
![]() |

Some more highlights for me:
Finally hitting something in 'Prince of Augustana' in the last encounter, with a critical sneak, and nailing it to the floor. After they'd been blinded, and I'd deafened them, I could flail about with abandon. One might even say I became quite dangerous!
Managing to remove my silk underwear to make a flag, without stopping to remove my hose. Sleight of Hand for the win!

![]() |

Sounds like everybody had a great time! I wish we could have been there. Perhaps in the future. Many thanks to the organizers for getting this all set up and running so well. It was just this kind of initiative that got Paizocon US off the ground and got us involved. I can't promise anything for next year (since that is so, so far away), but I'd love to find a way for us to be more involved next go around.
-Lisa
Thanks Lisa, it would be fantastic to have more involvement from Paizo. Just providing Golarion and the scenarios was fantasatic so anythign else is a bonus.
A big thank you to everybody for your kind words. Next year (oh dear, I did say yes to next year didn't I....) will be Pathfinder rules so I'll have to make sure eveybody is ready for that.
If people are interested in more Pathfinder Society games in the UK then Game '09 in Manchester 16th - 19th October have asked me to organise a room of 5 tables of Pathfinder for the weekend.

![]() |

I will certainly be looking at the viability of attending it if you agree to organise it, left game five at the cliff hanger of 1xp needed for third :)
Its good to see it is cermenting itself throughout both the conventions and the roleplaying community.
If we can find time amongst our weekly games and monthly Freeport I am sure I can run at least one more PFS scenario for you so you can make 3rd level. :)
I have the following to offer:
PFS#01 Silent Tide
PFS#02 The Hydra's Fang Incident
PFS#03 Murder on the Silk Caravan
PFS#04 The Frozen Fingers of Midnight
PFS#08 Slave Pits of Absalom
PFS#09 Eye of the Crocodile King
PFS#11 The Third Riddle

![]() |

Charles Evans 25 wrote:And for those who haven't noticed yet, a couple of the piccies of the convention are now up on the PaizoConUK website: *link*
Yay I'm in a pic!
Any chance of getting these tagged with forum Nicks?
Well, in the pre-balti pic I recognise the following (viewer's left to right)
- Ericthecleric, far left, black shirt
- zombieneighbours, next to him, foreground, Death t-shirt
- Richard Pett, background, blue shirt
- Christine Schneider in front of Richard Pett
- Me in the light brown coat
- Illessa is the woman to my left
- Wintergreen is the man front and center with the orange hair
- Charles Evans 25 is the man to Wintergreen's left in the foreground, with the blue t-shirt.
I know the real names of a few more people there, but not their forum identities.

![]() |

Couple of other things that sprang to mind about the Con, partly based on conversations on the way home.
One of my friends would also probably take the middle slot off, he found it gruelling. He also complained that the supply and cost of food wasn't great. When you only have an hour or less then it needs to happening faster than a ten minute walk or a fifteen minute wait at the bar.
For myself, I found the poor air-con a problem but I know that the group under the machine were getting frozen.
For myself, Conception has the best venue that I have been to, and while Aston scores heavily on cost (especially in the summer), maybe there is somewhere better.
I noticed someone's comment that one DM wasn't up to sniff, well by the last slot there were even fewer DMs and larger groups so we need to be careful how we vet DMs. They are a rare and foolish breed, who shouldn't be dismissed.
Finally as a DM, I'd like the opportunity to run something of my own in one slot. It should provide some variety from the Society games. Maybe Ravenloft or something fun.
Cheers

![]() |

Just like to take this opportunity to thank Dave,Sarah and the rest for a great weekend in Birmingham at PaizoConUk.
This was my first ever rpgcon in 25 years of roleplaying and I thoroughly enjoyed it and my dwarven cleric 'Erth' survived the weekend.
Thanks to all the DM's for a truly great experience, especially playing Skeleton Moon with the author, Ben Wenham, as GM and also to Russ for his portrayal of Endenku in the Asmodeus Mirage, unforgettable.
Once again thanks to everyone for making it a great weekend and I hope to see most of you, if not all, at PaizoConUk 2010.

![]() |

In the in-room photo I'm at the back in the white Tee-shirt with Greg(Grelow) on my right and Jason(Septimus) across the table in green..I know Rob Silk took a few shots on Sunday and hopefully they will be going up sometime.
Agree With FW about the food...Bar service was poor and overpriced...the chippy wasnt bad though but it was a dash out and back job both times on Saturday.

