Radavel |
I could use some comments on this Preliminary Draft
Male human sorcerer 10/dragon disciple 10 (Draconic [Red])
CN Medium humanoid
Init +10; Perception +24; blindsense 60 ft.
Languages Common, Draconic, Ancient Suloise
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Defense
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AC 34 (+8 Natural +6 Dex +5 Deflection +5 Armor), touch 18, flat-footed 28
hp 300 (10d6 + 60 Con plus 10d12 + 60 Con)
Fort +20 (+8 Base +6 Con +2 Great Fortitude +4 Resistance)
Ref +18 (+6 Base +6 Dex +2 Lightning Reflexes +4 Resistance); Evasion
Will +17 (+12 Base +1 Wis +4 Resistance)
Immunity to Fire, Sleep, Paralysis
Spell Resistance 18
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Offense
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Spd 30 ft., 90 ft. fly, average
Melee claw +22 (1d8+10 plus 1d6 fire), or 2 claws +22 (1d8+10 plus 1d6 fire)
Ranged +18 ranged touch attack
Space 5 ft. Reach 5 ft.
Base Atk +12; Grp +17
Attack Options
Breath Weapon (4/day; fire, 30 foot cone; 17d6, Ref DC 23 for 1/2)
Form of the Dragon II (2/day)
Sorcerer Spells Known (CL 17th; +19 to CL Checks)
(7/day) – Discern Location, Form of Dragon III [Bonus], Greater Shout (Fort DC 26)
(8/day) – Finger of Death (Fort DC 23), Form of Dragon II [Bonus], Greater Scrying, Prismatic Spray
(8/day) – Chain Lightning (Ref DC 24), Disintegrate (Fort DC 22), Form of Dragon I [Bonus], Shadow Walk
(8/day) – Cone of Cold (Ref DC 23), Permanency, Spell Resistance [Bonus], Telekinesis, Wall of Force,
(8/day) – Fear (Will DC 20) [Bonus], Greater Invisibility, Ice Storm (Ref DC 22), Shout (Ref DC 22), Stoneskin
(9/day) – Dispel Magic, Fireball (Ref DC 21), Fly [Bonus], Lightning Bolt (Ref DC 21), Vampiric Touch
(9/day) – Blindness/Deafness, False Life, Resist Energy [Bonus], Scorching Ray, See Invisibility, Web
(9/day) – Burning Hands (Ref DC 19), Grease, Mage Armor [Bonus], Magic Missile, Shield, True Strike
At Will – Acid Splash, Daze (Will DC 16), Detect Magic, Flare (Fort DC 16), Open/Close, Mage Hand, Message, Prestidigitation, Read Magic
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Statistics
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Str 20 (+5) [+1 level advancement; +4 Dragon Disciple; +6 enhancement]
Dex 22 (+6) [+6 enhancement]
Con 22 (+6) [+2 Dragon Disciple; +6 enhancement]
Int 21 (+5) [+2 Dragon Disciple; +6 enhancement]
Wis 19 (+4) [+6 enhancement]
Cha 33 (+11) [+2 human bonus; +4 level advancement; +6 enhancement; +5 inherent]
SQ human traits
Feats
Combat Casting [1st level]
Eschew Materials [sorcerer bonus]
Improved Initiative [human bonus]
Martial Weapon Proficiency (longsword) [human training]
Still Spell [3rd level]
Silent Spell [6th level]
Great Fortitude [7th level – Bloodline Feat]
Lightning Reflexes [9th level]
Spell Focus (evocation) [12th level]
Blind-Fight [12th level – Dragon Disciple Bloodline Feat]
Greater Spell Focus (evocation) [15th level]
Quicken Spell [15th level – Dragon Disciple Bloodline Feat]
Extend Spell [18th level]
Skill Focus (fly) [18th level – Dragon Disciple Bloodline Feat]
Skills (4 x 17 levels = 68 plus 5 x 3 levels = 83 + 10 favored class = 93 skills ranks to be distributed)
Bluff (5r + 3 + 11 Cha) = +19
Diplomacy (5r + 3 + 11 Cha) = +19
Fly (8r + 3 + 3 Skill Focus + 6 Dex) = +20
Intimidate (5r + 3 + 11 Cha) = +19
Knowledge (arcane) (20r + 3 + 5 Int) = +28
Perception (20r + 3 + 4 Wis) = +27
Spellcraft (20r + 3 + 5 Int) = +28
Equipment (880,000gp)
Amulet of Mighty Fists +5 (125,000gp)
Bag of Holding Type IV (10,000gp)
Belt of Physical Perfection +6 (144,000gp)
Boots of Speed (12,000gp)
Cloak of Displacement, Major (24,000gp)
Headband of Mental Superiority +6 (144,000gp)
Ring of Evasion (25,000gp)
Ring of Protection +5 (50,000gp)
Robe of the Archmagi [Red/Neutral] (75,000gp)
Tome of Leadership and Influence +5 (137,500gp) (Used)
Tarlan |
Still in progress but here is what I have so far...
