French Wolf's Howl of the Carrion King


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The Exchange

Nombir gets a surprise as a tiny arrow shoots out from under the table next to him, just missing Zaid's leg. It came from the near left corner of the kitchen. The perfect hiding place.

Meanwhile the two in front of Zaid both shoot straight at the ineffectual and unlucky wizard. Both hit his casting arm making nasty little wounds.

Zaid takes 3pts of arrow damage in total.


Male Human Cleric 2

Nombir swings his great sword at the Baboon that tried to attack him.
1D20=1!!! Fumble check 1D20=16, phew!.

The Exchange

Erizi's hammer smashes up and down, pounding the stones until he realises the baboon is mush.

One baboon is howling from the statue.

Nombir's turn and he needs to make another pair of Reflex saves or take 1pt of damage.


Shimei watches Erizi lay low the baboon in front of him. Robbed of his target he turns to the baboon on the statue and lets fly an arrow. As he releases a sandfly buzzes his face, and his involuntary twitch spoils his aim.

Two attack rolls; take worst. 1d8 damage. If range is less then 30' +1 to hit and damage. (1d20+3, 1d20+3, 1d8=[16, 3], [1, 3], [2]) Lower attack roll was a 1.


Male Human Cleric 2

2D20= 7 and 16, but I would like to point out that I didn't move, so I'm not sure why I'm making reflex saves? Can you explain so I know why please FW? Thanks

The Exchange

Any round that you are in the kitchen, the floor will cause problems. The only solutions are to leave or jump upon the tables. Unless you have levitate?


male; F +8, R +4, W +3 Human (Garamundi); AC* 17/14/13 or 19/14/15 (* When raging -1) HP 68/55(+8), Rage 14/7, Init +3, PER +8 Barbarian / Titan Mauler / 4; CMB +8, CMD 22

On his next turn
Angered at the Baboon's taunting Erizi lets his hammer drop to his side, and in one motion slings his spear at the taunting beast.

Thrown Spear (1d20+2=12, 1d20+2=6)

And watches it fly wide of the target.


Male Human (Keleshite) Wizard (conjurer) 2

Reflex Save: 1d20+3=17, 1d20+3=18

"Retreat!" Zaid calls out and flees the kitchen. He spots the baboon on the statue and lets fly with a small black blob shooting off his finger.

Ranged touch attack: 1d20+3=12, 1d20+3=7

The Exchange

End of the Round Two

Shimei fires off a harmless arrow.

Nombir to act then its the baboons. The rest of you are getting a bit ahead of yourselves, all excited like. I'll adapt your posts when and if I need to on your turn. We can keep those lovely dice rolls though.

Nombir can now see the little horror under the table next to him. It has built a nest of debris to hide behind like a miniature foritfied wall.


Male Human Cleric 2

I've had two goes FW. I cast bless in round 1 and failed to attack in round 2. I'm waiting for my turn in round 3, which is after Erizi

The Exchange

Nombir Kadesh wrote:
I've had two goes FW. I cast bless in round 1 and failed to attack in round 2. I'm waiting for my turn in round 3, which is after Erizi

I've read this thread three times today and not seen your "fumble" post until now. I must be going blind or there are ghosts in the machine.

We can discuss fumbles after this encounter. For the rest of you guys I don't use critical decks but I do run a mild set of fumbles, as much for fun and giggles. They affect the bad guys too.

The Exchange

Round Three

Baboons 22(acted)
Zaid 19(fled)
Zsithreminni 9(next!)
Pugwampis 8
Erizi 7(posted already)
Nombir 6
Shimei 3

The baboon on the statue launches itself forwards at Shimei, in one bound it jumps up at his throat, but the ape misjudges the distances and misses totally.

Zaid flees the two pugwampis, but the terrain makes that difficult. He runs past Nombir and out into the main hallway next to the baboon and in front of Zsithreminni, his headlong rush means no spellcasting.
Zaid could have run towards the statue but that would have given my baboon an attack of opportunity so putting him just behind Nombir is the best I can do and that's a 45 foot move so no spells.

