Essence of War - Discussion


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Shadow Lodge

Male Human

Well that would make the game interesting....No?

Scarab Sages

M carbon based dice form graphic guy 10 / geek 5 / collector 6 / daddy 2 / GM 4

hahhaha that would be cool
...as long as the bad guys don't have any either. :)

Anyways, I have my gear mostly done. (like 95%)
I'm putting my levels together.

Expedition to Castle Ravenloft available?

Shadow Lodge

Male Human

Heh maybe if this, and my 43 game go well I'll run Sean Reynolds "New Argonauts". No magic, no magic gear.


Female Shoanti (skull clan) Cleric 20

Eeesh. Gradually getting there.

Yaja is extremely one-sided. She heals stuff. A lot. Rather well at +29. And she notices things (Perception +28). On the other hand, dead rats have more charisma.

Sorry this is taking so long, but will get there.

Scarab Sages

M carbon based dice form graphic guy 10 / geek 5 / collector 6 / daddy 2 / GM 4

hahha

Makes a dead rat puppet and puts it in Yaja's pocket.

Don't worry about... 20 levels is a lot to deal with from scratch.
Nice perception check... I doubt I'll be that close.


Human

My own stupid fault for choosing a cleric. I'm already flinching from typing out the spell lists and domain powers. The next character I roll will just hit stuff. Incredibly hard.

Scarab Sages

M carbon based dice form graphic guy 10 / geek 5 / collector 6 / daddy 2 / GM 4

hehehe

I have half a dozen sheets of paper with feats, classes, and migic items scattered in my backpack. Not to mention the books and photocopies I have too. 20th level is a bunch of paperwork for sure.

Dark Archive

Jahangir is coming along. I've got everything but still doing gear. Yep lvl 20 is a headache and I'm keeping things pretty simple. Probably finish tomorrow.

Dark Archive

I could use some comments on this Preliminary Draft

Spoiler:

Male human sorcerer 10/dragon disciple 10 (Draconic [Red])
CN Medium humanoid
Init +10; Perception +24; blindsense 60 ft.
Languages Common, Draconic, Ancient Suloise
-----------------------------------------------------------------------
Defense
-----------------------------------------------------------------------
AC 34 (+8 Natural +6 Dex +5 Deflection +5 Armor), touch 18, flat-footed 28
hp 300 (10d6 + 60 Con plus 10d12 + 60 Con)
Fort +20 (+8 Base +6 Con +2 Great Fortitude +4 Resistance)
Ref +18 (+6 Base +6 Dex +2 Lightning Reflexes +4 Resistance); Evasion
Will +17 (+12 Base +1 Wis +4 Resistance)
Immunity to Fire, Sleep, Paralysis
Spell Resistance 18
-----------------------------------------------------------------------
Offense
-----------------------------------------------------------------------
Spd 30 ft., 90 ft. fly, average
Melee claw +22 (1d8+10 plus 1d6 fire), or 2 claws +22 (1d8+10 plus 1d6 fire)
Ranged +18 ranged touch attack
Space 5 ft. Reach 5 ft.
Base Atk +12; Grp +17
Attack Options
Breath Weapon (4/day; fire, 30 foot cone; 17d6, Ref DC 23 for 1/2)
Form of the Dragon II (2/day)
Sorcerer Spells Known (CL 17th; +19 to CL Checks)
(7/day) – Discern Location, Form of Dragon III [Bonus], Greater Shout (Fort DC 26)
(8/day) – Finger of Death (Fort DC 23), Form of Dragon II [Bonus], Greater Scrying, Prismatic Spray
(8/day) – Chain Lightning (Ref DC 24), Disintegrate (Fort DC 22), Form of Dragon I [Bonus], Shadow Walk
(8/day) – Cone of Cold (Ref DC 23), Permanency, Spell Resistance [Bonus], Telekinesis, Wall of Force,
(8/day) – Fear (Will DC 20) [Bonus], Greater Invisibility, Ice Storm (Ref DC 22), Shout (Ref DC 22), Stoneskin
(9/day) – Dispel Magic, Fireball (Ref DC 21), Fly [Bonus], Lightning Bolt (Ref DC 21), Vampiric Touch
(9/day) – Blindness/Deafness, False Life, Resist Energy [Bonus], Scorching Ray, See Invisibility, Web
(9/day) – Burning Hands (Ref DC 19), Grease, Mage Armor [Bonus], Magic Missile, Shield, True Strike
At Will – Acid Splash, Daze (Will DC 16), Detect Magic, Flare (Fort DC 16), Open/Close, Mage Hand, Message, Prestidigitation, Read Magic
-----------------------------------------------------------------------
Statistics
-----------------------------------------------------------------------
Str 20 (+5) [+1 level advancement; +4 Dragon Disciple; +6 enhancement]
Dex 22 (+6) [+6 enhancement]
Con 22 (+6) [+2 Dragon Disciple; +6 enhancement]
Int 21 (+5) [+2 Dragon Disciple; +6 enhancement]
Wis 19 (+4) [+6 enhancement]
Cha 33 (+11) [+2 human bonus; +4 level advancement; +6 enhancement; +5 inherent]

