Monty Haul's Legacy of Fire


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Female Halfling Barbarian (superstitious) 7 | hp 72/72 (86/86 raging)
Nano Bristlestick wrote:
Nuveril wrote:

since we lost Jaken

What about Parvenah? Even if she is still with us, we are four, incl gm. Maybe we could let one or two join when we have cleared the monastery, to give the game a little more flow?

I just meant it would be useful to have a chime of opening since we no longer have an Open-Locks specialist with us. (Jaken was a rogue.) But, yeah, it'd be nice to pick up at least one more character if Parvenah doesn't come back.

Nuveril shrinks away from the chime at Nano's pronouncement, uncomfortable at how close she'd come to touching it.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Nano Bristlestick wrote:
i'm not sure about the rules for identifying magic items, but since Nevynxxx wrote what it was, i assume Nano is able to identify it.

Yeah, I probably shouldn't have just copied and pasted that bit ;) for now we will assume Nano knows what it is, and go with the itentification rules propper as we progress. Although I'll need to find the relevant section of the rules and read it first... :)

Nano Bristlestick wrote:


Nuveril wrote:

since we lost Jaken

What about Parvenah? Even if she is still with us, we are four, incl gm. Maybe we could let one or two join when we have cleared the monastery, to give the game a little more flow?

I've been thinking the same thing myself recently, but didn't want to step on Monty's toes in that regard. That said, I'm sure he'd rather have a game to come back to, than none at all.....

I'll stick a post in the gammer connection section later.

Out of interest, Gavgoyle's last in thread post was around 6 weeks ago, his last forum post was 1 hour ago, so I'd put him down as lost....Jakens last in thread was June ish, and he appears to have disappeared from the boards since then....

Nano Bristlestick wrote:


Nevynxxx:
How much xp did we get from the fight with the baboons and pugwampis?

Did I not post this? Grrr.....

The spider after the baboons and the pugwamis was 100XP each...

And from the looks it was 300XP for the baboons/pugwampis, I think.

For reference Losk is currently on 700XP.


Nevynxxx wrote:
For reference Losk is currently on 700XP.

Not including the last 150 for the stirges, right? Because Nuveril also has 700, and I'm pretty sure I haven't edited her XPs since you posted the stirge total.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Joana wrote:
Nevynxxx wrote:
For reference Losk is currently on 700XP.
Not including the last 150 for the stirges, right? Because Nuveril also has 700, and I'm pretty sure I haven't edited her XPs since you posted the stirge total.

On my profile for losk I have : XP: 700 25/9/09

I gave the 150XP in a post on.....12/10/09....So yes, looks like you are right...


male Halfling Sorcerer

So what's behind the secret door?

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Nano Bristlestick wrote:
So what's behind the secret door?

Ahh, for that you'd have to investigate...See the map above for hints though.


Male Dwarf Cleric 1
Nuveril wrote:

Parvenah moves quickly to retrive the bowl before it can be dented, also gathering up the coins and the unusual chime. "Friend dwarf," she addresses Losk, holding up the chime for his and Nano's perusal, "does this item serve some ritual purpose in your faith?"

"Indeed, it does, and thank you, I'd ah missed that. O' course I u'l ensure that you receive suitable recompense from the Church. I wouldnee want to deprive you of the profit clearing out a place such as this could bring, just because it is a house of my faith."

Nuveril wrote:


Unless we run across some potions of lesser restoration, looks like we're going to have to camp out here a few days to heal our ability damage naturally ... unless that cleric with Lady Almah is high enough level to cast it. Either way, we have to clear this place out first.

Agreed.


male Halfling Sorcerer
Nevynxxx wrote:
Nano Bristlestick wrote:
So what's behind the secret door?
Ahh, for that you'd have to investigate...See the map above for hints though.

Nano opened the door

Nano Bristlestick wrote:

”Keep your weapons ready, guys. We don't want to get half eaten by a mosquito again, do we?” He says with a wink.