Erizi please make two Perception checks for me


male; F +8, R +4, W +3 Human (Garamundi); AC* 17/14/13 or 19/14/15 (* When raging -1) HP 68/55(+8), Rage 14/7, Init +3, PER +8 Barbarian / Titan Mauler / 4; CMB +8, CMD 22

Perception (1d20=15, 1d20=9)


Take a 5ft step backwards sheathe the crossbow and draw my scimitar

The Exchange

The two pugwampis aim carefully at Nombir and shoot for his face, but the man ducks just in time to avoid both.

The one under the table also shoots at his foot but misses. Nombir gets an attack of opportunity.

Erizi steps back five foot into the mess hall, drawing and throwing a javelin at the baboon but he misses. And in his haste the man doesn't notice anything else.

Nombir.


After Nombir goes:

Spoiler:
Shimei steps away from the attacking baboon, nocks and looses another arrow. lowest to hit roll is 3. IC hates me again. Which flies wide.

FW, posted early hoping you'll be able to start round 3 before I wake up. :)

The Exchange

I'll NPC Nombir until he gets back in action. Just to keep things going.

Nombir slashes down at the partly hidden pugwampis under the table but misses in his haste. Then he takes more time and stabs hard at the beast.

[/ooc]AoO attack rolls 3 and 5 so forget that, normal attack 17 and 18 and does 6pts of damage.[/ooc]

The greatsword takes the ugly lapdog in the throat and it wriggles off, bleeding out. Dead.

Then looking at the two pugwampis at the far end, he decides discretion is the better part and legs it back out, in front of Zaid. In fact in front of everyone but beside the baboon as well. However Nombir is no longer in the line of fire from the pugwampis, Zaid is.

Note that the dead pugwampi was causing you all your bad luck, unless someone enters the kitchen then there is no longer any need to roll twice on D20s.

The Exchange

Round Three

Baboons 22
Zaid 19
Zsithreminni 9
Pugwampis 8
Erizi 7
Nombir 6
Shimei 3

The baboon follows up at Erizi, five foot step and bites for his bleeding calf. Hot sweaty howls fill the air in the mess hall as it attacks.
Attack roll 17+3=20, Damage=7pts. they love you!

Around the corner comes bounding a much large specimen, this is the lead ape and it has rippling muscles and teeth like daggers, only black and yellow with eating rancid meat. It leaps at Nombir but the cleric dodges. Just.

Zaid and Zsithreminni.


Male Human (Keleshite) Wizard (conjurer) 2

Zaid, noticing the pugs can still get him with their nasty little bows, moves around the corner from them.

Then he shoots another acid dart, this time at the large monkey attacking Nombir.

Using the previous roll I suppose

The Exchange

Zaid's acid bolt hits the baboon squarely in the torso.

No bad luck out in the corridor at the minute thanks to Nombir's kill. So roll for damage.


Male Human (Keleshite) Wizard (conjurer) 2

Acid damage: 1d6=6


do I have enough movement to reach Nombir and use aid another action if so
Seeing Nombir in trouble I will run to aid him.

Aid another +2 AC 1d20+0=15

The Exchange

The acid bolt sizzles into the large baboon facing Nombir and its slightly distracted by the waving scimitar of Zsithreminni. Nombir gets +2 to attack.

The baboon faces Zsithreminni and Nombir, with Zaid slightly further away in the main hall nearer the statue. Erizi is inside the mess hall being attacked by a smaller baboon. Shimei is at the back.

The two pugwampis scamper forwards until they can see Nombir's back. One shoots an arrow but misses. The other points at Zsithreminni's scimitar and cackles.

Zsithreminni- make a Will Save DC12 or have your scimitar shattered. Got to love these gremlins, yes?. The pugwampis are close enough to give Nombir bad luck but not Zsithreminni.


the aid another is for Nombir to have a +2 AC not +2 attack :)

Will save 1d20+2=15


male; F +8, R +4, W +3 Human (Garamundi); AC* 17/14/13 or 19/14/15 (* When raging -1) HP 68/55(+8), Rage 14/7, Init +3, PER +8 Barbarian / Titan Mauler / 4; CMB +8, CMD 22

Erizi beginning to feel weaker from the blood loss, takes a mighty hack at the bothersome Baboon.

Not sure if Erizi is in the Pugwampi effect zone or not, so I'll roll twice, and we can assume if not first is the real roll

Earthbreaker Attack (1d20+7=9, 1d20+7=13)...

And automatically assumes he is still under the influence of the curse.