SQ human traits

Feats
Combat Casting [1st level]
Eschew Materials [sorcerer bonus]
Improved Initiative [human bonus]
Martial Weapon Proficiency (longsword) [human training]
Still Spell [3rd level]
Silent Spell [6th level]
Great Fortitude [7th level – Bloodline Feat]
Lightning Reflexes [9th level]
Spell Focus (evocation) [12th level]
Blind-Fight [12th level – Dragon Disciple Bloodline Feat]
Greater Spell Focus (evocation) [15th level]
Quicken Spell [15th level – Dragon Disciple Bloodline Feat]
Extend Spell [18th level]
Skill Focus (fly) [18th level – Dragon Disciple Bloodline Feat]

Skills (4 x 17 levels = 68 plus 5 x 3 levels = 83 + 10 favored class = 93 skills ranks to be distributed)
Bluff (5r + 3 + 11 Cha) = +19
Diplomacy (5r + 3 + 11 Cha) = +19
Fly (8r + 3 + 3 Skill Focus + 6 Dex) = +20
Intimidate (5r + 3 + 11 Cha) = +19
Knowledge (arcane) (20r + 3 + 5 Int) = +28
Perception (20r + 3 + 4 Wis) = +27
Spellcraft (20r + 3 + 5 Int) = +28

Equipment (880,000gp)
Amulet of Mighty Fists +5 (125,000gp)
Bag of Holding Type IV (10,000gp)
Belt of Physical Perfection +6 (144,000gp)
Boots of Speed (12,000gp)
Cloak of Displacement, Major (24,000gp)
Headband of Mental Superiority +6 (144,000gp)
Ring of Evasion (25,000gp)
Ring of Protection +5 (50,000gp)
Robe of the Archmagi [Red/Neutral] (75,000gp)
Tome of Leadership and Influence +5 (137,500gp) (Used)

Scarab Sages

M carbon based dice form graphic guy 10 / geek 5 / collector 6 / daddy 2 / GM 4

heheh I think our equipment lists are going to have similar items on them... ;)

It looks fine to me. I'll have to read up on the dragon disciple to help with that feedback.


Male Humanoid Lurker 1/ Nerd 1

Yep, your sheet looks good to me. One quick question to the DM, though; Do we use maximum hp, or do we roll for it?

Dark Archive

Any spell selection you'd like to change? You notice that I don't have a lot of anti-undead spells....

Shadow Lodge

Male Human
Davi The Eccentric wrote:
Yep, your sheet looks good to me. One quick question to the DM, though; Do we use maximum hp, or do we roll for it?

Max at first level, roll for everything else.

Shadow Lodge

Male Human

Like the spell list; remind me never to make him angry.


