Hitokiriweasel wrote:
Spell-like abilities in almost all ways count as spells (mostly 'excepting' the whole 'components' line from the spell description) - Ovirnbaane should have been able to counter it too. It would very likely have viewed protection from chaos as a hostile spell (since it would prevent the sword from keeping you in line) and acted accordingly. Glad you had fun! :)
Old school modules in Kingmaker, nice. Against the Slavelords A2-A3 (and possibly A4) would fit into late chapter 2 or as part of VV with some conversion as a recurring kingdom event/sidequest. Thwart the slavers before they abduct too many and cause too much unrest ... S1 fits in the bowels of the Slough nicely.
G1 can fit in the forested hills of the SW area of the first map. Kingdom event between chapters 3 and 4. G2 and beyond won't work though. Stage as a rumor, some years pass, then marauding giants menace the kingdom.
Railroad Required Campaigns: When the RRC requires that Plot Device 35, normally embodied in (for example) Princess Felony, be present to Move the Campaign Forward, it is OK that the players do something bone-headed in regards to Princess Felony. Such as stabbity death, severely insulting her or worse before the aforementioned stabbity death. If you're running a RRC, have the decency to move Plot Device 35 to another NPC as necessary. Forced Genre campaigns or sessions: You have a group of hack-n-slashers / hardcore role-players that lay the smack down when necessary / emo drama queens that fight only when told "or else!" / <insert other generalization here>. In preparing your campaign you pick up on the fact that the group as a whole harbors a strong dislike for / rabid hatred of certain genres. Murder mystery or puzzle solving for examples. No one wants to wizz away valuable hours that they would rather spend killing things / role-playing / emo drama expressing / <insert descriptive phrase here> on something that they find ... taxing. Yet there are those who insist on cramming these things into a game. I'm not saying that genre X has no place in the game - only that a GM does need to take into account his players' preferences. If the genre comes up, and the group starts wandering outside and chain smoking, having side conversations, slobbering on their shirts or gnawing on a doggy chew toy ... you might want to reconsider what's being presented to them. Wall o' Flavor Text: Kind of the opposite of the often minimalist flavor text we tend to see these days, some times a scene takes a long time to read out. If this is a homebrew game ... and your players start chain smoking / side conversing / slobbering while staring vacantly into space / gnawing on a chew toy ... might want to reconsider that wall. If you're running a "pre-fab" adventure and there is a WoFT - I've found warning the players upfront and awarding a meal/snack/multipurpose break before and - if necessary - after reading the WoFT tends to result in something other than " what did Princess Felony say again ? I lost track after the scented flowers in her hair ". Well, more often than not at least.
The Great wrote: OOC Note: I thought it might be a little difficult to whip up a children's story about a simple battle or two. So I took this opportunity to post a little more directly in-character, as well as push back the curtain a little on the character that is The Great. I may continue using this medium... or swap back and forth between the two styles. Depending most on reader feedback. Of the two, your character's perspective has thusfar proven the more entertaining to peruse. |