The Exchange

Zsithreminni wrote:

the aid another is for Nombir to have a +2 AC not +2 attack :)

Will save 1d20+2=15

Gotcha Zsit, Nombir has AC19 now.

The scimitar hums in Zsithreminni's hand but the metal holds together well.

Just imagine if that had been someone's bow (and their holy symbol) Shimei? I was so glad you fell into the cactus otherwise the first pugwampi could have destroyed your lovely bow.


Male Human Cleric 2

Nombir selectively channels positive energy on the party! 1D6+1=6! He then moves next to Zaid with his sword at the ready.


French Wolf wrote:


Just imagine if that had been someone's bow (and their holy symbol) Shimei? I was so glad you fell into the cactus otherwise the first pugwampi could have destroyed your lovely bow.

Maybe you're not the hardened nasty evil DM you advertise. Maybe you're just a big softy. (I'm glad too, but we could have worked with the bow's loss.

A sense of foreboding lifts momentarily, with renewed confidence Shimei draws again, steps closer, focusses on the baboon attacking Erizi and looses again.

steps forward to close range to less than 30 feet if needed.

"No bad luck attack" (1d20+3, 1d8+1=[18, 3], [8, 1]) Yeah, baby 21 to hit, 9 damage. Might wish I had taken a shot at the big one instead.

The Exchange

Nombir sends out healing energy to one and all. It washes over everyone including the smaller baboon and one of the pugwampi. He denies the larger baboon any benefit.

Then Shimei steps up behind the smaller baboon and lines up a shot at its back. The arrow thuds and the ape falls forward onto Erizi's foot.

Nombir remember to tell us which one baddie you selectively choose not to channel healing through each time. Check out the feat description for a better explanation.

Round Five

The only remaining baboon, feral and cunning, counts the battle lost and withdraws back down the corridor and around the corner out of sight. It yells as it goes, thumping the walls in frustration.

Zaid and Zsithreminni. Note that the pugwampis are fifteen feet inside the kitchen and the ground is still every bit as sharp.


Male Human (Keleshite) Wizard (conjurer) 2

Zaid begins to chant.

Casting summon monster I to place a celestial badger as close to one of the pugs as possible

The Exchange

They are both on one of the kitchen tables down the left hand wall, about 15 feet from the entrance way.

Dashed unsporting bringing in reinforcements.


Changing back to crossbow, she says," I have this corridor covered you lot finish whats left in that kitchen area."


Is it possible if we could have the areas we have been in mapped out please FW

The Exchange

Will do later today.

The Exchange

Under this alias is a link to the detailed map of the Old Monastery. As and when you guys explore further, I'll update it. One small point is that the large baboon hasn't made it out of sight yet. Its towards the bottom of the picture. It will escape next round. I had described it differently so feel free to change your actions based on the new info if you want. As for the pugwampis, I pencilled them (and you) in and they can be barely made out in the kitchen, next to each other on two tables.

Under normal circumstances I would have done this sort of map towards the start of the fight (or given out gridded info). I'm sorry I tried to cut corners a little by just describing everything, partly because I have been involved in the death and funeral of a friend. I'll do better next time.

Right, Zsithreminni do you want to act differently this round?


Think I best stick with the scimitar and back Zaid up, thanks for getting the map done under rather difficult circumstances previously mentioned.

Scimitar in hand she moves to stand next to Zaid." C,mon then you smelly oafs come and get it ." She shouts rather exuberantly.


Buoyed by his fortunate shot and Nombir's positive energy burst, Shimei grins at Erizi. "Hurry. There's more out here."

what will the pugs do?

The Exchange

Thanks for your support, and I'd like to say that my pugs go easy on you but they don't.

Both of the little devils shoot at the nearest visible target, Nombir. They go for his face and take particular delight in aiming at his earhole. One tiny arrow scratches his face while the other goes straight in (but doesn't come out the other side). Then they both scuttle back to the far end of the tables about twenty five feet from the entranceway.

Attack rolls 22 and 23(possible crit), to confirm 21. Nombir takes 9 points of damage, most from the second arrow. Over to you guys Erizi, Nombir and Shimei first.

The Exchange

Shimei of Merraketh wrote:

Maybe you're not the hardened nasty evil DM you advertise. Maybe you're just a big softy. (I'm glad too, but we could have worked with the bow's loss.

