I'm looking for a floorplan for a boathouse - not the kind you live in, but one used to shelter a launch site for boats on a lake. I'm hoping someone here lives near one, or knows enough about one, or is creative enough... to sketch me out a plan.
Ed... I don't have much of anything myself in that regards (knowledgewise anyways), but I'll check around for you.
Gaming project or are you getting an ultra cool boat?
Nice timber houses. I would prefer a converted Lighthouse though with a sunken lounge in the Lamp Room.
Ambrosia Slaad wrote: Like this or this? Kinda like the first one, maybe a little more like this.
Here is a link to a modern one that might or might not be what you are aiming for, Ed.
http://sitkamaritime.org/SD%20Japonski%20Boathouse_FINAL.pdf
Does that do, or are you looking for something more historical, becuase I have resources I could tap in that case...
Gav, that's perfect!
OK... Looking for another cool map: A slaughterhouse. Not a modern one - maybe an 18th century one, or even a fantasy one...
/me is having fun
I paid Sean Macdonald to turn out a boathouse map for me. Now... I have a map and need an adventure to go with it. :)
Ed Healy wrote: I paid Sean Macdonald to turn out a boathouse map for me. Now... I have a map and need an adventure to go with it. :) How about a supposed 'haunted' boathouse that people are rumored to disappear around. Have it turn out that it actually houses a gate to... somewhere ... I don't know, like the Maelstrom/Faerie/R'lyeh depending on the level of adventure you were going for ...
Maybe the disappearance only works if you are inside and the doors are closed, or if a boat is actually inside with you.
Hmm, Extraplanar pirate adventures ..hmmm ...
Patrick Curtin wrote: Hmm, Extraplanar pirate adventures ..hmmm ... Pirates suck!
Gninja wrote: Patrick Curtin wrote: Hmm, Extraplanar pirate adventures ..hmmm ... Pirates suck! ARR! Them be fighting words !
So I've got an idea for an opening encounter, where the PCs find themselves between two warring gangs at the boathouse. Leaving aside why the PCs are there to begin with, I think it'd be fun to design two rival gangs.
Gang #1, the 'more bad' of the two, I've already got in the back of my head. Gang #2, I'm a little more iffy about.
Let's design a gang.
Gang #2 seed: Let's say they're from a neighborhood called "Arbor Hill" and leave it at that.
Ideas?
Ed Healy wrote: I paid Sean Macdonald to turn out a boathouse map for me. Now... I have a map and need an adventure to go with it. :) BTW, here's the map.
How about the second gang being a ragged group of teens/young adults who make their living as watermen/tidal salvagers/pickpockets? A scruffy Dickensian crew, menaced by an uglier gang of cutthroats for rights to the boathouse and surrounding water area?
Ed Healy wrote: Gang #1, the 'more bad' of the two, I've already got in the back of my head. For reference, Gang #1 operates out of an abattoir and owns a slaughterhouse fronting on the market. Think meat hooks and dead meat and beefy guys who know how to use a knife.
What is the intended system for this?
Remnant wrote: What is the intended system for this?
Pathfinder, though right now we're just talking fluff.
Ed Healy wrote: Ed Healy wrote: Gang #1, the 'more bad' of the two, I've already got in the back of my head. For reference, Gang #1 operates out of an abattoir and owns a slaughterhouse fronting on the market. Think meat hooks and dead meat and beefy guys who know how to use a knife. Ahh, the 'Slaughterhouse Slashers'? Perhaps they do a lot of assault and stickups. When a mark gets shived in the course of robbing him, they use the slaughterhouse to recycle the corpses
SO you just need ideas Ed or an adventure? Is there more info on the Gangs you can give out?
Crimson Jester wrote: SO you just need ideas Ed or an adventure? Is there more info on the Gangs you can give out? Just brainstorming right now about the other gang.
You still looking for something?
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