He stands beside the door and open it with an outstretched arm, so his body is not in the door opening.
Nuveril wrote:


Nuveril, uninterested, approaches the secret door curiously, her weapons at the ready.


male Halfling Sorcerer
Nuveril wrote:


Nuveril shrinks away from the chime at Nano's pronouncement, uncomfortable at how close she'd come to touching it.

Looking curiously at Nuveril when she back away from the chime "It's not dangerous. Look." Nano says while playing with the chime, banging it lightly against his arm, without activating it.


Nano Bristlestick wrote:

Nano opened the door

Nano Bristlestick wrote:

&#8221;Keep your weapons ready, guys. We don't want to get half eaten by a mosquito again, do we?&#8221; He says with a wink.

He stands beside the door and open it with an outstretched arm, so his body is not in the door opening.

Sorry, missed that....

Looming walls with no apparent doors enclose this small roofless garden. Monks must once have come here to relax and contemplate the ways of nature, but any order they might have brought to the place all those years ago is almost impossible to notice now, as a wild cacophony of multicolored scrub plants and desert weeds have almost completely overgrown the space.

The door you have come through is covered in vines on the "inside" and would obviously have been hidden when closed.

Perception DC10:
There appears to be another secret door in the opposite wall. This one also covered with vines. The vines will make opening this door from this side quite difficult.(Str check required)


male Halfling Sorcerer
Montgomery Hall wrote:
Nano Bristlestick wrote:

Nano opened the door

Nano Bristlestick wrote:

&#8221;Keep your weapons ready, guys. We don't want to get half eaten by a mosquito again, do we?&#8221; He says with a wink.

He stands beside the door and open it with an outstretched arm, so his body is not in the door opening.

Sorry, missed that....

Looming walls with no apparent doors enclose this small roofless garden. Monks must once have come here to relax and contemplate the ways of nature, but any order they might have brought to the place all those years ago is almost impossible to notice now, as a wild cacophony of multicolored scrub plants and desert weeds have almost completely overgrown the space.

The door you have come through is covered in vines on the "inside" and would obviously have been hidden when closed.

** spoiler omitted **

1d20 - 1 ⇒ (16) - 1 = 15

Nano inspects the room. "strange. How could they grow a garden with no light?" he asks no one in particular.
"look at that. There is another door in here. Let's see where it will take us..."
Nano pulls furiously at the door for a moment with no result, then turn to the others and say
"... Or we could just relax here for a bit"


Female Halfling Barbarian (superstitious) 7 | hp 72/72 (86/86 raging)
Nano Bristlestick wrote:
Nuveril wrote:


Nuveril shrinks away from the chime at Nano's pronouncement, uncomfortable at how close she'd come to touching it.

Looking curiously at Nuveril when she back away from the chime "It's not dangerous. Look." Nano says while playing with the chime, banging it lightly against his arm, without activating it.

Nuveril visibly flinches, as if afraid the thing is going to go off. "Don't do that!" she snaps irritably.

Montgomery Hall wrote:
Looming walls with no apparent doors enclose this small roofless garden. Monks must once have come here to relax and contemplate the ways of nature, but any order they might have brought to the place all those years ago is almost impossible to notice now, as a wild cacophony of multicolored scrub plants and desert weeds have almost completely overgrown the space.

Realizing they are once again in the outside air, albeit down a type of well, Nuveril smiles, stretches her arms and raises her nose to sniff the smell of turf and herb.

Nano Bristlestick wrote:
"strange. How could they grow a garden with no light?" he asks no one in particular.

Nuveril scoffs. "Clear out some of that overgrowth," she says with a sweeping gesture at the branches over the halflings' head, "and there'd be light enough, when the sun is high in the sky, at least."

Perception (1d20+7=18)

Nano Bristlestick wrote:

"look at that. There is another door in here. Let's see where it will take us..."

Nano pulls furiously at the door for a moment with no result, then turn to the others and say
"... Or we could just relax here for a bit"

Nuveril gives Nano a wry, mocking smirk and moves confidently toward the door to wrench it open maybe :).

