Let there be Dinosaurs (but... what KIND?)


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Paizo Employee Creative Director

I'd almost be tempted to infect a little Golarion on the Pathfinder Bestiary and call dire rats "donkey rats."

Dark Archive

Ross Byers wrote:

Capybaras might also be Dire rats, though without the disease.

Pah. Everyone knows that capybaras are dire guinea pigs. They don't even have tales.

Dire rats are just rodents of unusual size.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Too busy to read Message Boards. Here are my ideas

1) 5-10

2) T-Rex (naturally), Raptor, Pteradon, Stegasaurus, Aquatic, One of those spitting dinosaurs from 'Jurassic Park'.

3) This is your book. Put what you want in it.

4) As was mentioned earlier, Velocerapors are small, so how about treating the dinosaur entry like ghoul/ghast or elemental entries and have a family spiecies of dinosaurs with 2-4 different size catagories where qualified.

5) No, provided it is something that "could" happen in nature. The spitting dinosaur is one such example (it was made up for the movie). Who knows what they could actually do. I see no problem with a small dinosaur possessing a paralitic poison, or a spiny one that could shoot its spines at an enemy (some could even be barbed or poisonous). I could even see 30 tiny creatures being able to take down a medium size creature.

6) Nothing comes to mind, but if you want to go crazy and change things, go right ahead.

The Exchange

David Fryer wrote:
Kobolds are trail snacks for Utahraptor.

"UTAHRAPTORS? They doesnt exist." The Goblin looked around at the rest of the Kobolds...thye were all loking down at their feet like they had been sold a sack full of beans for a herd of cows.

"Are you going to believe silly stories about UTAHRAPTORS?"
The Goblin looked back at the Human storyteller.
"We all know Kobolds evolved from snapdragons during the Age of Carnage."


Starfinder Superscriber

Something else to look at for foundations for "futuristic yet realistic dinos" is a book called The New Dinosaurs. It's a fascinating look at an alternate evolution for dinos, as well as giving them some odd abilities that are real world.

Sovereign Court

Thraxus wrote:

You may need to adjust the size of the current dire animals to better fit the size of the prehistoric megafauna.

Edit:
For megafauna I see these possibilities:
Dire Wolf = Dire Wolf
Dire Tiger = Smilodon
Dire Boar = Daeodon (formerly Dinohyus)
Dire Bear = Arctodus (who I think is bigger than a cave bear)
Dire Lion = American Lion (or Cave Lion)
Also Megalania should be the "dire" version of the monitor lizard.

The Dire Rhino could be the Elasmotherium.

As long as we're talking about prehistoric mammals, I'd like to put in requests for the Andrewsarchus(possibly the largest land-dwelling carnivorous mammal known), the Doedicurus (a Glyptodon similar to the Ankylosaurus) and the Entelodont (7-ft. tall killer pigs!).

And just because I loved them as a kid, the Chalicotherium and the Brontotherium.

Dark Archive

For Asmodeus' sake, please publish Dinosaurus Revisited, and be done with it. There's no way that you'll be able to put just a few dinos in Bestiary and not get persecuted for leaving all the others out.

Dark Archive

DJEternalDarkness wrote:
Something else to look at for foundations for "futuristic yet realistic dinos" is a book called The New Dinosaurs. It's a fascinating look at an alternate evolution for dinos, as well as giving them some odd abilities that are real world.

I used to check this out of the library all the time when I was a kid. I would love to see some of these ideas used if it's possible.

Sovereign Court

DJEternalDarkness wrote:
Something else to look at for foundations for "futuristic yet realistic dinos" is a book called The New Dinosaurs. It's a fascinating look at an alternate evolution for dinos, as well as giving them some odd abilities that are real world.

I love Dougal Dixon's stuff, but he's got a real thing for convergent evolution. Just because a hadrosaur evolves to fill the same niche as a giraffe doesn't mean it's going to look like a duck-billed giraffe, down to the identifiable as specifically Kenyan giraffe markings. I like the Speculative Dinosaur Project for a slightly more rigorous look at Earth without a C-T Event.

