Rod moves to K29 before casting Holy smite on the glowing figure. As Nev is neutral, we want to avoid getting him in the blast; thus, it is centered in the I-J 9-10 intersection. Glow-boy takes 5d8=26 damage and is blinded, Will 19 for half damage and avoiding the blindness (if he is an evil outsider, the damage is 9d6=33).
Gil, then Ezreal.
"Now, now... Please calm down. Even if we are in disagreement, certainly we can settle them like civilized folks?" Illes punctuates his soothing words with an instrumental flourish.
One more Charm monster, this one backed up by his Captivating Melody feat. He auto-succeeds on his skill check, Will DC 21 to resist.
Hudak's next. If Heathy's still busy:
No move, full attack.
Attack 1: 9+21-3(Power Attack)+4(Bard)+1(Haste)+2(flank w/Camlo)=AC 33, damage 1d10+19+9(Power Attack)+4(Bard)=7+32=39.
Ezreal moves to N8 before zapping Ettercap 3 with his Storm bolt ability. Damage 6d6=20 electricity, Reflex save 24 for half.
Also, Ezreal cast Summon monster VI last turn, and the monster appears and can act now. Any suggestions? I lean towards a dire bear, but it is entirely possible Ez had something else in mind.
Why not? He also has the Knockback rage power, but he can't use that now.
Runzyl shoves a skeleton out of the way as he flees from the supernatural presence of the reaper-thing.
Bull Rush versus P8. Attack roll 12+16+2(Earthbound Gauntlets)=30 versus CMD. If he gets the part pooper outta the way, he keeps moving to R11. Only P8 gets an AoO, which is great news.
Ouch! Thankfully he didn't confirm the critical.
Dravite drops his bow and draws his ogre hook in one smooth motion. He then proceeds to bury its blade in the giant's side.
5' step to K14. Single attack only, unfortunately. We gotta get rid of the regular giant to Dravite can get back to peppering the wizard with arrows. Attack roll 12+11+4(Favoured Enemy)+1(Big Game Hunter)+2(Favoured Terrain)=AC 30, damage 1d12+7+4(Favoured Enemy)+2(Big Game Hunter)+2(Favoured Terrain)=25.
Sefayll, then Camlo.
PS: In his new spot, Dravite allows for Camlo to sneak attack the giant, right? Or does that only apply to melee attacks?
Dravite switches targets to the onrushing fighter.
Dravite's on initiative 13+. No move. He's firing on the stone giant using Deadly Aim and Multishot.
Sefayll, then Camlo.
Having reached his position, Dravite starts firing at the giant wizard.
No move. He's firing on the spellcaster using Deadly Aim and Multishot.
Sefayll, then Camlo.
Might as well keep on firing. 5' step to O20 before firing on Overseer 2. He's using Deadly Aim and Multishot.
Dravite keeps slowly advancing down the corridor while keping the stream of arrows running.
5' step to O21 before firing on Overseer 1. He's using Deadly Aim and Multishot.
Dravite shifts slightly to get a better field of fire before letting fly.
5' step to N20 before firing on Ogre 6 (or Ogre 5 if he's not dead). He's using Deadly Aim and Multishot.
"Hae some bolts, ye mawkit heidthebaws!" Dravite steps a little closer to the onrushing ogres and lets his arrows fly.
5' step to J31 before firing on O1. He's using Deadly Aim and Multishot (Dravite doesn't have Rapid Shot, and O1 is too far away for Point Blank Shot).
Runzyl is similarly ungrappled. He promptly goes nuts on the dust bunny. He is not raging yet.
5' step to N16. All attacks are magical, slashing and, most importantly Ghost touch.
Reflex save 9+13=22; he takes half damage.
Runzyl closes in on the final student, blades spinning.
5' step to BW 9, then turning on the food processor.
After our powwow in the discussion section...
"This is hopeless! Pull back the same way we came; I'll cover our retreat." Vethran casts a spell, but nothing much seems to happen...
He casts Wall of force from the AJ-AK 47-48 intersection to the AQ-AR 20-21 intersection. It can float in the air, so it starts 5' off the ground at the plateau level and has its top 15' off the ground. This should block thrown boulders and has the added benefit of being invisible. Hopefully the big lugs will waste a few rounds figuring out what's going on.
He then moves to L14.