Valeros

Borden Alhurst's page

137 posts. Alias of dathom.


Full Name

Borden Alhurst

Race

Human

Classes/Levels

Ranger 1

Gender

Male

Size

Medium

Age

21

Alignment

LG

Deity

Erastil

Languages

Common, Skald

Occupation

Guidesman

Strength 14
Dexterity 17
Constitution 12
Intelligence 12
Wisdom 13
Charisma 11

About Borden Alhurst

| Height: 5'9" | Gender: Male | Weight: 178 lbs | Age : 21 | Eyes : Hazel | Speed : 30'

Total Current Subdual | Total Dex Misc
HP : 8 8 | Init : +4 = 3 + 1

Total Armour Shield Dex Size Natural Defl Misc
AC : 16 = 10 + 3 + + 3 + + + +

Total Base Str Size | Total Base Dex Size
Melee : +3 = 1 + 2 + | Range : +4 = 1 + 3 +

Total Base Str Dex Size Misc
CMB : +3 = 1 + 2 + N/A + 0 +
CMDC : 16 = 1 + 2 + 3 + 0 + 10

SAVES Key Ability
Ability Bonus Base Mod Magic Misc
Fort : Con +3 = 2 + 1 + +
Ref : Dex +5 = 2 + 3 + +
Will : Wis +1 = 0 + 1 + +

RACE/CLASS ABILITIES & FEATS GAINED

<b>Favored Enemy +2 (Human) Ranger 1
Track Ranger 1
Wild Empathy (D20) Ranger 1

Point Blank Shot: +1 attack/damage w/in 30 feet Human feat
Deadly Aim: -1 attack for +2 damage on ranged attacks 1st level feat

Pioneer: +1 to Perception and start with own horse. campaign trait
Survivor: +1 Initiative and Sense Motive (class skill) Regional trait
(source: PC Taldor, Echoes of Glory)

SKILLS Max Ranks (HD):

Key Skill Ability Misc
TRAINED Ability Mod Mod Ranks Synergy Mod

Disable Device Dex = +0 0 +0 +0
Handle Animal Cha = +0 0 +0 +0
Knowledge: Arcane Int = +0 0 +0 +0
Knowledge: Geography Int 5 = +1 1 +3 +0
Knowledge: Nature Int 5 = +1 1 +3 +0
Knowledge: dungeon Int = +0 0 +0 +0
Linguistics Int = +0 0 +0 +0
Profession: Wis = +0 0 +0 +0
Sleight of Hand Dex = +0 0 +0 +0
Spellcraft Int = +0 0 +0 +0
Use Magic Device Cha = +0 0 +0 +0

Key Skill Ability Misc
UNTRAINED Ability Mod Mod Ranks Synergy Mod
Acrobatics Dex 3 = +3 0 +0 +0
Appraise Int 1 = +1 0 +0 +0
Bluff Cha 0 = +0 0 +0 +0
Climb Str 6 = +2 1 +3 +0
Craft: Mapmaking Int 5 = +1 1 +3 +0
Diplomacy Cha 0 = +0 0 +0 +0
Disguise Cha 0 = +0 0 +0 +0
Escape Artist Dex 3 = +3 0 +0 +0
Fly Dex 3 = +3 0 +0 +0
Heal Wis 1 = +1 0 +0 +0
Intimidate Cha 0 = +0 0 +0 +0
Perception Wis 6 = +1 1 +3 +1
Perform Cha 0 = +0 0 +0 +0
Ride Dex 3 = +3 0 +0 +0
Sense Motive Wis 6 = +1 1 +3 +1
Stealth Dex 7 = +3 1 +3 +0
Survival Wis 5 = +1 1 +3 +0
Survival(follow tracks) 6
Swim Str 2 = +2 0 +0 +0

Situational: +2 bonus on Bluff, Knowledge, Perception, Sense Motive and
Survival checks versus humans.

WEAPON TAB DAM CRIT RNG WGHT SIZE TYPE PROPERTIES

Longbow +4 1d8 x3 110' 3 P
Ranged vs humans+6 1d8+2
Deadly Aim +3 1d8+2
DA vs humans +5 1d8+4
Hand axe +3 1d6+2 x3 3 S
dagger +3 1d4+2 19-20/x2 10' 1 S or P

TOTAL WEIGHT: 7 LB

ARMOUR CHECK MAX SPELL
ARMOUR TYPE BONUS PENALTY DEX FAIL SPEED WGHT PROPERTIES

Studded Leather L +3 -1 +5 30' 20

TOTAL WEIGHT: 20 LB

RANGER Total Ability Mod Misc
SPELL SAVE: Spell Level + = 10 + +
--------------------------------------------------------------------------- -
(Below is an example of spell layout, mix, match and add as required.)