I'll hammer the point again, but the Babbler and the Bonecruncher in the Tome of Horrors are both great for either "modern dinosaurs" or dinosaurs with abilities not recorded in the fossil record. Linnorms are great dino-dragons. Lizardmen and Troglodytes are to dinosaurs what humans are to Australopithecines and Pithecanthropus. D&D is filled with these things if you sift through the monster manuals with a taxonomist's eye.


Callous Jack wrote:

The Dire Rhino could be the Elasmotherium.

As long as we're talking about prehistoric mammals, I'd like to put in requests for the Andrewsarchus(possibly the largest land-dwelling carnivorous mammal known), the Doedicurus (a Glyptodon similar to the Ankylosaurus) and the Entelodont (7-ft. tall killer pigs!).

And just because I loved them as a kid, the Chalicotherium and the Brontotherium.

I am a fan of Andrewsarchus and Chalicotherium too. By the way, the Daeodon is an Entelodont, though their nickname name of terminator pig might work too.


I can't believe I didn't see this before! Dinos!

James Jacobs wrote:

So, let us assume that there will be dinosaurs in the Pathfinder Bestiary.

1) How many dinosaurs is the right amount to do a good show of it?

2) What four dinosaurs would you hope to see in the book more than any other?

3) How important is it to maintain all five dinosaurs from the MM?

4) If #3 above is true, would it better to replace the deinonychus with the velociraptor?

5) Dinosaurs don't have to be boring... Would it be too strange to give some dinosaurs a bit more flavor by giving them attacks that aren't necessarily supported by the fossil record?

6) Is there anything in particular with how dinosaurs have been stattud up in the game before that rubs you the wrong way that you'd like to see changed?

1) How many? Fewer than the 1st edition Monster Manual (much as I love it). I want to say 5 or 6, but if there is any company and any time to go big on the dino's, it'd be here. 8.

2) a) Pteranodon - a nice *big* flyer - second only to the Roc (and they can come in packs). Not just Pterodactyl.
b) Brachiosaurus - trample is a fun mechanic (36 HD!)
c) Dimetrodon - the sail would have to give it blindsense or sight at least. [Not really a dinosaur technically though.]
d) Allosaurus - deadly, and more likely to see use than T Rex. By the time a T Rex is an appropriate challenge the party will blast it from far range.
e) Need a good sea one, something like Elasmosaurus. Illustration vital.

3) It's not that important to maintain all 5, though megaraptor is one of the most used ones I think. (It might just be used as an example more). Of course, T Rex and Triceratops are musts (sneaking in extra to question 2).

4) Yes, put in the velociraptor (though you'll scare Randall Munroe).

5) Dinosaurs could be spoofed up a bit - but they need to stay animals, not magical beasts. Something for a bit of inspiriation (from wikipedia) "Like most sauropods, Apatosaurus had only a single large claw on each forelimb, with the first three toes on the hind limb possessing claws."

James Jacobs wrote:
I'd almost be tempted to infect a little Golarion on the Pathfinder Bestiary and call dire rats "donkey rats."

Do it! Just put it in "Rats, Donkey" with an a.k.a. in the text.


Majuba wrote:
5) Dinosaurs could be spoofed up a bit - but they need to stay animals, not magical beasts.

Okay.. so.. what about giving Dinos the Dragon type, and all the advantages that come with that?

Takes a hit at druids and animal companions I suppose (though the summon nature's allies don't have to be animals), but... well just a thought.

Liberty's Edge

nightflier wrote:
For Asmodeus' sake, please publish Dinosaurus Revisited, and be done with it. There's no way that you'll be able to put just a few dinos in Bestiary and not get persecuted for leaving all the others out.

Dude, Jacobs works for Paizo. I'm sure there are plans for a full blown dino book!

at least I hope so...

Paizo Employee Creative Director

Majuba wrote:
Majuba wrote:
5) Dinosaurs could be spoofed up a bit - but they need to stay animals, not magical beasts.

Okay.. so.. what about giving Dinos the Dragon type, and all the advantages that come with that?

Takes a hit at druids and animal companions I suppose (though the summon nature's allies don't have to be animals), but... well just a thought.

Dinosaurs are real animals. Dragons are not. Doesn't make sense to make dinosaurs dragons, any more than it makes sense to make bears humanoids, in my book. :-P

Sovereign Court

James Jacobs wrote:
Majuba wrote:


Okay.. so.. what about giving Dinos the Dragon type, and all the advantages that come with that?
Dinosaurs are real animals. Dragons are not. Doesn't make sense to make dinosaurs dragons, any more than it makes sense to make bears humanoids, in my book. :-P

But Ankhegs still aren't vermin, dammit!