Strength check (1d20=17)


Actually, Nano succeeded even without pulling the weeds away, just (DC14) and so ended up in a heap on the floor with an open door in front of him...

You exit out of the garden back into the main body of the Church. You come out into the room that you first entered an hour or so ago, with the long columned room leading off to your left. On the wall nearby a small carving engraved into the stone reads "A ghost of unholy mien was purged from this place by Theodephus Estrovan, servant of Aroden, 4691 ar."

New Map


Female Halfling Barbarian (superstitious) 7 | hp 72/72 (86/86 raging)

Indoors once again, Nuveril's scowl returns. "Come on," she growls. "Let's get this place cleared out. If we have to stay here," she adds, "I'm sleeping in the garden. I'll have the stars over my head instead of a decrepit shell, and whichever way danger comes from, there's a back door out."

On to A2, it looks like?


Nevynxxx wrote:
Nano Bristlestick wrote:


Nuveril wrote:

since we lost Jaken

What about Parvenah? Even if she is still with us, we are four, incl gm. Maybe we could let one or two join when we have cleared the monastery, to give the game a little more flow?
I've been thinking the same thing myself recently, but didn't want to step on Monty's toes in that regard. That said, I'm sure he'd rather have a game to come back to, than none at all.....

This is just as much your game as mine, Nevyn (more yours really). So no need to worry on that score. I'm grateful you were willing to step in. :)


Hey, Steve! Good to see you. :)


Male Dwarf Cleric 1
Steve Geddes wrote:
This is just as much your game as mine, Nevyn (more yours really). So no need to worry on that score. I'm grateful you were willing to step in. :)

Thanks Steve. Glad to see you're keeping tabs on us! :)

Nuveril wrote:
"Come on," she growls. "Let's get this place cleared out."

Losk, moves through the garden and into the room. "Eye lassie, looks like this will be the last of the ground floor, then we can go back for them stairs back yonder, and tha's the job done."

As he says this he moves forward (into A2). Glancing up Losk notes, "Well look at that, the rafters have been covered with the fabrics from the place." Stopping still, he stairs at one spot for a few seconds, "an that looks like movement up there..."

Perception: 1d20+3=17


A short set of wide ceremonial steps leads down to a cavernous chapel in which the congregants would gather for sermons in happier times. The vibrant orange and red starburst of Sarenrae still stands behind a film of rusted rainwater and dirt along the north wall overlooking the collapsed altar. Between the stairs and the altar stand dozens of old marble benches, many overturned and even more broken into two or more pieces. A wide walkway bisects the pews, leading directly to the raised altar. Here and there a few clumps of the original red carpet along this thoroughfare hang on against rot and neglect.

Above the center of the chapel, dangling about ten feet from the floor, hangs a cluster of gnoll skulls in various stages of decay. Strung together like a ghoulish candelabra of twine and bone, the boulder-sized ornament hangs from the wooden rafters about twenty feet above the ground.

Init please!

Losk Init: 1d20=4


Jaken, walking back in towards the party sees Losk looking up into the rafters. "Looks like we have some more critters to clear out."

Perception 1d20 + 5 ⇒ (13) + 5 = 18
Init 1d20 + 3 ⇒ (3) + 3 = 6


Hi all, I am taking over Jaken. My name's Josh, glad to be able to fill in.


Jaken drawing his shortsword and looking for some shadows to hide his entry into the chapel mutters to himself "Why in Hell didn't I bring my crossbow?"

Stealth 1d20 + 7 ⇒ (12) + 7 = 19


Female Halfling Barbarian (superstitious) 7 | hp 72/72 (86/86 raging)

Perception (1d20+7=18)

Initiative (1d20+3=21)

Montgomery Hall wrote:
Above the center of the chapel, dangling about ten feet from the floor, hangs a cluster of gnoll skulls in various stages of decay. Strung together like a ghoulish candelabra of twine and bone, the boulder-sized ornament hangs from the wooden rafters about twenty feet above the ground.

