The Forgotten God (Table 1) (Inactive)

Game Master Rednal

Hadran, God of Valor and Knowledge
Burkhardt, God of Pacts, Pledges, and the Spirit of the Law

Deepmar Penal Colony
Dig Sita Caina


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HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

So originally were we going to westcrown? I don't remember but somehow we sailed way past Cheliax out of the inner sea and into the Arcadian Ocean and into the Hellmouth Gulf, or are you putting Blackcove somewhere else?

Hadran awakes the next morning renewed. He goes about greeting the villagers to see them all settling back in. He then meets with Burkhardt and Midfoviing for breakfast.

"We are on the western shore of Cheliax. Egorian is the capital and would be a place to start if we are looking for artifacts of power."


HP: 123/123 | AC/T/FF: 22/14/20 | F/R/W: +11/+11/+12 | CMB: +12, CMD: 27 (29 vs tumble) | DR: 5/chaotic; Resist: acid 10, cold 10, fire 10; SR 11 | Init: +5, Perception: +17
Resources:
Challenge: 2/2 | Mythic Power: 9/9 | Tactician: 2/2
Status Effects:
Abyss: -4 to all Charisma-based checks [ooc]| Spirits: Ubro (with boon), Achaelous (occult weapon)

That sounds right. Burkhardt will pass on pacts here, as it's entirely likely that making pacts is what got these folk into trouble in the first place. Blackcove probably needs to be single for a while. ;)

"Mffm," said Burkhardt, a cheek full of toasted bread. "I'd think so. Can't say I'm excited to surround myself with devil-worshippers, but if these artifacts are as you say, then it's much worse to be left unattended. And we need them. What's the best route? Ship, horse?"


There were certainly many ways to reach your destination, many of which were likely usable...

...and "not excited" might be a fairly mild way to describe being around diabolists. XD When it comes to Outsiders and such, remember that you are deities, and would have THAT sort of viewpoint. For Outsiders who are very much against your alignment and ideology...


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

"If we head south along the coast we will reach Corentyn. It is a large trade hub and military outpost. From here is where the control the entrance to the inner sea. We can start looking there and then charter a boat east to Westcrown if we desire."


HP: 123/123 | AC/T/FF: 22/14/20 | F/R/W: +11/+11/+12 | CMB: +12, CMD: 27 (29 vs tumble) | DR: 5/chaotic; Resist: acid 10, cold 10, fire 10; SR 11 | Init: +5, Perception: +17
Resources:
Challenge: 2/2 | Mythic Power: 9/9 | Tactician: 2/2
Status Effects:
Abyss: -4 to all Charisma-based checks [ooc]| Spirits: Ubro (with boon), Achaelous (occult weapon)

Yup! Understatements and all.

"Sounds like horse then." Burkhardt wipes his face with a napkin after finishing his breakfast, and nods the other two. "Come, let us find the master of Blackcove's stable. Do you ride, Midfoviing, or will you fly?"


"I'll walk." the dragon-girl said, raising an arm and waving slightly. "Horses tend to act like I'd eat them (and they're not wrong), and flying too long is a little weird, so I can hoof it."

That said, any horses you bought here weren't likely to be returned, so you'd definitely have to convince the owner to sell. Gold always worked, of course, although a bit of persuasion might be able to help you get a better deal.


HP: 123/123 | AC/T/FF: 22/14/20 | F/R/W: +11/+11/+12 | CMB: +12, CMD: 27 (29 vs tumble) | DR: 5/chaotic; Resist: acid 10, cold 10, fire 10; SR 11 | Init: +5, Perception: +17
Resources:
Challenge: 2/2 | Mythic Power: 9/9 | Tactician: 2/2
Status Effects:
Abyss: -4 to all Charisma-based checks [ooc]| Spirits: Ubro (with boon), Achaelous (occult weapon)

Burkhardt approached the stablemaster. "Ho there, groomsman! A couple horses for sale? Let us barter! While I lack in hard coin, I am a man of many talents you will see, and I'm certain we can come to a mutually-beneficial agreement. What say you, what troubles you, what bothers you, what simply needs doing?"