I need to put the feats in order, select manuevers, do skills, and add the gp for the equipment. (I think I still have 12,000 or so to spend)
Max hit die + Con mod for 1st level hp?
What is a good flavored god of Chaos of Oerth?
Lazaro |
Max hit die + Con mod for 1st level hp?What is a good flavored god of Chaos of Oerth?
Yes to the first question.
As for the second here a few I could think of:
Erevan Ilesere god of Mischief, Change, and Rogues.
Titles: The Trickster, the Chameleon, the Green Changeling, the Evershifting Shapechanger, the Fey Jester, and the Jack of the Seelie Court
Zagyg god of Humor, Eccentricity, Occult Lore, and Unpredictability
Kutho Axefist |
Oh yes Zagyg worship brought all sorts of fun into my 1&2E Oerth games...he tended to be a bit of a hands on god.
Kutho Axefist Half orc(outsider) monk(pt1)
48 years old
Stats rolls 2d6+6=16, 2d6+6=15, 2d6+6=14, 2d6+6=16, 2d6+6=13, 2d6+6=14
Str 18(includes +2 from Race)
Dex 20(+4 from levels)
Con 14
Int 15 (includes -2 for race and +2 for age)
Wis 18 (including +2 from race and +2 from Age)
Cha 15 (includes +2 for age)
Special Abilities
AC Bonus (Ex):+9(+4 from wisdom +5 from levels)
Flurry of blows,Unarmed Strike,Improved Evasion,,Maneuver training,Still Mind, Ki Pool 14 points(Magic,Lawful,Adamantine),Slow Fall (any distance), High jump, Purity of Body, Wholeness of body,Diamond Body, Diamond Soul(SR 30), Abundant Step,Quivering Palm, Tounge of the Sun and Moon, Empty body, Perfect Self(DR 10/magic)
Normal Attacks
BAB +15/+10/+5
Flurry of Blows BAB +15/+15/+15/+10/+5
Lazaro |
And with that there was six. Thank you to all that joined, and that are giving me chance. Now I feel even more pressure no to screw up.
1)Radavel - sorcerer/dragon disciple
2)Rev Rosey - Yaja, shoanti cleric
3)Fray - Tarlan Rane, changeling warshaper
4)B_Wiklund - Jahangir, human paladin
5)Davi The Eccentric - Kelgan the Strong, barbarian
6)Wellard - Kutho Axefist, half-orc monk
Kutho Axefist |
Well heres the feats list and Equipment for the unarmed killing machine..yeh ok he has two weapons which are both a bit Munchkiny
Feats
Agile Maneuvers,Scorpion Style,Lightning Reflexes,Combat Reflexes, Toughness, Vital Strike,Weapon Finesse,Spring Attack,Combat Expertise, Whirlwind Attack
Bonus Feats
Dodge,Improved Grapple, Gorgons Fist,Medusa's Wrath,Improved Critical (unarmed), Mobility
Equipment
+5 Axiomatic, Keen, Ki Focus Flaming,Kama 200302 Gp
+3 Holy, Axiomatic, Disrupting, Undead Bane Nunchuckas 200302 Gp
Belt of Physical Perfection +6 144000 Gp
Headband of Mental Superiority +6 144000 GP
Ring of Protection +5 50000Gp
Ring of Regeneration 90000Gp
Amulet of Natural Armour +5 50000Gp
2 potions of Enlarge Person(CL10) 1000gp
7 potions of protection from Evil(CL1)350 GP
So lets calculate Kutho's AC...10+8(Dex)+7(Wis)+5(level)+5(Ring)+5(Amulet)= AC40(44 against AoO's) taking his stat boosting items into account...hmmm..so a great Wyrm red still only Misses me on a 1 and Pit Fiends and Balors will smack me about 50%-55% of the time
Radavel |
Hit Points
BTW, what is the name of our adventuring group?
