Changes since Beta?


General Discussion (Prerelease)


Do we have any idea of the changes that will be made from Beta to the final product?

::crosses fingers hoping that alignment is done away with::


No (other than removing "rage points" from the barbarian).

And I can guarantee you that alignment isn't going away; they stated so rather emphatically.

So tough noogies to you. :-)


Pathfinder Lost Omens Subscriber
hogarth wrote:

No (other than removing "rage points" from the barbarian).

Seriously? They're getting rid of rage points? Is this confirmed? That was one of a handful of fairly important selling points for my gaming group on converting to Pathfinder...the core 3.5 PHB barbarian was lackluster IMHO. If they do away with rage points then I hope they at least replace them with equivalent abilities and options. Hopefully it wasn't a case of 'Wah! Wah! Rage points are overpowered......Wah!'....I'm still flabbergasted about the wildshaping nerf to druids as presented in the beta rules.

<rant> I'm starting to get concerned that maybe just sticking with 3.5+splat instead of Pathfinder is the way to go for my gaming group....as a DM I much prefer rules that allow my players to create varied and powerful characters (re: min/maxed) as opposed to rules that don't provide for enough options to bring my players to the gaming table week after week. It's easier for me to rein characters back (or just boost the opposition, my usual solution) than have to start adding house rules to actually boost the core classes enough to excite my players, which not only feels cheap but also makes me wonder if we were playing the right system (for us) in the first place. Anyway </rant>.

Good gaming to all

Edited for some punctuation and minor grammar changes...

Liberty's Edge

I don't think the rage thing has been confirmed either way. But what I think is being referred to is the fact that some design questions were brought up by the staff about whether having the different rage powers use a different system then the points(uses/day or having them be a swift or something so you could only use so much at once) would be preferable since a number of people were complaining about the book keeping.

I think it got a pretty favorable reaction though, so while you may see the actual point mechanic go away, I believe the more flavorful powers of the barbarian are still there to stay.


Tarlane wrote:
I don't think the rage thing has been confirmed either way.

I believe Erik Mona outright said or strongly implied that the Pathfinder RPG barbarian that he's playing does not use rage points.

But the fun abilities should still be in there (as far as I know).


well rage points became rounds of rage. There was a thread about changes to that, the paladin and animal companions. as well as new feats.

The subjested and playtested changes can be seen here

Also they are posted In a very nice PDF format here

But no it's not going back to x/day rage

Silver Crusade

I think barbarians ended up with a system similar, if not exactly, like Jason described in the Barbarian/Fighter/Paladin design forum. Barbarian get rage for 4 rds+Con mod per day, increasing 2 rounds per level. Rounds don't have to be consecutive, and renew after 8 hours of rest.

Every even level, the barbarian selects a rage power, most of which persist during rage. The rage powers are similar to the ones described in the rage point system, except they been adjusted to be continuous while raging. For example, you don't pay points for the bite attack, it becomes a standard option while raging if you select that as a rage power.

A pretty cool set up, if you ask me. Your mileage may vary.

Edit: D'oh, ninja'd by someone with better linking skills!


Dr. Johnny Fever wrote:
hogarth wrote:

No (other than removing "rage points" from the barbarian).

Seriously? They're getting rid of rage points? Is this confirmed? That was one of a handful of fairly important selling points for my gaming group on converting to Pathfinder...

Ya, as others have said, don't worry. Basically "Rage Points" are still there, it's just 1 Rage point per round of rage, and the Rage Powers are free to use (but weaker or limited in frequency for the strongest ones).

I liked the "pay for it" system, but I'll admit with the Barbs I've been running this is a much easier system.


hogarth wrote:


And I can guarantee you that alignment isn't going away; they stated so rather emphatically.

Hmm. Did they decide to keep it because it's so craptacular? I guess I'll have to de-alignment it myself. Or just stick with IH, where, you know, actions define the character rather than some stupid two-letter notation on the character sheet.


tuffnoogies wrote:


Hmm. Did they decide to keep it because it's so craptacular? I guess I'll have to de-alignment it myself. Or just stick with IH, where, you know, actions define the character rather than some stupid two-letter notation on the character sheet.