Liberty's Edge

can wehave a Megalodon? for sea campaigns? :D
pretty please... nothing says terror in the seas like either a Kraken and a Megalodon (i know its no dinosaur... but its prehistoric)

Paizo Employee Creative Director

cappadocius wrote:
James Jacobs wrote:
Majuba wrote:


Okay.. so.. what about giving Dinos the Dragon type, and all the advantages that come with that?
Dinosaurs are real animals. Dragons are not. Doesn't make sense to make dinosaurs dragons, any more than it makes sense to make bears humanoids, in my book. :-P
But Ankhegs still aren't vermin, dammit!

In the case of an ankheg, making it a vermin would require redefining their stats, and would hurt backwards compatibility because vermin are mindless and therefore can't be trained or have feats or skills. And if we make ankhegs vermin, where do we stop? Does that mean we should make the frost worm, the remorhaz, and the purple worm vermin too?

It may seem arbitrary, but it's not. Vermin has a specific set of expectations, and the driving one for me is that a creature has to be a real-world creature before it gets to be a vermin. Giant versions of real-world creatures count. Monsters that are made up and have fantastic abilities (be they as outlandish as the remorhaz's heat or as borderline as the purple worm's super-fast burrowing speed or the ankheg's super-fast acid) are better suited as magical beasts.

We'll be making SOME changes to stats. Ropers will probably become aberrations, for example, and derro humanoids, but I really REALLY want to keep those changes at a minimum. For the ankheg, changing its type is needless tinkering.

Paizo Employee Creative Director

Montalve wrote:

can wehave a Megalodon? for sea campaigns? :D

pretty please... nothing says terror in the seas like either a Kraken and a Megalodon (i know its no dinosaur... but its prehistoric)

The SRD's dire shark already pretty much does the job of the megalodon. And when we do up a dire shark in the PF RPG, I'm pretty sure we'll call it a megalodon.

RPG Superstar 2008 Top 32

Montalve wrote:

can wehave a Megalodon? for sea campaigns? :D

pretty please... nothing says terror in the seas like either a Kraken and a Megalodon (i know its no dinosaur... but its prehistoric)

We have Dire Sharks and Huge sharks.

Liberty's Edge

James Jacobs wrote:
Montalve wrote:

can wehave a Megalodon? for sea campaigns? :D

pretty please... nothing says terror in the seas like either a Kraken and a Megalodon (i know its no dinosaur... but its prehistoric)
The SRD's dire shark already pretty much does the job of the megalodon. And when we do up a dire shark in the PF RPG, I'm pretty sure we'll call it a megalodon.

je ok ok... i was just reminded of one of my first Monster Manual Add ons... the one of Forgotten Realms that hadall about dinosaurs and oriental dragons,i do remember there was another name for a huge shark there and rember using it in one of my 1st adventures... my player's couldn't kill it...but they did made it go away... that was the whole idea.

sight ok so Dire Shark it will be :P

RPG Superstar 2013 Top 8

I vote no on dire rats being renamed to donkey rats. I always assumed capybara were termed donkey rats in Pathfinder because they bray like donkeys and sort of have a similarly shaped head. Dire rats are just big sewer rats.

Paizo Employee Creative Director

Demiurge 1138 wrote:
I vote no on dire rats being renamed to donkey rats. I always assumed capybara were termed donkey rats in Pathfinder because they bray like donkeys and sort of have a similarly shaped head. Dire rats are just big sewer rats.

Nope; the donkey rats in Pathfinder are basically just dire rats but with a different name to give them some local color. They're called donkey rats because they're rats that happen to be the size of donkeys.

Liberty's Edge

James Jacobs wrote:
We'll be making SOME changes to stats. Ropers will probably become aberrations, for example, and derro humanoids, but I really REALLY want to keep those changes at a minimum. For the ankheg, changing its type is needless tinkering.

Can you lose the bizarre random bone spurs and plates on dire critters?

They may have a better natural armor modifier, but it seems a really silly way to implement it, particularly with the association of them being prehistoric or primitive. It is like the whole monster section went out and watched an post-apocalyptic movie with neo-primitives and decided to start a lame fashion fad.

