Darkmeer's Shackled City PBP


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I assume Oswaldo talking to the door doesn't do anything, correct?


Male

Oswaldo, you are correct that none of the doors respond to a "hello, how are you?" or any other phrase you can think of.

A dozen small cots and chests line the walls of this 10-foot wide, 30-foot long room. Small cobwebs blanket most of the cots and chests, with tiny spiders scurrying around. Two rough-hewn tunnels, each about 4-feet in diameter and tubular in shape, breach the eastern and southern walls. Stony Rubble covers the floor near each tunnel.
In the center of the floor, a 1-foot tall stone rod with a golden tip sits in the middle of the room, granting shadowy illumination, and creating many strange shadows in the room.

As Borden and Chandos each step into the room, they miss the humanoid standing right next to the door, staring at the golden rod in the middle of the room, like a moth to a flame. Each of you are struck by one of the same types of creatures you fought above in the locksmith's shop.

Chandos, you take 6 damage, while Borden, you take 7 damage.

Someone roll initiative for the group, please. Map has been updated.


1d20 ⇒ 10

Spoiler:

I thought we (Borden and Chandos) were going through the open doorway?


Male Human Wizard Level 8 - Conjurer

"Devils' balls! Look out!"

Moonpate will cast an Acid Splash at beastie #2 and then try to back out and aside to make way for Khysstaa.
Ranged Touch Attack: 1d20+3=15
Damage: 1d3=1


Male
Chandos Tiberias wrote:

1d20

** spoiler omitted **

Chandos:

Spoiler:
You did. You're right in the doorway, and Borden is next to the metal rod in the middle of the room. Sadly you missed the quasi-real creatures on your left and right (you're being flanked at the moment).


Male Human Ranger 1

Borden yelps again as these creatures get the jump on them again. Newly acquired rapier flashing in the dim light, Borden moves to flank the first creature as he jabs out.

Attack:1d20 + 7 ⇒ (3) + 7 = 10
Damage:1d6 + 1 ⇒ (6) + 1 = 7
Sneak damage:2d6 ⇒ (5, 5) = 10

Spoiler:
Ahh, we thought that the hallway to the left was actually the open doorway. Not that one of the doors to the south was open. Still works though. Also, +2 from flanking already included in attack roll.


I am assuming that Borden has already moved before me and made his attack.

Chandos quickly moves to clear the doorway and make room for his friends. As he does, he draws his longsword and slashes mightily at the first humanoid.

"you will feel my anger when I stick this steel in your face!" he retorts sharply.

Move action: draw longsword
No action: 5' step to K12 (opposite Oswaldo w/wall between)
Attack humanoid 1: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Spoiler:

Although the wall didn't show up, I am assuming that it is there and prevents me from getting flanking with Oswaldo.
I am also assuming that Borden moved I11 in order to get flanking with me.
If not, just figure out where you want us.


Kyssta will try to squeeze through the doorway and attack #2

Attack 1d20 + 4 ⇒ (2) + 4 = 6
Damage 1d8 + 3 ⇒ (6) + 3 = 9


Male Human Bard 3

Hearing the curses of his companions, Feli turns his attention to the combat and shoots his bow.

Rapid shot, 5ft step if necessary to shoot at #2. (incl. Precise Shot and Point Blank Shot. 1d20 + 6 ⇒ (9) + 6 = 151d6 + 1 ⇒ (4) + 1 = 51d20 + 4 ⇒ (12) + 4 = 161d6 + 1 ⇒ (5) + 1 = 6

edit: oh forgot to remove -2 from the first shot.


Oswaldo yelps, "St. Brandobaris preserve us!" and holds up his hand, channeling healing energy on the folks who were ambushed.

channel energy, 2d6 ⇒ (6, 4) = 10 healing


Male

All:

Spoiler:
Will update map and everything in the morning. Ky'sstaa's player just dropped (and I appreciate knowing that and that he told me) and he let me know in my Expedition to the Demonweb Pits (and possibly more) campaign OOC thread. I'm not concerned at the moment, but we're down 2 PC's, and I want everyone to be aware of this before I adjucate the round.


Male

Borden deftly steps over, to flank the creature, but his blow does not succeed in striking the creature. Chandos's strike has little effect as well, while Ky'sstaa moves into the room and attempts to strike the second creature, also to no avail. Both of Feli's shots hit #2, dropping it to the ground. Moonpate's shot with the acid strikes the door, hissing loudly as it eats into the wood itself (but not triggering the traps).

Oswaldo's healing burst seems to negate any of the problems associated with the two arrows sticking out of #2 as well as healing his companions.

The first creature lashes out at Borden, missing horribly. The second creature stands up, provoking an attack of opportunity from Ky'sstaa.
1d20 + 6 ⇒ (11) + 6 = 17 and damage 1d8 + 3 ⇒ (7) + 3 = 10
who Hits with the attack, dropping the creature.


