclusive retainer for the past 3 years.

  • Only one confirmed death on his bounty hunter tally sheet, it was reported and later confirmed to have been a result of suicide by the detainee.

    (you can push any of these further with more invasive searches if you wish, or look for more specific general info. [and keep your current roll, or roll new.])


  • for Master Riddle:

    The bartender shoots you a smile, there is a brief sense of being overly scrutinized and a twinkling in her eyes, but it passes almost as fast as it came. There is some kind of very brief mind effect that your Jedi senses pick up on easily, but it has a benign, almost accidental, feel to it.

    She brings you your drink and goes back to serving other patrons casually while wiping up condensation from tall glasses left on her table.

    Trained in Knowledge: Life Sciences (Ithaka only it looks like.):

    Spoiler:

    Ithaka:
    It seems the bartender is capable of using pheromones. You can narrow down the species to Zeltron with a 99.87764% accuracy rating by cross referencing skin pigmentation allowances with this ability.

    Zeltron's are not widely known, but nor are they rare.

    This Zeltron has a lingering pheromone discharge that seems woefully inadequate for influencing organic heuristic processors. This suggests accidental usage, or a "slip" as humans would classify them, perhaps being surprised.


    Male Human Scoundrel 6

    Synystr sends an encoded message to Hunter Var indicating his interest in the job. Feeling satisfied that he's lined up some work, he looks around the bar at the newcomers. His mind raced as he worked to assess the threat and potential income value of each of them. The mysterious man and his droid was a wild card, but it was most likely he wouldn't need Synystr's services. Based on the droids original markings it was an Imperial droid and that meant the man was probably one of their agents. The The two gunslinger/bounty hunter looking ones could be dangerous but they looked like the most logical ones to need information. The young man standing by the bar looked completely out of place, he would probably fit right in at the Golden Glasses. The fact that he was slumming it up here could mean that he was looking for something. Today was definately looking up. Credit potential was high, at this rate he may even be able to leave the station right after the Hunter Var job. Standing up Synystr approached the bar and ordered another lum. Rather than returning to his previous seat he stayed near the other groups hoping to overhear some sign that at least one of them could use his services.


    Female voice, mostly sexless personality IT-0 Interrogation Droid Noble 6

    Ithaka swivels in midair to watch the near-human woman behind the bar, before turning to face Riddle again. She lowers her volume to what would be considered a whisper for organics, but with none of the sounds of actual whispering.

    To Riddle

    Spoiler:
    I sensed a light pheromone discharge from our host, most likely an involuntary emission. Based on her pheromones' chemical makeup and her pigmentation, I have determined she is of the Zeltron species, down to 99.87764% accuracy.


    For those with Force Sensitivity Feat, or trained in perception:

    Force Sensitive:

    Spoiler:

    Use the Force (Automatic success.)

    The majority of the crowd is very nervous, frightened, and very concerned since the droid arrived.

    Perception:

    Spoiler:

    If you can't fail a dc 10 read on.

    The room did not go quiet, but a hush has come over what was a slighlty more talkative environment since the droid arrived. A few hands slowly go to pistols, but no one has made any moves to draw yet. Seems no one wants to be interrogated first.


    For Syn:

    Spoiler:

    Message from the Holonet:
    From: H.Var
    Subject: Re: Security Job Posting
    Body:
    I'm asking all applicants to show me they got what it takes to accept my proposition. If you got what it takes this shouldn't be too hard for you.

    H.Var

    He sends back an acknowledgment, and a test. The test is a series of scenarios and situations on how you would handle said problem. It'll be run as a series of DCs based on your "use computer" skill.

    Each scenario gets increasingly harder until you eventually fail, he wants to judge your familiarity with the subjects presented, and your ability to problem solve them.

    You can choose to ignore this, or undertake the challenges. If you proceed make rolls for each scenario challenge presented below, and stop once you fail one.

    If you decide to take the test, continue to the next spoiler.

    The Test: (read above spoiler first before clicking here. Should you choose to accept his challenge read on.)