RANGER SPELLS (LEVEL)

LEVEL 0 1 2 3 4 5 6 7 8 9
Known: - - - - - - - - - -
Per Day: 0 0+0 0+0 0+0 0+0 0+0 0+0 0+0 0+0 0+0

PREPARED RANGER SPELLS

LEVEL 0 (DC: )

LEVEL 1 (DC: )

LEVEL 2 (DC: )

LEVEL 3 (DC: )

--------------------------------------------------------------------------- -
COIN: PP: GP:9 SP: 6 CP:
GEMS:

TOTAL WEIGHT: LB
--------------------------------------------------------------------------- -
GEAR WEIGHT Longbow 75gp 3
Traveler's Outfit 5
Quiver of arrows 20/20 1gp 3
Mapcase 1gp .5
2 parchment sheets 4sp
Pouch belt 1gp .5
Backpack 2gp 2
Bedroll 1sp 5
Winter Blanket 1sp 3
inkpen 1sp
ink 8 oz. vial 8gp
Flint & Steel 1gp

TOTAL WEIGHT: 22 LB
LIGHT HORSE "Maribel"
Riding Saddle 10gp
Saddlebags 4gp
50' Silk Rope 10gp 5
Water Skin 1gp 4
2 days trail rations 1gp

LOAD: LIGHT MEDIUM (-3) HEAVY/MAX (-6) LIFT (X 2) PUSH/DRAG (X 5)
58 LB 116 LB 175 LB 250 LB 875 LB

MAGIC ITEMS

DESCRIPTION

Lean and dexterous, Borden is decked out in supple, studded deer hides and soft soled boots. At his back rests a quiver of red-fletched arrows and a yew longbow is gripped in his left hand. Wrapping his forearm is a worn leather bracer, evidence of his time at practice with the bow. Around his shoulders rests a durable, deep hooded cloak, made to keep the cold winds that push through the southern reaches of Brevoy at bay. A slim, dagger is sheathed at his hip and a hand axe hangs from his opposite hip. A simple leather armband inscribed with a few of Erastil's teachings graces his right arm. His keen, hazel eyes have a keenness to them, as if constantly on the lookout for something. His brown hair, kept loose, hangs to his upper back and is slightly curly with lighter highlights, a result of spending so much time under the Brevian sun. His overall appearance is of someone who has spent a lot of time on the road. His face is tanned with a beard and moustache two weeks old covering the lower half of his face.

PERSONALITY

A firm believer in tradition, Borden feels that all have their part to play. Moreover, as a boy, he lived in a small community that venerated Erastil, so his views on the world focused around not only bettering oneself, but doing what one can to better the community. Not one for deceptions, he never concerned himself with Brevian politics. Even when he was living in Restov, Borden felt out of place and learned how to determine the motives of the people who hired him on as a guide. Fair and just to those who treat him as such, Borden stives to always do what is right.

BACKGROUND

Born in Rendin, a small village nestled on the border between the lands governed by the Swordlords and the lush, untamed Greenbelt, Borden learned to hunt from an early age from his father. An avid follower of Erastil's teachings, Borden's father also instilled in his son a fierce adherence to tradition and respect for people's roles in society. Borden's father often told the young boy that it was the small communities that made Rostland great. It is that belief in his small village that would see him become a good hunter and a great guide. At the age of sixteen, Borden traveled to Restov and, amazed by the crowded nature of the city, began to familiarize himself with the land around it. Then, using what he had learned from maps he had seen as well as crude ones he had created on his own, Borden began to act as a guide, leading people through the wilderness to villages and even cities as far as New Stetven. Still, remembering his responsibility to his home, Borden made sure to visit his family often, giving over a majority of what he earned and keeping only enough to sustain himself. However, that wasn't to say that the young ranger was without. Many times, the groups he guided would be set upon by fierce animals or traveling bandits, and each time Borden used his skills to defend his charges from harm. At times, he would be rewarded for his efforts with things useful for his job. Though a firm believer in family over countrymen, he was still a Rostlander. So when the opportunity came to sign on for an expedition into the Greenbelt, Borden lept at the chance to join, much to the chagrin of his parents. In the young ranger's mind however, traveling into the untamed Greenbelt would not only show Rostlands fierce determination, but also would honor his own community and Old Deadeye in the process.