v.3.5 Stat Block Conversions for 4e Minis


3.5/d20/OGL

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Good question, no clue. I noticed that I was starting to have dust my minis that were left on display for longer periods of time. I bet a pressurized air gun would be handy if the mini were in a vise or something.

Also, since Gene is getting out of converting Wizards IP business, I wondered if I should start a new thread or continue to use this one when it comes to such minis. I don't always need a conversion: it could be that the mini would represent an open monster just as well, or that there were resources in other books (3.x versions that weren't open, templates that would make existing monsters fit the mini) that could be drawn to my attention. Basically, options for solving dilemmas involving using current minis in 3.x or Pf, capiche?

Sovereign Court

hope we continue this thread.

I thought the point of this thread was for those who play v.3.5 to be able to use 4e minis. Sure would be nice to continue here. Afaik, folks helping each other enjoy the hobby, should continue to live on. The fact that the GSL was so iron-clad and evil, shouldn't prevent those who play v.3.5 from converting items on their own for no money. The fact that is was an attempt to "shut down" support for our favorite game, is one of the reasons I enjoy the 4e conversions to v.3.5. I can't stand the fact that they promulgated the false notion that players had to "wrap up campaigns" or "end their v.3.5 games."

The Pathfinder Roleplaying Game achieves two things: 1) provides an enhanced ruleset version of OGL material based on the world's oldest roleplaying game and 2) ostensibly continues support for v.3.5. The reality is, players can still make use of their entire v.3.5 library IN ADDITION TO Pathfinder RPG products and core rulebook. For example, I can use MM1-V, as well as ToH 1-3, as well as elements of my Forgotten Realms collection (Spellplague never happened).

The right of players to review 4e minis, even look at rule contents and convert them to their favorite game (v.3.5 or Pathfinder), is NOT something that should end really. Copyright law does not protect game mechanics, even though greedy IP owners might try to suggest that it does.

For example, there wouldn't be anything wrong afaik, with someone saying they wanted to use the Thoon Hulk, then creating stats for a v.3.5 Thoon Hulk and calling it a Flayerchild Hulk. (just an example)

In fact, I think our humble thread has done much to show that the community need not necessarily throw away their collections just because a wotc marketing team wishes it.

M. I support whatever direction or threads you wish to make. Yet, I would hope that as new minis are continuing to be created, that this thread could still support newly created v.3.5 stat block conversions for 4e minis. What do you think?


Ah-men...

Yeah, I will continue to make Wizards my #1 miniatures company unless the disjunction between it and my version of the game become too incompatible. So as long as we can keep this support thread going, the little divergences have the potential to enrich my games, instead of just unnecessarily complicating them or making my purchases uneconomical.

Liberty's Edge

I could use some more mini suggestions, too. After I've finished the rumbler all I have left to stat is an Elder Green Dragon (and those Iron Dragons which are a work in progress).

Soooo... more suggestions are welcome! :D

EDIT: As for cleaning minis; I've recently just been using warm water on a small brush and that seems to work okay. I used to just dump all my minis into a bowl of water and let 'em soak for a bit, but I haven't done that in a loooong time.


Slaad Spawn?

Foulspawn Hulk?

Foulspawn Seer?

Deathrattle Viper?

Dark Archive

Pax Veritas wrote:
I keep 1000 in closed vaults where 100s of orcs reside, or 100s of gnolls, goblins, drow, etc., live.

Whoo Hoo, half orc gnolls!


Mongrelmen?

I divide my minis carefully into smaller boxes to keep any undesirable interactions down.

Liberty's Edge

Mairkurion {tm} wrote:

Slaad Spawn?

Foulspawn Hulk?

Foulspawn Seer?

Deathrattle Viper?

Added all of them except the slaad spawn to the list. Looking at the following band of CRs for upcoming releases:

Deathrattle Viper (CR 2 - Savage Encounters mini)
Foulspawn Hulk (CR 9 - Legendary Evils mini)
Foulspawn Seer (CR 9 - Legendary Evils mini)
Earth Archon Rumbler (CR 12 - Legendary Evils Mini)
Elder Green Dragon (CR 13 - Legendary Evils Mini)


So what does Slaad spawn look like to people? Anybody have an idea for an alternative use? It's a category small, but it's got to be at the top of that category, as it looks like it could easily squash a gnome.

