*+2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are
both tough and wise, but also a bit gruff.
*Medium: Dwarves are Medium creatures, and have no
bonuses or penalties due to their size.
*Slow and Steady: Dwarves have a base speed of 20
feet, but their speed is never modified by armor or
encumbrance.
*Darkvision 60 feet: Dwarves can see in the dark up to
60 feet.
*Stonecunning: Dwarves treat any Profession skill
related to stone as a class skill. In addition, they receive
a +2 bonus on Perception skill checks to notice unusual
stonework, such as traps and hidden doors located in
stone walls or f loors. They receive a check to notice
such features whenever they pass within 10 feet of them,
regardless of whether or not they are actively looking.
*Keen Senses: Dwarves receive a +2 bonus on taste- and
touch-based Perception skill checks.
*Greed: Dwarves treat Appraise as a class skill when
attempting to determine the price of nonmagical goods
that contain precious metals and gemstones.
*Hearty: Dwarves receive a +2 racial bonus on saving
throws against poison, spells, and spell-like abilities.
*Weapon Familiarity: Dwarves are prof icient with
battleaxes, heavy picks, and warhammers, and treat
any weapon with the word “dwarven” in its name as a
martial weapon.
*Hatred: Dwarves receive a +1 bonus on attack rolls
against humanoid creatures of the orc and goblin subtypes
due to special training against these hated foes.
*Defensive Training: Dwarves get a +4 dodge bonus to AC
against monsters of the giant type.
*Stability: Dwarves receive a +4 bonus to their combat
maneuver bonus when resisting a bull rush or trip attempt
while standing on the ground.
*Languages: Dwarves begin play speaking Common
and Dwarven. Dwarves with high Intelligence scores can
choose any of the following: Elemental, Giant, Gnome,
Goblin, Orc, and Undercommon.
*Favored Class: The favored class of dwarves is cleric or
fighter. This choice must be made at 1st level and cannot
be changed.