    Spoiler:

    CHALLENGE 1

    Pirate Scenario 1: 'Access Information' DC 10
    Hunter has a replica Holonet simulation running on his ships computer, your first test is to get access to it. Failure means you cannot continue to the next scenario, as the rest of the test takes place on this fake holonet sim.

    If you fail the test is over.
    If you succeed continue to Scenario 2 below.

    Pirate Scenario 2: 'Astrogate' DC Varies
    The sim boots up and describes a scenario where you are aboard a starship plotting a course through mine infested space. Your job is to find the multiple jump vectors to avoid or bypass said mines all the while avoiding entanglement with the pirates that laid the mine traps.

  • Use Computer: Astrogate DC 5:
    The first jump is working with the ships nav computer, and data that is less than 1 day old to get from point A to point B. There are no mines in the path, and the holonet is accessible currently to cross reference current hyperdrive lanes and the ships nav computer data.

    Math: base dc 10, +5 for using a nav computer.

    If you fail the test is over.
    If you succeed continue.

  • Pirate Scenario 3: 'Astrogate' DC 20
    After arriving in location B successfully the ship is attacked by hidden pirates using asteroids for cover. Assist the pilot by plotting micro hyperspace jumps around said asteroids and evade the pirates.

    You do not have enough time to access the holonet, as you are under fire now and the captain is performing evasive maneuvers.

    Math: DC base 10, -5 for no holonet, -10 for making the check in 1 minute, +5 for having the nav computer available.

    If you fail the test is over.
    If you succeed in making three DC 20 astrogate checks you pass and may continue.

  • Pirate Scenario 4: 'Astrogate' DC ??
    Having survived the surprise attack, and evaded the pirates lying in wait in the asteroid field, you are now left with escaping the mine field trap they ran you into, and hyperspacing out of this system in one piece.

    The ships nav computer was damaged in the opening salvo of the attack, and is nonresponsive, also the communications array took a hit and is not functioning, which eliminates using the holonet to help plot the course. Also as an obstacle are the mine fields, and asteroids now looming ever closer to the ship you are on.

    The ships alarms scream about a black hole or gravity wells in the area as well, but you have no idea where they are with the ship so damaged.

    Describe your actions, then perform the appropriate skill roll.

    continue to the next challenge.

    Challenge 2

  • Hal 9000 scenario 1: 'Improve Access' DC Varies
    --------------------------
    The simulation suddenly labels you as a hostile intruder, regain access to continue the test.

    It is suddenly 'opposing' your computer roll, and attempting to disconnect your connection, beat this threat to continue with the test.

    Current attitude: HOSTILE
    Will Defense: 14
    DC to beat: 24

    If you pass the initial DC of 24 continue to attitude: Unfriendly
    If you fail by 5 or more the test ends.
    Special: Failing at any attitude level 3 or more times is also a failed test.
    --------------------------

    --------------------------
    Having used some skill to bypass the typical security protocols you 'convince' the computer you are allowed access.

    Current attitude: UNFRIENDLY
    Will Defense: 14
    DC to beat: 19

    If you pass the initial DC of 19 continue to attitude: INDIFFERENT
    If you fail by 5 or more you drop the computer back down to HOSTILE, and must restart there.
    Special: Failing at any attitude level 3 or more times is also a failed test.
    --------------------------

    --------------------------
    While improving your access to Indifferent, it seems you picked up a rival hacker also trying to gain access, he is attempting to lock you out of the system by boosting the security protocols used against you.

    Current attitude: INDIFFERENT
    Will Defense: 25
    DC to beat: 27

    If you pass the initial DC of 27 continue to attitude: FRIENDLY
    If you fail by 5 or more you drop the computer back down to UNFREINDLY, and must restart there.
    Special: Failing at any attitude level 3 or more times is also a failed test.
    --------------------------

    --------------------------
    You are able to lock the external hacker out, and access the computers subroutines, search through it's files and find the correct test file and execute it to continue. But do so quickly, before the hacker finds a backdoor and attempts to lock you out again.