Kutho Axefist |
Attack routines next and I'm still not hitting that Great Wyrm much..which of course is why I took Vital Strike
Weapon Attacks
Unarmed +23/+18/+13
Unarmed Flurry +23/+23/+23/+18/+13
2d10+7 19-20 x2
+5 Axiomatic, Keen, Ki Focus Flaming,Kama 200302 Gp +27/+23/+18
Kama Flurry +27/+27/+27/+22/+17
1D6+12+1d6 Fire(+2d6 Vs Chaos) 19-20 x2
+4 Holy, Axiomatic, Disrupting, Undead Bane Nunchuckas +26/+21/+15(+28/+23/+18 vs Undead)
Nunchucka Flurry +26/+26/+26/+21/+18 (+28/+28/+28/+23/+18 vs undead)
1d6+11+1d6 Electrical(+2d6 vs Evil or Chaos +2d6 Vs Undead) x2(+1d8 Sonic)
Skills
4+5 Int=9x20=180(ranks)
Acrobatics +29 (18 rnks +3 +8 Dex)
Climb +28 (18 rnks +3 +7 Str)
Escape Artist +29 (18 rnks +3 +8 Dex)
Intimidate +29 (18 rnks +3 +8 Cha)
Know.(History)+26 (18 rnks +3 +5 Int)
Perception +28 (18 rnks +3 +7 Wis)
Ride +29 (18 rnks +3 +8 Dex)
Sense Motive +28 (18 rnks +3 +7 Wis)
Stealth +29 (18 rnks +3 +8 Dex)
Swim +28 (18 rnks +3 +7 Str)
Raizen |
Question, as I stated before, the game begins as you return from the plane of shadow. What, in the groups opinion, happened to the gem you were after? Did you recover it, or was it destroyed?
If recovered, who is in possession of the gem?
I am willing to shoulder the responsibility of safekeeping the gem.
Raizen |
For Lazaro
BTW, the intended scope of the adventure reminds me of the Horus Heresy
Lazaro |
If no one in the group has a problem with it, Raizen will be holding the gem than.
Raizen
Gems of Tharizdun
Characters wielding a stone can cast spells and spell-like effects with the chaos or evil descriptors at +1 caster level (this stacks with the Chaos and Evil domains’ granted powers). In addition, the wielder of the gem can unlock its wisdom and gain a +20 insight bonus on any one attack roll, saving throw, skill check, or ability check as an immediate action. Once used, the stone loses all properties until the next midnight.
I also need you to make a Will and Fortitude save before we begin
Raizen |
For Lazaro
Lazaro |
For Lazaro** spoiler omitted **
Raizen
Tharizdun? Return to the Temple of Elemental Evil?
DUN DUN DA DA DA DUNNNNNNNN
*Edit
Rev Rosey |
Lazaro - forgive me, but I'm going to have pull out of this one. I simply don't have time to get Yaja properly sorted out. I'll watch with interest and pleasure and when you get your 4E game up and running will happily join that if you'll have me.
Once again, my apologies and so sorry to have wasted your time.
Lazaro |
Lazaro - forgive me, but I'm going to have pull out of this one. I simply don't have time to get Yaja properly sorted out. I'll watch with interest and pleasure and when you get your 4E game up and running will happily join that if you'll have me.
Once again, my apologies and so sorry to have wasted your time.
It's alright Rev, no problem :)
1)Radavel - sorcerer/dragon disciple
2)Fray - Tarlan Rane, changeling warshaper
3)B_Wiklund - Jahangir, human paladin
4)Davi The Eccentric - Kelgan the Strong, barbarian
5)Wellard - Kutho Axefist, half-orc monk
6)
Tarlan |
Hit Points
274 total
Wow, did my d10 rolls suck...
Also, I need 6 more languages. Any suggestions?
I'd like to have at least one in common with each party member besides common so we can (almost) speak in private while in public places.