Feat suggestions for a Mongrel Mage build?


Advice


I'm working on a Sorcerer for a friend's Shattered Star campaign. I decided on a Mongrel Mage, mostly for the novelty of being able to choose different bloodlines whenever I liked. But that leaves me with one last problem: the feat.

There aren't a lot of great feats for first level casters that I can think of. I could get a couple of extra cantrips (boo), another 1st level spell known (I'll have plenty of known first level spells soon enough; since Sorcerers don't get 2nd level until 4th), 3 extra hit points, a +1 dodge bonus...none of it seems that exciting or useful.

I'd thought about getting a spell focus (evocation? illusion?) but that seems dubious as well.

Is there anything that I'm missing? If I can start paying feat taxes now for something great later down the line, I'm totally open to suggestions.


What race? There are a bunch of racial feats which might be worthwhile. Effortless Trickery if you're playing a gnome for example.

You could get Skill Focus in a knowledge skill in preparation for Eldritch Heritage if you might want a familiar around all the time. Similarly Nature Soul is a prereq to Animal Ally.

Or there's always Improved Initiative. Always useful. Noble Scion (scion of war) may have a larger bonus eventually though.


others hate it.. but i don't mind toughness depending on what sorta caster your gonna be.

spell focus stuff is good to start early if you know how the caster you wanna be is.
while you own't use it now. metamagic is a possiblitiy for later stuff.


Good question. Halfling.

I considered improved initiative as well, as going first as an arcane caster can be devastating.

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