Male Changeling Fighter 4 / Ranger 1 / Warshaper 4 / Swordsage 12

Still in progress but here is what I have so far...
I need to put the feats in order, select manuevers, do skills, and add the gp for the equipment. (I think I still have 12,000 or so to spend)

Max hit die + Con mod for 1st level hp?

What is a good flavored god of Chaos of Oerth?

Shadow Lodge

Male Human
Tarlan wrote:


Max hit die + Con mod for 1st level hp?

What is a good flavored god of Chaos of Oerth?

Yes to the first question.

As for the second here a few I could think of:

Erevan Ilesere god of Mischief, Change, and Rogues.
Titles: The Trickster, the Chameleon, the Green Changeling, the Evershifting Shapechanger, the Fey Jester, and the Jack of the Seelie Court

Zagyg god of Humor, Eccentricity, Occult Lore, and Unpredictability


Male 1/2 Orc(Outsider) Monk 20

Oh yes Zagyg worship brought all sorts of fun into my 1&2E Oerth games...he tended to be a bit of a hands on god.

Kutho Axefist Half orc(outsider) monk(pt1)

48 years old

Stats rolls 2d6+6=16, 2d6+6=15, 2d6+6=14, 2d6+6=16, 2d6+6=13, 2d6+6=14

Str 18(includes +2 from Race)

Dex 20(+4 from levels)

Con 14

Int 15 (includes -2 for race and +2 for age)

Wis 18 (including +2 from race and +2 from Age)

Cha 15 (includes +2 for age)

Special Abilities

AC Bonus (Ex):+9(+4 from wisdom +5 from levels)

Flurry of blows,Unarmed Strike,Improved Evasion,,Maneuver training,Still Mind, Ki Pool 14 points(Magic,Lawful,Adamantine),Slow Fall (any distance), High jump, Purity of Body, Wholeness of body,Diamond Body, Diamond Soul(SR 30), Abundant Step,Quivering Palm, Tounge of the Sun and Moon, Empty body, Perfect Self(DR 10/magic)

Normal Attacks

BAB +15/+10/+5

Flurry of Blows BAB +15/+15/+15/+10/+5

Shadow Lodge

Male Human

And with that there was six. Thank you to all that joined, and that are giving me chance. Now I feel even more pressure no to screw up.

1)Radavel - sorcerer/dragon disciple
2)Rev Rosey - Yaja, shoanti cleric
3)Fray - Tarlan Rane, changeling warshaper
4)B_Wiklund - Jahangir, human paladin
5)Davi The Eccentric - Kelgan the Strong, barbarian
6)Wellard - Kutho Axefist, half-orc monk


Male 1/2 Orc(Outsider) Monk 20

Well heres the feats list and Equipment for the unarmed killing machine..yeh ok he has two weapons which are both a bit Munchkiny

Feats
Agile Maneuvers,Scorpion Style,Lightning Reflexes,Combat Reflexes, Toughness, Vital Strike,Weapon Finesse,Spring Attack,Combat Expertise, Whirlwind Attack

Bonus Feats
Dodge,Improved Grapple, Gorgons Fist,Medusa's Wrath,Improved Critical (unarmed), Mobility

Equipment

+5 Axiomatic, Keen, Ki Focus Flaming,Kama 200302 Gp

+3 Holy, Axiomatic, Disrupting, Undead Bane Nunchuckas 200302 Gp

Belt of Physical Perfection +6 144000 Gp

Headband of Mental Superiority +6 144000 GP

Ring of Protection +5 50000Gp

Ring of Regeneration 90000Gp

Amulet of Natural Armour +5 50000Gp

2 potions of Enlarge Person(CL10) 1000gp

7 potions of protection from Evil(CL1)350 GP

So lets calculate Kutho's AC...10+8(Dex)+7(Wis)+5(level)+5(Ring)+5(Amulet)= AC40(44 against AoO's) taking his stat boosting items into account...hmmm..so a great Wyrm red still only Misses me on a 1 and Pit Fiends and Balors will smack me about 50%-55% of the time

Dark Archive

Hit Points

Spoiler:

BTW, what is the name of our adventuring group?