Darkmeer wrote:

Oswaldo's healing burst seems to negate any of the problems associated with the two arrows sticking out of #2 as well as healing his companions.

I guess I thought it went without saying, but if there's any possibility of moving to avoid the enemies when healing, Oswaldo will do so.

I guess it's true what they say: when you "presume", it makes a "pres" out of "u" and "me"!


Male

Oswaldo:

Spoiler:
Sadly, there wasn't a way to do that in this case, if you wanted both Chandos and Borden in your burst. I might recommend Selective channel as a feat to assist with this.


Male Human Ranger 1

With only one of these creatures left, Borden presses the attack, his rapier flashing through the air in an attempt to score a blow on the sole creature

Attack:1d20 + 6 ⇒ (19) + 6 = 25
Damage:1d6 + 1 ⇒ (3) + 1 = 4
Confirm:1d20 + 6 ⇒ (6) + 6 = 12
Damage:1d6 + 1 ⇒ (3) + 1 = 4


Not wasting any time, Chandos strikes swiftly at the remaining foe.

Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

"Curses!"


Male Human Bard 3

Wondering why the first creature revived, Feli fires at the second one hoping his comrades will finish it off once it goes down.

moving to get a clean shot not too far away (I9) 1d20 + 6 ⇒ (6) + 6 = 121d6 + 1 ⇒ (6) + 1 = 7


Oswaldo touches Ky'ssta and says, "Good luck, my scaly friend!"

bit of luck domain ability, for one round Ky'ssta can roll every d20 roll twice and take the best result.


Male

As Borden's deft strike hits the creature's heart, it falls down onto the ground. The sudden silence is broken by Dreav as he walks into the room. The two creatures, rasping for breath, are lying on the ground, unconscious.

"They look Hale and Healthy to me," he says plainly. "We should likely go out from whence we came, should we not?" He asks.

Oswaldo, you may rescind that "bit of luck" on Ky'sstaa, so that you save it for later if you'd like, since Borden's strike finished the creature offe.


he won't use it if the bad guys are down, thanks


Male
Oswaldo wrote:
he won't use it if the bad guys are down, thanks

No assuming here :P

Ky'sstaa looks down each of the carved corridors. "Which way, friendssss?" He asks, his swords pointing in the direction of the door, the east tunnel, and the south tunnel.


"Anyone think that perhaps we should block the two little tunnels so that no one sneaks up on us and then proceed to the room next door?"


Male Human Ranger 1

"Yeah, I'm not quite comfortable to be going through those holes yet, not when we have a nice big cooridor to go down. Maybe we can move a few of the beds to block the passage.We can always move them again if the other cooridor ends up leading nowhere."

With that, Borden moves to lend what strength he could to the task of blocking the tunnels.


Male

It takes about 15 minutes to block the tunnels sufficiently for Borden's and Chandos' taste. Once this is done, you continue to the corridor, which leads down a short distance further, before coming to a T-intersection, with one side going straight north before a dead end to the north about 50 feet or so north of the corner, while the other end continues on a bit further, although the details are hazy (the edge of Chandos' darkvision doesn't see an end to the passage).

Straight ahead in the T itself is a doorway, and to the north there are 5 doorways visible, with 3 on the west side of the hall, and two on the east side of the hall. To the south there are only 3 doors, tow on the west side, and one on the east side (which is at the edge of Chandos' darkvision). The door in front of everyone, much like the doors in the previous room, is set with a letter in the locking mechanism. This one is set with a "Z."

South or north, and what is the party order? I've spoilered what I believe to be the case due to OOC tags not working the way I want them to.

Spoiler:

So, in the actual marching order I would see
Borden
5-foot space (longer if Borden wants to space things out)
Chandos/Ky'sstaa
Oswaldo/Moonpate (or Feli)
Feli (or Moonpate)/Dreav


That order is fine by me.


Male Human Ranger 1

Taking the initiative on where the group goes, Borden makes his way down the north corridor, checking to see if the doors there are as elaborately designed as the other doors they have come across.


Male Human Wizard Level 8 - Conjurer

I'm fine with the order. Moonpate will have his crossbow in hand.


Male

Starting directly in front of you and going north, on the west wall, the doors are each marked with a different letter. Z, D, and N. From south to north on the east wall is an I and an E. All of the doors radiate magic, or you assume that from the way that Dreav is muttering.

Borden: Roll a perception check.

The hallway itself is very quiet, much nicer than the sounds of violence from earlier.


"Well, it looks like there aren't any more conveniently open doors. So do we dare try to open one?


Male Human Ranger 1

"Yeah, doesn't look like we have much of a choice." Borden says.

Perception:1d20 + 10 ⇒ (5) + 10 = 15 +1 if related to traps.