Diplomacy: 1d20 + 14 ⇒ (17) + 14 = 31


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

"I have coin Burkhardt and these people have been through much. Here this will make life a bit easier for you. I will give you three hundred gold for two horses prepared for riding and as much feed as they can carry. My friend here can still help you with anything else you may need. Do we have a deal?"

Rednal did we recover anything from the island? Where is the phat lootz at? :)


Loot depends on where you look. XD I do recall you getting a fair bit from the tower...

The stablemaster seemed... surprised... by Burkhardt's almost aggressively friendly offer to help out. Hadran's offer helped him to relax a little more, though, and he nodded. "Well, I reckon you can get a fair bit of feed. Tell you what - we'll give each a month's worth." he offered. "Should be enough to get you wherever you're going, especially if you let 'em graze proper."


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

Hadran nods and counts out the coin for the man. After receiving the animals he looks to his new companion.

"If there is noting else we should leave now while we still have the better part of the day to travel."


HP: 123/123 | AC/T/FF: 22/14/20 | F/R/W: +11/+11/+12 | CMB: +12, CMD: 27 (29 vs tumble) | DR: 5/chaotic; Resist: acid 10, cold 10, fire 10; SR 11 | Init: +5, Perception: +17
Resources:
Challenge: 2/2 | Mythic Power: 9/9 | Tactician: 2/2
Status Effects:
Abyss: -4 to all Charisma-based checks [ooc]| Spirits: Ubro (with boon), Achaelous (occult weapon)

Burkhardt looked to Hadran, then back to the man. "Well, how thoughtful. Offer stands; as my friend said, you've been through much, so don't hesitate. Elsewise, we'll be off!"


I heard Egorian and Westcrown as potential destinations. XD Which of those would you actually like to head to?


HP: 123/123 | AC/T/FF: 22/14/20 | F/R/W: +11/+11/+12 | CMB: +12, CMD: 27 (29 vs tumble) | DR: 5/chaotic; Resist: acid 10, cold 10, fire 10; SR 11 | Init: +5, Perception: +17
Resources:
Challenge: 2/2 | Mythic Power: 9/9 | Tactician: 2/2
Status Effects:
Abyss: -4 to all Charisma-based checks [ooc]| Spirits: Ubro (with boon), Achaelous (occult weapon)

Westcrown sounds good - slightly less likely to attract unwanted attention in the former capital than the current, I think.


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

Corentyn first. Strait down the coast. It controls the entrance to the inner sea and is a major trade hub.


HP: 123/123 | AC/T/FF: 22/14/20 | F/R/W: +11/+11/+12 | CMB: +12, CMD: 27 (29 vs tumble) | DR: 5/chaotic; Resist: acid 10, cold 10, fire 10; SR 11 | Init: +5, Perception: +17
Resources:
Challenge: 2/2 | Mythic Power: 9/9 | Tactician: 2/2
Status Effects:
Abyss: -4 to all Charisma-based checks [ooc]| Spirits: Ubro (with boon), Achaelous (occult weapon)

Corentyn works.


You had your steeds, you had your minions, you had food, and you had a destination. A little something like terrain wasn't liable to slow either of you two down, and following the coast was one of the easiest types of navigation imaginable. (Really, it would have been worrying if you hadn't made an easy time of it, all things considered.) The days passed without too much trouble aside from the odd patrol of soldiers, until finally Corentyn came into sight by the Arch of Aroden. It would be easy enough to find a ship there to travel on - or you could simply continue on foot after resupplying.


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

"A ship from here should be easily managed to Westcrown. Burkhardt why don't you arrange that. I will arrange us rooms and start to ask around about any artifacts or rumors of late that may have passed through. Come meet us at the inn after."

Assuming he finds everything agreeable Hadran heads off with Midfoviing. Once at the inn he sits and orders some food for him and her as well as some drink.

"Midfoviing sit and enjoy as I attempt to gather some information on what things may pass through this place."

