Monk - Pathfinder RPG Preview #9


General Discussion (Prerelease)

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The Monk preview is available: Link


Linked Sajan, the kung-fu fighter!.

Stunning fist is now cool. It's free, and it has upgrades. Very nice.

More AC!

More feats!

I like that the monk will attack more often and with greater accuracy. Nice gamist crunch. Now I'm looking for someone to help me wrap some simulationist fluff around the notion that somehow monks are more accurate when they flurry than they are when they don't. Everyone else, with a certain BAB, gets a certain number of attacks. It's the same for everyone. But monks, they have a special class feature to attack so fast that they get extra attacks. Great! Seems to me that attacking that fast might mean more hits, but it also might mean more misses. But the new monk ability only uses the better BAB when they flurry, not when they make normal attacks.

Help me with the fluff please!

At least my players won't call it "flurry of suck" anymore...

Quivering Palm, same as before, but now it's useable once per day (it's always seemed surprisingly weak though, I hope "much the same as before" includes upping the DC just a little, or preferably not basing it on FORT, which makes this ability a near-guaranteed mage-slayer ability, but never a giant-slayer ability).

I like that they have become the masters of combat maneuvers, both using and avoiding. This is how it should be. Although I do see some room for lots of encounter balance issues - gone is the day of the solo NPC mage challenging the party. Monk dimension doors, grapples, and waits for his slow buddies to bop up there and administer the coup de grace - if they didn't just break out the mess kits and the portable campfire to roast up some weenies while they let the monk choke out that arch-mage villain.

(yes, hyperbole, and no, it's not an attack - I like this monk feature, but I do fear that there may be some balance issues that come out of it).

The Ki pool, magic items, and feats sound familiar from the Beta rules.

So, to sum up, changes from beta:
1. Stunning fist is cool.
2. Better AC.
3. More feats.
4. Better BAB but only when flurrying.
5. Daily Quivering Palm.
6. Combat Maneuver masters.

Yeah, I think this might give the monk a chance to be a full-fledged party member who pulls his own weight.

Now, about that fluff...


Pulls up a chair, butters his popcorn and waits


Demon Lord of Tribbles wrote:
Pulls up a chair, butters his popcorn and waits

Ah, yes, thanks for contributing meaningful commentary.

How's that popcorn?

Silver Crusade

Pathfinder Adventure Path Subscriber

Looks at the asbestos suit and the flamethrower, decides it's not enough for the Monk preview, climbs into his Madcat and loads up incendiary missiles

Silver Crusade

Monk level for Flurry hit-bonus? YASE.

Elemental add-ons for Amulets of Mighty Fists? This means I can finally...

Terry Bogard wrote:
AH YOO OH-KAY?! BUSTAH WOOOF!!!

Oh HELL yes.

And thank Heaven for the AC Bonus speed-up.

Goes back to looking over the preview


Chimes in to waste everybody's time reading this, just to spite Blake


KaeYoss wrote:
Chimes in to waste everybody's time reading this, just to spite Blake

Chose not to read this, just to spite Chaos.


DM_Blake wrote:
Demon Lord of Tribbles wrote:
Pulls up a chair, butters his popcorn and waits

Ah, yes, thanks for contributing meaningful commentary.

How's that popcorn?

Not bad really I did bring you a bag..or would you like some deep fried kittens?...We also have grilled tribble on a stick

Silver Crusade

I'm kind of digging this dimension door technique. Think of it as "sidestepping the physical world".

"Don't go there. Be there."


Monk is awesome, though I think flurry of blows is my favourite change!


Mikaze wrote:

I'm kind of digging this dimension door technique. Think of it as "sidestepping the physical world".

"Don't go there. Be there."

You silly sillies still don't get that space is irrelevant, anyway. :P


Demon Lord of Tribbles wrote:
DM_Blake wrote:
Demon Lord of Tribbles wrote:
Pulls up a chair, butters his popcorn and waits

Ah, yes, thanks for contributing meaningful commentary.

How's that popcorn?

Not bad really I did bring you a bag..or would you like some deep fried kittens?...We also have grilled tribble on a stick

Popcorn?

Kittens?

Tribbles?

Am I not 60 feet tall? Am I not a hundred feet long?

Bring me some deep fried elephants, please. A baker's dozen should hit the spot...

B E L C H ! ! !


vagrant-poet wrote:
Monk is awesome, though I think flurry of blows is my favourite change!

What?

Your favorite change and still you offer me no fluffy help?


vagrant-poet wrote:
Monk is awesome, though I think flurry of blows is my favourite change!

I'll have to see how exactly it works (do you get extra attacks for improved TWF and so on? Is the -2 still there? Will it go away?), but it sounds nice enough.


I can't get the math with the Flurry of blows to work...

+8 level, +2 STR, +1 weapon focus, -1 flurry penalty = 10. But the monk has Flurry listed with +9/+9/+4/+4...