Dracon |

Thanks for getting me and the other fighter back on our feet in that Skeleton Moon run Tenarian! :)
In terms of the DMs, thankfully on the whole the con was staffed by a host of great DMs with the right personality and style as a lot hinges on them and it should be noted that there are other people who are experienced DMs (just found by general chat) who I am sure wouldnt mind doing a slot now that they have had the first Paizo con experience under their belt.
Our weekly group for instance had three long term 2/3.5 D&D/Pathfinder DMs turn up to the con (one a very experience convention GM) and I am sure at least two would offer their services to help give you more slots on the last day next con. But even in their/my case as an unknown quantity I would expect to at least give the convention organisers a run down of how I/they DM and possibly even have a pregame.
People put a lot a lot of time and effort into their living characters and whilst we all accept they do die and a living campaign cannot be sugarcoated and cotton wool filled (its part of the ongoing story, not everyone can survive! :) ), I personally would be gutted if my character died due to a) DM not running scenario properly or fairly b)DMs whim - the notable homicidal pyschotic metallic city attacking dragon affair.
Thankfully I got four great DMs and its a shame the Mists of Mwangi got cancelled with Russ as I am sure it would of been a damn fine adventure, but on the upside I got to jump into another fine game with Wintergreen.

Zombieneighbours |

Thanks for getting me and the other fighter back on our feet in that Skeleton Moon run Tenarian! :)
In terms of the DMs, thankfully on the whole the con was staffed by a host of great DMs with the right personality and style as a lot hinges on them and it should be noted that there are other people who are experienced DMs (just found by general chat) who I am sure wouldnt mind doing a slot now that they have had the first Paizo con experience under their belt.
Our weekly group for instance had three long term 2/3.5 D&D/Pathfinder DMs turn up to the con (one a very experience convention GM) and I am sure at least two would offer their services to help give you more slots on the last day next con. But even in their/my case as an unknown quantity I would expect to at least give the convention organisers a run down of how I/they DM and possibly even have a pregame.
People put a lot a lot of time and effort into their living characters and whilst we all accept they do die and a living campaign cannot be sugarcoated and cotton wool filled (its part of the ongoing story, not everyone can survive! :) ), I personally would be gutted if my character died due to a) DM not running scenario properly or fairly b)DMs whim - the notable homicidal pyschotic metallic dragon affair.
Thankfully I got four great DMs and its a shame the Mists of Mwangi got cancelled with Russ as I am sure it would of been a damn fine adventure, but on the upside I got to jump into another fine game with Wintergreen.
I think i will probably offer to run a few more slots next year. Though, that depends on how much chance I get to practice with PRPG between now and then. I know I am far from perfect, but if I don't know I ask.

Dracon |

You were definitely included in the host of good DMs mate, everyone on your table came away really happy :) and lets face it there is not a perfect DM.
It was a pleasure to play a game with the writer because you see the true image of what the original idea/image of an adventure was envisioned to be.

![]() |

One of my friends would also probably take the middle slot off, he found it gruelling. He also complained that the supply and cost of food wasn't great. When you only have an hour or less then it needs to happening faster than a ten minute walk or a fifteen minute wait at the bar.
I went for fish & chips (on the row of shops by the taxi rank) for Saturday lunch, which I brought back in past reception, without any challenge.
I felt having that twice in a row would be rather piggish, so I went to the Sikh grocer a few doors down, and got a bag of apples, nuts and milk, like a good boy.For myself, I found the poor air-con a problem but I know that the group under the machine were getting frozen.
I was actually surprised that sticking 40-50 gamers in one room in summer did NOT result in the place smelling like a barn.
Obviously, Paizoans are a much more refined breed of gamer?
![]() |

I noticed someone's comment that one DM wasn't up to sniff, well by the last slot there were even fewer DMs and larger groups so we need to be careful how we vet DMs. They are a rare and foolish breed, who shouldn't be dismissed.
I think anyone willing to donate their time, effort and expense to prepare and run a game (and possibly forfeit the chance to play that scenario themselves) deserves credit for that. Without DMs, you don't have a con.
As far as I'm aware, no-one had a PC die from a wrong decision.
I think I know what Dracon is referring to, which was more a matter of slow pacing, extreme rationing of the information flow, and an insistence on overly-specific interpretations of our actions. Other groups described that they had visited 3 or 4 locations in the time it took for us to go through one. There was an in-game time-limit, as well as the real time, and I could not understand how hours were being added to our clock, for a location that I estimate should have taken us less than an hour, real-time and/or game-time (3 combats vs single foes - 2 minutes total, plus 6 people helping search about six caves - 5 mins each?). Unless of course, the caves in question were vastly larger and more complex than we pictured them; but that's the sort of info we weren't getting.