He then begins to mingle with the people Asking about items of power and artifacts and if there are merchants or others that deal in the sort of things. All along expressing they are simply treasure hunters seeking big scores.

Gather information: 1d20 + 16 ⇒ (14) + 16 = 30


HP: 123/123 | AC/T/FF: 22/14/20 | F/R/W: +11/+11/+12 | CMB: +12, CMD: 27 (29 vs tumble) | DR: 5/chaotic; Resist: acid 10, cold 10, fire 10; SR 11 | Init: +5, Perception: +17
Resources:
Challenge: 2/2 | Mythic Power: 9/9 | Tactician: 2/2
Status Effects:
Abyss: -4 to all Charisma-based checks [ooc]| Spirits: Ubro (with boon), Achaelous (occult weapon)

Burkhardt gave an agreeable smile in response. He headed down to the docks and asked around for a ship headed to Westcrown. Again Burkhardt preferred to offer a service or come to some kind of agreement rather than offer coin for the journey, because while he now knew that Hadran had money to spare, he had no idea how much.

Diplomacy (Gather Info): 1d20 + 14 ⇒ (15) + 14 = 29


Midfoviing plopped down right where she was when Hadran told her to sit - she still seemed to struggle with social interaction, but eventually was talked into sitting somewhere out of the way instead. There were always rumors of powerful magical artifacts, of course, most of which were easy to dismiss as half-baked rumor. You did, however, hear one of particular interest. In preparation for an upcoming Loyalty Day festival, Chelish authorities were looking for additional proof of how some group called House Davian had been traitors - the name wasn't known to either of you, given the time that had passed since you first fell - and were keen on finding people who could investigate a site that had, until recently, been forbidden to all. Cheliax was a fairly rough land when it came to power, though, and indeed seemed to do most searching on its own thanks to the devils that served it. If the job didn't interest you, the best course of action would probably be traveling somewhere else.


HP: 123/123 | AC/T/FF: 22/14/20 | F/R/W: +11/+11/+12 | CMB: +12, CMD: 27 (29 vs tumble) | DR: 5/chaotic; Resist: acid 10, cold 10, fire 10; SR 11 | Init: +5, Perception: +17
Resources:
Challenge: 2/2 | Mythic Power: 9/9 | Tactician: 2/2
Status Effects:
Abyss: -4 to all Charisma-based checks [ooc]| Spirits: Ubro (with boon), Achaelous (occult weapon)

Burkhardt joined up with Hadran at the inn later on and discussed the opportunity, mindful of who might be eavesdropping. "What do you think about this? It seems a worthwhile lead, but I wish to learn more of this House Davian. If they are traitors in a land such as this, they could carry righteous folk among the, and I don't well go back on my word once given - agreeing to the job means seeing it through to the end, far-reaching consequences be damned."

Indeed, the prospect troubled Burkhardt. While he is flexible in an agreement to the points of missing information or changing circumstances, the job as presented seemed one that would worsen the world when complete. That said, evil betraying evil is also common- and Cheliax wasn't likely to present many 'clean' opportunities to begin with.


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

"Well it seems we have nothing but time. Any rumor of items of power are worth a look, at least until we have a better way of seeking our lost power. We can take the job. Keeping items of power out of the hands of these devil worshipers is a bonus."

After speaking with Burkhardt Hadran will seek out who they need to speak to about where the location is.


Some asking around noted that the Museum of History in town would be a good place to go to talk about any sort of new, sanctioned expedition. There was no great rush on the matter, of course - you certainly had the time to try and gather more information or make any preparations you thought might be useful before you set out.


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

"Come my friend let us see what we can find on this House Davian before we take the job. It is strange and fun to find things I have no knowledge of." He smiles as they go off to start asking about the House Davian and current events surrounding the job.

