
Tallis Kotellos |

Fortitude: 1d20+7=22
Tallis once again tries to beat the plants with his staff.
[ooc]Flurry of Blows: 1d20+5=14, 1d6+3=9, 1d20+5=6, 1d6+3=6 Confirming the fail: One of these days, the stars shall align, the rest of Baator will freeze over, and I WILL FINALLY HIT SOMETHING.

Tallis Kotellos |

Fortitude: 1d20+7=22
Tallis once again tries to beat the plants with his staff.
Flurry of Blows: 1d20+5=14, 1d6+3=9, 1d20+5=6, 1d6+3=6 Confirming the fail: One of these days, the stars shall align, the rest of Baator will freeze over, and I WILL FINALLY HIT SOMETHING.
Show up already.

Tarren the Dungeon Master |

Tallis Kotellos wrote:Show up already.Fortitude: 1d20+7=22
Tallis once again tries to beat the plants with his staff.
Flurry of Blows: 1d20+5=14, 1d6+3=9, 1d20+5=6, 1d6+3=6 Confirming the fail: One of these days, the stars shall align, the rest of Baator will freeze over, and I WILL FINALLY HIT SOMETHING.
Tallis' staff breaks.
EDIT: hehehe.

Lil' Jakie |

Taking a deep breath, I strive to find my focus.
"NOISY CRICKET!"
I slam my right foot forward, twisting and then following it with a roundhouse kick from my left foot.
Flurry of Blows: (1d20+6=25, 1d20+6=19)
Damage: (1d4=3, 1d4=1)

Lord Flash |

Lord Flash turns to his next opponent and delivers a glancing blow to the wooden foe, watching the others and their feeble attempts to subdue the plant being.
Kill 'em all and let the Gods sort 'em out. (1d20+6=8, 1d20+6=21)
Damage. (1d6=2)

Bandle K'nana |

Tallis Kotellos |

Knowledge (nature) or Knowledge (arcana) check?
I'm getting settled in. Will start posting again tomorrow.
I think I may be the only one here with a Knowledge skill, and all I could tell you is the historic impact of creepy plant-things. Of course, I'd probably get a natural 20 if I rolled, so why even try. Oh, and congratulations on the move.

Tarren the Dungeon Master |

With LJ's successful combination of attacks, another of the creatures -- the one he injured earlier -- is broken. Red sap sprays from the stump of a limb.
Bandle and Lord Flash wound, but do not destroy, two other plant creatures.
When the plant creatures hiss, it sounds like a cold wind rustling the leaves in an otherwise silent forest. One turns on Bandle, smacking him with a thorny branch. 3 points of damage; fort save. (that was a confirmed crit).
Another continues to scrape at Tallis, adding more poisoned thorns to the monk-turned-pin-cushion.two points of damage; two fort saves.
Lord Flash is scraped across the face, a thorn coming dangerously close to an eye.3 points of damage; one fort save. (that was a confirmed crit).
LJ, however, manages to dodge attacks from two separate creatures whose branches become entangled.Two confirmed fumbles? What are the chances? These two lose their round of actions and are treated as flat-footed.

Tarren the Dungeon Master |

Tarren the Dungeon Master wrote:I think I may be the only one here with a Knowledge skill, and all I could tell you is the historic impact of creepy plant-things. Of course, I'd probably get a natural 20 if I rolled, so why even try. Oh, and congratulations on the move.Knowledge (nature) or Knowledge (arcana) check?
I'm getting settled in. Will start posting again tomorrow.
Tallis half-remembers some reference blood drinking plants from 'the garden of Zura'.

Tallis Kotellos |

Fortitude: At least I am hale and hearty.
Tallis, enraged by the shattering of his overly-expensive piece of wood, launchs a flurry of blows at the plants. Meaning, of course, that he missed and punched a nearby shrub.

Lil' Jakie |

Encouraged by my opponents clumsy fumbles, I shout out "NOISY CRICKET!" and focus my attacks on one of the creatures.
Flurry of Blows: (1d20+6=19, 1d20+6=14)
Damage: (1d4=2, 1d4=1)

Tarren the Dungeon Master |

1d20+3=7(Fort save)
Bandle feels the sting of the plant creatures
Does Bandle attack?

Bandle K'nana |

Yes
Flurry of blows1d20+2=4, 1d4=3, 1d20+2=14, 1d4=3
Bandle throws another awkward como at the bristling thorn creature.
His brow furrows as he proclaims "Allright, you asked for it...you know my uncle was a garden gnome!!"

