Sceptor Tower of Spellgard - Discussion thread


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Human

Game thread is up HERE


M Goliath Cleric 14 / Storm Speaker / Druid

Updated. I actually couldn't find three more level-1 rituals I wanted, so I took 150gp of rituals!


Could I get some info on what a Genasi and a Shifter, Razorclw is? Is this a Forgotten Realms thing? Just curious.


Otto R. Ringus wrote:
Could I get some info on what a Genasi and a Shifter, Razorclw is? Is this a Forgotten Realms thing? Just curious.

Genasi is a Forgotten Realms thing; I think Shifter is originally Eberron but is now generic.

Basically, in 3E, you had Aasimar, who had a celestial somewhere in their heritage, and Tieflings, who had a fiend in theirs. Not enough to be half-celestial or half-fiend, but some trace.

Genasi are the same thing with respect to elementals, and Shifters with respect to lycanthropes.

Does that help?


That is an excellent description, thanks muchly! I always liked the tiefling/Aasimar dichotomy, too bad they didnt make Aasimar core in 4E.

Those two are new to me though, heh. I am a Greyhawk man, myself heh.

A bit of lycanthrope? So different abilities based on the type of were-creature?


Human

There's more information on shifters for 4E in the back of the MM. They come in two yummy flavours, Longtooth and Razorclaw. Both get a bonus when bloodied (+2 to damage for Longtooth, +1 to Reflex and AC and +2 speed for Razorclaw).

Genasi show up as a fully fledged 4E race in FRPG. Which I'm still don't have so am relying on the kindness of strangers for details.

I'm personally a fan of shifters. One of my live pcs is a shifter cleric who takes huge pleasure in bouncing into the front line and screaming "Strike me down and feel Avandra's glory burn your miserable hide." Also, "OK, stop right there, who's most wounded?"


F Half-elf Ranger 4 (multiclass - Rogue)

Well, that's all dandy, but some of us have been here since 1E, y'know. Now we got fancy pants races comin' in with their special powers and whatnot.


Geleri Fairwind wrote:
Well, that's all dandy, but some of us have been here since 1E, y'know. Now we got fancy pants races comin' in with their special powers and whatnot.

Ya I feel ya, Crazy-rap-dancer. Eladrin was pretty 'out there' to me when I first read about them, but the split between Eladrin and elves is really starting to grow on me. I almost rolled some type of Fingolfin Elf Lord Fighter/mage eladrin till I saw the spell-sword and decided to go a different direction. I like how the game maintains a bit of the Tolkienesque high fantasy (I wish it still contained more. If those pesky halflings get any LESS like hobbits, we might as well just start calling them kender.)


Male Human - dash of elf Miniature painter/ Heroic

Well, technically I started with Basic and moved to 2E, but half-elves have been around since 1E, so 'Geleri' was grousing there. :D

I like the eladrin/elf split - definitely makes the 'high elf' archetype more playable.


Lazaro -

As far as I can tell in the game thread, Brujo hasn't come into the copse with the rest of us, and now seems to be moving on. No problem from me, but I want to make sure I'm reading it right.

Thanks.

Shadow Lodge

Male Human
Pat o' the Ninth Power wrote:

Lazaro -

As far as I can tell in the game thread, Brujo hasn't come into the copse with the rest of us, and now seems to be moving on. No problem from me, but I want to make sure I'm reading it right.

Thanks.

Sorry, the way I pictured it Brujo had collapased some distance from the copse, and was now making his way toward the light.


Human
Lazaro wrote:
Pat o' the Ninth Power wrote:

Lazaro -

As far as I can tell in the game thread, Brujo hasn't come into the copse with the rest of us, and now seems to be moving on. No problem from me, but I want to make sure I'm reading it right.

Thanks.

Sorry, the way I pictured it Brujo had collapased some distance from the copse, and was now making his way toward the light.