Gather Information: 1d20 + 16 ⇒ (18) + 16 = 34


HP: 123/123 | AC/T/FF: 22/14/20 | F/R/W: +11/+11/+12 | CMB: +12, CMD: 27 (29 vs tumble) | DR: 5/chaotic; Resist: acid 10, cold 10, fire 10; SR 11 | Init: +5, Perception: +17
Resources:
Challenge: 2/2 | Mythic Power: 9/9 | Tactician: 2/2
Status Effects:
Abyss: -4 to all Charisma-based checks [ooc]| Spirits: Ubro (with boon), Achaelous (occult weapon)

"Hmm yes, just a moment then." Burkhardt disappeared to his room and performed the ritual to call Milo of Clyde. When asked why he was summoned, Burkhardt replied simply, "For starters, I ask that you help me learn what I can of House Davian. Let's join Hadran downstairs." He reappeared downstairs with that bit of stubble and followed Hadran out into the city.

Milo of Clyde Binding Check vs DC 14: 1d20 + 13 ⇒ (5) + 13 = 18
Good pact, no capstone empowerment.

Gather Information: 1d20 + 14 ⇒ (7) + 14 = 21


Even with a lot of searching and questioning, there's not a lot of information on the group in question - history is a much-changed thing in Cheliax, and few people truly even know what's true anymore. However, they're repeatedly referred to as traitors that were crushed by the Thrune family at some point in the past - exactly how long ago isn't clear - and as such are regarded as enemies of the state by those that know about them.


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

"Strange, seems like things surrounding this family may have been covered up to find so little information. I say we go to the Museum of History and go ahead and take the job."

Assuming Burkhardt agree's and has no further business Hadran is ready when he is to head to the museum.


HP: 123/123 | AC/T/FF: 22/14/20 | F/R/W: +11/+11/+12 | CMB: +12, CMD: 27 (29 vs tumble) | DR: 5/chaotic; Resist: acid 10, cold 10, fire 10; SR 11 | Init: +5, Perception: +17
Resources:
Challenge: 2/2 | Mythic Power: 9/9 | Tactician: 2/2
Status Effects:
Abyss: -4 to all Charisma-based checks [ooc]| Spirits: Ubro (with boon), Achaelous (occult weapon)

"I've no objection. From the sounds of it, House Davion doesn't exist anymore - likely no one left to do wrong by." He sets off with Hadran towards the Museum of History, scratching at the mildly uncomfortable hair on his chin.


For a deity of goodness, that would be a concern...

Broad marble steps, barely dulled with age and showing only the tiniest of cracks lead to the solid, reinforced double doors of Corentyn’s Museum of History. The building stands in stark contrast to the surrounding structures, most of which are small, cramped, and crumbling. Two city guards stand at the intersection nearby, watching the tradesfolk, fishermen, vintners, and others who make High Quarter their home. It's not particularly crowded at the moment - indeed, the only one you see inside is a man glancing nervously at the intersection outside through a window in one of the side wings.


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

Hadran motions to the man.

"Hello. Are you the one we talk to about investigating the site now open dealing with House Davian."


HP: 123/123 | AC/T/FF: 22/14/20 | F/R/W: +11/+11/+12 | CMB: +12, CMD: 27 (29 vs tumble) | DR: 5/chaotic; Resist: acid 10, cold 10, fire 10; SR 11 | Init: +5, Perception: +17
Resources:
Challenge: 2/2 | Mythic Power: 9/9 | Tactician: 2/2
Status Effects:
Abyss: -4 to all Charisma-based checks [ooc]| Spirits: Ubro (with boon), Achaelous (occult weapon)

Once inside, Burkhardt delivered a simple but formal bow to the man, noting that he seemed to desire discretion. "Greetings, my good man."


As you spoke, the man repeatedly glanced out the window, looking like he was slowly growing more agitated. "Investigations. Yes. It has all sorts of official approval, of course, wouldn't dream of it as a possibility otherwise." he wiped a bit of sweat off of his brow. "J-just the two of you then, is it? D-do you work for anybody?"