Shadow Lodge

Male Human

Question, as I stated before, the game begins as you return from the plane of shadow. What, in the groups opinion, happened to the gem you were after? Did you recover it, or was it destroyed?

If recovered, who is in possession of the gem?


Human
Radavel wrote:

Hit Points ** spoiler omitted **

BTW, what is the name of our adventuring group?

Skill Bunnies from Hell? It lacks majesty, but it's accurate.


Male 1/2 Orc(Outsider) Monk 20

Attack routines next and I'm still not hitting that Great Wyrm much..which of course is why I took Vital Strike

Weapon Attacks

Unarmed +23/+18/+13

Unarmed Flurry +23/+23/+23/+18/+13

2d10+7 19-20 x2

+5 Axiomatic, Keen, Ki Focus Flaming,Kama 200302 Gp +27/+23/+18

Kama Flurry +27/+27/+27/+22/+17

1D6+12+1d6 Fire(+2d6 Vs Chaos) 19-20 x2

+4 Holy, Axiomatic, Disrupting, Undead Bane Nunchuckas +26/+21/+15(+28/+23/+18 vs Undead)

Nunchucka Flurry +26/+26/+26/+21/+18 (+28/+28/+28/+23/+18 vs undead)

1d6+11+1d6 Electrical(+2d6 vs Evil or Chaos +2d6 Vs Undead) x2(+1d8 Sonic)

Skills

4+5 Int=9x20=180(ranks)

Acrobatics +29 (18 rnks +3 +8 Dex)

Climb +28 (18 rnks +3 +7 Str)

Escape Artist +29 (18 rnks +3 +8 Dex)

Intimidate +29 (18 rnks +3 +8 Cha)

Know.(History)+26 (18 rnks +3 +5 Int)

Perception +28 (18 rnks +3 +7 Wis)

Ride +29 (18 rnks +3 +8 Dex)

Sense Motive +28 (18 rnks +3 +7 Wis)

Stealth +29 (18 rnks +3 +8 Dex)

Swim +28 (18 rnks +3 +7 Str)


Name inspired by this.


Lazaro wrote:

Question, as I stated before, the game begins as you return from the plane of shadow. What, in the groups opinion, happened to the gem you were after? Did you recover it, or was it destroyed?

If recovered, who is in possession of the gem?

I am willing to shoulder the responsibility of safekeeping the gem.

Shadow Lodge

Male Human

YuYu Hakusho reference, nice.


For Lazaro

Spoiler:
Raizen is a member of House Maure

Shadow Lodge

Male Human
Raizen wrote:
For Lazaro** spoiler omitted **

Raizen

Spoiler:
A descendant of Uncle, hmm?


For Lazaro

Spoiler:
Ancestor of Uncle, actually. Raizen was trapped in cave where time stood still.

BTW, the intended scope of the adventure reminds me of the Horus Heresy

Shadow Lodge

Male Human

If no one in the group has a problem with it, Raizen will be holding the gem than.

Raizen

Spoiler:
Here is a little info over the gem you're holding.

Gems of Tharizdun
Characters wielding a stone can cast spells and spell-like effects with the chaos or evil descriptors at +1 caster level (this stacks with the Chaos and Evil domains’ granted powers). In addition, the wielder of the gem can unlock its wisdom and gain a +20 insight bonus on any one attack roll, saving throw, skill check, or ability check as an immediate action. Once used, the stone loses all properties until the next midnight.

I also need you to make a Will and Fortitude save before we begin


For Lazaro

Spoiler:
Fort and Will (1d20+20=32, 1d20+20=40) Raizen feels the gem eroding him, physically and mentally, yes? Hence, he has the option of passing off the burden to someone else?