Liberty's Edge

Samuel Weiss wrote:
James Jacobs wrote:
We'll be making SOME changes to stats. Ropers will probably become aberrations, for example, and derro humanoids, but I really REALLY want to keep those changes at a minimum. For the ankheg, changing its type is needless tinkering.

Can you lose the bizarre random bone spurs and plates on dire critters?

They may have a better natural armor modifier, but it seems a really silly way to implement it, particularly with the association of them being prehistoric or primitive. It is like the whole monster section went out and watched an post-apocalyptic movie with neo-primitives and decided to start a lame fashion fad.

I couldn't agree more. The whole osteogenesis imperfecta riff murders it for me. I houserule it as nonexistant.

Liberty's Edge

EUREKA!!!
A turtle is really just a dire gecko with gnarly rad armor plating.
B@%+@in!


James Jacobs wrote:

So, let us assume that there will be dinosaurs in the Pathfinder Bestiary. A relatively safe assumption, since every edition of the game's core monster book has had them since 1st edition, yes?

So, working on that assumption, I would love to hear folks answer the following questions:

1) How many dinosaurs is the right amount to do a good show of it?

1) Deinonychus

2) Tyranosaurus
3) Petrosaur
4) Triceratops
5) Anklyosaurus
6) Elasmosaurus

James Jacobs wrote:
2) What four dinosaurs would you hope to see in the book more than any other?

1) Deinonychus

2) Petrosaur
3) Triceratops
4) Elasmosaurus

James Jacobs wrote:
3) How important is it to maintain all five dinosaurs from the MM? Can we get away with just one dromaeosaurid (probably the deinonychus), with the assumption that one can make a megaraptor by simply advancing the deinonychus?

Sounds good to me.

James Jacobs wrote:
4) If #3 above is true, would it better to replace the deinonychus with the velociraptor? Velociraptor is more well-known these days, and it's easy enough to say that a velociraptor advanced up one size category is a deinonychus.

This also sounds good to me.

James Jacobs wrote:
5) Dinosaurs don't have to be boring. They don't have to simply be hit points and a bite attack. Currently living animals have a wide range of biodiversity, with special attacks like poison, constriction, electricity generation, stunning attacks, ranged attacks (like tarantulas flicking poison hairs, archerfish spitting balls of water, or cobras spitting poison), and the like. Would it be too strange to give some dinosaurs a bit more flavor by giving them attacks that aren't necessarily supported by the fossil record?

I am quite amenable to this. We don't know everything about dinosaurs - it's possible that some of them may have had attacks like this. It's also not unreasonable to assume that these apex predators would have probably undergone additional evolution in order to compete with Magical Beasts.

Perhaps you can give each Dinosaur a number of extra traits to choose from like extra armor, faster movement, acid spit, and blindsense? It would be similar to the way that Astral Constructs work.

James Jacobs wrote:
6) Is there anything in particular with how dinosaurs have been stattud up in the game before that rubs you the wrong way that you'd like to see changed?

The baseline stats of these dinosaurs should probably be flexible to scale them up and down without too many problems, but I don't have any issues with the current stats right now.


James Jacobs wrote:
In the case of an ankheg, making it a vermin would require redefining their stats, and would hurt backwards compatibility because vermin are mindless and therefore can't be trained or have feats or skills. And if we make ankhegs vermin, where do we stop? Does that mean we should make the frost worm, the remorhaz, and the purple worm vermin too?

I realize that this is somewhat off-topic, but I'd actually like to see the Vermin Type abolished and have giant insects folded into the Animal Type. Vermin are little more then organic constructs right now; I'd like to see them given an INT score of 1 or 2 instead of classifying them as completely mindless. This would better reflect the fact that insects are in fact animals - albeit animals with a limited or alien kind of intelligence. It would also allow players to more easily have a giant insect as an Animal Companion or train one for use as a mount, a guard, or a hunting companion. And if you tweaked the special abilities of a few of the insects to better reflect some of their natural abilities (I'm looking at you, Scorpion) - or better yet, give them additional abilities like you are considering giving to Dinosaurs - I think they'd be just about perfect!

