
Pat o' the Ninth Power |

Could I get some info on what a Genasi and a Shifter, Razorclw is? Is this a Forgotten Realms thing? Just curious.
Genasi is a Forgotten Realms thing; I think Shifter is originally Eberron but is now generic.
Basically, in 3E, you had Aasimar, who had a celestial somewhere in their heritage, and Tieflings, who had a fiend in theirs. Not enough to be half-celestial or half-fiend, but some trace.
Genasi are the same thing with respect to elementals, and Shifters with respect to lycanthropes.
Does that help?

Rev Rosey |

There's more information on shifters for 4E in the back of the MM. They come in two yummy flavours, Longtooth and Razorclaw. Both get a bonus when bloodied (+2 to damage for Longtooth, +1 to Reflex and AC and +2 speed for Razorclaw).
Genasi show up as a fully fledged 4E race in FRPG. Which I'm still don't have so am relying on the kindness of strangers for details.
I'm personally a fan of shifters. One of my live pcs is a shifter cleric who takes huge pleasure in bouncing into the front line and screaming "Strike me down and feel Avandra's glory burn your miserable hide." Also, "OK, stop right there, who's most wounded?"

Otto R. Ringus |

Well, that's all dandy, but some of us have been here since 1E, y'know. Now we got fancy pants races comin' in with their special powers and whatnot.
Ya I feel ya, Crazy-rap-dancer. Eladrin was pretty 'out there' to me when I first read about them, but the split between Eladrin and elves is really starting to grow on me. I almost rolled some type of Fingolfin Elf Lord Fighter/mage eladrin till I saw the spell-sword and decided to go a different direction. I like how the game maintains a bit of the Tolkienesque high fantasy (I wish it still contained more. If those pesky halflings get any LESS like hobbits, we might as well just start calling them kender.)

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Lazaro -
As far as I can tell in the game thread, Brujo hasn't come into the copse with the rest of us, and now seems to be moving on. No problem from me, but I want to make sure I'm reading it right.
Thanks.
Sorry, the way I pictured it Brujo had collapased some distance from the copse, and was now making his way toward the light.

Rev Rosey |

Pat o' the Ninth Power wrote:Sorry, the way I pictured it Brujo had collapased some distance from the copse, and was now making his way toward the light.Lazaro -
As far as I can tell in the game thread, Brujo hasn't come into the copse with the rest of us, and now seems to be moving on. No problem from me, but I want to make sure I'm reading it right.
Thanks.
Brujo
The monastery is still about two miles away from you. The nearest light is the fire that's been lit in the copse. If you want to make a dramatic entrance, roll yourself a stealth check and we'll go from there.

Rev Rosey |

Totem animals. Very interesting thought. Cronin, if you want to play with that idea, let's see if there's some interesting way to incorporate it into your stats. No promises, but let's at least see if it can be done without unbalancing anything. I'm happy to have house rules on things like this.

Otto R. Ringus |

Totem animals. Very interesting thought. Cronin, if you want to play with that idea, let's see if there's some interesting way to incorporate it into your stats. No promises, but let's at least see if it can be done without unbalancing anything. I'm happy to have house rules on things like this.
Seemed like a pretty natural assumption to me, after all lycanthrope is always associated with an animal, so shouldnt a race based off lycanthrope have animal ancestry or something? Am I looking at it the right way? (I do not have the appropriate books to know about them)

Leo the half elven Paladin |

I'll check. If so, she's just avoided 14hp which she'd probably prefer.
FINALLY my FRPG arrived. Am about to immerse myself in new exotic ways to kill you all. And find out in more detail about Genasi and Swordmages. Also regional feats and any other items of likely interest.
Got mine yesterday have to admit it looks really good and I wish it had come out earlier as there's more than a few ideas in there worthy of perusing.

Rev Rosey |

Rev Rosey wrote:Got mine yesterday have to admit it looks really good and I wish it had come out earlier as there's a few more ideas in there worthy of perusing.I'll check. If so, she's just avoided 14hp which she'd probably prefer.
FINALLY my FRPG arrived. Am about to immerse myself in new exotic ways to kill you all. And find out in more detail about Genasi and Swordmages. Also regional feats and any other items of likely interest.
Well, if you want to swap stuff out at this stage, I'm open to suggestions.
How about this. You deal with the current combat with your stats and abilities as they stand. At the end of that, you can check your character abilities in the light of new information and make some one time amendments if desired. Ritual casters may well be happy to learn that there is some new stuff in there for them for example.
As always, any such changes will need to be GM approved, but I trust you not to unbalance yourselves or the party.

Leo the half elven Paladin |

Leo the half elven Paladin wrote:Rev Rosey wrote:Got mine yesterday have to admit it looks really good and I wish it had come out earlier as there's a few more ideas in there worthy of perusing.I'll check. If so, she's just avoided 14hp which she'd probably prefer.
FINALLY my FRPG arrived. Am about to immerse myself in new exotic ways to kill you all. And find out in more detail about Genasi and Swordmages. Also regional feats and any other items of likely interest.
Well, if you want to swap stuff out at this stage, I'm open to suggestions.
How about this. You deal with the current combat with your stats and abilities as they stand. At the end of that, you can check your character abilities in the light of new information and make some one time amendments if desired. Ritual casters may well be happy to learn that there is some new stuff in there for them for example.
As always, any such changes will need to be GM approved, but I trust you not to unbalance yourselves or the party.
No I'll keep it as is, but it does provide options for later on though.
Appreciate the gesture though, but I'm learning 4e as it is and I'm having great fun as a result!
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Hey all. Just thought I'd update the 4e games that I'm in that The Barbarian is out in the latest Dragon.