    Current attitude: FRIENDLY
    Will Defense: 20 +5 bonus for unknown reason
    DC to beat: 25

    Success here allows you to gain HELPFUL status, and may resume the test.
    Failure by more than 5 drops you back down to INDIFFERENT.
    --------------------------

    CHALLENGE 3
    The Final Challenge.

    A rival for the job is also logged in and has been trying to win the contract. Both of you are pitted together in opposed computer commands to see who can get the access codes to the hanger bay where Hunters Ship is currently 'virtually' docked.

    Fighting with the other root user, you must succeed in beating his DC 3 out of 5 times, the first to win 3 DC's is able to knock the other out of the system and receives the codes by issuing various commands.

    His rolls to beat:
    Round 1: 1d20+13 > [15,13] = (28)
    Round 2: 1d20+13 > [9,13] = (22)
    Round 3: 1d20+13 > [8,13] = (21)
    Round 4: 1d20+13 > [16,13] = (29)
    Round 5: 1d20+13 > [15,13] = (28)

    You may use any various 'equipment' bonus' if applicable.


  • Male Human Scoundrel 6

    The Test:
    CHALLENGE 1

    Pirate Scenario 1: 'Access Information' DC 10
    Hunter has a replica Holonet simulation running on his ships computer, your first test is to get access to it. Failure means you cannot continue to the next scenario, as the rest of the test takes place on this fake holonet sim.

    If you fail the test is over.
    If you succeed continue to Scenario 2 below.

    Use Computer check, 1d20+17, +2 equipment bonus from my datapad, [11,17,2] = (30).

    Pirate Scenario 2: 'Astrogate' DC Varies
    The sim boots up and describes a scenario where you are aboard a starship plotting a course through mine infested space. Your job is to find the multiple jump vectors to avoid or bypass said mines all the while avoiding entanglement with the pirates that laid the mine traps.

    # Use Computer: Astrogate DC 5:
    The first jump is working with the ships nav computer, and data that is less than 1 day old to get from point A to point B. There are no mines in the path, and the holonet is accessible currently to cross reference current hyperdrive lanes and the ships nav computer data.

    Math: base dc 10, +5 for using a nav computer.

    If you fail the test is over.
    If you succeed continue.

    Use Computer check, 1d20+17, +2 equipment bonus from my datapad, [20,17,2] = (39).

    # Pirate Scenario 3: 'Astrogate' DC 20
    After arriving in location B successfully the ship is attacked by hidden pirates using asteroids for cover. Assist the pilot by plotting micro hyperspace jumps around said asteroids and evade the pirates.

    You do not have enough time to access the holonet, as you are under fire now and the captain is performing evasive maneuvers.

    Math: DC base 10, -5 for no holonet, -10 for making the check in 1 minute, +5 for having the nav computer available.

    If you fail the test is over.
    If you succeed in making three DC 20 astrogate checks you pass and may continue.

    Use Computer check, 1d20+17, +2 equipment bonus from my datapad, [18,17,2] = (37), [9,17,2] = (28), [19,17,2] = (38).

    # Pirate Scenario 4: 'Astrogate' DC ??
    Having survived the surprise attack, and evaded the pirates lying in wait in the asteroid field, you are now left with escaping the mine field trap they ran you into, and hyperspacing out of this system in one piece.

    The ships nav computer was damaged in the opening salvo of the attack, and is nonresponsive, also the communications array took a hit and is not functioning, which eliminates using the holonet to help plot the course. Also as an obstacle are the mine fields, and asteroids now looming ever closer to the ship you are on.

    The ships alarms scream about a black hole or gravity wells in the area as well, but you have no idea where they are with the ship so damaged.

    Describe your actions, then perform the appropriate skill roll.

    continue to the next challenge.

    I would perform a quick jury rig repair of the nav computer then plot a quick jump out of the area. Mechanics check, 1d20+17, +5 equipment bonus from my tool kit, [11,17,5] = (33). Use Computer check, 1d20+17, +2 equipment bonus from my datapad, [17,17,2] = (36).

    Challenge 2
    # Hal 9000 scenario 1: 'Improve Access' DC Varies
    --------------------------
    The simulation suddenly labels you as a hostile intruder, regain access to continue the test.

