RoTR / CotCT Hybrid Campaign Adventure


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Corvin nods to Liandra, "Sure thing!" and launches another magical fist towards the severely injured bugbear (Attack vs. Bugbear 3=4 vs. 11. Misses.), but the spell flies off course and slams into the back wall.


The bugbear with the morningstar swings its weapon at Goburn (that's bugbear 3. Attack=10 vs. 16. Miss), but Goburn brings his axe up and expertly blocks the brute's attack.

The bugbear that Liandra just shot takes a 5-foot step in her direction (although the goblinoid is still 10 feet away), and attacks Skazz with its kukri (that's bugbear 4. Attack=natural 1. Miss.), but appears to fumble at that last instant and takes a moment just to keep its weapon from falling to the ground.

The last standing bugbear steps towards Algret, kukri drawn, and attacks (that's bugbear 5. Attack=17 vs. 15. 4 damage. Algret is now at 6 hp.), expertly working its blade past Algret's defenses.


Skazz, as soon as you're ready you can take back control of your character.

Skazz attacks bugbear 4 with his axe (Attack=another natural 1. Miss.), but his axe hits the floor, causing the whole room to shake.

Goburn's turn.


Bugbear Stats: (for ease of reference since we started a new page) AC 17, touch 11, flat-footed 16; hp 16; Fort 12; Ref 14; Will 11.

Enemy HP Totals: Bugbear 1=-4. Bugbear 2=-2. Bugbear 3=1. Bugbear 4=9. Bugbear 5=16.

PC HP Totals: Algret=6. Goburn=17. Everyone else still has full HP.


Male Half Orc Barbarian 2

OK, i'm back!!! Sorry about that people. Real life got in the way! Thanks for taking over back there for a while Iziak. I'll now take back control.

Skazz shakes his head as if coming out of a daze and roars out a challenge

"AAAHHGG!!! What is wrong with me today!! I can't even hit a flamin' 'hair bear'! Come on Tusk-Taker, don't fail me again!"

Skazz gets ready to strike again when its his turn, as he moves to confront Bugbear 4.


Good to see you back! If I roleplayed or described your character wrong at all in my posts, we can certainly change it retroactively if you'd like.


Male Dwarf Ranger/ 2

Goburn swings his axe once more at the Bugbear in front of him.

1d20 + 5 = 20

1d8 + 3 = 11 damage

Against Bugbear 3


Female Half-Elf Rogue 3/ Urban Ranger 2

Liandra quickly pumps another shot into goblin 4 and reloads

1d20+4=17, 1d8=8

"C'mon Skazz try to keep up here!"


Female Dwarf Cleric of Torag

Algret swings her mighty warhammer once again. She aims for the bugbear that has moved towards her (taking a five foot step if necessary) and mutters a soft prayer to Torag that she does better than the last time...

1d20+1=19 hit
1d8+1=5 pts of damage


Enemy HP Totals: Bugbear 1=-4. Bugbear 2=-2. Bugbear 3=dead. Bugbear 4=-4. Bugbear 5=16.

One of the bugbears has died, and three of them are about to. The final still has a threatening look of menace in his eye.


Corvin launches another magical fist towards the final bugbear (Attack, with -4 for shooting into a melee=8 vs. 11. Miss.), but he seems to momentarily lose his concentration, and the spell appears to fizzle out of existence before it hit its target.


The final bugbear looks at Algret and launches into a fury of motion (Attack=20 vs. 15. Hits for 5 damage. Algret is now at 1 HP.), finding weak spots in her armor and pushing past the hammer that she brings up to block with.


Male Half Orc Barbarian 2

Not to sure if its Skazz to go or not but heres his action anyway.

Skazz brings Tusk-Taker around in an almighty arc, connecting squarely with the remaining Bugbear. Natural 20! Conf 17+6=23. Dmg 9x3+4+31!

Skazz lets out a cry of frustration released.

"At last! The fates are with me once again!"


Skazz, I think that that actually did 36 points damage. In eitehr case, that bugbear is dead.


I now assume that you kill the remaining bugbears that are just barely alive. If this isn't the case, we can backtrack a little bit.

STANDARD TREASURE: 10 javelins, 2 kukri, 5 suits of leather armor, 5 light wooden shields, and 2 morningstars. That's a total of 99 gp, or 19 gp, 8 sp per character.

SPECIAL TREASURE: 1 masterwork kukri (can be sold for 154 gp if desired).

Glark, still cowering in the corner, looks up and squeaks, "Dead?", as he points feebly towards the bugbears.


Male Half Orc Barbarian 2

Skazz looks at Glark "Oh Yes, my little friend...DEAD!"
Skazz moves toward the pile of papers on the table, if they are still there.


Female Half-Elf Rogue 3/ Urban Ranger 2

Liandra re-slings her crossbow as she walks over to the bodies. "Welcome back big fella, looks like you nodded off for a bit,"

She grins at Skazz, then glances over at Algret, "AL, you gonna be ok?"