Rev Rosey |

Well now. Since the issue's been raised, and I think the module as it stands is a little treasure dull, could you all post up a list of stuff you'd quite like to find.
Clearly this is not a guarantee that you will everything (or indeed anything) on your Christmas lists, but in my experience, finding treasure nobody in the party can use is a whine-inducer.
So. Lists please. Realistic ones. You are not going to find a +10/+10 [generic weapon of choice] designed for killing [generic monster of choice with which this place is happily infested]. But you know that.

hopeless |

Hey Rev, I noticed you asked about the Adventure's Vault, and thought I'd do the same.
I was going to ask about before the game started. Was a aiming at a frost broadsword, instead of a scimitar
Oh new weapons?
Do they include extra armour types?
I assume the broadsword is the same type as a longsword?
Well thats another book worth looking up, up to this point I thought it was all magical items...

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Lazaro wrote:Hey Rev, I noticed you asked about the Adventure's Vault, and thought I'd do the same.
I was going to ask about before the game started. Was a aiming at a frost broadsword, instead of a scimitar
Oh new weapons?
Do they include extra armour types?
I assume the broadsword is the same type as a longsword?
Well thats another book worth looking up, up to this point I thought it was all magical items...
It's similiar, but it's prof. bonus is lower and deals more damage.

Pat o' the Ninth Power |

They do indeed include new armour types. An extensive list of them. I'll see what I can do about concocting a list for you later, if someone doesn't get in first and do it for me.
I'm reasonably certain, but haven't checked, that there are no new non-masterwork (i.e., non-magical and affordable) armors.

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Rev Rosey wrote:They do indeed include new armour types. An extensive list of them. I'll see what I can do about concocting a list for you later, if someone doesn't get in first and do it for me.I'm reasonably certain, but haven't checked, that there are no new non-masterwork (i.e., non-magical and affordable) armors.
Yup, all the new armor is masterwork.

Pat o' the Ninth Power |

Pat o' the Ninth Power wrote:I'm reasonably certain, but haven't checked, that there are no new non-masterwork (i.e., non-magical and affordable) armors.Yup, all the new armor is masterwork.
Of course, my OCD wouldn't let me not check. The lowest-grade armor in AV is an enhancement bonus of +2, making it a level 6 item and out of our reach.
There are new melee and ranged standard weapons (such as Cronin's spiked gauntlet); a wide variety of mounts (including a much cheaper warhorse than in the PHB), plus barding; vehicles ranging from wagon to airship, with vehicle rules; and alchemical items starting at 70gp.
The rest of the book is magic items.

hopeless |

Lazaro wrote:Pat o' the Ninth Power wrote:I'm reasonably certain, but haven't checked, that there are no new non-masterwork (i.e., non-magical and affordable) armors.Yup, all the new armor is masterwork.Of course, my OCD wouldn't let me not check. The lowest-grade armor in AV is an enhancement bonus of +2, making it a level 6 item and out of our reach.
There are new melee and ranged standard weapons (such as Cronin's spiked gauntlet); a wide variety of mounts (including a much cheaper warhorse than in the PHB), plus barding; vehicles ranging from wagon to airship, with vehicle rules; and alchemical items starting at 70gp.
The rest of the book is magic items.
Maybe that martial power book might have some new standard armours as it stands I don't understand why the need for special types of armour when they could have come under a section on crafted armours along with magical items, oh well the news about the broadsword is good at least.
Airships? Hmm now that is worth a look... maybe not for the game but I do have most of the 3.5 eberron books.

Rev Rosey |

Lazaro
Your spellscar is going to be chancy and highly unpredictable unless you decide to take the Student of the Plague feat at 4th level. Are you good with this or would you prefer to swap out one of your current feats? It's your call, but if you do want to do it, now is as good a time as any.
The adventure as she is writ will certainly take you as far as level 4, but you know how slowly things can move in pbp, and there is no real guarantee that we'll be going long enough for events to take their natural course. Of course, I'm very much hoping we will, and will make every effort at my end to make sure we stay on track, but it's just food for thought.

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Lazaro** spoiler omitted **
Rev
As for the chancy and unpredictable, I like that. The spellcar itself appearing at inopportune times. Of course during these moments when the scar can be seen Brujo will try his best to cover it up, even withdrawing from a fight.
His main fear would be 'spreading' the plague to others.

Rev Rosey |

Rev Rosey wrote:Rev** spoiler omitted **Lazaro** spoiler omitted **
Lazaro
OK. Go ahead and swap out Jack of all Trades and amend your stats. If you want to keep it unpredictable (which I'm all for), leave the results of the feat blank for now. I'm trying to fiddle with the FRPG suggestions a little bit. Keeps it interesting for you if you have no clue what the thing does.

Rev Rosey |

Just been discussing XP over on the Rune Stones thread and would like to propose the following here too.
I will award double XP for all encounters/combats and whatnot. This can be considered as representative of the difficulties of doing anything at all in a pbp, especially anything as complex as combat.
It also means that the DMG guideline of 10 encounters per level drops to 5 encounters per level, which will give you some chance of leveling up faster and acquiring the fun powers. Which is, after all part of the point.