DM_Blake wrote:


Bring me some deep fried elephants, please. A baker's dozen should hit the spot...

Launches 13 deep fried elephants at Blake, trying to hit the spot

Silver Crusade

Sajan's CMD at level 8 puts all of the other iconics to shame naturally, even if they're higher level. Harsk comes the closest, at 29(32 vs bullrush).


DM_Blake wrote:
Demon Lord of Tribbles wrote:
DM_Blake wrote:
Demon Lord of Tribbles wrote:
Pulls up a chair, butters his popcorn and waits

Ah, yes, thanks for contributing meaningful commentary.

How's that popcorn?

Not bad really I did bring you a bag..or would you like some deep fried kittens?...We also have grilled tribble on a stick

Popcorn?

Kittens?

Tribbles?

Am I not 60 feet tall? Am I not a hundred feet long?

Bring me some deep fried elephants, please. A baker's dozen should hit the spot...

B E L C H ! ! !

DUDE I got ya covered. I mean tribbles breed like..well tribbles I brought a few million to grill.

And we used dire tiger kittens if that helps


KaeYoss wrote:
DM_Blake wrote:


Bring me some deep fried elephants, please. A baker's dozen should hit the spot...
Launches 13 deep fried elephants at Blake, trying to hit the spot

Hey!

H E Y !!

One at a dang time!

Awww, crud, now I gotta catch em.

C H O M P... GULP

There's one!


It seems that the penalty to Flurry of Blows (-2 to hit when flurrying) is not mitigated when the Monk gains levels, but this is compensated by the higher BaB when he actually uses Flurry.

BaB +8, Str +2, Weapon Focus +1, Flurry -2 = +9 primary

The only thing I do not understand is the final, additional attack at -4; normally, with Flurry, Sajan should have three attacks only at +9/+9/+4, while using the Ki point for an additional attack, he should have four attacks at +9/+9/+9/+4. Is there perhaps a typo on Sajan's statistics?

EDIT: wow, I was reading only 2 posts when I started writing this, and now I'm already near the end of the page !!!

Liberty's Edge

Franz Lunzer wrote:

I can't get the math with the Flurry of blows to work...

+8 level, +2 STR, +1 weapon focus, -1 flurry penalty = 10. But the monk has Flurry listed with +9/+9/+4/+4...

The description implies it works like TWF, so it should be +8 level, +2 Str, +1 Weapon Focus, -2 flurry = +9

Silver Crusade

DM_Blake wrote:
vagrant-poet wrote:
Monk is awesome, though I think flurry of blows is my favourite change!

What?

Your favorite change and still you offer me no fluffy help?

Think of it as a kind of Tranquil Fury, maybe. When a monk uses a flurry of blows, he's in the mode. He's focused. He's connected. He's completely in the game, focusing entirely on his strikes.

When he's using a plain old attack(and thus able to do something else like move), he's not concentrating as hard. He's not as fully aware of himself as he would be if were focusing entirely on the attack.


Franz Lunzer wrote:

I can't get the math with the Flurry of blows to work...

+8 level, +2 STR, +1 weapon focus, -1 flurry penalty = 10. But the monk has Flurry listed with +9/+9/+4/+4...

well if it starts at -2/-2 and you gain twf for free....its -0-0. By 8th level it would be 7/7/2/2

add in the +2 str ya get 9/9/4/4

just a thought I may be wrong

Scarab Sages

If you consider that Jason mentions Flurry works like Two-Weapon Fighting now, and Two-Weapon Fighting applies a -2 to all attacks, then the bonuses shown make sense. :)

8 (Advanced Flurry BAB) + 2 (Strength) + 1 (Weapon Focus) - 2 (TWF) = +9


New Monk looks great, but what does this mean?

  • "This system is revised from the 3.5 version to work using mechanics similar to the Two-Weapon Fighting feats, but the new monk goes one step further and uses its monk level as its base attack bonus whenever it uses flurry of blows"

Has the monk now full BAB when he use flurry of blows?
In the Beta the flurry attack at level 12 and 13 were the same.
And the flurry at level 16 and 17 were the same.
So at level 18 it is now?:
  • +16/+16/+16/+11/+6/+1
    I like the new and cheaper magic items :-)
    New AC bonus is great!


  • C H O M P... GULP

    Two!


    Shisumo wrote:


    The description implies it works like TWF, so it should be +8 level, +2 Str, +1 Weapon Focus, -2 flurry = +9

    Is that the new part? In 3.5 it was -1 from 5th to 8th, 0 from 9th up.

    Is that fixed now at -2 to work like TWF?

    Will we see it only in the final book=?

    Dark Archive

    This thread is too clutered, I'm going hang at the other monk thread where cool undead are.

    Humph.


    Hmmm, Sajan has 10 feats. That's more than a spider...