Seeing the Khukri she picks it up, comparing it to her own and lets outa low whistle. "Nice, real nice," she says making a few practiced movements with it. "Anyone mind if I take this?"


Male Half Orc Barbarian 2

"No, I dont mind Li. I think you earned it. Anyway, it's a bit small for old Skazz! And if I fall asleep in a battle again, hit me with somethin' will yer?"


Now that the battle is over, you can all see quite clearly the writing on the scattered papers that had been in the room's corner before Corvin's spell misfired. Each reads the same:

Missing: Our Grand Queen Ileosa's ruby brooch. Presumed stolen. Whoever finds this brooch and returns it to the queen shall receive a reward of 1,200 gold sails. Anyone found to be in the possession of the item and who is not taking it directly to her Majesty shall be punished severely.

A drawing of a finely made, ruby brooch is than shown. All of these papers appear to have been removed forcefully from wherever they had been hung... the corners on all of them are ripped.

The papers on the table, which all can read, appear to mainly be lists of mundane goods, with some more valuable jewelry and items in it to. At the bottom of the one list, a single entry catches your eye.

Worn-out Harrow deck (a few days after we obtained this item, the owner managed to track us down. We dealt with her quickly enough).

As you are all looking around the room, Glark is beckoning you all to come towards the set of double doors.


Casts Detect Magic.

"There are still two magical presences here... one certainly of divination, but I can't pin down the other. They both seem to be coming from directly below us."


Female Dwarf Cleric of Torag

Algret is sort of oblivious to all that. IF there is chair she will slowly and gently set down it, place her head between her knees and try not to throw up. If no chair: then slowly slide down a steady convenient wall that is not spinning to much. Once she catches her breath, she will start repeating a slow steady prayer in dwarvish to Torag for healing (thus casting a cure light wounds spell).

It is 1d8+1/lvl do I roll it, do you roll it


Female Half-Elf Rogue 3/ Urban Ranger 2

"D'you think these bastards have the crown? ..Wait...below us? I'm gonna look around some more," looking at Algret, "someone make sure she's ok"

While Algret gets's herself patched up, Liandra begins to sweep the room looking for hidden entrances, exits and especially trap doors.

Unless interrupted shes taking 20 on Perception to search, if there isn't time feel free to make the roll for me.


There is a chair at the table.

You can roll, Algret.

LIANDRA

Spoiler:
There are no secret doors in the room. You can hear loud snoring through the door to the East, but nothing through the other single door. You do, however, find a slight hole in the northern wall almost in a line crossing the double doors.

Picture this. H=hole. W=wall. D=door. X=nothing. L=you.

WWDDWW
WXXXXXXH
WXXXXXLW

It appears that a javelin is rigged to shoot out of the hole, but you don't know what the trigger is.

EVERYONE: As Liandra looks around the room, she pauses near a space at the northern wall. As she does, Glark perks up again and starts waving his arms wildly. Once he's gotten you're attention, he jumps up and down a few times, points to the floor in front of the double doors, and falls over, yelling "DEAD!" as he does so.

He stands up a few seconds later and looks at you.


Female Half-Elf Rogue 3/ Urban Ranger 2

Liandra looks over at Glark, reassesing him slightly. " Thanks, I get it"

She looks at the others, speaking in a strong whisper as she walks over to the body of one of the bugbears. "There's some sort of trap rigged to shoot a javelin out of that hole,"she says, pionting to the opening.

She coldly and efficintly uses her new khukri to sever one of the corpes hands at the wrist."I think he's trying to tell us that opening the door is the trigger, and crazily enough it sounds like there's someone asleep in there. I heard snoring."

She walks over to the hole and jams the severed hand into the hole in an attempt to block the opening.

Disable Device 1d20+8=25

"I think Imight be able to do this quietly, but be ready incase it goes to hell." She slowly pads toward the door and takes her time inspecting both it and the floor for a trigger mechanism, and attemping to disable it if she does, while attempting not to make any noise.

Perception Taking 20 for total of 23/25
Disable Device 1d20+8=17
Stealth 1d20+11=25


Female Dwarf Cleric of Torag

cure light wounds 1d8+1=6 which brings me back up to 7 hp.

Feeling like she can speak and stand again she whispers, "Does anyone else need healing? I only can do this one more time today. Goburn, Skazz, how are you both doing?"


Liandra manages to disable the poorly-crafted pressure plate that is in front of the door, and as she finishes Glark moves closer to the door again, beckoning, as he opens it to the outside.


Male Dwarf Ranger/ 2

"I'm doing fine, Algret". "You should save the spell for yourself".


Male Half Orc Barbarian 2

"As am I Al. It will take more than these fools to put Skazz down."

Skazz walks over to Liandra to see if he can be of assistance.

"Need any help?"


Female Dwarf Cleric of Torag

"in that case..."
She starts whispering another healing prayer to Torag

1d8+1=5 hp now at hp 12.

"hmmm...now that's better"


Female Half-Elf Rogue 3/ Urban Ranger 2

"There's snoring coming from out here, probably a guard slacking off," Liandra whispers.