Liberty's Edge

I could see using them as small-sized Kuo-toa or something. Perhaps skum of some sort of small race?


Who recently put out a skum-like monster that focuses on Halflings? Did they call them Deep Ones? The big snoze kind of throws me off this direction, however.

Liberty's Edge

Mairkurion {tm} wrote:
Who recently put out a skum-like monster that focuses on Halflings? Did they call them Deep Ones? The big snoze kind of throws me off this direction, however.

No idea on the skum-like creatures based of halflings. I agree with the huge nose kinda putting a damper on things.

The little buggers really wouldn't be all that tough to stat up. Just take like... four hit dice of monstrous humanoid, give 'em a low Con score (so they die easy) and tack on the following abilities:
Chaotic Slam (Su): Slaad Spawn are fond of reckless and often suicidal attacks. Whenever a slaad spawn charges it gains an additional +2 bonus to the attack roll and, if the attack hits, forces its target to succeed on a fortitude save (DC ~13) or be dazed for 1 round. If a slaad spawn misses on the charge attack it provokes an attack of opportunity from the creature it charged.
Death Burst (Su): When slain, slaad spawn erupt in a burst of destructive energy. When killed, a slaad spawn deals 2d4 points of damage to all creatures within 5 feet of it.

And there ya go, slaad spawn. You could probably even just tack those abilities onto a goblin or kobold and people would never know what the thing originally was. I'd probably peg the buggers at CR 1 (if you tack the above onto a goblin or kobold's stats) or 2 (if you use a 4 HD monstrous humanoid).


I've ended up with one in every savage booster I've gotten, which is a record for me since the intro of the visible boosters.

Thanks for the ideas, Gene.

Also, the blue color was throwing me for some reason.

Liberty's Edge

Heh, it happens I guess. I had that problem with these warriors from a good number of sets back. Got a case of like... twelve boosters and got like ten of the dang things. I just use 'em for generic city guards now.

The blue is a bit of a problem. I mean, with some imagination you could probably use them as Blues (those being the psionic blue goblins) but I think that would be an awfully big stretch.

Liberty's Edge

New monster release! Here comes the earth archon rumbler:
Archon Rumbler, Earth

Up next is the deathrattle viper.

Updated Entries:

No updates.

Everything to Date:


Looks good, Gene. Thanks!

Sovereign Court

Back in business............... THANK YOU ALL!

Archon Rumbler,Earth will get playtested at my table this Monday night.
I was going to use a water thingy, but this is much better, especially since i acquired a mini for this - and, it actually looks cool.

FUNNY THING: I mentioned to my players that I have been playtesting 4e minis in our game for more than 1 year now.... and they asked "which ones" and said "wow". They had no idea. Bottom line to all who wonder - - - generally speaking Gene's work is quality. His stats aren't the so-called dreaded "game-breakers."

Gene your efforts are greatly appreciated. I loved running your ice archon, now the earth one shall make them weep.

They are in Dave Arneson's Kingdom of Blackmoor, in the Peeks of Booh. They are seeking some Rakow's Arcanglitter, a type of Magusdust that can reverse polarity on an otherwise one-way portal in the Come Back Inn. Basically looking for a way home (how Hank-Eric-Presto-esque, huh?).

Any how, after defeating an "evil" druid in the service of the outlaw magus, Rakow, along with his ogre and ironclad mauler minions.... they will make their way to the Demesni of the Hill Giants, wherein, Rakow develops secret powders and reagents for sale to the thralls of the Egg of Coot.

*The players are really digging the diversity I'm bringing. In large part from the "unexpected" in the form of planar travel, but also due to Gene's minis. Using 4e minis in the v.3.5/Pathfinder RPG system has really been a winning effort. Keep up the great work.

Sovereign Court

bumped.... just to say hi.

Taking a 2 week break to play GURPS. *gasp*

So far, kinda fun.

I will be back in a few weeks with news of the Earth Archon's demise, or the party's death - either way....


I miss seeing you around, Pax. Have fun!

Liberty's Edge

Pax leaving us for GURPS!? Heresy! :p

Let us know how it runs; I've been thinking on trying to get a game of GURPS running locally for awhile now but I'm curious as to how the system works before I go plunking down money for it.

---

Critter updates should commence later today (Friday) and should hopefully pick up again. I don't like going this many weeks without putting a new PC-butchering machine out for the masses.