HP: 123/123 | AC/T/FF: 22/14/20 | F/R/W: +11/+11/+12 | CMB: +12, CMD: 27 (29 vs tumble) | DR: 5/chaotic; Resist: acid 10, cold 10, fire 10; SR 11 | Init: +5, Perception: +17
Resources:
Challenge: 2/2 | Mythic Power: 9/9 | Tactician: 2/2
Status Effects:
Abyss: -4 to all Charisma-based checks [ooc]| Spirits: Ubro (with boon), Achaelous (occult weapon)

"Relax, friend." Burkhardt held up his arms to pull back his sleeves, showing he hid nothing within them. He then confidently, but slowly, reached out to clasp the man's hand. "We are beholden to none but ourselves. No ulterior motives. Please, explain to us the details of this investigation."

Does it seem that he is nervous because he's lying about the approval and official channels in someway, or is he expecting trouble?
Sense Motive: 1d20 + 24 ⇒ (14) + 24 = 38

To try to put him at ease.
Diplomacy: 1d20 + 14 ⇒ (4) + 14 = 18


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

Hadran nods and lets Burkhardt handle the conversation. He approaches closer though as they talk and tries to get a look out to what seems to be bothering the man.


He was probably expecting trouble, all things considered... you were in Cheliax, after all.

Looking out, something catches your eye - the guards out on the street seem to have vacated their place on the corner, and the museum's proprietor let out a groan. "Are you trying to disrupt my position here in the city with statements like that!?" he hissed. "History is delicate business!" He looked like he was rapidly approaching the point of genuine panic.


HP: 123/123 | AC/T/FF: 22/14/20 | F/R/W: +11/+11/+12 | CMB: +12, CMD: 27 (29 vs tumble) | DR: 5/chaotic; Resist: acid 10, cold 10, fire 10; SR 11 | Init: +5, Perception: +17
Resources:
Challenge: 2/2 | Mythic Power: 9/9 | Tactician: 2/2
Status Effects:
Abyss: -4 to all Charisma-based checks [ooc]| Spirits: Ubro (with boon), Achaelous (occult weapon)

Not entirely certain what part of his words sent the man reeling, Burkhardt lowered his voice before taking a best-guess. "Erm, apologies, Hadran and I are foreigners here and I must have miscommunicated our intentions. We of course would treat the task with the care and diligence it deserves, ourselves having a great deal of respect for history and that which we may learn from it. Please."

Did Midfoviing follow us inside?


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

"Old man. Where did the guards go? What would make them leave their positions and what has you in such a uneasiness?"


Midfoviing sat and waited, like she was told to. XD

"Could be anything - could be everything!" the agitated proprietor babbled. "But I'm a supporter of the queen, you hear me? I've always complied with commands from the Government, and I always will! I won't have you endanger my friends!"


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

"Endanger your friends? What are you babbling about. We told you we are here to investigate the now open site dealing with House Davian. Are these the friends you speak of? If so tell us We have no loyalty to this land. You can put your trust in us."

Attempting both to calm and impress the man Hadran unleashes a bit of power to show his divinity

Diplomacy: 1d20 + 36 ⇒ (14) + 36 = 50


HP: 123/123 | AC/T/FF: 22/14/20 | F/R/W: +11/+11/+12 | CMB: +12, CMD: 27 (29 vs tumble) | DR: 5/chaotic; Resist: acid 10, cold 10, fire 10; SR 11 | Init: +5, Perception: +17
Resources:
Challenge: 2/2 | Mythic Power: 9/9 | Tactician: 2/2
Status Effects:
Abyss: -4 to all Charisma-based checks [ooc]| Spirits: Ubro (with boon), Achaelous (occult weapon)

Missed that, then. :-P

Burkhardt let Hadran work his divine power, clearly not ready to tackle a Chelaxian's intense paranoia. Hadran deems this an acceptable risk then, or is he being reckless? Suppose we'll find out.


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

a bit Reckless for sure :), Last I used it was the village we just left was gathered so I displayed it to all of them :)


Divine force tended to solve problems - and this time was no exception as the man quickly started to calm down. Of course, a god's nature tended to manifest in the powers they displayed... and you could almost see the man growing more of a spine as the god of valor's energy surged into him.

