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When I first picked the name, Noisy Cricket, I was thinking - Small, loud and powerful. As a school it is focused on kicks and focusing ki through vocalization.
DM: Query - would it be reasonable to assume that the PCs would have an opportunity before the fight to quaff 1 potion?
I'd rather that be something done in the first round.

Franz Lunzer |

Wicht wrote:I'd rather that be something done in the first round.When I first picked the name, Noisy Cricket, I was thinking - Small, loud and powerful. As a school it is focused on kicks and focusing ki through vocalization.
DM: Query - would it be reasonable to assume that the PCs would have an opportunity before the fight to quaff 1 potion?
Seconded

Davi The Eccentric |

And if Tallis had remembered that at 0 hp you still stand :)
Well, I thought 0 hp meant you were unconscious, and negative hit-points meant that you were dying.
In any case, I probably would of just missed again.
EDIT: Yes, lets keep all actions that impact the combat happening in the combat.

A Drunk Monk |

Drunky will make a stop by the blackmarket before this fight.
On his way he picks up two vials of Slow Death (overall cost: 500gp)
Slow Death Vial (melee - smashed)
1d20+Str vs. AC
1d3 Damage plus poison (DC 14 Fort*)
* If failed, subject takes 1d6 damage. For 5 rounds after, save must be made again, or else 1d6 more damage is taken. As soon as one save is made, the poison is resisted.

Lil' Jakie |

Dear Mr. Drunk
Are you aware that monks are supposed to be lawful? The unlawful use of poisons might be enough to get you kicked out of your monastary. Rumor has it you plan on bringing some of this stuff to the little brunch we are planning.
Heh, whatever you think will help you win. Nevertheless, I sincerely hope you are not so drunk as to confuse which bottle contains your hooch and which contains your illicit toxin.
Sincerely,
Jakie Shan.
Winner of the 495th Annual Absalom Six Monk Bar Brawl

Lil' Jakie |

Just need to finalize the equipment.
Welcome Brother.
You have the wrong bonus following your dexterity and your flurry of blows is too high (I understand the error as the PFRPG Monk chart is confusing as to what it means. The base attack bonus for Flurry is -1. It does not mean subtract 1 from BAB. Anyway your FoB should be +2 to hit.)

Tarren the Dungeon Master |

Okay, I've levelled up Ilil.
When everyone is ready, initiative rolls.
Please remember to use the same name every time on invisible castle and, if invisible castle is giving you problems don't roll multiple times. Just let us know in the game thread what happened. It would look funny later and we would have to take the lowest roll.
Team with the lowest combined initiative will get to choose placement last this time. (Last will be more advantageous, I think.)

Tarren the Dungeon Master |

Initiative roll: 1d20+5=10
EDIT: Oops. Jumped the gun a bit, I'm willing to throw it out and reroll if you want, Tarren.
No need. I'm not putting the map up until we are all ready though.

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1. First of all, it is necessary that the body would be agile, quick and energetic. For instance, if you take a step, your hand should make a correspondent swift movement; movements of all parts of the body must be coordinated. When you have to strike, try not to look even at the shadow of your hand, i.e. do not attract your attention to the fist. You must improve your skill all the time, only in this case you will be able to reach staggering results.
Dexterity is key.
Relevant feats: Improved Initiative, Feint.
Skills: Bluff, acrobatics.

Franz Lunzer |

I have not come to buy equipment for Gunnom, sorry.
I hope I get enough time today to finish that.
But, here is the initiative: Initiative for 2nd brawl (1d20+4=16)

Tarren the Dungeon Master |

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I'm wondering if monks should get to add their wisdom bonus to some combat maneuvers. Disarming, grappling, and tripping should be things that monks do better than other classes. They really should be damned good at doing them and avoiding them. In this game, it wouldn't make much of a difference as it is monk vs. monk but in other games it would give the monk his schtick.
Tarren:
Maybe having a Feat similar to Agile Maneuvers that lets the possessor use their Wisdom instead of STR when calculating CMB. It would have a pre-requisite of Monk and could be taken as one of their Monk Bonus Feats.Just a suggestion, but a decent (if maybe a tad overpowered) one I think.
This might even be a decent suggestion for any of you (Tarren, Jal) who participate in the design forums.
EDIT: I saw this thread when it first went up and am wishing that I jumped on board now. It looks like a helluva lot of fun! =D