Sovereign Court

The Earth Archon Rumbler thingy was put on hold for the GURPS swoop. One of the ways I help keep our gaming group together is to tell everyone that I am willing to share the GM seat with anyone, anytime, for anything they may wish to play. Occasionally we all have an itch. Playing with a regular group can help scratch in those hard to reach places. One player has been itching to run gurps, so I obliged. We're returning to Pathfinder RPG/v.3.5 on Monday.

I miss you guys too.

I've put together a short list of minis I will be purchasing.... did we ever see that Remorhaz, Gene style yet? or did i miss it?

Talk to ya soon.

3.5 Thrives!


You don't make me conversions...

You don't sing me game songs...

You hardly post here anymore, when I come to the site at the end of the day.

I remember when...

Liberty's Edge

It's not like I've been neglecting this thread or anything...

...

What? I haven't... I've had legitimate... things... that I needed to take care of.

Uh-huh. That's it.

Things!

*cough*

Got the deathrattle viper stated up, just need to write out its tactics and give it some flavor information then it'll be posted. Hopefully in a bit (for real this time!).

---

Okay, here's the deathrattle viper:
Deathrattle Viper

Up next are a few foulspawn (the hulk and seer).

---

Updated Entries:

No updates.

Everything to Date:

Dark Archive

Gene wrote:

Up next are a few foulspawn (the hulk and seer).

But I want a Grue, so my players can be eaten by it.

Liberty's Edge

David Fryer wrote:
But I want a Grue, so my players can be eaten by it.

I can do the grue too; actually, since its' level is lower, it'll probably be the first thing I write up.

Now I only need to figure out how to sneak some darkness-related puns into the stats. :D

Dark Archive

Well when I stated up my version of the Grue, its description was it is pitch black. You are unlikely to see the creature that attacked you.


Bought the cyclops skeleton booster today:
It came with the foulspawn berserker
and the demon prince Graz'zt.

Sovereign Court

3.5 Keepin' the Dream Alive!

Hi all! The party defeated the Earth Archon (thanks Gene). I declared 1 party member dead. However, my table rule (and I'm wondering if you can provide an opinion) is to declare death at the end of the round. Since the counts are done merely to allow everything from happening at once functionally, it seems the end of the round is the right place to die, but i may be wrong.... thoughts?

The Earth Archon was very intimidating to them, both in appearance and stats. Everyone had a good time, ... next stop is the world of Eberron... they'll be there the next month or so.

Gene-I'll put a few requests up, but others pretty much are asking for the ones i need too.

Thanks again! Oh, and my Holiday discount order from PAIZO came recently. I picked up the PAIZO Dragon Compendium, because the library needed their back! lol Got another Core Rulebook as a courtesy table copy... some C&C stuff on armor, and a few more flip mats. Live is beautiful.

-Pax


Hey, Pax. Miss talking to ya.
My holiday order still hasn't arrived. Maybe today?

Here's my thought on the moment of death: If you adopt this logic wouldn't everyone who dies that round die at the same moment? Having folks die on their turn kind of lends a bit of verisimilitude, in my book. Now, if you only mean that you don't declare the dead, dead at the end of the round, that's player information. But then, does it imply that there's a split second breather ever six seconds in which the combat is less intense and only then do characters realize who has died? Either way, what does this accomplish? Is it better for you to simply narrate the combat as you go along, and decide at what moment someone dies and at what moment someone realizes that someone is dead?

Sovereign Court

Hey M, i miss you too (but i think you've got the death-declaration thing more complicated than i meant...let me try again.)

Over the course of almost 30 years of gaming, good dungeonmasters allow players the grace to "pull somethings out of their arse" to save their character from death. I mean, really.... if a GM can't give me 1 second to look at my character sheet just in case I have a pan-dimensional crystal shard in my back pocket, then I would call her a jerk.

So over the decades, I've typically not pronounced/declared a character dead until the end of the round.

Example with 6 players/counts:
Farlac the mage attacks on count 24
Yougin the rogue sets off a trap on count 22
Eldwin the monk kicks a kobold in the nuts on count 18
Silverus the cleric casts cure light wounds on Yougin on count 14
The ogres attack Yougin the rogue on count 12, causing a fatal hit
Alderc the paladin lays hands on Yougin on count 8
The goblin archers have arrived and happen to target Yougin on count 5
(who is having a very bad day by the way....)
Molassicus the Indecisive Bard has delayed until count 3 whereupon he uses a wand to cure Yougin back to health.