Yes, we could have worked something out. Might be alot of fun.


"Pardon me, O Honored of Sarenrae. " Shimei squeezes past Nombir into the kitchen and moves to the right wall. He draws another arrow from his quiver, nocks it and releases, but steps on something painfully sharp as he does so.

DC 12 Reflex Save v. Floor damage (1d20+2=5) Fails!

Attack roll, bad luck attack roll, damage. Assumes range less than 30'. (1d20+3, 1d20+3, 1d8+1=[7, 3], [10, 3], [6, 1]) 10 to hit, 7 damage. I imagine that misses.

The Exchange

1 point of sharp damage from the rusty spoon on the floor.

Shimei is about twenty feet from the nearest pugwampi and its eyes narrow on his bow.


male; F +8, R +4, W +3 Human (Garamundi); AC* 17/14/13 or 19/14/15 (* When raging -1) HP 68/55(+8), Rage 14/7, Init +3, PER +8 Barbarian / Titan Mauler / 4; CMB +8, CMD 22

Erizi takes a moment to survey the situation. He has been here before in the arena. He is badly injured and needs to end the combat quickly, but doesn't really know his opponent.

Suddenly an idea occurs to him. Assuming there is not a good door on the kitchen, Erizi reaches down and grabs one of the table from in front of him, and stands it up.

"Make way" he bellows as holding the table in front of him he approaches the door. Then he firmly plants the door in the entrance to the Kitchen.

Assuming its possible Erizi intends to wall off the Kitchen from the rest of the Dungeon, and let the ornery Pug's starve to death.


Erizi the Landless wrote:

Erizi takes a moment to survey the situation. He has been here before in the arena. He is badly injured and needs to end the combat quickly, but doesn't really know his opponent.

...

How far down are you? Did you take into account Nombir's energy channel -- healed 6 hp ?

The Exchange

Erizi - of course you can do this. But the table is about fifteen foot long and made of decent wood (it has stood the test of time). Therefore I'll allow you a Strength check DC14, however much you pass by is the amount of feet that you can move it, since it is so unwieldy.

As Erizi lifts the table he realises it is made of dark wood, mountain cedar and will take some effort, however the pugwampis are nowhere near...

EDIT: Feel free to take Nombir's healing into account Erizi


male; F +8, R +4, W +3 Human (Garamundi); AC* 17/14/13 or 19/14/15 (* When raging -1) HP 68/55(+8), Rage 14/7, Init +3, PER +8 Barbarian / Titan Mauler / 4; CMB +8, CMD 22

After the healing I have 8 hp left out of 23

Strength Check (1d20+5=7)And realizes in his weakened state he will not be able to move the table. Hi gaze then hardens in resolve, and he decides to take out the Pugwampi's once and for all, and begins to move in their direction.

The Exchange

Erizi gets past Shimei and Nombir and steps into the room. He manages to avoid any damage from the floor clutter.

This pushes Shimei a further five foot into the kitchen to get past Erizi now.

Nombir to act


Male Human Cleric 2

Nombir is badly hurt, but moves to help Erizi move the table Strength check 2D20 becuase of the Pugwampy = 11 and 15

The Exchange

round six
nombir finds the table much too heavy, and erizi moves off into the kitchen.

zaid and then zsithreminni, sucking eggs here but remember to roll for your badger's attacks twice. it needs to make a small acrobatics check twice to safely land on the table, if you wish. say dc5 but if it fails it takes 3 pts of sharp damage as it tumbles onto the floor and no attacks. or it can attack from the floor, and make the necessary reflex rolls to avoid sharp damage. anyone notice my keyboard is playing up.


French Wolf wrote:

...

... anyone notice my keyboard is playing up.

thought you were channeling ee cummings

Erizi and Nombir, both hurt. Shimei has barely been scratched yet. How are the rest of you feeling? Do we sound the retreat?


Male Human (Keleshite) Wizard (conjurer) 2

Zaid is down 2 hp after the channel;

The badger's Ref bonus is +5, so can we say he safely lands on the table next to one of the pugs?

Raging badger attacks a pug:

1st claw attack: 1d20+4=5, 1d20+4=19
2nd claw attack: 1d20+4=20, 1d20+4=8
bite attack: 1d20-1=18, 1d20-1=15
bite damage: 1d3+3=5

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