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Tarren Dei wrote:I'm wondering if monks should get to add their wisdom bonus to some combat maneuvers. Disarming, grappling, and tripping should be things that monks do better than other classes. They really should be damned good at doing them and avoiding them. In this game, it wouldn't make much of a difference as it is monk vs. monk but in other games it would give the monk his schtick.Tarren:
Maybe having a Feat similar to Agile Maneuvers that lets the possessor use their Wisdom instead of STR when calculating CMB. It would have a pre-requisite of Monk and could be taken as one of their Monk Bonus Feats.Just a suggestion, but a decent (if maybe a tad overpowered) one I think.
This might even be a decent suggestion for any of you (Tarren, Jal) who participate in the design forums.
EDIT: I saw this thread when it first went up and am wishing that I jumped on board now. It looks like a helluva lot of fun! =D
Well, there's always other rounds.
I don't think your suggestion is overpowered. I think that combat maneuvers should be something monks are really damn good at. Beside punching people, isn't that one of the main things monks do? Trip, disarm, feint, grapple ... How do you build Jackie Chan without building Conan the Barbarian? If BAB and a few +2 feats are all we have, it isn't possible to build the kind of character who specializes in these things.

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The feat to replace strength with wisdom is not that overpowering, as it would require a feat and is limited in the situations where it is applicable. Nor do I think it needs to be Monk only. It just needs a prerequisite of Improved Unarmed Attack, Improved Grapple and Wis 13+.
EDIT: Why not just write it up.
Insightful Maneuvers
You're skill in combat is supplemented by you're insight into the style and movements of others.
Prerequisites: Wis 13+. Improved Unarmed Strike, Improved Grapple
Benefit: You can add your wisdom bonus to your strength bonus in calculating your CMB.
Special: This feat can be taken as a monk bonus feat.

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The feat to replace strength with wisdom is not that overpowering, as it would require a feat and is limited in the situations where it is applicable. Nor do I think it needs to be Monk only. It just needs a prerequisite of Improved Unarmed Attack, Improved Grapple and Wis 13+.
EDIT: Why not just write it up.
Insightful Maneuvers
You're skill in combat is supplemented by you're insight into the style and movements of others.Prerequisites: Wis 13+. Improved Unarmed Strike, Improved Grapple
Benefit: You can add your wisdom bonus to your strength bonus in calculating your CMB.
Special: This feat can be taken as a monk bonus feat.
That's it. I really think it helps to give the monk their uniqueness.

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Wicht wrote:That's it. I really think it helps to give the monk their uniqueness.The feat to replace strength with wisdom is not that overpowering, as it would require a feat and is limited in the situations where it is applicable. Nor do I think it needs to be Monk only. It just needs a prerequisite of Improved Unarmed Attack, Improved Grapple and Wis 13+.
EDIT: Why not just write it up.
Insightful Maneuvers
You're skill in combat is supplemented by you're insight into the style and movements of others.
Prerequisites: Wis 13+. Improved Unarmed Strike, Improved Grapple
Benefit: You can add your wisdom bonus to your strength bonus in calculating your CMB.
Special: This feat can be taken as a monk bonus feat.
I'm not sure about adding to your STR Bonus though. I was thinking more along the lines of Agile Maneuvers where DEX just replaces STR for the purposes of calculating CMB.
Therefore WIS would replace STR, not add to it. I think adding would be too overpowered.
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I'm not sure about adding to your STR Bonus though. I was thinking more along the lines of Agile Maneuvers where DEX just replaces STR for the purposes of calculating CMB.
Therefore WIS would replace STR, not add to it. I think adding would be too overpowered.
If it replaced then it would not require a prerequisite.
Still, if the base DC of CMB manuevers remains 15, I doubt it would prove overly troublesome to stack. For one thing, CMs are time consuming and don't normally do damage on the first round. For another, you are looking at the third feat in a chain and I suspect it would end up balancing out because of the other sacrifices you would be making.
A PC that took the feat would, I think, end up being the sort of person who could do lots of neat stuff but not necessarily lots of damage.