    1 Human
    1 Free Stunning Fist
    4 Leveling feats (1, 3, 5, and 7)
    4 Bonus Monk feats (I am guessing 2, 4, 6, and 8, like a fighter)

    Though evidently, unlike a fighter, there is no level 1 bonus feat.


    C H O M P... GULP

    Three!


    God Knows why he have a mwk shortsword?
    And DM_Blake. Please stop taking space.


    DM_Blake wrote:


    Awww, crud, now I gotta catch em.

    Gotta catch'em all!


    Franz Lunzer wrote:

    I can't get the math with the Flurry of blows to work...

    +8 level, +2 STR, +1 weapon focus, -1 flurry penalty = 10. But the monk has Flurry listed with +9/+9/+4/+4...

    -2 twf penalty instead of flurry penalty?

    wasgreg

    ( Edit: was too busy raving about Talisanta elsewhere and posted late oops :P )


    C H O M P... GULP

    A chewy one.

    That makes nine.

    B E L C H ! ! ! ! !

    Pardon me...


    Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

    Well, I have to say, I can't think of anything I *don't* like about this one. All the changes seem to be improvements rather than not. I guess sometimes prayers are answered *shakes hands with Azmodeus and hands over a bag of dire tiger kittens*. With the proper encouragement of course. Glad magic items got a boost. I was afraid they'd go the way of the overly nerfed spells, guess Nethys decided not to slack on those :P

    Silver Crusade

    Pathfinder Adventure Path Subscriber
    Zark wrote:

    God Knows why he have a mwk shortsword?

    And DM_Blake. Please stop taking space.

    Because Wayne Reynolds said..drew so :)


    Gorbacz wrote:
    Zark wrote:

    God Knows why he have a mwk shortsword?

    And DM_Blake. Please stop taking space.
    Because Wayne Reynolds said..drew so :)

    Doesn't look like a short sword.


    Zark wrote:
    DM_Blake. Please stop taking space.

    As you wish.

    Although, I'm not taking space, I'm filling space!

    (filling my belly space with elephants)

    C H O M P... GULP

    Besides, that's the last one. Number thirteen. A named boss elephant called Aloysius Snuffleupagus. Very hairy.

    Coughs up a shaggy hairball as he picks his armored teeth with a long ivory tusk


    Zark wrote:
    Gorbacz wrote:
    Zark wrote:

    God Knows why he have a mwk shortsword?

    And DM_Blake. Please stop taking space.
    Because Wayne Reynolds said..drew so :)
    Doesn't look like a short sword.

    You're right, it looks a bit more like a khopesh. A bit.

    Silver Crusade

    Temple Sword. I believe it's on the equipment list now.

    It looks like monks will be my go-to guys if I need non-casters to try and subdue the party without killing them. Hit and run tactics with stunning fist could jack a group up.

    I wonder: By the rules, a monk with a fiery amulet of mighty fists should be able to start campfires by punching the woodpile, eh?

    Oh man, I just imagined the most awesome barbeque ever! You know how Rocky would train with those slabs of beef? Tender!


    DM_Blake wrote:
    You're right, it looks a bit more like a khopesh. A bit.

    Yes indeed, it sure as hxxxll looks like a khopesh

    /TomJohn AKA Zark


    I especially like the fact that with the new changes dumping wisdom to the monk is much more useful than before.

    I remember in 3,5 you had to have high strength else you were useless. Now with wisdom bonus to CDM, a ki pool and more powerful stunning fist effects wisdom might reach strength in usefullness...

    Silver Crusade

    Being a khopesh fanboy, I have to point this out:

    HIJACK SPOILERED:

    Spoiler:
    The blade Sajan in weilding differs form the khopesh in that the curved section starts right from the hilt, then straightens. A khopesh starts straight(or relatively so) then curves into its familiar sickle-like shape.

    In the Campaign Setting, they function more or less like two-handed swords, but in reality they were used more like axes, albiet axes with a tricky hook that could be used to disarm opponents or pull their sheilds away.

    Silver Crusade

    John John wrote:

    I especially like the fact that with the new changes dumping wisdom to the monk is much more useful than before.

    I remember in 3,5 you had to have high strength else you were useless. Now with wisdom bonus to CDM, a ki pool and more powerful stunning fist effects wisdom might reach strength in usefullness...

    The faster monk AC progression helps ease the need for more CON too.

    Paizo Employee Director of Games

    I gave Sajan a short sword for a very specific reason, but no one has figured it out quite yet.

    Jason Bulmahn
    Lead Designer
    Paizo Publishing


    And at level 9 he picks Improved Natural Attack as a feat. 2d6 to damage, nice :-) /Zark

    Silver Crusade

    Jason Bulmahn wrote:

    I gave Sajan a short sword for a very specific reason, but no one has figured it out quite yet.

    Jason Bulmahn
    Lead Designer
    Paizo Publishing

    Might as well go for Occam first: Short swords are one of the weapons PF monks get proficiency with?

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