Dracon |

Well said Snorter but to be honest, the rest of the con more than made up for anyones minor complaints so a line can be drawn and we can start badgering for next years con.
We may have game 09 to tide us over, am I right in imagining that we would see more or less the same faces on the five tables? :)
Ive just got to get my head round the many changes to the fighter setups that appear to be coming in the new edition, come on August 13th I want to see if this phrase - closer to 3.5 is true or not compared to Beta.

![]() |

Well said Snorter but to be honest, the rest of the con more than made up for anyones minor complaints so a line can be drawn and we can start badgering for next years con.
We may have game 09 to tide us over, am I right in imagining that we would see more or less the same faces on the five tables? :)
Ive just got to get my head round the many changes to the fighter setups that appear to be coming in the new edition, come on August 13th I want to see if this phrase - closer to 3.5 is true or not compared to Beta.
I'm just taking a breather and tying up some loose ends from PaizoCon UK and then I will start working on Game '09. I do hope to get some of the people from PaizoCon to come along to Game (both to play and to run).
Regarding the GMs, they all put in a lot of effort and their own time to run the games. Inevitably there will have been some conflicts of style with players and the Pathfinder Society set up which I have to resolve. Some of the GMs I did manage to run some of the scenarios for beforehand but the majority were 'eating' scenarios. As at present there are no GM rewards above the pleasure of running the games then I'm proud of the contributions all the GMS made, the level of play at the Con and the eagerness of everybody to have fun.
I'm also very appreciative of those who offered to run games in the future. I can assure you that I will be contacting you.

Charles Evans 25 |
ericthecleric wrote:
Paizo donated eight (?) prizes for a raffle which was drawn this afternoon by Richard Pett. Three of the winners were Christine Schneider, Dave’s wife, and Rob Silk.
I just want to point out that just because Christine, Dave's wife and Rob won the prizes and we were seen together in the bar shortly afterwards was pure coincidence...
ericthecleric wrote:
On the latter note, James: Please assign part of Kingmaker to Richard Pett! :-)
What was that Eric? Kingmaker section to Rich, well that would be down to James and the lovely paizo people I so admire, respect and love.
:)Rich
Well I did my best to convey to James Jacobs your enthusiasm and eagerness to work on Kingmaker in the Chat last night. Apparently the first three adventures have already been assigned elsewhere, however, and he only has the latter three left that he's considering writers for....

![]() |

Inevitably there will have been some conflicts of style with players and the Pathfinder Society set up which I have to resolve.
Having now seen it in action, I can appreciate the advantages of the PFS system.
Having all the PCs automatically be members of a larger organisation, does away with the need for long-winded introductions, and straight into the briefing (or in some cases, dropped on the target's doorstep).
Having faction missions that don't interfere with each other negates much acrimony. The only time I had a mission refer to another faction, it was to aid them.
Restricting the items available for purchase reduces time wasted flicking through the DMG, window-shopping for the perfect gear, and allows scenario writers and DMs to better predict the capabilities of any group.
Having new items be 'unlocked' for purchase by all, regardless of who finds them, and having the value of any items claimed be deducted from earnings, also prevents envy and infighting.
Simplifying the xp system results in less whoring and fishing for bonus xp, whether that be from hogging the spotlight, or taking on unnecessary encounters.
Overall, less time wasted, more time spent playing.

![]() |

I'll certainly consider going to Manchester for Game 09, especially if more people from PaizoCon UK come along. I need my PFS fix!
What-what now? A con, on my doorstep? What and where is this?
Snorter, would Christine Schneider have been in the game you mentioned? If it's the game/DM I think you are talking about, I was chatting with the DM afterword about the pacing, and how it could have been done differently. Personally I had a whale of a time, but I can see where you are coming from. (Also, it was nice meeting you, which PC were you? :) )

![]() |

Snorter, would Christine Schneider have been in the game you mentioned? If it's the game/DM I think you are talking about, I was chatting with the DM afterword about the pacing, and how it could have been done differently. Personally I had a whale of a time, but I can see where you are coming from. (Also, it was nice meeting you, which PC were you? :) )
I was Haroun, the Keleshite rogue, sat to Christine's left.
The one with the drastic approach to retrieving the McGuffin from the pillar. I was prepared to follow it with a diving leap, using a giant leaf as a parachute. That may well not have been ideal, but I'd already written off the other options; impossible for level 1-2 PCs to kill a [spoiler] - OK, scratch that; or we bumble around trying to carry it down a winding slope and drop it anyway.WWTMD? (What would The Mouser do?)
Answer: give the [spoiler] the finger, punt the McGuffin into space, leap for safety, grab the chunks at the bottom and sprint for the exit.