    It is suddenly 'opposing' your computer roll, and attempting to disconnect your connection, beat this threat to continue with the test.

    Current attitude: HOSTILE
    Will Defense: 14
    DC to beat: 24

    If you pass the initial DC of 24 continue to attitude: Unfriendly
    If you fail by 5 or more the test ends.
    Special: Failing at any attitude level 3 or more times is also a failed test.
    --------------------------
    Use Computer check, 1d20+17, +2 equipment bonus from my datapad, [5,17,2] = (24).
    --------------------------
    Having used some skill to bypass the typical security protocols you 'convince' the computer you are allowed access.

    Current attitude: UNFRIENDLY
    Will Defense: 14
    DC to beat: 19

    If you pass the initial DC of 19 continue to attitude: INDIFFERENT
    If you fail by 5 or more you drop the computer back down to HOSTILE, and must restart there.
    Special: Failing at any attitude level 3 or more times is also a failed test.
    --------------------------
    Use Computer check, 1d20+17, +2 equipment bonus from my datapad, [14,17,2] = (33).
    --------------------------
    While improving your access to Indifferent, it seems you picked up a rival hacker also trying to gain access, he is attempting to lock you out of the system by boosting the security protocols used against you.

    Current attitude: INDIFFERENT
    Will Defense: 25
    DC to beat: 27

    If you pass the initial DC of 27 continue to attitude: FRIENDLY
    If you fail by 5 or more you drop the computer back down to UNFREINDLY, and must restart there.
    Special: Failing at any attitude level 3 or more times is also a failed test.
    --------------------------
    Use Computer check, 1d20+17, +2 equipment bonus from my datapad, [11,17,2] = (30).
    --------------------------
    You are able to lock the external hacker out, and access the computers subroutines, search through it's files and find the correct test file and execute it to continue. But do so quickly, before the hacker finds a backdoor and attempts to lock you out again.

    Current attitude: FRIENDLY
    Will Defense: 20 +5 bonus for unknown reason
    DC to beat: 25

    Success here allows you to gain HELPFUL status, and may resume the test.
    Failure by more than 5 drops you back down to INDIFFERENT.
    --------------------------
    Use Computer check, 1d20+17, +2 equipment bonus from my datapad, [20,17,2] = (39).

    CHALLENGE 3
    The Final Challenge.

    A rival for the job is also logged in and has been trying to win the contract. Both of you are pitted together in opposed computer commands to see who can get the access codes to the hanger bay where Hunters Ship is currently 'virtually' docked.

    Fighting with the other root user, you must succeed in beating his DC 3 out of 5 times, the first to win 3 DC's is able to knock the other out of the system and receives the codes by issuing various commands.

    His rolls to beat:
    Round 1: 1d20+13 > [15,13] = (28)
    Round 2: 1d20+13 > [9,13] = (22)
    Round 3: 1d20+13 > [8,13] = (21)
    Round 4: 1d20+13 > [16,13] = (29)
    Round 5: 1d20+13 > [15,13] = (28)

    You may use any various 'equipment' bonus' if applicable.

    Use Computer check, 1d20+17, +2 equipment bonus from my datapad, [8,17,2] = (27), [6,17,2] = (25), [1,17,2] = (20), [16,17,2] = (35), [5,17,2] = (24). I'm spending a force point on the last roll 1d6 [1] = (1) bringing the last roll to 25. Looks like I lose...


    Syn:those checks are per round, if a 1d6 will tip you to a win, you may use force points if desired. The max of 1 per round still applies. In the event of a tie, we can reroll that round, but it looks like you can force a tie on round 1 at worst or change that to a win by spending 1 force point and getting a 2 or better.

    Given that you were inclined to use a FP anyway, ignore the last one used, and reroll a force point roll and apply it to round 1, if you get better than a 2 your all set. Other wise we will redo round 1 and determine the winner. Fair enough?


    Female Human (Near-Human) Soldier 3/Scout 3

    "Hey bartender, when's that band start up?" Veeta asks loudly in an attempt to dispel the uncomfortable hush that had fallen over the room. "If it's going to be awhile, maybe you could provide a deck of sabacc cards for my friend and I here. Anyone who wants to join is welcome."


