About Shimei of MerrakethShimei of Merriketh Cleric of Erastil 1/Ranger 1 Male Human LN
AC normal, flat-foot, touch : 15, 13, 12
S 12(+1), D 15(+2), Co 13(+1), I 10(+0), W 16(+3), Ch 8(-1) Description:Shimei is a short, slight man of indeterminant Katapeshi descent. Dark eyes and very close-cropped hair and beard, olive complexion, narrow features. He dresses in drab tan and brown robes to blend with the desert and almost always carries a longbow. Attacks and Weapons:
Ranged: (+1 to hit and damage inside 30')
Spells Prepped and Channeling Status:
Spoiler:
Channeling: 1d6 2x per day (1 of 2 used) Today's Spell Load 1: 3 orisons, 2+1 first
Typical Combat Load:
Typical Desert Travel Load:
Languages: Common
Spoiler:
(9 total) (2/cleric level + 1/cleric level human bonus + 6/ranger level + 0/level Int )
Climb -- 4 = 1 +1 S -1 Amor + 3 ranger
Untrained:
Feats: Spoiler:
1 for levels, 1 for human
Race: Point Blank Shot (+1 to hit and damage with ranged weapons <30' 1st: Sand Strider (when sand would cut speed to 1/2 use 3/4 speed. +2 on desert survival checks) Traits: Spoiler:
savannah child (know nature is class skill +1 to rolls), gnoll killer (+1 attack & damage gnolls) Cleric: Spoiler:
1st Level: Domains: Animal (summon animal. 1 hour lag if dismissed or killed) and Plant (Unarmed attacks don't provoke AoO) Channel Energy:2/day (3 + Ch mod) Will Save DC 10 (10 + (cleric level/2) + Ch)
Animal Domain
Plant Domain
Ranger: Spoiler:
Track +1 to survival rolls to track (1/2 level)
Favored Enemy : Outsider (Air) Wild Empathy (Ex): A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check. Racial Special: Spoiler:
+2 to one ability score: wisdom
one extra feat at 1st level: PBS One additional skill rank per level: Proficient with any one martial weapon of their choice: Longbow Any one favored class: Cleric Equipment: Spoiler:
Studded Leather Armour, 2 daggers, Longbow, Arrows (#in combat section)
Waterskin Backpack: Woolen blanket Heavy Cloak A few days trail rations. Beltpouch:
Background: Spoiler:
A work in progress
Shimei was born and raised on the central savannah of Katapesh. When Kelmarane fell the frontier kept receding until Shimei's home village was it. Gnolls came calling in a series of raids, capturing slaves and driving away the farmers. Finally, a large tribe sacked and burned the village. Shimei watched from a hillside where he had been tending his family's sheep and goat. Remember the jackal-headed gnolls attacking, with savage wild animals creating havoc and the villagers terrified as you watched in the distance.
Remember the two hyenas, cackling and yipping as they fought over a body, until an axe wielding gnoll split it in two, howling out loud. Above all remember the cheers of "Three Jaws!" that were led by a taller gnoll. One with a black mane running halfway down his back like a stripe. {courtesy of French Wolf} Shimei made the difficult trip to Solku where his uncle lived and spent several years there, but the hunger for revenge and pull of his old family life tugged him out over the savannah and desert. Every few months he would disappear for weeks to return to Merraketh. On one of these trips he fell in with a Badawi tribe. The desert nomads are known for their hospitality on the rare occasions when they extend it to stangers, and Shimei was lucky. The leader of this tribe, Al-Firabi, was a holy seer who said that Shimei was a cub that would grow long fangs and harass the tribe's gnoll enemies. The boy was permitted to wander with the tribe and they taught him the ways of the desert. On one of his trips back to Merraketh, a vision led him to a strange plant he had never seen. He was bidden to take and shape a limb of the yew and promised a purpose, vengance on the destroyers of his village. Now he follows the" bow-father". Consisting only of some fleeting bow engagements, his "vengance" has been solitary, uncomfortable, and unsatisfying. When he hears of the expedition to retake Kelmarane, he is intrigued. Perhaps with allies he can accomplish more. And the bow-father smiles in his dreams. Shimei is typically accompanied by a half-wild animal, usually a dog.
Spoiler:
Init +1; Senses low-light vision, scent; Perception +8
Defense:
Offense: Speed 40 ft.
Statistics
Feats Skill Focus (Perception) Skills Acrobatics +1 (+9 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent The normal dog statistics presented here describe any small dog of about 20–50 pounds in weight. They can also be used for small wild canines such as coyotes, jackals, and feral dogs. A rabid creature can transmit rabies to a victim with a bite. Its CR increases by 1 (or up one step, in the case of a creature whose CR is less than 1). Other traits: Spoiler:
No sense of humor. Mild messiah complex. Proud loner, but secretly longs to be part of a community. (The bow-father longs for it too.) 1131 XP after stirges.
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