Shadow Lodge

Male Human
Raizen wrote:
For Lazaro** spoiler omitted **

Raizen

Spoiler:
Infused with the raw essence of the Dark God those who carry these items soon feel the weight of their power in the form of madness and physical corruption.

Raizen wrote:
Tharizdun? Return to the Temple of Elemental Evil?

DUN DUN DA DA DA DUNNNNNNNN

*Edit


For Lazaro

Spoiler:
Played through that adventure. There were only three of us and I instant killed Utareshimon, the blue dragon at the stockhouse. I was level 4 at the time


Male 1/2 Orc(Outsider) Monk 20

Well he's done...244 HP isn't to be sneezed at...and I decided to worship Pholtus of the Blinding Light...nothing like having a religious bigot along for the ride

Shadow Lodge

Male Human
Kutho Axefist wrote:
Well he's done...244 HP isn't to be sneezed at...and I decided to worship Pholtus of the Blinding Light...nothing like having a religious bigot along for the ride

Heh, fun times coming.


Kutho, I believe you receive an additional 20 hp from Toughness.

For Lazaro

Spoiler:
Though chaotic, Raizen worships Wee Jas.

BTW, Lazaro, permanent spells are allowed right?

Shadow Lodge

Male Human

Permanent spells are allowed; It's your money I have no say on how ya spend it.


Lazaro wrote:
Permanent spells are allowed;

Copy that. :D

Alright, gotta sleep. Be back in 8 hours or so.

Shadow Lodge

Male Human

pfft, can't sleep. Have food to make.


Male Half-Orc Fighter 8

Well, I just noticed I made a mistake in my hp-rolling. Specifically, for example, I rolled 1d12+1d12+3 instead of (1d12+3) + (1d12+3) for my 2nd and 3rd level. I'll have the hp correct soon.

EDIT: 214 hit points.


Male Changeling Fighter 4 / Ranger 1 / Warshaper 4 / Swordsage 12

Yeah, let Raizen carry it. :]


M Human Paladin 20

] Jahangir pretty well done. A few gp still to allot and background to write up.


Human

Lazaro - forgive me, but I'm going to have pull out of this one. I simply don't have time to get Yaja properly sorted out. I'll watch with interest and pleasure and when you get your 4E game up and running will happily join that if you'll have me.

Once again, my apologies and so sorry to have wasted your time.

Shadow Lodge

Male Human
Rev Rosey wrote:

Lazaro - forgive me, but I'm going to have pull out of this one. I simply don't have time to get Yaja properly sorted out. I'll watch with interest and pleasure and when you get your 4E game up and running will happily join that if you'll have me.

Once again, my apologies and so sorry to have wasted your time.

It's alright Rev, no problem :)

1)Radavel - sorcerer/dragon disciple
2)Fray - Tarlan Rane, changeling warshaper
3)B_Wiklund - Jahangir, human paladin
4)Davi The Eccentric - Kelgan the Strong, barbarian
5)Wellard - Kutho Axefist, half-orc monk
6)


Ok. We need a powerful cleric fast.


For Lazaro

Spoiler:
I intend to make some feat, spell selection and magic item changes in the event that we don't get a cleric if that is ok with you?

I do hope we get to meet characters named Yomi and Mukuro, so that the Three Kings of the Demon World will be complete.

Shadow Lodge

Male Human

Raizen

Spoiler:
Change away. Hope to get a player. But if not, I'd prepare for pain ;)

Scarab Sages

M carbon based dice form graphic guy 10 / geek 5 / collector 6 / daddy 2 / GM 4

I'm stocking up on potions. :)


Male Changeling Fighter 4 / Ranger 1 / Warshaper 4 / Swordsage 12

Hit Points
274 total

Wow, did my d10 rolls suck...

Also, I need 6 more languages. Any suggestions?
I'd like to have at least one in common with each party member besides common so we can (almost) speak in private while in public places.


Draconic or Ancient Suloise.

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