They probably think that alignment is part of D&D's history. And that it can be a great tool - you just have to apply thought to it all, and not consider it some kind of straight jacket.

But if that keeps you from using PF, I guess I'll wish you a good time with IH.


alignment is a very clear part of D&D, and is a tool not a straight jacket. But as was said before me don't use it if you don't like it


seekerofshadowlight wrote:
alignment is a very clear part of D&D, and is a tool not a straight jacket. But as was said before me don't use it if you don't like it

Those arguments might sway me if 4e had alignments too. Obviously the game doesn't need them as much as you say. I'm all for tradition but it's way past time this sacred cow became steakburger.


tuffnoogies wrote:
seekerofshadowlight wrote:
alignment is a very clear part of D&D, and is a tool not a straight jacket. But as was said before me don't use it if you don't like it
Those arguments might sway me if 4e had alignments too. Obviously the game doesn't need them as much as you say. I'm all for tradition but it's way past time this sacred cow became steakburger.

? 4E does have alignments (Lawful Good, Good, Unaligned, Evil, and Chaotic Evil, I believe).

I don't generally care if my players select an alignment or not. I save "real" alignments for evil or good outsiders, or evil undead, and pretty much ignore it for everyone else.


Well some here don't think 4e as D&D . I for one do not to much lost, but if you don't want to use the system then by all means use another you like better and have a blast with it


hogarth wrote:


I don't generally care if my players select an alignment or not. I save "real" alignments for evil or good outsiders, or evil undead, and pretty much ignore it for everyone else.

[sarcasm]

That's impossible! Alignment is an integral part of D&D!
[/sarcasm]


seekerofshadowlight wrote:
Well some here don't think 4e as D&D . I for one do not to much lost, but if you don't want to use the system then by all means use another you like better and have a blast with it

A rose by any other name would still smell as sweet. 4e is D&D. You may not like all the changes (I don't either) but that doesn't change the facts.


Fact is to me it does not play or feel like d&d I don't care what they call it. Earth dawn or GURPS fantasy are as D&D as 4e is, But that's the last I will say on it


seekerofshadowlight wrote:
Fact is to me it does not play or feel like d&d I don't care what they call it. Earth dawn or GURPS fantasy are as D&D as 4e is, But that's the last I will say on it

4e is D&D in name only - just as Pathfinder is D&D in everything but name.

tuffnoogies wrote:


Those arguments might sway me if 4e had alignments too.

Good, because 4e does have alignments. So we can close this discussion, since you're swayed, right?


KaeYoss wrote:
So we can close this discussion, since you're swayed, right?

Yea! Usher in the Vaunted Age of Smurf!

Liberty's Edge

A useful wildshape maybe?


I hope it's not 3.5 one. I like the beta or something like PHB 2 Shapeshift.


seekerofshadowlight wrote:
I hope it's not 3.5 one. I like the beta or something like PHB 2 Shapeshift.

Beta went into the right direction, but not quite.

If righteous might can grant size bonuses, the master of size change (i.e. the druid) should get them, too.

Instead of allowing you to assume the forms of critters of specific sizes (which grant you specific enhancement bonuses), it should be two effects:

  • The ability to assume a form whose size is within X size categories of your own (for example, beast shape I, which right now lets you turn into a small or medium animal, would allow one size shift downwards; beast shape II would allow two down or one up). Depending on how many categories you change, you get specific size bonuses, regardless of spell.

    For example, increasing by one step upwards could mean +2 size bonus to strength. So if you used Beast Shape II to turn from medium to large, you'd get a +2 size bonus to strength. If you used Beast Shape M (a epic-level spell that allows you 99 size increases, which means you can turn into a living animal moon or something), you'd get the same +2 size bonus to strength.

  • The other aspect is enhancement bonuses, which depend on the spell, not on the size. Beast shape I might only be +2 dex, while beast shape V might be +4 str, dex, con. That means if you beast shape 1 to turn into a wolf, you get a +2 enhancement bonus to dex, but if oyu use beast shape V to turn into a wolf, you'll get +4 str, dex, con.

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