Cleric

Algret Durthane's page

55 posts. Alias of Preston.


Full Name

Algret Durthane

Race

Dwarf

Classes/Levels

Cleric of Torag

Gender

Female

Size

Medium ( 4', 125lbs.)

Age

47

Special Abilities

See Below

Alignment

Lawful Good

Deity

Torag

Location

Korvosa

Languages

Common and Dwarven

Occupation

Priestess and Stone mason

Strength 12
Dexterity 10
Constitution 14
Intelligence 9
Wisdom 16
Charisma 13

About Algret Durthane

HP: 25

Melee:
Warhammer: Att: +2, Dmg: 1d8+1, crit:x3, Bludgeoning
Ranged:
Acid Dart Att: +1, Dmg: 1d6, Rng is 30'

AC: 15
Flat footed: 15
Touch: 10

Initiative: 1

Saves:
Fort: 15
Reflex: 10
Will: 16

Racial Qualities:

Spoiler:
Slow and Steady: Dwarves have a base speed of 20ft. Their speed is never modified by armor or encumbrance.

Darkvision 60 feet: Dwarves can see in the dark up to 60ft.

Stonecunning: Dwarves treat any Profession skill related to stone as a class skill. They receive a +2 bonus on Perception skill checks to notice unusual stonework, such as traps and hidden doors located in
stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Keen Senses: Dwarves receive a +2 bonus on taste- and touch-based Perception skill checks.

Greed: Dwarves treat Appraise as a class skill when attempting to determine the price of nonmagical goods that contain precious metals and gemstones.

Hearty: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Hatred: Dwarves receive a +1 bonus on att rolls against humanoid creatures of the orc and goblin subtypes due to special training against these hated foes.

Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant type.

Stability: Dwarves receive a +4 bonus to their combat
maneuver bonus when resisting a bull rush or trip attempt
while standing on the ground.

Cleric Abilities:

Spoiler:
Channel Energy 4/day
Domains of Artfice and Earth
Artificer's touch: repair objects at will with a touch per mending. You can damge objects and constructs as a melee touch attack (does not provoke AOO)1d6 of damage plus 1 per 2 caster levels. Results in broken condition

Animate Rope: You can animate a nonliving ropelike object. The maximum length assumes a rope with a 1-inch diameter. The possible commands are “coil” (form a neat, coiled stack), “coil and knot,” “loop,” “loop and knot,” “tie and knot,” and the opposites of all of the above (“uncoil,” and so forth). You can give one command each round as a move action, as if directing an active spell.

The rope can enwrap only a creature or an object within 1 foot of it—it does not snake outward—so it must be thrown near the intended target. Doing so requires a successful ranged touch attack roll (range increment 10 feet). It can be used as a trip line or to cause a single opponent that fails a Reflex saving throw to become entangled. A creature capable of spellcasting that is bound by this spell must make a DC 15 Concentration check to cast a spell. An entangled creature can slip free with a DC 20 Escape Artist check. The rope itself and any knots tied in it are not magical. This spell grants a +2 bonus on any Use Rope checks you make when using the transmuted rope. The spell cannot animate objects carried or worn by a creature.

Acid dart: standard action, release acid dart targeting any foe in 30ft as ranged touch attack. Dart does 1d6 plus 1 per two caster levels.

Magic Stone: You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung. If hurled, they have a range increment of 20 feet. If slung, treat them as sling bullets (range increment 50 feet). The spell gives them a +1 enhancement bonus on attack and damage rolls. The user of the stones makes a normal ranged attack. Each stone that hits deals 1d6+1 points of damage (including the spell’s enhancement bonus), or 2d6+2 points against undead.

Orisons at will


Skills:
Spoiler:

Appraise 2
Craft-stonemason 4
Heal 7
Perception (touch/taste) 2
Sense Motive 7

Feats:
Spoiler:
Earth Sense(general): You are in tune with the earth beneath you. Prereqs: Con 13, Wis 13. Benefits: as long as you are touching the ground, you can take a move action to sense the number of creatures within 20 feet that are also touching the ground and the direction to each one. You cannot pinpoint the location of any creature with this feat. Special: creatures with the air or aquatic subtypes may not select this feat.

Spells

Spoiler:
Orisons: Create Water, Guidance, read Magic, Stabilize
First Level (2)
Command, cure light wound, summon monster 1

Equipment:
Spoiler:
Scale Mail, light steel shield, warhammer, back pack, bedroll, caltrops, 7 rations, 1lb of soap, flint/steel, waterskin (currently filled with Ale) 1 healers kit, holy symbol of Torag, Explorers outfit. Encumberence=80lbs/medium load

Money
PP: 0 GP: 52 SP: 24 CP: 0

Description:

Spoiler:
Average height, a little thin for a dwarf, intense hazel eyes, pale blond hair

Personality:

Spoiler:
Algret is not necessarily the brightest ember in the forge, but she does posses a very practical, grounded, common sense. She is happy go lucky (for a dwarf) but becomes extremely intense when speaking of her faith. Currently she is still naive about life in the "big city". There are moments when she seems a touch unfocused and will stare through people. These are times when Algret insists she hears the voice of Torag and the earth singing to her. This mystic connection is the source for a lot of her abilities.

Background:

Spoiler:
From the moment of her birth, as declared by the warhammer shaped birthmark on her right breast, Algret was destined for the temple of Torag. Her parents were proud that there daughter was a chosen of Torag and encouraged her through the toughest parts of her training as a priestess. After completing her training as an acolyte, Algret was accepted for apprenticeship at the prestigious temple in Korvosa. The family was on there way to celebrate at clanhome when they were attacked by a large band of marauding goblins. In the ensuing battle her beloved mother was killed.