![]() |

Nevynxxx wrote:Snorter, would Christine Schneider have been in the game you mentioned? If it's the game/DM I think you are talking about, I was chatting with the DM afterword about the pacing, and how it could have been done differently. Personally I had a whale of a time, but I can see where you are coming from. (Also, it was nice meeting you, which PC were you? :) )I was Haroun, the Keleshite rogue, sat to Christine's left.
The one with the drastic approach to retrieving the McGuffin from the pillar. I was prepared to follow it with a diving leap, using a giant leaf as a parachute. That may well not have been ideal, but I'd already written off the other options; impossible for level 1-2 PCs to kill a [spoiler] - OK, scratch that; or we bumble around trying to carry it down a winding slope and drop it anyway.WWTMD? (What would The Mouser do?)
Answer: give the [spoiler] the finger, punt the McGuffin into space, leap for safety, grab the chunks at the bottom and sprint for the exit.
Cool, good to put a name to the face, or a face to the name, or whatever. I quite liked the punt it off the top idea too, but I had a bit of an imp problem at that point, damn thing, just wouldn't die! That wand may have been damn useful, but it did get a bit boring, D4, D4, D4...etc.... I'd love to game with you again sometime.

Richard Pett Contributor |

Richard Pett wrote:ericthecleric wrote:
Paizo donated eight (?) prizes for a raffle which was drawn this afternoon by Richard Pett. Three of the winners were Christine Schneider, Dave’s wife, and Rob Silk.
I just want to point out that just because Christine, Dave's wife and Rob won the prizes and we were seen together in the bar shortly afterwards was pure coincidence...
ericthecleric wrote:
On the latter note, James: Please assign part of Kingmaker to Richard Pett! :-)
What was that Eric? Kingmaker section to Rich, well that would be down to James and the lovely paizo people I so admire, respect and love.
:)RichWell I did my best to convey to James Jacobs your enthusiasm and eagerness to work on Kingmaker in the Chat last night. Apparently the first three adventures have already been assigned elsewhere, however, and he only has the latter three left that he's considering writers for....
Oh well, plan B then my dear chap - I have their addresses and usual movements - send in the xorn duelists at once:)