Now, I know I would be embarrassed to find out I've done it "wrong" by the rules for all this time, yet, I'd rather get it right before my next 25 years of gaming... lol

>My point: Yougin gets killed... er, no he is healed by Silverus..er, no he is slayn by ogres...er, no he is healed by Alderc...er, not he is pelted to death with arrows....er, no he is luckily healed by Yougin at the bottom of the round.

So..................................?
I would think that the counts/rounds are just a vehicle to keep everything from happening at once as a mechanical invention that allows a "game" to be played with some order and ease. But in actuality, we're really talking about stuff that happens at-the-same-time, so I don't declare death until the end of the round.

Do I have this right?


Pax Veritas wrote:
Do I have this right?

Per RAW, you die the moment your hit points reach -10 or less. The only thing that can save you at that point is an interrupt (like close wounds).


Okay, so I apparently read an attempt at verisimilitude entirely into you question that wasn't there, but now I feel like I get why you're asking it less. My understanding of RAW is as GW states. As for the rounds being a mechanic, sure, but with a 6 second time period, clearly everything is not happening at the exact same moment. The evolution of different duration actions addresses the problems that come in the mechanic.

Dark Archive

ghettowedge wrote:
Pax Veritas wrote:
Do I have this right?
Per RAW, you die the moment your hit points reach -10 or less. The only thing that can save you at that point is an interrupt (like close wounds).

One of the great changes in PFRPG is that now it is minus you Con score that you die.

Sovereign Court

Hold the phone here....

What about the delayed action? What if Thebius the Ever-Watchful choses to use a Ready action, "If Willowurt the Injury-Magnet gets attacked, I cast heal."

Pronouncing death at the end of the round makes good sense to me - - - are you suggesting, that if your players reach -CON you say, "You're dead," on the spot? What about the others in the round who haven't acted yet?

Hmmmn. this issue vexes me greatly. Initiative count is an abstraction that facilitates game play i.e. if a group of 6 selects to run (move x4) in a round, the GM doesn't stagger their squares in a line based on count, so why shouldn't others in a round (ostensibly free to move to equal positions normally, somehow prohitited from enacting a "Heal the dying before the end of the round" move on their count? This just doesn't add up - pun intented. lol


Pax Veritas wrote:
What about the delayed action? What if Thebius the Ever-Watchful choses to use a Ready action, "If Willowurt the Injury-Magnet gets attacked, I cast heal."

Well, a delayed action doesn't matter because when the character jumps in, it's on the next initiative count. But a readied action essentially happens before the action that triggered it, so that would help.

Pax Veritas wrote:
are you suggesting, that if your players reach -CON you say, "You're dead," on the spot?

Yep.

Pax Veritas wrote:
What about the others in the round who haven't acted yet?

Sucks to be them.

Pax Veritas wrote:
Hmmmn. this issue vexes me greatly. Initiative count is an abstraction that facilitates game play i.e. if a group of 6 selects to run (move x4) in a round, the GM doesn't stagger their squares in a line based on count, so why shouldn't others in a round (ostensibly free to move to equal positions normally, somehow prohitited from enacting a "Heal the dying before the end of the round" move on their count? This just doesn't add up - pun intented. lol

You've figured out the reason they've added interrupts like close wounds to the game. If you house rule it your way, you've made cure spells a lot more powerful. Look at how much close wounds prevents. It's less than cure light wounds, but a level higher. Why? Because it can jump in and save somebody's life, but cure light wounds can't.

Sovereign Court

I don't see Close Wounds in the Pathfinder RPG Core Rule Book. Is it an at will, or a domain or something?

I am a little whacked out by this topic..... I don't know whether to feel embarassed or disapointed with the rules.

Thanks for all your feedback, and, if you happen to see this listed in RAW, please send me the page number.... I'll be lifting my house rule soon, as I believe in house rules, but in this case it seems I was under a false impression.