Nuveril's eyes light up in appreciation. "Dwarf, you didn't tell me your sun-woman had ornaments like these in her temples. Perhaps your worship of her is not as craven as I had presumed."

Jaken Doone. wrote:
Jaken, walking back in towards the party sees Losk looking up into the rafters. "Looks like we have some more critters to clear out."

With a glare, Nuveril inquires, "Well, then, why didn't you do it while we were gone exploring and employ your time wisely?"

Welcome, Josh! You'll have to excuse Nuveril. She's kind of a jerk. :)


Male Dwarf Cleric 1
Nuveril wrote:
"Dwarf, you didn't tell me your sun-woman had ornaments like these in her temples. Perhaps your worship of her is not as craven as I had presumed."

"'am sorry ta disappoint. They are more recent additions, than any worshipper of Saranrae."


male Halfling Sorcerer

Nanos face become pale as he sees the gnoll skulls. This is the first time since his experience in the dessert, that he sees a gnoll and the sight is bringing memories back.

[b]"Movement? Where?"[b]

Perception and initiative,
1d20 - 1 ⇒ (6) - 1 = 5
1d20 + 4 ⇒ (13) + 4 = 17


P's Init:1d20+5=8

Ok, init goes a little something like this...

Name Init
Nuveril 21
Pugwampis 18
Nano 17
Paravenah 8
Jaken 6
Losk 4

Could I have positions please on the grid on the map

Losk is at D8


Female Human Ranger 1

Pravenah readies her bow and scans the area for enemies.

Perception:1d20 + 5 ⇒ (7) + 5 = 12

Hello all, still catching up with the game thread, but don't want to slow things down. Put Prav at C6, ready to use the benches as cover


Jaken stealthily moves toward the edge of the chapel looking for a way up into the rafters.

Perception 1d20 + 5 ⇒ (16) + 5 = 21
Please use the stealth check from above and start me in C11, thanks


male Halfling Sorcerer

Not seeing nor hearing anything, but watching the others prepare for battle he starts panicking.

"What? What is it? is it hostile? It's hostile, isn't it? Guys?"

He moves over to Losk, looking the same way he is but seeing nothing.

"What did you see?"

he will be at c8


Female Halfling Barbarian (superstitious) 7 | hp 72/72 (86/86 raging)

Nuveril turns to Nano with a savage grin. "Swallow your fear and be a man, halfling! Or if you can't, hide yourself and watch so that you can bear witness to my fury!"

Wherever she sees movement in the rafters, put her right under it -- or as near as she can get before all heck breaks loose anyway.


male Halfling Sorcerer

"I think you are man enough for both of us" Nano grumbles at Nuverils remark.


Nuveril wrote:

Nuveril turns to Nano with a savage grin. "Swallow your fear and be a man, halfling! Or if you can't, hide yourself and watch so that you can bear witness to my fury!"

Wherever she sees movement in the rafters, put her right under it -- or as near as she can get before all heck breaks loose anyway.

Ok, you asked for it. For future refernce *never* let me pick where you start :)

Nuveril is in I9.

All of a sudden, the small movements above resolve themselves as a small form moves through a whole in the fabric. Scrambling onto the skull "chandelier" the pugwampis gives a shriek, and points a finger at the group.

The move it seems was not very well thought out though, as the rope holding the skulls is quite frayed. As small arrows begin to rain from above, the skull (and it's now gleefully screeching rider) falls the 10ft to the floor...

Nuveril gets a DC10 reflex save to avoid the 1d4 ⇒ 4 hit points of falling damage.
Nuveril is up, then I will resolve the damage from the remaining Pugwampis. Oh, and you are under the influence of their unluck aura in here, so any physical d20 roll, is rolled twice and take the lowest result as before.