    Veeta Senn wrote:
    "Hey bartender, when's that band start up?" Veeta asks loudly in an attempt to dispel the uncomfortable hush that had fallen over the room. "If it's going to be awhile, maybe you could provide a deck of sabacc cards for my friend and I here. Anyone who wants to join is welcome."

    Bartender:

    "The house band is on in about a half hour, I think anyway. It's my first night here, looks like that are close to setting up over there though."

    she adds sarcastically with a smile:

    "Oh, I'd stick around for the main act. It's supposed to be a fantastic show of mystery, suspense, and intrigue. Well, that's what the flier says."

    She slides the flier across the bar counter.

    [ooc: the flier is a swirl of hypnotic patterns of color showcasing a ridiculously dressed, middle aged human man, with pattern baldness griping his temples in some state of great mental concentration as he performs his stage act.]


    Master Riddle:

    The bartender pauses, she brings you your drink but mentions quietly:

    "Here is our best sir, I got to turn down your offer to buy me a drink though, I'm not allowed to on duty. Alcohol and my system don't react very well either, it's best I avoid the stuff."

    "Say, is that what I think it is?" Directing her subtle gaze to the hovering droid.


    Male Human Scoundrel 6
    Splinterleaf wrote:

    Syn:those checks are per round, if a 1d6 will tip you to a win, you may use force points if desired. The max of 1 per round still applies. In the event of a tie, we can reroll that round, but it looks like you can force a tie on round 1 at worst or change that to a win by spending 1 force point and getting a 2 or better.

    Given that you were inclined to use a FP anyway, ignore the last one used, and reroll a force point roll and apply it to round 1, if you get better than a 2 your all set. Other wise we will redo round 1 and determine the winner. Fair enough?

    Sounds good to me. In that case the new Force point roll 1d6 [4] = (4) .


    Syn:

    Spoiler:

    Message via holonet.
    From:H. Var[/url]
    Subject: RE: RE: Security Job Application

    Job contract is yours if you want it. Details will be provided in person, and is be deemed classified, I'm paying well, you'll want to hear my pitch regardless.

    No assistants without approval, from any form - Droids Included. The nature of this business is strictly classified. I aim to keep it that way.

    I can say I was not expecting to find someone so quickly. Give me until tonight to get my end sorted out. I'd like to meet you tonight, hanger bay 2 on gold level, say 0900 hours tonight?

    Hunter Var


    Splinterleaf wrote:

    For those with Force Sensitivity Feat, or trained in perception:

    Force Sensitive:
    ** spoiler omitted **

    Perception:
    ** spoiler omitted **

    "I'm so stupid. Ithaka, we got to go."


    Splinterleaf wrote:

    Master Riddle:

    The bartender pauses, she brings you your drink but mentions quietly:

    "Here is our best sir, I got to turn down your offer to buy me a drink though, I'm not allowed to on duty. Alcohol and my system don't react very well either, it's best I avoid the stuff."

    "Say, is that what I think it is?" Directing her subtle gaze to the hovering droid.

    Presses a couple of credits to bartender, "There's a tip. But we really gotta go."

    "And tell your friends that it is not the type of droid they are thinking."

    Riddle winks at her and hand an additional credit note.

    "Ithaka, we go now."

    What the hell?! Now everyone thinks I'm an Imperial agent!

    Wait... now there's an idea. Hehehe


    Female voice, mostly sexless personality IT-0 Interrogation Droid Noble 6

    Ithaka hovers in place for a brief moment, then turns to scan the woman behind the bar, before placing her red photoreceptor's gaze on Riddle once again.

    "I sense no danger, Master Riddle. And our business is not complete. My recommendation is that we stay in this facility for the time being."

    Ithaka turns her gaze to the mercenaries at the other end of the bar, curious as to their motives, and uncaring of the suspicions layed against her.


    Male Human (Garundi) Ranger (Skirmisher) 1

    Ket sees the obvious tension of the crowd, but decides to wait it out and observe the results. He might just find some new trade contacts in all this mess.

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