"Be ready Skazz," she says holding the khukri ready and slinking outside.

Stealth 1d20+11=20


Liandra, I think that I either misrepresented the situation to you, or I am reading your previous post incorrectly. The snoring is coming from the Eastern door in the room, which leads back in the direction of the room you entered. There isn't any unusual noise outside. I'm going to assume that you are ignoring the room with the snoring, at least for now, and are going outside where Glark is pointing.

Everyone can see out through the open door, and there is indeed a strange orange glow coming up from the city off in the distance... perhaps a fire as Liandra had said, or perhaps something else.

LIANDRA

Spoiler:
The glow isn't as bright as it had been earlier.

EVERYONE: It is indeed the set of double doors that you had seen as you approached the building which you are now looking out of. The loading dock which you had gone over to enter the fishery is around the building to your right, and around the building's side and to your left is an old-looking wooden walkway built just barely above the water level, which you recognize as the walkway that connects to the ship around the fishery's back. It is towards the later that Glark heads, and as he approaches the plank he stops and points out along it. He then begins running in place, before falling backwards on the ground as though he had slipped.


Female Half-Elf Rogue 3/ Urban Ranger 2

"Greased, maybe? I think he's warning us of another setup"


Female Dwarf Cleric of Torag

"I would concur. However Glark, Why are you leading us outside and why are you so eager to help?"


Glark again looks at you with a confused look. He points at himself once more, "Me Glark!" and repeats his "accidental"-slip routine.


Male Half Orc Barbarian 2

"If its a set up then i vote to do what they may least expect...spring the trap?"


Female Half-Elf Rogue 3/ Urban Ranger 2

Liandra grins, shaking her head. "That's why I like you."

She grasps the Khukri in a reverse grip. "Alright then, I'll take point."

She heads wearily up the walkway, her weight shifting between legs focusing her balance as she carefully tests the ground she treads.

Perception 1d20+ 3/5=12/14
Acrobatics 1d20+8=28 wow natural 20!


The wood seems very slippery from all the nearby seawater, but not trapped. I won't be able to post much until later this afternoon and evening. I'll need Acrobatics checks from any of you who are following Liandra.


Male Half Orc Barbarian 2

Skazz, using Tusk-Taker as a balance aid, carefully follows Liandra.
dex roll 15+1=16
"Hey Li; if we come through all this maybe we should form a team or somethin'?"


Female Half-Elf Rogue 3/ Urban Ranger 2

"Sounds like fun," she responds, grinning.


Female Dwarf Cleric of Torag

hmmm...acrobatic check..i think not, even with a low center of gravity this does not look good plus dawrves tend to sink...quickly...

Gathering as much dwarven dignity as possible, Algret kneels down and crawls. if we get into a fight she is going to set on her rump and hurl acid darts from a safe distance....after all, they have to get through Skazz and Li first:-)


Acrobatics=10.


Acrobatics: Goburn 22. Glark 21 (natural 20)

Glark leads you around to the ship behind the building. The ship's railing is about 7 feet above you, and the vessel looks as though it has been unused for a long time, its wood beginning to rot away.

The goblin walks up to an area near the end of the walkway and starts feeling around. In a moment, he seems to locate something and pulls a large section of wood from the ship's side, a section obviously cut there on purpose, and the right size that a human could climb through easily enough. Glark gently places the wood on the walkway before stepping through the hole and into the ship.


Female Half-Elf Rogue 3/ Urban Ranger 2

Liandra draws a sunrod from her pack, ready to strike it against a wall if necessary. Khukri ready in her other hand she enters behind Glark.


The boat creaks as you put your weight on it, but it seems like it will hold. The interior walls seem to have mostly fallen or rotted away, obviously due to poor design and even worse maintenance. You see Glark near the ship's back to the south, once again feeling around the wall, but on the opposite side of the ship from where you entered. After a few seconds, he finds another pre-cut section of the ship and pulls it off, revealing a door which apparently leads back into the old fishery. He opens the old door to reveal a long hallway, ending in another door. The hall is about 30 feet long... the same length as the room of the fishery that you had originally entered. Obviously this hallway runs along the walkway you used to get back to the boat, and right alongside the room that you had first entered.


Casts Detect Magic.

"The auras both appear to be coming from behind that door at the end of the hall."


Female Half-Elf Rogue 3/ Urban Ranger 2

"Shall we suprise 'em?"
Stealth 1d20+11=17


Female Dwarf Cleric of Torag

"I will try but surprise is not my forte'"
d20=14?

Also, when the group gets to the end of the hall, Algret will try to use earth sense to detect if their is anyone touching the earth in the immediate vicinity of the door.


ALGRET

Spoiler:
There are two creatures in the room behind the door that you can sense.

EVERYONE: Glark jumps excitedly and says, "Big-Big Orc!"


Female Half-Elf Rogue 3/ Urban Ranger 2

"If big big goblin is a Bugbear, then bib big Orc......crap, an Ogre."


Female Dwarf Cleric of Torag

" plus one. There are at least two creatures touching the earth behind that door."

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