Brujo

Spoiler:

The monastery is still about two miles away from you. The nearest light is the fire that's been lit in the copse. If you want to make a dramatic entrance, roll yourself a stealth check and we'll go from there.


M Goliath Cleric 14 / Storm Speaker / Druid

Totem, huh? Interesting idea, I hadn't thought of that, but it might help my sense of him. Rat? Possibly. I'll give it more thought.


Human

Totem animals. Very interesting thought. Cronin, if you want to play with that idea, let's see if there's some interesting way to incorporate it into your stats. No promises, but let's at least see if it can be done without unbalancing anything. I'm happy to have house rules on things like this.


Rev Rosey wrote:

Totem animals. Very interesting thought. Cronin, if you want to play with that idea, let's see if there's some interesting way to incorporate it into your stats. No promises, but let's at least see if it can be done without unbalancing anything. I'm happy to have house rules on things like this.

Seemed like a pretty natural assumption to me, after all lycanthrope is always associated with an animal, so shouldnt a race based off lycanthrope have animal ancestry or something? Am I looking at it the right way? (I do not have the appropriate books to know about them)


Male Human - dash of elf Miniature painter/ Heroic

Shifters are descended from lycanthropes and humans... although it's left vague as to which lycanthrope... enough time has passed for it only to show itself as being a bit fangy and furry.


Human

Fangy and furry to be sure, but I don't find it ridiculous that a shifter character might have an affinity of some kind with whatever the original lycanthropic strain was. My general stance would be that anything that helps a player define a character and bring it to life is useful.


Male Human - dash of elf Miniature painter/ Heroic

One for British players...

"Ehhhhh, rat-fans!"

Shadow Lodge

Male Human

May be wrong about this, but I think Geleri's AC is wrong. AC should be 16 (+2 Dex, +3 armor, +1 level), not 15.


Human

I'll check. If so, she's just avoided 14hp which she'd probably prefer.

FINALLY my FRPG arrived. Am about to immerse myself in new exotic ways to kill you all. And find out in more detail about Genasi and Swordmages. Also regional feats and any other items of likely interest.


Male Half Elf Paladin 6th
Rev Rosey wrote:

I'll check. If so, she's just avoided 14hp which she'd probably prefer.

FINALLY my FRPG arrived. Am about to immerse myself in new exotic ways to kill you all. And find out in more detail about Genasi and Swordmages. Also regional feats and any other items of likely interest.

Got mine yesterday have to admit it looks really good and I wish it had come out earlier as there's more than a few ideas in there worthy of perusing.


Human
Leo the half elven Paladin wrote:
Rev Rosey wrote:

I'll check. If so, she's just avoided 14hp which she'd probably prefer.

FINALLY my FRPG arrived. Am about to immerse myself in new exotic ways to kill you all. And find out in more detail about Genasi and Swordmages. Also regional feats and any other items of likely interest.

Got mine yesterday have to admit it looks really good and I wish it had come out earlier as there's a few more ideas in there worthy of perusing.

Well, if you want to swap stuff out at this stage, I'm open to suggestions.

How about this. You deal with the current combat with your stats and abilities as they stand. At the end of that, you can check your character abilities in the light of new information and make some one time amendments if desired. Ritual casters may well be happy to learn that there is some new stuff in there for them for example.

As always, any such changes will need to be GM approved, but I trust you not to unbalance yourselves or the party.


Male Human - dash of elf Miniature painter/ Heroic

Indeed, forgot the level bonus. :D Yes!


Male Half Elf Paladin 6th
Rev Rosey wrote:
Leo the half elven Paladin wrote:
Rev Rosey wrote:

I'll check. If so, she's just avoided 14hp which she'd probably prefer.

FINALLY my FRPG arrived. Am about to immerse myself in new exotic ways to kill you all. And find out in more detail about Genasi and Swordmages. Also regional feats and any other items of likely interest.

Got mine yesterday have to admit it looks really good and I wish it had come out earlier as there's a few more ideas in there worthy of perusing.

Well, if you want to swap stuff out at this stage, I'm open to suggestions.