Ok. I'm done going off-topic. *steps off of soapbox*

Dark Archive

Sueki Suezo wrote:
I realize that this is somewhat off-topic, but I'd actually like to see the Vermin Type abolished and have giant insects folded into the Animal Type.

Total agreement. If 'vermin' can be trained, both in the real world, and, far more relevantly, in the game, then they don't fit the 'Int 0 / mindless' concept at all. It ends up being one of those rules that gets abandoned the second somebody like Monte Cook wants to have his bad-guys riding Spider-Eaters in RttToE, or anybody ever wants to use the Drow and their trained spider mounts in a game. Giving insects and arachnids an Int score of 1 would just solve all this nonsense, including the various feats or whatever that end up being kludged into the game to explain why some druids can communicate with vermin and some bards can affect vermin with their music and some animal handlers can train vermin and blah-blah-blah. If the rule needs that many sub-rules just to counter it, it should die in a fire.

Given the existence of paper wasps and termites and spiders and complicated direction/distance/quantity communication 'bee dances,' it's just bizarre that they don't have an Intelligence score, and would be mechanically incapable of spinning webs (a 'craft skill') or communicating information to each other in this fashion.

[Even more tangentally, it's fun to see those YouTube videos about spiders spinning webs on various drugs...]

RPG Superstar 2008 Top 32

Sueki Suezo wrote:
Vermin are little more then organic constructs right now; I'd like to see them given an INT score of 1 or 2 instead of classifying them as completely mindless. This would better reflect the fact that insects are in fact animals - albeit animals with a limited or alien kind of intelligence.

Insects have extraordinarily simple minds. They can be simulated very accurately by machines with only a very simple set of behaviors, or neural networks with a handful of nodes. Th cockroach is infamous for being able to survive for weeks with no head (and forever if its brain is removed but its mouth left intact.)


Ross Byers wrote:
Insects have extraordinarily simple minds. They can be simulated very accurately by machines with only a very simple set of behaviors, or neural networks with a handful of nodes. The cockroach is infamous for being able to survive for weeks with no head (and forever if its brain is removed but its mouth left intact.)

Simple mind != non-existent mind. I believe that just about every monster (and specifically Constructs and Undead) should have an INT score of at least 1 point to illustrate the fact that they are capable of carrying out rudimentary reasoning - even if it's just enough reasoning to follow orders and identify things that need to be killed, eaten, or avoided altogether.


The more dinosaurs the better.

However, if we're limiting dinos, I think some consideration should be given to axing either Tyrannos or Velociraptors; they are both biped carnivores and there's tons of dinos in the size range between the two (including smaller dinos such as campi's and bigger than Tyrannos).

If we limit to four, I'd like to go with one biped carnivore (Carnotaur), one saurapod (Brontosaurus), one flier (Pteradon) and one general herbivore (Triceratops).

While I'd like to see some variety in abilities, I'd rather they stay fairly close to a warrior-version of a dragon to the cleric-version of the dragon the chromatics and metallics are. Dinosaurs should be brutes with melee-based attacks that surprise, not gimmicky powers like poison spit and the like.


James Jacobs wrote:
We'll be making SOME changes to stats.

Please tell me you are making the Remorhaz immune to fire. The thing can melt steel to slag with a touch, but it has no ability to resist heat? What the?!

The Exchange

Wow, still debating good reps of an extinct species that ruled the earth millions of years ago.

I am still rooting for the "Lost World Handbook"

I want "ill-tempered" Dinos with frickin' lasers on their heads.

Cheers,
Zux

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
nightflier wrote:
For Asmodeus' sake, please publish Dinosaurus Revisited, and be done with it. There's no way that you'll be able to put just a few dinos in Bestiary and not get persecuted for leaving all the others out.

I second this motion. A small 36 page book for dinosaurs would be great.

Jon Brazer Enterprises

Ross Byers wrote:
(and forever if its brain is removed but its mouth left intact.)

I'm an engineer, but some of the things science learns are just ... wrong. I wonder if the science for this is the basis for the resident evil movies.


T-rex, triceratops, stegasaurus, ptyeradactyl, velociraptor, brontosaurus, and a big ole dino fish (where would we be with out a lochness monster??)