"I... I'm sorry, I don't really know what came over me there." he said, shaking his head a bit. "It's just... my friend, they're a valuable historic asset, but I'm worried that the Order of the Rack is planning to make them, well, disappear. They don't like things that contravene official history, you see, no matter who says it or where it comes from. They're vital for getting the true history of Corentyn, though. Help them, and I'll make sure you get to do the investigation you want."


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

You lost me a bit. Who is he asking for us to help? House Davian?


HP: 123/123 | AC/T/FF: 22/14/20 | F/R/W: +11/+11/+12 | CMB: +12, CMD: 27 (29 vs tumble) | DR: 5/chaotic; Resist: acid 10, cold 10, fire 10; SR 11 | Init: +5, Perception: +17
Resources:
Challenge: 2/2 | Mythic Power: 9/9 | Tactician: 2/2
Status Effects:
Abyss: -4 to all Charisma-based checks [ooc]| Spirits: Ubro (with boon), Achaelous (occult weapon)

From my understanding yes - he has friend(s) from House Davian, and the expected course of finding this evidence would bring them to great harm. What he wants us to do is complete the job yet leave them intact. I'll let Rednal confirm before doing anything.


He's asking for you to help a friend of his. He hasn't mentioned their affiliation. XD ...As you may have noticed, he's quite worried and not entirely coherent right now.


HP: 123/123 | AC/T/FF: 22/14/20 | F/R/W: +11/+11/+12 | CMB: +12, CMD: 27 (29 vs tumble) | DR: 5/chaotic; Resist: acid 10, cold 10, fire 10; SR 11 | Init: +5, Perception: +17
Resources:
Challenge: 2/2 | Mythic Power: 9/9 | Tactician: 2/2
Status Effects:
Abyss: -4 to all Charisma-based checks [ooc]| Spirits: Ubro (with boon), Achaelous (occult weapon)

Right, jumping to a conclusion. Anyway...

Burkhardt kept his exasperation to himself. "You need not worry, sir. You are our only contact in this and can dictate how you would like to us to proceed. I am beholden to my words freely and rightly given, so please tell us: what can we do for you?"


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

Hadran awaits to see how the man responds to Burkhardt.


One hopes a deity of contracts would be careful about that. XD

"I..." the man looked around nervously, as if he half-expected a devil to be staring at him from behind a nearby corner. "G-go to the Fox Den. It's right on the southeast corner of the docks. Tell the doorkeeper that Zefiro sent you, make sure they haven't discovered my friend yet. I-if they have, help her escape notice." he said, clearly working as hard as he could to overcome his fear.


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

"Have faith and comfort. We will save your friend and return. Come Burkhardt if you have no further business until we return."


HP: 123/123 | AC/T/FF: 22/14/20 | F/R/W: +11/+11/+12 | CMB: +12, CMD: 27 (29 vs tumble) | DR: 5/chaotic; Resist: acid 10, cold 10, fire 10; SR 11 | Init: +5, Perception: +17
Resources:
Challenge: 2/2 | Mythic Power: 9/9 | Tactician: 2/2
Status Effects:
Abyss: -4 to all Charisma-based checks [ooc]| Spirits: Ubro (with boon), Achaelous (occult weapon)

Nodding, Burkhardt went with Hadran to the Fox Den and indicated to the doorkeeper that they was sent by Zefiro's request.


The smell of raw fish, stale sweat, and old booze permeates this section of the West Drenches. Broken pathways are slick with mud where they aren’t simply flooded. Small wooden buildings are built around narrow canals brimming with dark water that flows swiftly out to sea. Sounds of a busy business district quiet intermittently, at which time the groaning boats and boisterous sailors in the nearby port are just loud enough to hear.

The woman behind the door didn't seem too keen on talking, but cracked it open slightly when Burkhardt mentioned Zefiro. "You're friends with the old ruin-lover, then?" she asked cautiously - a little bit of smooth talking would probably convince her to let you inside.

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