P.s. So, let me just ask this as a follow up.
Scenario: Classic 20 foot pit trap.
Trigger: Rogue misses disable device check and the trap is triggered.
Area of effect: 1 other Player Characters is standing in the 20 foot area, two others very close.
Question: Do you, following the logic of the above, "dead instantly rule", have all the characters save at once else fall to their death? Do you not allow anyone to make a dex or CMB or Attack roll to grab the falling character or grasp the edge to save themselves? I guess, I am now feeling awkward about the discussion above, as it seems deviate from normal sensibility about "what happens in a round." I just don't like the logic this takes me to....
DM: Igglespot, you trigger the trap and Vorthsemith disappears from view, falling into a vast pit.
Players: Hey, can I grab him?
DM: No, the effect fully occurs on his count.
Players: Well, can I try to grab him on my turn?
DM: No, sorry, Dex, CMB, Attack Rolls would be way too powerful if I let you use them to affect Vorthsemith's fall.

So, why shouldn't the GM pronounce death at the end of the round? The players attempt to grab him on their count, and if unsuccessful? Why shouln't the nearby cleric be able to cast a heal spell on poor Vorthsemith?

I wonder why I am having such a tough time with this instant death thing? Hasn't everyone always allowed the party a chance to save folks when their dying per RAW?

Admittedly confused,
-Pax


Pax Veritas wrote:
I don't see Close Wounds in the Pathfinder RPG Core Rule Book. Is it an at will, or a domain or something?

It's in the Spell Compendium. I referenced it because I didn't know you were being specific to PRPG.

Pax Veritas wrote:
Thanks for all your feedback, and, if you happen to see this listed in RAW, please send me the page number.... I'll be lifting my house rule soon, as I believe in house rules, but in this case it seems I was under a false impression.

In the Pathfinder Core Rulebook p. 190, it only says "when your character's current hit points drop to a negative amount equal to his Constitution score or lower, or if he succumbs to massive damage, he's dead." It does not say at the end of the round in which the damage occured.

Pax Veritas wrote:

P.s. So, let me just ask this as a follow up.

Scenario: Classic 20 foot pit trap.
Trigger: Rogue misses disable device check and the trap is triggered.
Area of effect: 1 other Player Characters is standing in the 20 foot area, two others very close.
Question: Do you, following the logic of the above, "dead instantly rule", have all the characters save at once else fall to their death? Do you not allow anyone to make a dex or CMB or Attack roll to grab the falling character or grasp the edge to save themselves? I guess, I am now feeling awkward about the discussion above, as it seems deviate from normal sensibility about "what happens in a round." I just don't like the logic this takes me to....
DM: Igglespot, you trigger the trap and Vorthsemith disappears from view, falling into a vast pit.
Players: Hey, can I grab him?
DM: No, the effect fully occurs on his count.
Players: Well, can I try to grab him on my turn?
DM: No, sorry, Dex, CMB, Attack Rolls would be way too powerful if I let you use them to affect Vorthsemith's fall.

This example actually helps me explain the close wounds thing because feather fall is an immediate action that can be cast in response to somebody falling. Note that you can't cast other spells (PCR p. 443). The rules for catching a falling character are on p.91 under Climb (I think this works being somebody falling is essentially provoking an attack of opportunity by moving through your threatened area). And most traps have a Reflex save to avoid a fall.

Pax Veritas wrote:

So, why shouldn't the GM pronounce death at the end of the round? The players attempt to grab him on their count, and if unsuccessful? Why shouln't the nearby cleric be able to cast a heal spell on poor Vorthsemith?

I wonder why I am having such a tough time with this instant death thing? Hasn't everyone always allowed the party a chance to save folks when their dying per RAW?

Admittedly confused,
-Pax

I think your confusion stems from the first edition method of initiative, where everybody declared their intended actions and then the initiative count determined when they actually happened. Thus a trap goes off at the beginning of the round, but nobody falls until the count comes up. A fighter could swing but the action would be negated because the rogue moved before the attack was resolve.

I don't know what edition actually dropped that system, but in 3.x everything happens when it happens.

Sovereign Court

Well that diversion over then... and I will need to rethink just how "classic" v.3.5 was after all. There still seems to be discrepancy about what is considered 'done at the same time' versus combat in count form, but I digress... sorry.

As for v.3.5 stat blocks for 4e creatures... has anyone looked at the new set, or thought about which ones we might see added here to the CCC?

Just wondering.

Also - can you advise if you could make some Iron Defender stat blocks; ones that are more true to those perhaps demonstarted in DDO's Eberron? It seems there is a lot of opportunity for those metalic dogs in my games... size small and large would be wonderful. Also, I'm not too thrilled with previously printed stats... perhaps, Gene, you might give it a look too.