New Map


Female Halfling Barbarian (superstitious) 7 | hp 72/72 (86/86 raging)

Reflex save (1d20+4=13, 1d20+4=13)

Deftly side-stepping the falling chandelier, the halfling greets her enemy. "Ho, rat-warriors! We meet again. Long will your race mourn this day." Ignoring the rain of tiny arrows from above, Nuveril focuses her attention on the pugwampi on her level, bringing both weapons to bear.

Scimitar (1st 2) madu (2nd 2) (1d20=18, 1d20=10, 1d20=9, 1d20=12)

Sadly, unless a 10 or 9 hits... Her weapons seem to catch on the fallen ornament of skulls, failing to reach the pugwampi's vulnerable flesh.

Montgomery Hall wrote:

Ok, you asked for it. For future refernce *never* let me pick where you start :)

Nuveril is in I9.

Yeah, well, if she dies, I'll totally blame you and not her utter recklessness. :)

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Nuveril wrote:

Reflex save (1d20+4=13, 1d20+4=13)

Deftly side-stepping the falling chandelier, the halfling greets her enemy. "Ho, rat-warriors! We meet again. Long will your race mourn this day." Ignoring the rain of tiny arrows from above, Nuveril focuses her attention on the pugwampi on her level, bringing both weapons to bear.

Scimitar (1st 2) madu (2nd 2) (1d20=18, 1d20=10, 1d20=9, 1d20=12)

Sadly, unless a 10 or 9 hits... Her weapons seem to catch on the fallen ornament of skulls, failing to reach the pugwampi's vulnerable flesh.

Except that a falling creature lands Prone, leading to a loss of Dex and a -4 penalty to AC, putting it's AC at 8. It also took damage from the fall, so roll your damage dice please!

Nuveril wrote:


Montgomery Hall wrote:

Ok, you asked for it. For future refernce *never* let me pick where you start :)

Nuveril is in I9.
[ooc]Yeah, well, if she dies, I'll totally blame you and not her utter recklessness. :)

Absolutely!


Female Halfling Barbarian (superstitious) 7 | hp 72/72 (86/86 raging)

Damage (scimitar, madu) (1d4=4, 1d4=3)for a total of 7

Ha! Eat that, pugwampis! Who's sprawled on the ground this time? ;)


The pugwami shudders once, as Nuveril's scimitar enters it's small body. And moves no more.

From above a rain of arrows cascades down.

1d20+3=19, 1d3=3, 1d20+3=11, 1d3=2, 1d20+3=14, 1d3=2, 1d20+3=17, 1d3=3, 1d20+3=11, 1d3=3

Small arrows hit Nuveril (for 3HP), and Jaken (for 3HP)....

Nano...


male Halfling Sorcerer

"Oh no.." Nano mutters and run for cover next to Parvenah. Bringing forth his magical powers he points at a pugwampi and say an arcane word, unleashing a ray of acid toward the ugly creature.
ranged touch1d20 + 5 ⇒ (10) + 5 = 15
1d20 + 5 ⇒ (10) + 5 = 15
damage1d6 ⇒ 4

Move to c5 and shoot an acidic ray.


Dang initiative ruining my stealth :(

After Jaken gets hit by the tiny arrows

If he sees a way up into the rafters

he moves as quickly as possible to his means up there.

If he does not

he moves to the nearest bench and ducks underneath using it for cover. Jaken Exclaming loudly "Does anyone have an extra dagger or two I can throw?"


Nano Bristlestick wrote:

"Oh no.." Nano mutters and run for cover next to Parvenah. Bringing forth his magical powers he points at a pugwampi and say an arcane word, unleashing a ray of acid toward the ugly creature.

ranged touch1d20+5
1d20+5
damage1d6

Move to c5 and shoot an acidic ray.

Pitty these are too stupid to take the opportunity they have up here :)

A pugwampi falls from the rafters with acid still dripping from it's body, landing with a sickening thud as it hits the floor.

Jaken Doone. wrote:

Dang initiative ruining my stealth :(

That, and an enemy who fires pretty much at random rather than with any target in mind....

