[Manyshot] precision-based damage?


General Discussion (Prerelease)


Manyshot. What counts as precision-based damage?
Point Blank shot damage?
Favored Enemy damage?


Pathfinder Rulebook Subscriber

I believe neither do according to the Beta. Both are untyped and neither mention precision-based damage at all. The only thing I can find is a reference to sneak attack. Of course all bets are off for the final.

Doug


If we were discussing 3.5e, the answer would be in FAQ. Even now it should offer some guidance.

3.5e FAQ 6/30/08, page 42 wrote:

What is considered as “precision-based damage” for the

purpose of the Manyshot feat?

Unfortunately, “precision-based” isn’t a term defined in the
rules, so this answer relies on extrapolation from the example
given in the feat’s description (sneak attack damage).
Comparing the language of sneak attack with the language
of various other special abilities that increase damage, two
abilities stand out as being extremely similar: skirmish and
sudden strike (appearing in the scout and ninja classes,
respectively, from CAd). All three abilities require the attacker
to strike a “vital spot.” More importantly, they rely on some
level of precise visual perception of the target: both sneak
attack and sudden strike don’t apply if the target has
concealment, and skirmish says that you “must be able to see
the target well enough to pick out a vital spot.”
Whenever extrapolating in this manner, it’s best to err on
the side of being conservative. When in doubt, the answer
should be “no, this doesn’t count as precision-based damage.”

I'd say ranger's favored enemy bonus and point blank shot weren't precision based damage simply because they would be pretty obvious examples to quote there in addition to skirmish and sudden strike.


Thank you DougErvin and Lehmuska for the help :-)


DougErvin wrote:

[...] Of course all bets are off for the final.

Doug

Yes. Let's hope it will be more clear in the final.


Lehmuska wrote:
If we were discussing 3.5e, the answer would be in FAQ. Even now it should offer some guidance.[...]

Thanks for the advice. I never thought about checking the FAQ.

Sovereign Court

I believe that line was intended to prevent double-sneak attack standard actions with a single attack roll.

Very, very nasty thing happen with bow wielding high level rogues as it is already.


Morgen wrote:

I believe that line was intended to prevent double-sneak attack standard actions with a single attack roll.

Very, very nasty thing happen with bow wielding high level rogues as it is already.

I was just wondering why Harsk had Rapid shot instead of manyshot.

At level 11 a hasted Harsk would have 4 attacks. They would all suffer -2 to the attack. But Manyshot don't have any penalty...Ok You can't crit on one of the arrows, but thats no big deal.


Zark wrote:

I was just wondering why Harsk had Rapid shot instead of manyshot.

At level 11 a hasted Harsk would have 4 attacks. They would all suffer -2 to the attack. But Manyshot don't have any penalty...Ok You can't crit on one of the arrows, but thats no big deal.

Manyshot had a prequisite of rapid shot in 3.5 and Beta. Maybe Harsk didn't have the feats to spare.


Lehmuska wrote:
Zark wrote:

I was just wondering why Harsk had Rapid shot instead of manyshot.

At level 11 a hasted Harsk would have 4 attacks. They would all suffer -2 to the attack. But Manyshot don't have any penalty...Ok You can't crit on one of the arrows, but thats no big deal.
Manyshot had a prequisite of rapid shot in 3.5 and Beta. Maybe Harsk didn't have the feats to spare.

You can't use Manyshot with a crossbow, it doesn't shoot arrows.

Also, for what its worth, it appears you can now use Rapid Shot and Manyshot together (extra primary attack, first one firing two arrows).

Anyone else ever notice that Manyshot is missing from the feats index on d20srd.org? It's in the text, just not the list.


Lehmuska wrote:
Zark wrote:

I was just wondering why Harsk had Rapid shot instead of manyshot.

At level 11 a hasted Harsk would have 4 attacks. They would all suffer -2 to the attack. But Manyshot don't have any penalty...Ok You can't crit on one of the arrows, but thats no big deal.
Manyshot had a prequisite of rapid shot in 3.5 [...]

Not as a Combat Style Feat :-)


Majuba wrote:


You can't use Manyshot with a crossbow, it doesn't shoot arrows.

oops, I missed that one. Thanx.

Majuba wrote:


Anyone else ever notice that Manyshot is missing from the feats index on d20srd.org?

that,s 3.5 not PF, ins't it? A good page anyway :-)

Majuba wrote:


It's in the text, just not the list.

Not it's there. Check below Rapid Shot

Dark Archive

A ranger's favored enemy damage bonus isn't precision based damage. It was in 3.0, but got changed to 3.5.


Jadeite wrote:
A ranger's favored enemy damage bonus isn't precision based damage. It was in 3.0, but got changed to 3.5.

Yes, Thought so. I just wanna make sure. Thanx

Sovereign Court

Remember the fundamental difference between Many Shot and Rapid Shot.

Many Shot is it's own Standard Action.
Rapid Shot is used while taking a Full-Round Attack Action.

I also believe there is a certain range that Many Shot will work at, something like 30' or so. They're both useful in their own way, but one is not a replacement for the other.

Usually you'd take Rapid Shot first since it's uses tend to come up more often in most games.


Morgen wrote:

Many Shot is it's own Standard Action.

Rapid Shot is used while taking a Full-Round Attack Action.

I also believe there is a certain range that Many Shot will work at, something like 30' or so. They're both useful in their own way, but one is not a replacement for the other.

That would be true in a 3.5 game. In Beta, manyshot just adds another arrow to the first attack of a full attack.

Sovereign Court

Really? Hmm...not sure if I like that change. Many Shot had a lot of uses in the games we played since it was nice to give the archery types a bit of a damage boost on turns they couldn't full attack. Wonder how it'll work in the final book.


Morgen wrote:
Really? Hmm...not sure if I like that change. Many Shot had a lot of uses in the games we played since it was nice to give the archery types a bit of a damage boost on turns they couldn't full attack.

Agree.


Zark wrote:
DougErvin wrote:

[...] Of course all bets are off for the final.

Doug
Yes. Let's hope it will be more clear in the final.

I recall pointing out the lack of definition in the playtest forums. Whether anyone heard me is another matter. :-)


Pathfinder Rulebook Subscriber
hogarth wrote:
Zark wrote:
DougErvin wrote:

[...] Of course all bets are off for the final.

Doug
Yes. Let's hope it will be more clear in the final.
I recall pointing out the lack of definition in the playtest forums. Whether anyone heard me is another matter. :-)

Based on the previews I was heard on a couple of rule changes/clarifications. So I sincerely hope you were also.

Doug

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