Liberty's Edge

Charles Scholz wrote:
nightflier wrote:
For Asmodeus' sake, please publish Dinosaurus Revisited, and be done with it. There's no way that you'll be able to put just a few dinos in Bestiary and not get persecuted for leaving all the others out.
I second this motion. A small 36 page book for dinosaurs would be great.

36 page?

Not a chance.
Go FGU's Saurians and just wallow in it.
We know it will be hard to release the initial bestiary with none, but wait a few months and just release the Bestiary II - Archaic Animals, and be done with it.

I hate expansion books, and I approve this message!

Sovereign Court

Thraxus wrote:
I am a fan of Andrewsarchus and Chalicotherium too. By the way, the Daeodon is an Entelodont, though their nickname name of terminator pig might work too.

Yeah, I got the terms mixed up, it's been a while since I looked at the old prehistoric animal books I own. Speaking of which, i looked at them and forgot to mention the Thylacosmilus and the Hyaenodon. Both cool as well!

This makes me wonder when the Realm of the Mammoth Lords is going to be covered in more detail, I assume some prehistoric mammals will emerge then.


Callous Jack wrote:
This makes me wonder when the Realm of the Mammoth Lords is going to be covered in more detail, I assume some prehistoric mammals will emerge then.

I hope so. I would love to see a scimatar cat as a "dire" or advanced version of the cheetah (it was about the size of a lion, but had many of the cheetah's adaptation. They hunted mammoths, so they would fit the region.

The Exchange

Callous Jack wrote:
Thraxus wrote:

You may need to adjust the size of the current dire animals to better fit the size of the prehistoric megafauna.

Edit:
For megafauna I see these possibilities:
Dire Wolf = Dire Wolf
Dire Tiger = Smilodon
Dire Boar = Daeodon (formerly Dinohyus)
Dire Bear = Arctodus (who I think is bigger than a cave bear)
Dire Lion = American Lion (or Cave Lion)
Also Megalania should be the "dire" version of the monitor lizard.

The Dire Rhino could be the Elasmotherium.

As long as we're talking about prehistoric mammals, I'd like to put in requests for the Andrewsarchus(possibly the largest land-dwelling carnivorous mammal known), the Doedicurus (a Glyptodon similar to the Ankylosaurus) and the Entelodont (7-ft. tall killer pigs!).

And just because I loved them as a kid, the Chalicotherium and the Brontotherium.

Add my vote for Andrewzarchus (and delete the possibly from that description-it was the largest mammalian land carnivore ever) Hyaenodon, Elasmotherium, Doedicurus and Indricotherium (one term for brontotherium)would all be good as well. WRT the elasmotherium, smilodon, hyaenodon and maybe or two others there are already 3.5 OGL stats for these guys in Necromancer Games Tome of Horrors line-these could potentially be useful. Dire tiger = smilodon would work.

Dark Archive

For the Gnolls sake, we must have Hyaenodons for them to ride into battle, because the visual is insanely cool.

The Exchange

Sueki Suezo wrote:
James Jacobs wrote:

So, let us assume that there will be dinosaurs in the Pathfinder Bestiary. A relatively safe assumption, since every edition of the game's core monster book has had them since 1st edition, yes?

So, working on that assumption, I would love to hear folks answer the following questions:

1) How many dinosaurs is the right amount to do a good show of it?

1) Deinonychus

2) Tyranosaurus
3) Petrosaur
4) Triceratops
5) Anklyosaurus
6) Elasmosaurus

James Jacobs wrote:
2) What four dinosaurs would you hope to see in the book more than any other?

1) Deinonychus

2) Petrosaur
3) Triceratops
4) Elasmosaurus

Petrosaurs? Are those the ones that own the big drilling companies and go to various seemingly inhospitable regions finding the liquid remains of long dead life? Yeah I know you meant pterosaurs but still figured I'd try to get a joke out of it.


Samuel Weiss wrote:
James Jacobs wrote:
We'll be making SOME changes to stats. Ropers will probably become aberrations, for example, and derro humanoids, but I really REALLY want to keep those changes at a minimum. For the ankheg, changing its type is needless tinkering.

Can you lose the bizarre random bone spurs and plates on dire critters?

They may have a better natural armor modifier, but it seems a really silly way to implement it, particularly with the association of them being prehistoric or primitive. It is like the whole monster section went out and watched an post-apocalyptic movie with neo-primitives and decided to start a lame fashion fad.