How about this. You deal with the current combat with your stats and abilities as they stand. At the end of that, you can check your character abilities in the light of new information and make some one time amendments if desired. Ritual casters may well be happy to learn that there is some new stuff in there for them for example.

As always, any such changes will need to be GM approved, but I trust you not to unbalance yourselves or the party.

No I'll keep it as is, but it does provide options for later on though.

Appreciate the gesture though, but I'm learning 4e as it is and I'm having great fun as a result!


Human

Geleri Fairwind's wounds close as though they had never been ...

Glad you're enjoying yourself Leo.

Shadow Lodge

Male Human

Hey all. Just thought I'd update the 4e games that I'm in that The Barbarian is out in the latest Dragon.

Dark Archive

Thanks very much for the link.


Male Human - dash of elf Miniature painter/ Heroic

It rocketh to the max.

Shadow Lodge

Male Human

Everytime I use lightning lure, I want to say "GET OVER HERE"


Human

Fair point. It is the arcane equivalent of a choke chain.


Male Human - dash of elf Miniature painter/ Heroic

I can't believe how unlucky I am at the moment.


Human

At least she's in better shape than Chryzylyx. The way things look right now, I'm going to be in the happy position of explaining to Otto just how I managed to kill his lovingly crafted pc in the space of 3 rounds of combat. Glunk.

Shadow Lodge

Male Human

Atleast I got her away from the hound. Of course there's still Allan and Deadeye to worry about.

Shadow Lodge

Male Human

Hey Rev, I noticed you asked about the Adventure's Vault, and thought I'd do the same.

I was going to ask about before the game started. Was a aiming at a frost broadsword, instead of a scimitar


Male Human - dash of elf Miniature painter/ Heroic

Ah, hello broadsword, my old friend.

Shadow Lodge

Male Human

The broadsword is nice. If I were a two-handed fighter I'd probably go with the Fullblade.


Male Human - dash of elf Miniature painter/ Heroic

I had a soft spot for the broadsword as I first encountered in 2E. I quite like how they have made it a less accurate, heavier hitter version of the longsword.


Human

Well now. Since the issue's been raised, and I think the module as it stands is a little treasure dull, could you all post up a list of stuff you'd quite like to find.

Clearly this is not a guarantee that you will everything (or indeed anything) on your Christmas lists, but in my experience, finding treasure nobody in the party can use is a whine-inducer.

So. Lists please. Realistic ones. You are not going to find a +10/+10 [generic weapon of choice] designed for killing [generic monster of choice with which this place is happily infested]. But you know that.


Lazaro wrote:

Hey Rev, I noticed you asked about the Adventure's Vault, and thought I'd do the same.

I was going to ask about before the game started. Was a aiming at a frost broadsword, instead of a scimitar

Oh new weapons?

Do they include extra armour types?

I assume the broadsword is the same type as a longsword?

Well thats another book worth looking up, up to this point I thought it was all magical items...

Shadow Lodge

Male Human
hopeless wrote:
Lazaro wrote:

Hey Rev, I noticed you asked about the Adventure's Vault, and thought I'd do the same.

I was going to ask about before the game started. Was a aiming at a frost broadsword, instead of a scimitar

Oh new weapons?

Do they include extra armour types?

I assume the broadsword is the same type as a longsword?

Well thats another book worth looking up, up to this point I thought it was all magical items...

It's similiar, but it's prof. bonus is lower and deals more damage.


Human

They do indeed include new armour types. An extensive list of them. I'll see what I can do about concocting a list for you later, if someone doesn't get in first and do it for me.


Rev Rosey wrote:
They do indeed include new armour types. An extensive list of them. I'll see what I can do about concocting a list for you later, if someone doesn't get in first and do it for me.

I'm reasonably certain, but haven't checked, that there are no new non-masterwork (i.e., non-magical and affordable) armors.