Lord Flash |

Lord Flash?
Sorry busy week. Trying to play catchup with my PbPs.
Lord Flash once again silently lays into the wooden creatures, a cruel smile on his face and oblivious to the splinters he is picking up.
Flurry again. (1d20+6=15, 1d20+6=19)
Damage. (1d6=2, 1d6=4)

Tarren the Dungeon Master |

Bandle finishes his wounded plant-creature off with another punch. LJ snaps a branch but does not kill one of the creatures. Lord Flash snaps a main branch, causing more red sap to spray from the gash.
Now that a few of the creatures have been killed, it is easier to make out how many there are. What seemed to be an indiscriminate mass of branches can now be recognized as three creatures. Five have fallen.
Of those three, only one is able to attack this round. Tallis of the Low AC and No Luck is scraped again. New Fort save. 1 point damage.

Tallis Kotellos |

At least I can still make these.
Tallis launches another flurry of blows at the plant, and for once he actually hits it.

Lil' Jakie |

Attack (Flurry of Blows): (1d20+6=10, 1d20+6=7)
"We can do this!" I shout encouragingly but in doing so, I lose my focus on actually attacking.

Tarren the Dungeon Master |

Attack (Flurry of Blows): (1d20+6=10, 1d20+6=7)
"We can do this!" I shout encouragingly but in doing so, I lose my focus on actually attacking.
Confirm fumble?

Tarren the Dungeon Master |

Lord Flash |

LJ manages to punch himself in the face.
Bwah ha ha ha haaaaa! Stop pucnching your self... stop punching yourself... lol ;)
Now able to distinctly see the plant creatures before him, Lord concentrates his attacks on those that look the most damaged.
Flurry on Dead Wood... (1d20+6=25, 1d20+6=18)
Damage. (1d6=3, 1d6=2)

Lil' Jakie |

Emberassed, I cry out, "NOISY CRICKET!"
I kick out with a left and then let fly with a spinning right kick.
Flurry of Blows: (1d20+6=20, 1d20+6=26)
Confirm Critical: (1d20+6=16)
Damage: (1d4=3, 1d4=4, 1d4=1)

Tallis Kotellos |

Tallis takes out a glass vial and drinks the contents, his wounds healing. "I'll be fine. Come on, let's keep going."
Drinking a Potion of Cure Light Wounds: 1d8+1=7 Back to full health, it seems.

Tallis Kotellos |

Tallis Kotellos wrote:"I'll be fine. Come on, let's keep going.""But what about my donkey whistle?" asks Bandle concerned.
Tallis sighs. "We don't have a donkey, the plants don't have a donkey, the gnolls don't have a donkey, why would any of us want or need a donkey whistle? Now come on, or you're getting left behind."

Tallis Kotellos |

Bandle firmly plants his feet on the ground, steps on a thorn, swoons, hops in a circle, and firmly plants his feet in the exact same place. Repeats. "Not until you find me my donkey whistle. If we had a donkey whistle we might be able to find a donkey!!"
Tallis picks up a shard of his former quarterstaff and tosses a piece at Bandle. "You have something sharp, don't you? Whittle a donkey whistle if you want one so bad."

Lord Flash |

Lord looks at Bandle as if he would enjoy nothing more than ramming a donkey whistle down the annoying little Gnome's throat, but refrains from saying anything.
"Well at least it seems these things weren't sent by the Gnolls, judging from the state those ones are in. Should we search them or just move on? If they are a scoutig party then they may have a map of the Gnoll's Camp."
He begins picking his way through the shattered reamins of the woody creatures to join the others.

Lil' Jakie |

Tarren the Dungeon Master |

The search of the gnoll corpses reveals that, though their armour is ruined, they each carry a longsword and a pouch. Gems found in the six pouches are worth a total of 150 gp. One wears a small symbol of Lamashtu (20 gp). You find yet another climber's kit.
On the ground near the bodies, LJ finds a very expensive looking whistle shaped like a donkey (50 gp). You blow in the rump and the sound comes out of the donkey's mouth.

Lord Flash |

Lord finishes going over the bodies, putting the gems into one pouch and sliding both it and the climber's kit into his pack.
"I too would like to move on sand get as far as we can before making camp. If noone wants any of these weapons or the symbol of the Beast B i t c h, then I say let's be off. Lead on little one."

Tarren the Dungeon Master |

Although the trail stays close to the edge of the forest, the forest remains gloomy and deathly quiet. It takes only a couple hours to reach the point at which the trail breaks from the forest and turns towards the river.
Ahead, light sparkles off the water in the wide, shallow, boulder-strewn part of the river known as "Hope's Crossing."