Agreed on this although if the minis are any guide, dire lion and dire tiger, at least, would not be a problem.


houstonderek wrote:
nightflier wrote:
For Asmodeus' sake, please publish Dinosaurus Revisited, and be done with it. There's no way that you'll be able to put just a few dinos in Bestiary and not get persecuted for leaving all the others out.

Dude, Jacobs works for Paizo. I'm sure there are plans for a full blown dino book!

at least I hope so...

Seconded! Prehistoric mammals being in there would work as well.

Dark Archive

Deific Paragon Time Dragon wrote:
Petrosaurs? Are those the ones that own the big drilling companies and go to various seemingly inhospitable regions finding the liquid remains of long dead life?

That would be a freaky ooze. Murky black oil that has been imbued with necromantic magics to pull forth the hungering animalistic essence of the many aeons-dead creatures it once once. Slavering jaws and slashing limbs and flailing legs jut forth and sink back into the tarry slime as it lurches forward, it's undying prehistoric hunger awakened again into unholy life...

When the ghost is a dinosaur, the 'ectoplasm' is petroleum.

Liberty's Edge

Steven Purcell wrote:
houstonderek wrote:
nightflier wrote:
For Asmodeus' sake, please publish Dinosaurus Revisited, and be done with it. There's no way that you'll be able to put just a few dinos in Bestiary and not get persecuted for leaving all the others out.

Dude, Jacobs works for Paizo. I'm sure there are plans for a full blown dino book!

at least I hope so...

Seconded! Prehistoric mammals being in there would work as well.

I second the prehistoric mammals inclusion! And stats for Raquel Welch and Barbara Bach while we're at it!

Atouk zug zug Lana

The Exchange

THE AGE OF CARNAGE™
Welcome to the Age of Carnage where the boundary between the now and the past has collapsed and all manor of Dinosaur run Rampant.

DINOSAUR TEMPLATE
BASIC: NATURAL ARMOR+5, SPEED+10, +8 Listen & Spot, SQ: SCENT (ex), Natural Attacks, HD TYPE: d10, Animal Intelligence(2)

PLANT EATER: +14 CON, -1 DEX, -1 INT, +2 SA (ex), +1 BONUS SQ(ex)
RAPTOR: +7 STR, +2 DEX, +8 WILDERNESS LORE, JUMP & HIDE, +20 SPEED, Prefered Natural Attack: RAKE
SUPERPREDATOR: +14 STR, +1 DEX, +2 SA (ex),Prefered Natural Attack: BITE

NEW Bonus SQ:
ARMORED (EX): +3 Natural Armor/-10 Speed (Armoured Plates)

Now you can dinosaur up your Kobold and your Dragon.

The Exchange

Samuel Weiss wrote:
Charles Scholz wrote:
nightflier wrote:
For Asmodeus' sake, please publish Dinosaurus Revisited, and be done with it. There's no way that you'll be able to put just a few dinos in Bestiary and not get persecuted for leaving all the others out.
I second this motion. A small 36 page book for dinosaurs would be great.

36 page?

Not a chance.
Go FGU's Saurians and just wallow in it.
We know it will be hard to release the initial bestiary with none, but wait a few months and just release the Bestiary II - Archaic Animals, and be done with it.

I hate expansion books, and I approve this message!

So you condone ripping of Games Workshops Saurians? No respect of IP.


Thraxus wrote:
I figure the dire ape would be gigantopithecus

Speaking of apes, please do something about the Ape from the MM. It kind of stands out as the only one in the animal chapter that's not a real-world animal.

I think the "Ape" monster is based on the "Carnivorous Ape" from earlier editions, and it just got folded into the animal chapter along with all the real-world critters. I mean, I don't have anything against carnivorous apes, but it would be nice if you could have, say, gorillas and orangutans (and maybe chimpanzees) in there instead, and then you could use the Carnivorous Ape as the baseline for a Dire Ape-type monster (and the current Dire Ape could be an advanced version).

Liberty's Edge

yellowdingo wrote:
So you condone ripping of Games Workshops Saurians? No respect of IP.

No, I condone making a product similar to one Fantasy Games Unlimited made, just as WotC did with Serpent Kingdoms.

I leave soliciting criminal activity to you, along with your nonsensical accusations.

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