Shadow Lodge

Male Human
Pat o' the Ninth Power wrote:
Rev Rosey wrote:
They do indeed include new armour types. An extensive list of them. I'll see what I can do about concocting a list for you later, if someone doesn't get in first and do it for me.
I'm reasonably certain, but haven't checked, that there are no new non-masterwork (i.e., non-magical and affordable) armors.

Yup, all the new armor is masterwork.


Lazaro wrote:
Pat o' the Ninth Power wrote:
I'm reasonably certain, but haven't checked, that there are no new non-masterwork (i.e., non-magical and affordable) armors.
Yup, all the new armor is masterwork.

Of course, my OCD wouldn't let me not check. The lowest-grade armor in AV is an enhancement bonus of +2, making it a level 6 item and out of our reach.

There are new melee and ranged standard weapons (such as Cronin's spiked gauntlet); a wide variety of mounts (including a much cheaper warhorse than in the PHB), plus barding; vehicles ranging from wagon to airship, with vehicle rules; and alchemical items starting at 70gp.

The rest of the book is magic items.


Pat o' the Ninth Power wrote:
Lazaro wrote:
Pat o' the Ninth Power wrote:
I'm reasonably certain, but haven't checked, that there are no new non-masterwork (i.e., non-magical and affordable) armors.
Yup, all the new armor is masterwork.

Of course, my OCD wouldn't let me not check. The lowest-grade armor in AV is an enhancement bonus of +2, making it a level 6 item and out of our reach.

There are new melee and ranged standard weapons (such as Cronin's spiked gauntlet); a wide variety of mounts (including a much cheaper warhorse than in the PHB), plus barding; vehicles ranging from wagon to airship, with vehicle rules; and alchemical items starting at 70gp.
The rest of the book is magic items.

Maybe that martial power book might have some new standard armours as it stands I don't understand why the need for special types of armour when they could have come under a section on crafted armours along with magical items, oh well the news about the broadsword is good at least.

Airships? Hmm now that is worth a look... maybe not for the game but I do have most of the 3.5 eberron books.


Male Human - dash of elf Miniature painter/ Heroic

I have dibs on Onyx Dog :D


Human

Lazaro

Spoiler:

Your spellscar is going to be chancy and highly unpredictable unless you decide to take the Student of the Plague feat at 4th level. Are you good with this or would you prefer to swap out one of your current feats? It's your call, but if you do want to do it, now is as good a time as any.

The adventure as she is writ will certainly take you as far as level 4, but you know how slowly things can move in pbp, and there is no real guarantee that we'll be going long enough for events to take their natural course. Of course, I'm very much hoping we will, and will make every effort at my end to make sure we stay on track, but it's just food for thought.

Shadow Lodge

Male Human
Rev Rosey wrote:

Lazaro** spoiler omitted **

Rev

Spoiler:

I was going to be taking Student of the Plague the next chance I had. But I think it may be easier just to swap out Jack of All Trades for now.

As for the chancy and unpredictable, I like that. The spellcar itself appearing at inopportune times. Of course during these moments when the scar can be seen Brujo will try his best to cover it up, even withdrawing from a fight.

His main fear would be 'spreading' the plague to others.


Human
Lazaro wrote:
Rev Rosey wrote:

Lazaro** spoiler omitted **

Rev** spoiler omitted **

Lazaro

Spoiler:

OK. Go ahead and swap out Jack of all Trades and amend your stats. If you want to keep it unpredictable (which I'm all for), leave the results of the feat blank for now. I'm trying to fiddle with the FRPG suggestions a little bit. Keeps it interesting for you if you have no clue what the thing does.


Human

Just been discussing XP over on the Rune Stones thread and would like to propose the following here too.

I will award double XP for all encounters/combats and whatnot. This can be considered as representative of the difficulties of doing anything at all in a pbp, especially anything as complex as combat.

It also means that the DMG guideline of 10 encounters per level drops to 5 encounters per level, which will give you some chance of leveling up faster and acquiring the fun powers. Which is, after all part of the point.

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