Male

In the morning I plan on posting an update to the map. You do have more options, you didn't go south down the corridor, the information above is only for the North section of the corridor.


Male

So I lied, the map is done tonight.

The northern corridor leaves you cold, as there are no entrances or open doors. To the south, there is more corridor, as well as a few doors more. The walls here, as they are elsewhere, are expertly carved from the pumice and other stone throughout this corridor.

Do you want to enter one of the doors, or explore the southern corridor? I have placed everyone in position for either going south or remaining for the decision.


Male Human Bard 3

I'd say explore south


South it is!


Male Human Ranger 1

Following agreement from all, Borden will start to head south, his elven eyes peering into the darkness to see what might be there.


Chandos keeps a steady lookout with his orcish eyes.


Male

Borden:

Spoiler:

I need three things:
A traps based perception roll
A reflex save
a tactile based perception check.

Update coming thursday, with map. Unfortunately, I have exams this week @ work, so I'm a little bound with studying.

/d


Male Human Ranger 1

Darkmeer:

Spoiler:
Rolls requested
Perception(traps):1d20 + 11 ⇒ (11) + 11 = 22
Reflex Save:1d20 + 6 ⇒ (2) + 6 = 8
Perception:1d20 + 10 ⇒ (15) + 10 = 25


Male

The Map has been updated.

The corridor is dark, without much light, and the trailing of Oswaldo's light hits something that doesn't look right to Borden. Sure enough, there is a section of the floor, 10-feet wide, that is likely a pitfall trap of some sort. Looking up, it appears that this same trap also will trigger a rockfall from above. Yes, this is the drop-splat trap of Zogonia fame.

Moving down the hall as he has, the only door revealed is yet another "J" door. Probably keyed similarly to the one in in room J3. Currently, there are no sounds other than those you are currently expecting.

Borden:

Spoiler:
If you wish, you may try to disarm the trap. This is a secret roll for me. Your above reflex safe stands for this if you fail.


Male Human Bard 3

"Borden, what are your thoughts on this? Do we turn back or is there something you, or anyone else, could do?"

if needed Feli can help out with some "inspiration"


"Does anyone see any footprints? Surely the kidnappers must have left some trace. Then we can guess which door to tackle first."

untrained Survival: 1d20 + 3 ⇒ (10) + 3 = 13


"On the one hand, I would rather check the other doors before personally risking crossing that death trap. On the other hand, something telss me it is far more likely that we will need to safely pass through such obstacles if we are to reach our goal.

So, I would argue to enter the door beside me or the one just beyond the trap. However, I think it might be advisable to check for some sort of hidden passageway near the door beyond the trap. To me, if you leave soemone a visible way out of an ending corridor they may be far less likely to search for a hidden exit. However, I am by no means a ,astery of trickery, so you can take my two coppers of advice for what it is worth."


Male Human Ranger 1

Stopping the others from advancing, he takes a close look at the floor in front of him as he listens to what the others had to say. Continuing his examination, he will take out his tools as he says, "Well, I can see about what I can do about disabling this trap, though while it is still cleverly designed, it isn't as complex as the design of the doors and any sort of trap that they could possibly hold. Another option we might have is returning to explore the dug out passages we found in the room with all the beds. It is possible that the creatures, what ever they may be, couldn't find a way around the doors either and as such, dug the tunnels in order to get around." That said, Borden then puts all his attention into disarming the very lethal trap.

Darkmeer:

Spoiler:
Disable Device for traps is a +9


Male

Borden successfully implements a way to disarm the trap, with a pair of pins, likely left there by the gnomes, that strategically pin the pit up, and prevent the rockfall from coming down.

At the end of the hall to the 'South,' as Borden searches for more traps, his hand passes through the wall itself.

Don't have the door letters available at the moment, I will update the map on Friday to reflect what Borden has found.


Male Human Bard 3

"Well done Borden, that was some impressive tinkering you did there."

Feli marvels at the sight of Borden's hand actually going through a wall.

"Wow, well now that's something! What lies hidden by such a wall? Surely something of the gnomes, they seem to like tricks like that."

I'm off for a week, probably no internet, feel free to DM Feli


Male Human Wizard Level 8 - Conjurer

Moonpate takes another swig from one of his flasks of fortification, with one more swig for good measure before following Borden's lead.


"Oooh! An illusionary wall. There MUST be something interesting behind that!" Oswaldo strokes his beard thoughtfully.


"Now, the real danger begins, I believe. Lead the way, Borden," Chandos finishes with a chuckle.


Male Human Ranger 1

"Well, that just makes me feel comfortable" Borden mumbles to himself as he passes through the illusionary wall, rapier in hand.


"I am coming right behind you, Borden, unless you tell me to hold off." Chandos quickly follows unless Borden indicates he should do otherwise.

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