I will post a few specific requests soon too. Hope your springtime is happening nicely for you!

Liberty's Edge

Pax Veritas wrote:
As for v.3.5 stat blocks for 4e creatures... has anyone looked at the new set, or thought about which ones we might see added here to the CCC?

There's another new set? Jeeze, they pump the things out faster than I can stat 'em!

Pax Veritas wrote:
Also - can you advise if you could make some Iron Defender stat blocks; ones that are more true to those perhaps demonstarted in DDO's Eberron? It seems there is a lot of opportunity for those metalic dogs in my games... size small and large would be wonderful. Also, I'm not too thrilled with previously printed stats... perhaps, Gene, you might give it a look too.

I can't make them, but I could give you some pointers on how to modify them to be more like the DDO ones. What in particular were you wanting from them? The grease spit?

Pax Veritas wrote:
I will post a few specific requests soon too.

Feel free; I've been putting a bit of work into the grues over the past day or so and they're turning out nicely enough.

Sovereign Court

cool. good to hear, and I look forward to seeing your new ones.


Did I make up Gene converting two drake miniatures? Am I losing my mind?

Did Gene going away make me lose my mind?

Liberty's Edge

Mairkurion {tm} wrote:
Did I make up Gene converting two drake miniatures? Am I losing my mind?

I've only stated up the bloodseeker drake. There another one on your mind?

Sovereign Court

I hope to find time this weekend to cross-reference all the Gene stats with the minis I own, and see which ones I still need. I want to print a CCC and keep it on the shelf specifically near the mini's area of my shelf for quick access. OOOh. the fun!


There's the Guard Drake and the Spiretop Drake, although I might just use the latter as a white wyrmling. I don't know why I couldn't find the Bloodseeker drake before.

EDIT: Actually, the file appears to be gone. :(

Liberty's Edge

Here's a direct link to the bloodseeker drake.

I shall add the guard drake and spiretop drake to The List as soon as I get back to my desktop PC.


Pax Veritas wrote:

hope we continue this thread.

I thought the point of this thread was for those who play v.3.5 to be able to use 4e minis. Sure would be nice to continue here. Afaik, folks helping each other enjoy the hobby, should continue to live on. The fact that the GSL was so iron-clad and evil, shouldn't prevent those who play v.3.5 from converting items on their own for no money. The fact that is was an attempt to "shut down" support for our favorite game, is one of the reasons I enjoy the 4e conversions to v.3.5. I can't stand the fact that they promulgated the false notion that players had to "wrap up campaigns" or "end their v.3.5 games."

The Pathfinder Roleplaying Game achieves two things: 1) provides an enhanced ruleset version of OGL material based on the world's oldest roleplaying game and 2) ostensibly continues support for v.3.5. The reality is, players can still make use of their entire v.3.5 library IN ADDITION TO Pathfinder RPG products and core rulebook. For example, I can use MM1-V, as well as ToH 1-3, as well as elements of my Forgotten Realms collection (Spellplague never happened).

The right of players to review 4e minis, even look at rule contents and convert them to their favorite game (v.3.5 or Pathfinder), is NOT something that should end really. Copyright law does not protect game mechanics, even though greedy IP owners might try to suggest that it does.

For example, there wouldn't be anything wrong afaik, with someone saying they wanted to use the Thoon Hulk, then creating stats for a v.3.5 Thoon Hulk and calling it a Flayerchild Hulk. (just an example)

In fact, I think our humble thread has done much to show that the community need not necessarily throw away their collections just because a wotc marketing team wishes it.

M. I support whatever direction or threads you wish to make. Yet, I would hope that as new minis are continuing to be created, that this thread could still support newly created v.3.5 stat block conversions for 4e minis. What do you think?

+1


Gene wrote:

Here's a direct link to the bloodseeker drake.

I shall add the guard drake and spiretop drake to The List as soon as I get back to my desktop PC.

Gene is great

Gives me bloodseeker drake

Dark Archive

Now if he would just give me a Volcanic Dragon.

Liberty's Edge

David Fryer wrote:
Now if he would just give me a Volcanic Dragon.

Like the Magic: The Gathering card?! :D

Or the critter that my Googling has said will be turning up in Monster Manual 3?

Dark Archive

The MM3 one. I wasn't sure if it was a mini yet or not.

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