ericthecleric |
Oh well, plan B then my dear chap - I have their addresses and usual movements - send in the xorn duelists at once:)
Richard- Are the xorn duellists anything like this?
Xorn Duellist CR 14N Medium outsider (earth, extraplanar)
Init +6; Senses All-around vision, darkvision 60 ft., tremorsense 60 ft.; Listen +18, Spot +22
DEFENSE
AC 31, touch 14, flat-footed 27; (+2 Dex, +2 Int, +3 armor, +14 natural)
hp 139 (7d8+8d10+60)
Fort +11, Ref +15, Will +7
DR 5/bludgeoning; Immune cold and fire; Resist electricity 10
OFFENSE
Spd 20 ft., burrow 20 ft.; earth glide
Melee bite +18 (4d6+6) and 3 +1 rapiers +15 (1d6+4/15-20), or bite +18 (4d6+6) and +1 rapier +17 (1d6+3/15-20 and +1d6 precise strike) and 2 claws +16 (1d4+3), or bite +18 (4d6+6) and 3 claws +16 (1d4+3)
Space 5 ft.; Reach 5 ft.
Special Attacks acrobatic charge, precise strike +1d6 (only when wielding one rapier)
STATISTICS
Str 22, Dex 14, Con 18, Int 14, Wis 11, Cha 8
Base Atk +15; Grapple +21
Feats CleaveB, Dodge, Improved Critical (rapier), Mobility, Multiattack, Multiweapon Attack, Spring Attack
Skills Balance +4, Hide+12, Intimidate +9, Jump +8, Knowledge (dungeoneering) +12, Listen +18, Move Silently +12, Perform (dance) +4, Search +16, Sense Motive +18, Spot +22, Survival +10 (+12 following tracks underground), Tumble +21
Languages Common, Giant, Terran, Undercommon
SQ canny defense, elatborate parry (up to +8 AC), enhanced mobility, grace, improved reaction
Combat Gear Potions of cure critical wounds (x2), bear’s endurance (x2), bull’s strength (x2), cat’s grace (x2), fox’s cunning (x2), and haste; all at CL 15th; Gear +1 rapier (x3), bracers of armor +3
SPECIAL ABILITIES
All-Around Vision (Ex): A xorn’s symmetrically shaped eyes allow it to look in any direction, providing a +4 racial bonus to Search and Spot checks. A xorn can’t be flanked.
Earth Glide (Ex): A xorn can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a xorn flings the xorn back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.
Big Xorn Duellist CR 18
N Large outsider (earth, extraplanar)
Init +10; Senses All-around vision, darkvision 60 ft., tremorsense 60 ft.; Listen +29, Spot +33
DEFENSE
AC 35, touch 13, flat-footed 31; (-1 size, +2 Dex, +2 Int, +6 armor, +16 natural)
hp 276 (15d8+10d10+150)
Fort +18, Ref +20, Will +13
DR 5/bludgeoning; Immune cold and fire; Resist electricity 10
OFFENSE
Spd 20 ft., burrow 20 ft.; earth glide
Melee bite +34 (4d8+10) and 3 +1 human-bane* rapier +31 (1d8+6/15-20), or bite +34 (4d8+10) and +1 human-bane* rapier +33 (1d8+5/15-20 plus 2d6 precise strike) and 2 claws +32 (1d6+5), or bite +34 (4d8+10) and 3 claws +32 (1d6+5)
Space 10 ft.; Reach 10 ft.
Special Attacks acrobatic charge, precise strike +2d6 (only when wielding one rapier)
* Change the bane-quality for another +1 weapon quality if desired.
STATISTICS
Str 30, Dex 14, Con 22, Int 14, Wis 12, Cha 8
Base Atk +25; Grapple +39
Feats CleaveB, Dodge, Great Cleave, Improved Critical (rapier), Improved Initiative, Mobility, Multiattack, Multiweapon Attack, Power Attack, Spring Attack
Skills Balance +4, Hide+16, Intimidate +17, Jump +12, Knowledge (dungeoneering) +20, Listen +29, Move Silently +20, Perform (dance) +8, Search +23, Sense Motive +29, Spot +33, Survival +19 (+21 following tracks underground), Tumble +23
Languages Common, Giant, Terran, Undercommon
SQ canny defense, deflect arrows, elatborate parry (up to +10 AC), enhanced mobility, grace, improved reaction
Combat Gear Potions of cure critical wounds (x2), bear’s endurance (x2), bull’s strength (x2), cat’s grace (x2), fox’s cunning (x2), and haste; all at CL 15th; Gear Large +1 human-bane rapier (x3), bracers of armor +6
SPECIAL ABILITIES
All-Around Vision (Ex): A xorn’s symmetrically shaped eyes allow it to look in any direction, providing a +4 racial bonus to Search and Spot checks. A xorn can’t be flanked.
Earth Glide (Ex): A xorn can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a xorn flings the xorn back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.
;-)

Charles Evans 25 |
<Pulls self back together for one piece of PaizoCon UK business.>
*More photos posted*
<Heads off back to bed mumbling 'Tekeli-li, Tekeli-li'.>

![]() |

Oh, I made the front page! That's me in the Taldor T-shirt, and in balti_1538.jpg in the white shirt. I'm afraid I didn't get the forum names of the guys with me.
I had really good time at the con, especially talking to the
Can't wait for next year! I'm not sure if I'll be able to make Game '09, but I'll certainly try.

![]() |

Pic 1557..Me on the right in grey..Dabblers arm just in front off me and the Mullingtons Andy and Will who I had been working with for the past three sessions.Just solving the second part of the third riddle
And to my eternal Shame I've forgotten Our DMs name...Natural 1 on my knowledge (PFS) roll
I beleive it was Mark Noblet running The Third Riddle. [Wintergreen has a +20 circumstance bonus on Knowledge (PFS) rolls concerning PaizoCon UK.]

![]() |

Oh, I made the front page! That's me in the Taldor T-shirt, and in balti_1538.jpg in the white shirt. I'm afraid I didn't get the forum names of the guys with me.
I had really good time at the con, especially talking to the ** spoiler omitted ** Rob played him really well.
Can't wait for next year! I'm not sure if I'll be able to make Game '09, but I'll certainly try.
For Taldor! I'm sitting right next to you in the top photo.
I think we make a good team.