Paravenah


Female Human Ranger 1

Pravenah tracks the shifting shadows with her longbow and lets loose an arrow when she sees a clear shot.

Take that, annoying critters!

1d20 + 5 ⇒ (19) + 5 = 241d8 ⇒ 5

+1 att/dmg if they are within 30ft, Pravenah tries to hit within range. I cant see the enemies on the map


Jaken Doone. wrote:

After Jaken gets hit by the tiny arrows

If he sees a way up into the rafters

he moves as quickly as possible to his means up there.

If he does not

he moves to the nearest bench and ducks underneath using it for cover. Jaken Exclaming loudly "Does anyone have an extra dagger or two I can throw?"

Do I see anything Mr. Hall?


Parvenah:

You'll need to put up an extra attack roll. Due to the presence of the pugwampis, we are all in an Unluck aura which requires us to roll any physical activity twice to make sure we don't blunder into cacti or fall off cliffs or miss easy shots. :)


Female Human Ranger 1

At least if I'm in range, so are THEY

1d20 + 6 ⇒ (3) + 6 = 9


Thanks Joana!

Parvenah Az'Hadira wrote:

At least if I'm in range, so are THEY

1d20 + 6;

Parvenah aims her bow at one of the little fiends, but catches the butt on her trouser as she lets fly, the arrow going far wide.

Jaken Doone. wrote:


Do I see anything Mr. Hall?

You see Pugwampis, little grmelins like the ones you fought earlier, these are sticking they head's through the fabric that makes up the ceiling they have small bows and arrows and are firing pretty much randomly into the fray below..

I'll update the map tomorrow and repost it... They have no cover though, and are within about 30 ft

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Losk moves to crouch by a pew, carefully placing his axe and removing a light crossbow from his back. Loading a bolt, he aims and fires, the bolt whistling through the air to land with a wet thud, and another Pugwampi falls to the floor...

1d20+0=15, 1d20+0=18, 1d8=6

3 down, 3 to go, Nuveril


Sorry, I meant do I see a way into the rafters above. If so I will move as far as I can to get there


Female Halfling Barbarian (superstitious) 7 | hp 72/72 (86/86 raging)

Nuveril draws her scimitar blade wetly from the cloven skull of the pugwampi and snatches up the limp, bloody body to display it to his compatriots in the rafters. "You are a mighty race, despite your small size," she shouts, "but your battles end this day! Come down and die like warriors, with blades in hand, lest you plummet from your hiding places and splatter like rotten fruit and the flies feast on your entrails!"

Intimidate (1d20+6=23)


Oh, that last post should have been sent as Losk by the way...

Jaken Doone. wrote:
Sorry, I meant do I see a way into the rafters above. If so I will move as far as I can to get there

Ah, sorry, I see now. Towards the top of the map, where it says "A2a" there is a ladder that leads up to the top.

Looking around Jaken spots a ladder on the north wall, that appears to lead up to the rafters, made of wood and iron, it looks relatively sturdy, even after years of abandonment.

Nuveril wrote:

"You are a mighty race, despite your small size," she shouts, "but your battles end this day! Come down and die like warriors, with blades in hand, lest you plummet from your hiding places and splatter like rotten fruit and the flies feast on your entrails!"

Intimidate (1d20+6=23)

Ok, DC 13, and you hit 23. We are assuming they are all in 30ft for ease of use reasons, so that would be three shaken Pugwamis for the next 3 rounds. Nice.

The gremlins pause a moment in their attack, throwing furtive glances at each other, before moving back through the fabrics to hide themselves above the rafters. You can see faint movements above, as if they are scampering about.

Then now have full cover...Nano


Seeing the ladder across the chapel, Jaken makes a break for it climbing up into the rafters.

Acrobatics for debris on ground 1d20 + 7 ⇒ (17) + 7 = 24
Climb 1d20 ⇒ 11

This is for last round. Use a double move and get as far as possible towards the ladder.

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